sl@0: sl@0: [ImageSourceFormats] sl@0: NumFormats = 5 sl@0: Format0 = EUidPixelFormatRGB_565 sl@0: Format1 = EUidPixelFormatXRGB_8888 sl@0: Format2 = EUidPixelFormatARGB_8888 sl@0: Format3 = EUidPixelFormatARGB_8888_PRE sl@0: Format4 = EUidPixelFormatA_8 sl@0: sl@0: [WindowSurfaceFormats] sl@0: NumFormats = 2 sl@0: Format0 = VG_sARGB_8888 sl@0: Format1 = VG_sARGB_8888_PRE sl@0: sl@0: [PBufferSurfaceFormats] sl@0: NumFormats = 3 sl@0: Format0 = VG_sXRGB_8888 sl@0: Format1 = VG_sARGB_8888 sl@0: Format2 = VG_sARGB_8888_PRE sl@0: sl@0: [PixmapSgSurfaceFormats] sl@0: NumFormats = 3 sl@0: Format0 = VG_sRGB_565 sl@0: Format1 = VG_sXRGB_8888 sl@0: Format2 = VG_sARGB_8888_PRE sl@0: sl@0: [PixmapFbsSurfaceFormats] sl@0: NumFormats = 3 sl@0: Format0 = VG_sRGB_565 sl@0: Format1 = VG_sXRGB_8888 sl@0: Format2 = VG_sARGB_8888_PRE sl@0: sl@0: [SyncObject] sl@0: Threshold = 500000 sl@0: DelaySignalling = 2500000 sl@0: WaitSyncTimeout = 5000000 sl@0: LongDelaySignalling = 7500000 sl@0: NumIterations = 1000 sl@0: sl@0: [SurfaceScaling] sl@0: AllScalable = ETrue sl@0: sl@0: [Benchmark] sl@0: // NumIterations needs to be set with care (and hardware limitations must be considered) sl@0: // Making this value greater may cause an allocation failure sl@0: NumIterations = 300 sl@0: ImageWidth = 50 sl@0: ImageHeight = 50 sl@0: NumFormats = 1 sl@0: Format0 = EUidPixelFormatARGB_8888_PRE sl@0: sl@0: [OOM] sl@0: // Width and height need to be set with care (and hardware limitations must be considered) sl@0: // Making these values too small may result in the test taking a very long time to reach an out of memory situation sl@0: NumIterations = 5 sl@0: ImageWidth = 200 sl@0: ImageHeight = 200 sl@0: ThresholdGPUUsedMemory = 5 sl@0: ThresholdLastIteration = 5 sl@0: sl@0: [SwapBuffers] sl@0: WindowWidth = 200 sl@0: WindowHeight = 200