sl@0: sl@0: /* sl@0: * sl@0: * (C) Copyright IBM Corp. 1998-2005 - All Rights Reserved sl@0: * sl@0: */ sl@0: sl@0: #ifndef __LEFONTINSTANCE_H sl@0: #define __LEFONTINSTANCE_H sl@0: sl@0: #include "LETypes.h" sl@0: /** sl@0: * \file sl@0: * \brief C++ API: Layout Engine Font Instance object sl@0: */ sl@0: sl@0: U_NAMESPACE_BEGIN sl@0: sl@0: /** sl@0: * Instances of this class are used by LEFontInstance::mapCharsToGlyphs and sl@0: * LEFontInstance::mapCharToGlyph to adjust character codes before the character sl@0: * to glyph mapping process. Examples of this are filtering out control characters sl@0: * and character mirroring - replacing a character which has both a left and a right sl@0: * hand form with the opposite form. sl@0: * sl@0: * @stable ICU 3.2 sl@0: */ sl@0: class LECharMapper /* not : public UObject because this is an interface/mixin class */ sl@0: { sl@0: public: sl@0: /** sl@0: * Destructor. sl@0: * @stable ICU 3.2 sl@0: */ sl@0: virtual inline ~LECharMapper() {}; sl@0: sl@0: /** sl@0: * This method does the adjustments. sl@0: * sl@0: * @param ch - the input character sl@0: * sl@0: * @return the adjusted character sl@0: * sl@0: * @stable ICU 2.8 sl@0: */ sl@0: virtual LEUnicode32 mapChar(LEUnicode32 ch) const = 0; sl@0: }; sl@0: sl@0: /** sl@0: * This is a forward reference to the class which holds the per-glyph sl@0: * storage. sl@0: * sl@0: * @draft ICU 3.0 sl@0: */ sl@0: class LEGlyphStorage; sl@0: sl@0: /** sl@0: * This is a virtual base class that serves as the interface between a LayoutEngine sl@0: * and the platform font environment. It allows a LayoutEngine to access font tables, do sl@0: * character to glyph mapping, and obtain metrics information without knowing any platform sl@0: * specific details. There are also a few utility methods for converting between points, sl@0: * pixels and funits. (font design units) sl@0: * sl@0: * An instance of an LEFontInstance represents a font at a particular point sl@0: * size. Each instance can represent either a single physical font, or a composite font. sl@0: * A composite font is a collection of physical fonts, each of which contains a subset of sl@0: * the characters contained in the composite font. sl@0: * sl@0: * Note: with the exception of getSubFont, the methods in this class only sl@0: * make sense for a physical font. If you have an LEFontInstance which sl@0: * represents a composite font you should only call the methods below which have sl@0: * an LEGlyphID, an LEUnicode or an LEUnicode32 sl@0: * as one of the arguments because these can be used to select a particular subfont. sl@0: * sl@0: * Subclasses which implement composite fonts should supply an implementation of these sl@0: * methods with some default behavior such as returning constant values, or using the sl@0: * values from the first subfont. sl@0: * sl@0: * @draft ICU 3.0 sl@0: */ sl@0: class U_LAYOUT_API LEFontInstance : public UObject sl@0: { sl@0: public: sl@0: sl@0: /** sl@0: * This virtual destructor is here so that the subclass sl@0: * destructors can be invoked through the base class. sl@0: * sl@0: * @stable ICU 2.8 sl@0: */ sl@0: virtual inline ~LEFontInstance() {}; sl@0: sl@0: /** sl@0: * Get a physical font which can render the given text. For composite fonts, sl@0: * if there is no single physical font which can render all of the text, sl@0: * return a physical font which can render an initial substring of the text, sl@0: * and set the offset parameter to the end of that substring. sl@0: * sl@0: * Internally, the LayoutEngine works with runs of text all in the same sl@0: * font and script, so it is best to call this method with text which is sl@0: * in a single script, passing the script code in as a hint. If you don't sl@0: * know the script of the text, you can use zero, which is the script code sl@0: * for characters used in more than one script. sl@0: * sl@0: * The default implementation of this method is intended for instances of sl@0: * LEFontInstance which represent a physical font. It returns sl@0: * this and indicates that the entire string can be rendered. sl@0: * sl@0: * This method will return a valid LEFontInstance unless you sl@0: * have passed illegal parameters, or an internal error has been encountered. sl@0: * For composite fonts, it may return the warning LE_NO_SUBFONT_WARNING sl@0: * to indicate that the returned font may not be able to render all of sl@0: * the text. Whenever a valid font is returned, the offset parameter sl@0: * will be advanced by at least one. sl@0: * sl@0: * Subclasses which implement composite fonts must override this method. sl@0: * Where it makes sense, they should use the script code as a hint to render sl@0: * characters from the COMMON script in the font which is used for the given sl@0: * script. For example, if the input text is a series of Arabic words separated sl@0: * by spaces, and the script code passed in is arabScriptCode you sl@0: * should return the font used for Arabic characters for all of the input text, sl@0: * including the spaces. If, on the other hand, the input text contains characters sl@0: * which cannot be rendered by the font used for Arabic characters, but which can sl@0: * be rendered by another font, you should return that font for those characters. sl@0: * sl@0: * @param chars - the array of Unicode characters. sl@0: * @param offset - a pointer to the starting offset in the text. On exit this sl@0: * will be set the the limit offset of the text which can be sl@0: * rendered using the returned font. sl@0: * @param limit - the limit offset for the input text. sl@0: * @param script - the script hint. sl@0: * @param success - set to an error code if the arguments are illegal, or no font sl@0: * can be returned for some reason. May also be set to sl@0: * LE_NO_SUBFONT_WARNING if the subfont which sl@0: * was returned cannot render all of the text. sl@0: * sl@0: * @return an LEFontInstance for the sub font which can render the characters, or sl@0: * NULL if there is an error. sl@0: * sl@0: * @see LEScripts.h sl@0: * sl@0: * @stable ICU 3.2 sl@0: */ sl@0: virtual const LEFontInstance *getSubFont(const LEUnicode chars[], le_int32 *offset, le_int32 limit, le_int32 script, LEErrorCode &success) const; sl@0: sl@0: // sl@0: // Font file access sl@0: // sl@0: sl@0: /** sl@0: * This method reads a table from the font. Note that in general, sl@0: * it only makes sense to call this method on an LEFontInstance sl@0: * which represents a physical font - i.e. one which has been returned by sl@0: * getSubFont(). This is because each subfont in a composite font sl@0: * will have different tables, and there's no way to know which subfont to access. sl@0: * sl@0: * Subclasses which represent composite fonts should always return NULL. sl@0: * sl@0: * @param tableTag - the four byte table tag. (e.g. 'cmap') sl@0: * sl@0: * @return the address of the table in memory, or NULL sl@0: * if the table doesn't exist. sl@0: * sl@0: * @stable ICU 2.8 sl@0: */ sl@0: virtual const void *getFontTable(LETag tableTag) const = 0; sl@0: sl@0: /** sl@0: * This method is used to determine if the font can sl@0: * render the given character. This can usually be done sl@0: * by looking the character up in the font's character sl@0: * to glyph mapping. sl@0: * sl@0: * The default implementation of this method will return sl@0: * TRUE if mapCharToGlyph(ch) sl@0: * returns a non-zero value. sl@0: * sl@0: * @param ch - the character to be tested sl@0: * sl@0: * @return