sl@0: /* sl@0: * Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies). sl@0: * All rights reserved. sl@0: * This component and the accompanying materials are made available sl@0: * under the terms of the License "Eclipse Public License v1.0" sl@0: * which accompanies this distribution, and is available sl@0: * at the URL "http://www.eclipse.org/legal/epl-v10.html". sl@0: * sl@0: * Initial Contributors: sl@0: * Nokia Corporation - initial contribution. sl@0: * sl@0: * Contributors: sl@0: * sl@0: * Description: Mesh interface sl@0: * sl@0: */ sl@0: sl@0: #ifndef __M3G_MESH_H__ sl@0: #define __M3G_MESH_H__ sl@0: sl@0: /*! sl@0: * \internal sl@0: * \file sl@0: * \brief Mesh interface sl@0: */ sl@0: sl@0: #include "m3g_gl.h" sl@0: #include "m3g_node.h" sl@0: #include "m3g_appearance.h" sl@0: #include "m3g_indexbuffer.h" sl@0: #include "m3g_vertexbuffer.h" sl@0: sl@0: struct M3GMeshImpl sl@0: { sl@0: Node node; sl@0: sl@0: VertexBuffer *vertexBuffer; sl@0: Appearance **appearances; sl@0: IndexBuffer **indexBuffers; sl@0: sl@0: M3Gint vbTimestamp; sl@0: sl@0: M3Gushort trianglePatchCount; sl@0: M3Gushort totalAlphaFactor; sl@0: }; sl@0: sl@0: /*---------------------------------------------------------------------- sl@0: * Internal functions sl@0: *--------------------------------------------------------------------*/ sl@0: sl@0: static void m3gDestroyMesh(Object *obj); sl@0: sl@0: static M3Gint m3gMeshApplyAnimation(Object *self, M3Gint time); sl@0: static M3Gbool m3gInitMesh(Interface *m3g, sl@0: Mesh *mesh, sl@0: M3GVertexBuffer hVertices, sl@0: M3GIndexBuffer *hTriangles, sl@0: M3GAppearance *hAppearances, sl@0: M3Gint trianglePatchCount, sl@0: M3GClass classID); sl@0: static M3Gint m3gMeshDoGetReferences(Object *self, Object **references); sl@0: static Object *m3gMeshFindID(Object *self, M3Gint userID); sl@0: static M3Gbool m3gMeshDuplicate(const Object *original, Object **clone, Object **pairs, M3Gint *numPairs); sl@0: static M3Gbool m3gMeshValidate(Node *self, M3Gbitmask stateBits, M3Gint scope); sl@0: sl@0: static M3Gbool m3gMeshRayIntersectInternal( Mesh *mesh, sl@0: VertexBuffer *vertices, sl@0: M3Gint mask, sl@0: M3Gfloat *ray, sl@0: RayIntersection *ri, sl@0: Matrix *toGroup); sl@0: sl@0: #if 0 sl@0: static M3Gint m3gMeshRenderingCost(const Mesh *mesh); sl@0: #endif sl@0: sl@0: static M3Gbool m3gQueueMesh(Mesh *mesh, const Matrix *toCamera, sl@0: RenderQueue *renderQueue); sl@0: sl@0: sl@0: #endif /*__M3G_MESH_H__*/