sl@0: //======================================================================= sl@0: // Copyright 1997, 1998, 1999, 2000 University of Notre Dame. sl@0: // Copyright (C) Vladimir Prus 2003 sl@0: // Authors: Andrew Lumsdaine, Lie-Quan Lee, Jeremy G. Siek sl@0: // sl@0: // Distributed under the Boost Software License, Version 1.0. (See sl@0: // accompanying file LICENSE_1_0.txt or copy at sl@0: // http://www.boost.org/LICENSE_1_0.txt) sl@0: //======================================================================= sl@0: #ifndef BOOST_GRAPH_RANDOM_HPP sl@0: #define BOOST_GRAPH_RANDOM_HPP sl@0: sl@0: #include sl@0: #include sl@0: #include sl@0: sl@0: #include sl@0: #include sl@0: sl@0: #include sl@0: #include sl@0: #include sl@0: #include sl@0: sl@0: #include sl@0: sl@0: namespace boost { sl@0: sl@0: // grab a random vertex from the graph's vertex set sl@0: template sl@0: typename graph_traits::vertex_descriptor sl@0: random_vertex(Graph& g, RandomNumGen& gen) sl@0: { sl@0: if (num_vertices(g) > 1) { sl@0: #if BOOST_WORKAROUND( __BORLANDC__, BOOST_TESTED_AT(0x581)) sl@0: std::size_t n = std::random( num_vertices(g) ); sl@0: #else sl@0: uniform_int<> distrib(0, num_vertices(g)-1); sl@0: variate_generator > rand_gen(gen, distrib); sl@0: std::size_t n = rand_gen(); sl@0: #endif sl@0: typename graph_traits::vertex_iterator sl@0: i = vertices(g).first; sl@0: while (n-- > 0) ++i; // std::advance not VC++ portable sl@0: return *i; sl@0: } else sl@0: return *vertices(g).first; sl@0: } sl@0: sl@0: template sl@0: typename graph_traits::edge_descriptor sl@0: random_edge(Graph& g, RandomNumGen& gen) { sl@0: if (num_edges(g) > 1) { sl@0: #if BOOST_WORKAROUND( __BORLANDC__, BOOST_TESTED_AT(0x581)) sl@0: typename graph_traits::edges_size_type sl@0: n = std::random( num_edges(g) ); sl@0: #else sl@0: uniform_int<> distrib(0, num_edges(g)-1); sl@0: variate_generator > rand_gen(gen, distrib); sl@0: typename graph_traits::edges_size_type sl@0: n = rand_gen(); sl@0: #endif sl@0: typename graph_traits::edge_iterator sl@0: i = edges(g).first; sl@0: while (n-- > 0) ++i; // std::advance not VC++ portable sl@0: return *i; sl@0: } else sl@0: return *edges(g).first; sl@0: } sl@0: sl@0: namespace detail { sl@0: class dummy_property_copier { sl@0: public: sl@0: template sl@0: void operator()(const V1&, const V2&) const {} sl@0: }; sl@0: } sl@0: sl@0: template sl@0: void generate_random_graph1 sl@0: (MutableGraph& g, sl@0: typename graph_traits::vertices_size_type V, sl@0: typename graph_traits::vertices_size_type E, sl@0: RandNumGen& gen, sl@0: bool allow_parallel = true, sl@0: bool self_edges = false) sl@0: { sl@0: typedef graph_traits Traits; sl@0: typedef typename Traits::vertices_size_type v_size_t; sl@0: typedef typename Traits::edges_size_type e_size_t; sl@0: typedef typename Traits::vertex_descriptor vertex_descriptor; sl@0: sl@0: // When parallel edges are not allowed, we create a new graph which sl@0: // does not allow parallel edges, construct it and copy back. sl@0: // This is not efficient if 'g' already disallow parallel edges, sl@0: // but that's task for later. sl@0: if (!allow_parallel) { sl@0: sl@0: typedef typename boost::graph_traits::directed_category dir; sl@0: typedef typename mpl::if_, sl@0: directedS, undirectedS>::type select; sl@0: adjacency_list g2; sl@0: generate_random_graph1(g2, V, E, gen, true, self_edges); sl@0: sl@0: copy_graph(g2, g, vertex_copy(detail::dummy_property_copier()). sl@0: edge_copy(detail::dummy_property_copier())); sl@0: sl@0: } else { sl@0: sl@0: for (v_size_t i = 0; i < V; ++i) sl@0: add_vertex(g); sl@0: sl@0: for (e_size_t j = 0; j < E; ++j) { sl@0: vertex_descriptor a = random_vertex(g, gen), b; sl@0: do { sl@0: b = random_vertex(g, gen); sl@0: } while (self_edges == false && a == b); sl@0: add_edge(a, b, g); sl@0: } sl@0: } sl@0: } sl@0: sl@0: template sl@0: void generate_random_graph sl@0: (MutableGraph& g, sl@0: typename graph_traits::vertices_size_type V, sl@0: typename graph_traits::vertices_size_type E, sl@0: RandNumGen& gen, sl@0: bool allow_parallel = true, sl@0: bool self_edges = false) sl@0: { sl@0: generate_random_graph1(g, V, E, gen, allow_parallel, self_edges); sl@0: } sl@0: sl@0: template sl@0: void generate_random_graph sl@0: (MutableGraph& g, sl@0: typename graph_traits::vertices_size_type V, sl@0: typename graph_traits::vertices_size_type E, sl@0: RandNumGen& gen, sl@0: VertexOutputIterator vertex_out, sl@0: EdgeOutputIterator edge_out, sl@0: bool self_edges = false) sl@0: { sl@0: typedef graph_traits Traits; sl@0: typedef typename Traits::vertices_size_type v_size_t; sl@0: typedef typename Traits::edges_size_type e_size_t; sl@0: typedef typename Traits::vertex_descriptor vertex_t; sl@0: typedef typename Traits::edge_descriptor edge_t; sl@0: sl@0: for (v_size_t i = 0; i < V; ++i) sl@0: *vertex_out++ = add_vertex(g); sl@0: sl@0: for (e_size_t j = 0; j < E; ++j) { sl@0: vertex_t a = random_vertex(g, gen), b; sl@0: do { sl@0: b = random_vertex(g, gen); sl@0: } while (self_edges == false && a == b); sl@0: edge_t e; bool inserted; sl@0: tie(e, inserted) = add_edge(a, b, g); sl@0: if (inserted) sl@0: *edge_out++ = std::make_pair(source(e, g), target(e, g)); sl@0: } sl@0: } sl@0: sl@0: namespace detail { sl@0: sl@0: template sl@0: void randomize_property(G& g, RandomGenerator& rg, sl@0: Property, vertex_property_tag) sl@0: { sl@0: typename property_map::type pm = get(Property(), g); sl@0: typename graph_traits::vertex_iterator vi, ve; sl@0: for (tie(vi, ve) = vertices(g); vi != ve; ++vi) { sl@0: pm[*vi] = rg(); sl@0: } sl@0: } sl@0: sl@0: template sl@0: void randomize_property(G& g, RandomGenerator& rg, sl@0: Property, edge_property_tag) sl@0: { sl@0: typename property_map::type pm = get(Property(), g); sl@0: typename graph_traits::edge_iterator ei, ee; sl@0: for (tie(ei, ee) = edges(g); ei != ee; ++ei) { sl@0: pm[*ei] = rg(); sl@0: } sl@0: } sl@0: } sl@0: sl@0: template sl@0: void randomize_property(G& g, RandomGenerator& rg) sl@0: { sl@0: detail::randomize_property sl@0: (g, rg, Property(), typename property_kind::type()); sl@0: } sl@0: sl@0: sl@0: sl@0: sl@0: } sl@0: sl@0: sl@0: #endif