TRUE if the font can render ch. sl@0: * sl@0: * @stable ICU 3.2 sl@0: */ sl@0: virtual inline le_bool canDisplay(LEUnicode32 ch) const; sl@0: sl@0: /** sl@0: * This method returns the number of design units in sl@0: * the font's EM square. sl@0: * sl@0: * @return the number of design units pre EM. sl@0: * sl@0: * @stable ICU 2.8 sl@0: */ sl@0: virtual le_int32 getUnitsPerEM() const = 0; sl@0: sl@0: /** sl@0: * This method maps an array of character codes to an array of glyph sl@0: * indices, using the font's character to glyph map. sl@0: * sl@0: * The default implementation iterates over all of the characters and calls sl@0: * mapCharToGlyph(ch, mapper) on each one. It also handles surrogate sl@0: * characters, storing the glyph ID for the high surrogate, and a deleted glyph (0xFFFF) sl@0: * for the low surrogate. sl@0: * sl@0: * Most sublcasses will not need to implement this method. sl@0: * sl@0: * @param chars - the character array sl@0: * @param offset - the index of the first character sl@0: * @param count - the number of characters sl@0: * @param reverse - if TRUE, store the glyph indices in reverse order. sl@0: * @param mapper - the character mapper. sl@0: * @param glyphStorage - the object which contains the output glyph array sl@0: * sl@0: * @see LECharMapper sl@0: * sl@0: * @draft ICU 3.0 sl@0: */ sl@0: virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, const LECharMapper *mapper, LEGlyphStorage &glyphStorage) const; sl@0: sl@0: /** sl@0: * This method maps a single character to a glyph index, using the sl@0: * font's character to glyph map. The default implementation of this sl@0: * method calls the mapper, and then calls mapCharToGlyph(mappedCh). sl@0: * sl@0: * @param ch - the character sl@0: * @param mapper - the character mapper sl@0: * sl@0: * @return the glyph index sl@0: * sl@0: * @see LECharMapper sl@0: * sl@0: * @stable ICU 3.2 sl@0: */ sl@0: virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch, const LECharMapper *mapper) const; sl@0: sl@0: /** sl@0: * This method maps a single character to a glyph index, using the sl@0: * font's character to glyph map. There is no default implementation sl@0: * of this method because it requires information about the platform sl@0: * font implementation. sl@0: * sl@0: * @param ch - the character sl@0: * sl@0: * @return the glyph index sl@0: * sl@0: * @stable ICU 3.2 sl@0: */ sl@0: virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch) const = 0; sl@0: sl@0: // sl@0: // Metrics sl@0: // sl@0: sl@0: /** sl@0: * This method gets the X and Y advance of a particular glyph, in pixels. sl@0: * sl@0: * @param glyph - the glyph index sl@0: * @param advance - the X and Y pixel values will be stored here sl@0: * sl@0: * @stable ICU 3.2 sl@0: */ sl@0: virtual void getGlyphAdvance(LEGlyphID glyph, LEPoint &advance) const = 0; sl@0: sl@0: /** sl@0: * This method gets the hinted X and Y pixel coordinates of a particular sl@0: * point in the outline of the given glyph. sl@0: * sl@0: * @param glyph - the glyph index sl@0: * @param pointNumber - the number of the point sl@0: * @param point - the point's X and Y pixel values will be stored here sl@0: * sl@0: * @return TRUE if the point coordinates could be stored. sl@0: * sl@0: * @stable ICU 2.8 sl@0: */ sl@0: virtual le_bool getGlyphPoint(LEGlyphID glyph, le_int32 pointNumber, LEPoint &point) const = 0; sl@0: sl@0: /** sl@0: * This method returns the width of the font's EM square sl@0: * in pixels. sl@0: * sl@0: * @return the pixel width of the EM square sl@0: * sl@0: * @stable ICU 2.8 sl@0: */ sl@0: virtual float getXPixelsPerEm() const = 0; sl@0: sl@0: /** sl@0: * This method returns the height of the font's EM square sl@0: * in pixels. sl@0: * sl@0: * @return