sl@0: // Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
sl@0: // All rights reserved.
sl@0: // This component and the accompanying materials are made available
sl@0: // under the terms of the License "Eclipse Public License v1.0"
sl@0: // which accompanies this distribution, and is available
sl@0: // at the URL "http://www.eclipse.org/legal/epl-v10.html".
sl@0: //
sl@0: // Initial Contributors:
sl@0: // Nokia Corporation - initial contribution.
sl@0: //
sl@0: // Contributors:
sl@0: //
sl@0: // Description:
sl@0: // \n
sl@0: // There are some operations performed on agents that do not relate directly to a particular content file. The ContentAccess::CManager
sl@0: // interface includes some functions that allow an application to work with a particular agent.
sl@0: //
sl@0: // Before working with one particular agent, the client will need to find out which agents are installed on the device.
sl@0: // The ContentAccess::CManager::ListAgentsL()
function provides this list of agents. The \c F32Agent is not included in
sl@0: // the list, since it does not support any management functions.
sl@0: // The ContentAccess::CAgent
objects in the list can be used to refer to the particular agent in subsequent
sl@0: // function calls.
sl@0: // // Create a CManager object
sl@0: // CManager* manager = CManager::NewL();
sl@0: // RPointerArray theAgents;
sl@0: // // Get the list of agents
sl@0: // manager->ListAgents(theAgents);
sl@0: // // Check there is at least one agent
sl@0: // if(theAgents.Count() > 0)
sl@0: // // Find the first agent
sl@0: // CAgent& agent = theAgents[0];
sl@0: //
sl@0: // The management API allows applications to request that an agent display management
sl@0: // information on the screen.
sl@0: // The agent could present configuration settings, status or DRM rights information.
sl@0: // Each agent will have unique settings so it is not possible to display one dialog to configure all agents.
sl@0: // // Create a CManager object
sl@0: // CManager* manager = CManager::NewL();
sl@0: // RPointerArray theAgents;
sl@0: // // Get the list of agents
sl@0: // manager->ListAgents(theAgents);
sl@0: // // Check there is at least one agent
sl@0: // if(theAgents.Count() > 0)
sl@0: // CAgent& agent = (*theAgents)[0];
sl@0: // // Display the management information for the first agent
sl@0: // manager->DisplayManagementInfoL(agent);
sl@0: // It is possible that some agents will not support this capability and will leave with KErrCANotSupported
.
sl@0: // Displaying DRM rights information is only relevant for agents implementing a DRM scheme. It is expected that an Agent
sl@0: // implementing DRM will provide some or all of the following functionality in the dialog:
sl@0: // - Display all rights objects including state (pending, valid, expired, orphaned, etc.)
sl@0: // - Display detailed information on a particular rights object (play count, validity period, the related Content object(s))
sl@0: // - Allow unwanted, expired or orphaned rights to be deleted.
sl@0: //
sl@0: // The rights management object is only relevant for agents implementing a DRM scheme. Other agents will
sl@0: // leave with KErrCANotSupported
.
sl@0: // An application can ask a particular DRM agent to create a ContentAccess::CRightsManager
object that can be used
sl@0: // to provide generic access to DRM rights within that agent. Since it is a generic interface
sl@0: // used by all agents, it will not be able to present all the detailed information available.
sl@0: // CRightsManager* rightsmanager;
sl@0: // // Create a CManager object
sl@0: // CManager* manager = CManager::NewL();
sl@0: // // create the rights manager object for a particular agent
sl@0: // rightsManager = manager->CreateRightsManagerL(agent);
sl@0: // To manage the rights in a more comprehensive manner the application should use the
sl@0: // ContentAccess::CManager::DisplayManagementInfoL()
function, where the agent can present
sl@0: // its own comprehensive information.
sl@0: //
sl@0: // This is an extension mechanism to allow a client to perform an agent-specific function. The application will need to
sl@0: // know the extended commands that the agent supports and the format of the input and output buffers used in the command. All
sl@0: // of this is specified by the CAF agent, not the Content Access Framework.
sl@0: // The buffers allow agent specific objects to be externalized by an application, passed through CAF and internalized by the
sl@0: // agent. The same principle applies for data returned from the agent to the application.
sl@0: // TInt FancyApplicationFunctionL(CManager& aManager, CAgent& aAgent, CFancyAgentInputObject& aInputObject, CFancyAgentOutputObject& aOutputObject);
sl@0: // // Dynamic buffer to serialize aInputObject
sl@0: // CBufFlat* inputBuffer = CBufFlat::NewL(50);
sl@0: // CleanupStack::PushL(inputBuffer);
sl@0: // // write aInputObject to the dynamic buffer
sl@0: // RBufWriteStream streamIn(*inputBuffer);
sl@0: // CleanupClosePushL(streamIn);
sl@0: // aInputObject.ExternalizeL(streamIn);
sl@0: // CleanupStack::PopAndDestroy(&streamIn);
sl@0: // // Call the agent specific function #42
sl@0: // TBuf <1000> outputBuffer;
sl@0: // User::LeaveIfError(aManager.AgentSpecificCommand(aAgent, 42 ,inputBuffer->Ptr(0), outputBuffer));
sl@0: // // Don't need the input buffer any longer
sl@0: // CleanupStack::PopAndDestroy(inputBuffer);
sl@0: // // Create a stream object to read the output buffer
sl@0: // RDesReadStream streamOut(outputBuffer);
sl@0: // CleanupClosePushL(streamOut);
sl@0: // aOutputObject.InternalizeL(streamOut);
sl@0: // CleanupStack::PopAndDestroy(&streamOut);
sl@0: //
sl@0: //
sl@0: //
sl@0:
sl@0: /**
sl@0: @page CAFManageAgents Managing CAF Agents
sl@0: - @ref ListingAgents
sl@0: - @ref CAFManagementDialog
sl@0: - @ref CreatingRightsManager
sl@0: - @ref AgentSpecificCommand
sl@0: @section ListingAgents Listing the CAF Agents
sl@0: @code
sl@0: @endcode
sl@0: @section CAFManagementDialog Displaying the Agent Management Information
sl@0: @code
sl@0: @endcode
sl@0: @section CreatingRightsManager Create a DRM rights management object
sl@0: @code
sl@0: @endcode
sl@0: @section AgentSpecificCommand Agent Specific Commands
sl@0: @code
sl@0: @endcode
sl@0: */