the pixel height of the EM square sl@0: * sl@0: * @stable ICU 2.8 sl@0: */ sl@0: virtual float getYPixelsPerEm() const = 0; sl@0: sl@0: /** sl@0: * This method converts font design units in the sl@0: * X direction to points. sl@0: * sl@0: * @param xUnits - design units in the X direction sl@0: * sl@0: * @return points in the X direction sl@0: * sl@0: * @stable ICU 3.2 sl@0: */ sl@0: virtual inline float xUnitsToPoints(float xUnits) const; sl@0: sl@0: /** sl@0: * This method converts font design units in the sl@0: * Y direction to points. sl@0: * sl@0: * @param yUnits - design units in the Y direction sl@0: * sl@0: * @return points in the Y direction sl@0: * sl@0: * @stable ICU 3.2 sl@0: */ sl@0: virtual inline float yUnitsToPoints(float yUnits) const; sl@0: sl@0: /** sl@0: * This method converts font design units to points. sl@0: * sl@0: * @param units - X and Y design units sl@0: * @param points - set to X and Y points sl@0: * sl@0: * @stable ICU 3.2 sl@0: */ sl@0: virtual inline void unitsToPoints(LEPoint &units, LEPoint &points) const; sl@0: sl@0: /** sl@0: * This method converts pixels in the sl@0: * X direction to font design units. sl@0: * sl@0: * @param xPixels - pixels in the X direction sl@0: * sl@0: * @return font design units in the X direction sl@0: * sl@0: * @stable ICU 3.2 sl@0: */ sl@0: virtual inline float xPixelsToUnits(float xPixels) const; sl@0: sl@0: /** sl@0: * This method converts pixels in the sl@0: * Y direction to font design units. sl@0: * sl@0: * @param yPixels - pixels in the Y direction sl@0: * sl@0: * @return font design units in the Y direction sl@0: * sl@0: * @stable ICU 3.2 sl@0: */ sl@0: virtual inline float yPixelsToUnits(float yPixels) const; sl@0: sl@0: /** sl@0: * This method converts pixels to font design units. sl@0: * sl@0: * @param pixels - X and Y pixel sl@0: * @param units - set to X and Y font design units sl@0: * sl@0: * @stable ICU 3.2 sl@0: */ sl@0: virtual inline void pixelsToUnits(LEPoint &pixels, LEPoint &units) const; sl@0: sl@0: /** sl@0: * Get the X scale factor from the font's transform. The default sl@0: * implementation of transformFunits() will call this method. sl@0: * sl@0: * @return the X scale factor. sl@0: * sl@0: * sl@0: * @see transformFunits sl@0: * sl@0: * @stable ICU 3.2 sl@0: */ sl@0: virtual float getScaleFactorX() const = 0; sl@0: sl@0: /** sl@0: * Get the Y scale factor from the font's transform. The default sl@0: * implementation of transformFunits() will call this method. sl@0: * sl@0: * @return the Yscale factor. sl@0: * sl@0: * @see transformFunits sl@0: * sl@0: * @stable ICU 3.2 sl@0: */ sl@0: virtual float getScaleFactorY() const = 0; sl@0: sl@0: /** sl@0: * This method transforms an X, Y point in font design units to a sl@0: * pixel coordinate, applying the font's transform. The default sl@0: * implementation of this method calls getScaleFactorX() sl@0: * and getScaleFactorY(). sl@0: * sl@0: * @param xFunits - the X coordinate in font design units sl@0: * @param yFunits - the Y coordinate in font design units sl@0: * @param pixels - the tranformed co-ordinate in pixels sl@0: * sl@0: * @see getScaleFactorX sl@0: * @see getScaleFactorY sl@0: * sl@0: * @stable ICU 3.2 sl@0: */ sl@0: virtual inline void transformFunits(float xFunits, float yFunits, LEPoint &pixels) const; sl@0: sl@0: /** sl@0: * This is a convenience method used to convert sl@0: * values in a 16.16 fixed point format to floating point. sl@0: * sl@0: * @param fixed - the fixed point value sl@0: * sl@0: * @return the floating point value sl@0: * sl@0: * @stable ICU 2.8 sl@0: */ sl@0: static inline float fixedToFloat(le_int32 fixed); sl@0: sl@0: /** sl@0: * This is a convenience method used to convert sl@0: * floating point values to 16.16 fixed point format. sl@0: * sl@0: * @param theFloat - the floating point value sl@0: * sl@0: * @return the fixed point value sl@0: * sl@0: * @stable ICU 2.8 sl@0: */ sl@0: static inline le_int32 floatToFixed(float theFloat); sl@0: sl@0: // sl@0: // These methods won't ever be called by the LayoutEngine, sl@0: // but are useful for clients of LEFontInstance who sl@0: // need to render text. sl@0: // sl@0: sl@0: /** sl@0: * Get the font's ascent. sl@0: * sl@0: * @return the font's ascent, in points. This value sl@0: * will always be positive. sl@0: * sl@0: * @stable ICU 3.2 sl@0: */ sl@0: virtual le_int32 getAscent() const = 0; sl@0: sl@0: /** sl@0: * Get the font's descent. sl@0: * sl@0: * @return the font's descent, in points. This value sl@0: * will always be positive. sl@0: * sl@0: * @stable ICU 3.2 sl@0: */ sl@0: virtual le_int32 getDescent() const = 0; sl@0: sl@0: /** sl@0: * Get the font's leading. sl@0: * sl@0: * @return the font's leading, in points. This value sl@0: * will always be positive. sl@0: * sl@0: * @stable ICU 3.2 sl@0: */ sl@0: virtual le_int32 getLeading() const = 0; sl@0: sl@0: /** sl@0: * Get the line height required to display text in sl@0: * this font. The default implementation of this method sl@0: * returns the sum of the ascent, descent, and leading. sl@0: * sl@0: * @return the line height, in points. This vaule will sl@0: * always be positive. sl@0: * sl@0: * @stable ICU 3.2 sl@0: */ sl@0: virtual le_int32 getLineHeight() const; sl@0: sl@0: /** sl@0: * ICU "poor man's RTTI", returns a UClassID for the actual class. sl@0: * sl@0: * @stable ICU 3.2 sl@0: */ sl@0: virtual UClassID getDynamicClassID() const; sl@0: sl@0: /** sl@0: * ICU "poor man's RTTI", returns a UClassID for this class. sl@0: * sl@0: * @stable ICU 3.2 sl@0: */ sl@0: static UClassID getStaticClassID(); sl@0: sl@0: }; sl@0: sl@0: inline le_bool LEFontInstance::canDisplay(LEUnicode32 ch) const sl@0: { sl@0: return LE_GET_GLYPH(mapCharToGlyph(ch)) != 0; sl@0: } sl@0: sl@0: inline float LEFontInstance::xUnitsToPoints(float xUnits) const sl@0: { sl@0: return (xUnits * getXPixelsPerEm()) / (float) getUnitsPerEM(); sl@0: } sl@0: sl@0: inline float LEFontInstance::yUnitsToPoints(float yUnits) const sl@0: { sl@0: return (yUnits * getYPixelsPerEm()) / (float) getUnitsPerEM(); sl@0: } sl@0: sl@0: inline void LEFontInstance::unitsToPoints(LEPoint &units, LEPoint &points) const sl@0: { sl@0: points.fX = xUnitsToPoints(units.fX); sl@0: points.fY = yUnitsToPoints(units.fY); sl@0: } sl@0: sl@0: inline float LEFontInstance::xPixelsToUnits(float xPixels) const sl@0: { sl@0: return (xPixels * getUnitsPerEM()) / (float) getXPixelsPerEm(); sl@0: } sl@0: sl@0: inline float LEFontInstance::yPixelsToUnits(float yPixels) const sl@0: { sl@0: return (yPixels * getUnitsPerEM()) / (float) getYPixelsPerEm(); sl@0: } sl@0: sl@0: inline void LEFontInstance::pixelsToUnits(LEPoint &pixels, LEPoint &units) const sl@0: { sl@0: units.fX = xPixelsToUnits(pixels.fX); sl@0: units.fY = yPixelsToUnits(pixels.fY); sl@0: } sl@0: sl@0: inline void LEFontInstance::transformFunits(float xFunits, float yFunits, LEPoint &pixels) const sl@0: { sl@0: pixels.fX = xUnitsToPoints(xFunits) * getScaleFactorX(); sl@0: pixels.fY = yUnitsToPoints(yFunits) * getScaleFactorY(); sl@0: } sl@0: sl@0: inline float LEFontInstance::fixedToFloat(le_int32 fixed) sl@0: { sl@0: return (float) (fixed / 65536.0); sl@0: } sl@0: sl@0: inline le_int32 LEFontInstance::floatToFixed(float theFloat) sl@0: { sl@0: return (le_int32) (theFloat * 65536.0); sl@0: } sl@0: sl@0: inline le_int32 LEFontInstance::getLineHeight() const sl@0: { sl@0: return getAscent() + getDescent() + getLeading(); sl@0: } sl@0: sl@0: U_NAMESPACE_END sl@0: #endif sl@0: sl@0: