sl@0: sl@0: /* sl@0: * sl@0: * (C) Copyright IBM Corp. 1998-2005 - All Rights Reserved sl@0: * sl@0: */ sl@0: sl@0: #ifndef __ARABICLAYOUTENGINE_H sl@0: #define __ARABICLAYOUTENGINE_H sl@0: sl@0: #include "LETypes.h" sl@0: #include "LEFontInstance.h" sl@0: #include "LEGlyphFilter.h" sl@0: #include "LayoutEngine.h" sl@0: #include "OpenTypeLayoutEngine.h" sl@0: sl@0: #include "GlyphSubstitutionTables.h" sl@0: #include "GlyphDefinitionTables.h" sl@0: #include "GlyphPositioningTables.h" sl@0: sl@0: U_NAMESPACE_BEGIN sl@0: sl@0: /** sl@0: * This class implements OpenType layout for Arabic fonts. It overrides sl@0: * the characerProcessing method to assign the correct OpenType feature sl@0: * tags for the Arabic contextual forms. It also overrides the adjustGlyphPositions sl@0: * method to guarantee that all vowel and accent glyphs have zero advance width. sl@0: * sl@0: * @internal sl@0: */ sl@0: class ArabicOpenTypeLayoutEngine : public OpenTypeLayoutEngine sl@0: { sl@0: public: sl@0: /** sl@0: * This is the main constructor. It constructs an instance of ArabicOpenTypeLayoutEngine for sl@0: * a particular font, script and language. It takes the GSUB table as a parameter since sl@0: * LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has an sl@0: * Indic OpenType font. sl@0: * sl@0: * @param fontInstance - the font sl@0: * @param scriptCode - the script sl@0: * @param langaugeCode - the language sl@0: * @param gsubTable - the GSUB table sl@0: * sl@0: * @see LayoutEngine::layoutEngineFactory sl@0: * @see OpenTypeLayoutEngine sl@0: * @see ScriptAndLanguageTags.h for script and language codes sl@0: * sl@0: * @internal sl@0: */ sl@0: ArabicOpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, sl@0: le_int32 typoFlags, const GlyphSubstitutionTableHeader *gsubTable); sl@0: sl@0: /** sl@0: * This constructor is used when the font requires a "canned" GSUB table which can't be known sl@0: * until after this constructor has been invoked. sl@0: * sl@0: * @param fontInstance - the font sl@0: * @param scriptCode - the script sl@0: * @param langaugeCode - the language sl@0: * sl@0: * @see OpenTypeLayoutEngine sl@0: * @see ScriptAndLanguageTags.h for script and language codes sl@0: * sl@0: * @internal sl@0: */ sl@0: ArabicOpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, sl@0: le_int32 typoFlags); sl@0: sl@0: /** sl@0: * The destructor, virtual for correct polymorphic invocation. sl@0: * sl@0: * @internal sl@0: */ sl@0: virtual ~ArabicOpenTypeLayoutEngine(); sl@0: sl@0: /** sl@0: * ICU "poor man's RTTI", returns a UClassID for the actual class. sl@0: * sl@0: * @stable ICU 2.8 sl@0: */ sl@0: virtual UClassID getDynamicClassID() const; sl@0: sl@0: /** sl@0: * ICU "poor man's RTTI", returns a UClassID for this class. sl@0: * sl@0: * @stable ICU 2.8 sl@0: */ sl@0: static UClassID getStaticClassID(); sl@0: sl@0: protected: sl@0: sl@0: /** sl@0: * This method does Arabic OpenType character processing. It assigns the OpenType feature sl@0: * tags to the characters to generate the correct contextual forms and ligatures. sl@0: * sl@0: * Input parameters: sl@0: * @param chars - the input character context sl@0: * @param offset - the index of the first character to process sl@0: * @param count - the number of characters to process sl@0: * @param max - the number of characters in the input context sl@0: * @param rightToLeft - TRUE if the characters are in a right to left directional run sl@0: * sl@0: * Output parameters: sl@0: * @param outChars - the output character arrayt sl@0: * @param charIndices - the output character index array sl@0: * @param featureTags - the output feature tag array sl@0: * @param success - set to an error code if the operation fails sl@0: * sl@0: * @return the output character count sl@0: * sl@0: * @internal sl@0: */ sl@0: virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, sl@0: LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success); sl@0: sl@0: /** sl@0: * This method applies the GPOS table if it is present, otherwise it ensures that all vowel sl@0: * and accent glyphs have a zero advance width by calling the adjustMarkGlyphs method. sl@0: * If the font contains a GDEF table, that is used to identify voewls and accents. Otherwise sl@0: * the character codes are used. sl@0: * sl@0: * @param chars - the input character context sl@0: * @param offset - the offset of the first character to process sl@0: * @param count - the number of characters to process sl@0: * @param reverse - TRUE if the glyphs in the glyph array have been reordered sl@0: * @param glyphs - the input glyph array sl@0: * @param glyphCount - the number of glyphs sl@0: * @param positions - the position array, will be updated as needed sl@0: * @param success - output parameter set to an error code if the operation fails sl@0: * sl@0: * @internal sl@0: */ sl@0: virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success); sl@0: sl@0: // static void adjustMarkGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success); sl@0: sl@0: }; sl@0: sl@0: /** sl@0: * The class implements OpenType layout for Arabic fonts which don't sl@0: * contain a GSUB table, using a canned GSUB table based on Unicode sl@0: * Arabic Presentation Forms. It overrides the mapCharsToGlyphs method sl@0: * to use the Presentation Forms as logical glyph indices. It overrides the sl@0: * glyphPostProcessing method to convert the Presentation Forms to actual sl@0: * glyph indices. sl@0: * sl@0: * @see ArabicOpenTypeLayoutEngine sl@0: * sl@0: * @internal sl@0: */ sl@0: class UnicodeArabicOpenTypeLayoutEngine : public ArabicOpenTypeLayoutEngine sl@0: { sl@0: public: sl@0: /** sl@0: * This constructs an instance of UnicodeArabicOpenTypeLayoutEngine for a specific font, sl@0: * script and language. sl@0: * sl@0: * @param fontInstance - the font sl@0: * @param scriptCode - the script sl@0: * @param languageCode - the language sl@0: * sl@0: * @see LEFontInstance sl@0: * @see ScriptAndLanguageTags.h for script and language codes sl@0: * sl@0: * @internal sl@0: */ sl@0: UnicodeArabicOpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, sl@0: le_int32 typoFlags); sl@0: sl@0: /** sl@0: * The destructor, virtual for correct polymorphic invocation. sl@0: * sl@0: * @internal sl@0: */ sl@0: virtual ~UnicodeArabicOpenTypeLayoutEngine(); sl@0: sl@0: protected: sl@0: sl@0: /** sl@0: * This method converts the Arabic Presentation Forms in the temp glyph array sl@0: * into actual glyph indices using ArabicOpenTypeLayoutEngine::mapCharsToGlyps. sl@0: * sl@0: * Input paramters: sl@0: * @param tempGlyphs - the input presentation forms sl@0: * @param tempCharIndices - the input character index array sl@0: * @param tempGlyphCount - the number of Presentation Froms sl@0: * sl@0: * Output parameters: sl@0: * @param glyphs - the output glyph index array sl@0: * @param charIndices - the output character index array sl@0: * @param success - set to an error code if the operation fails sl@0: * sl@0: * @return the number of glyph indices in the output glyph index array sl@0: * sl@0: * @internal sl@0: */ sl@0: virtual le_int32 glyphPostProcessing(LEGlyphStorage &tempGlyphStorage, LEGlyphStorage &glyphStorage, LEErrorCode &success); sl@0: sl@0: /** sl@0: * This method copies the input characters into the output glyph index array, sl@0: * for use by the canned GSUB table. It also generates the character index array. sl@0: * sl@0: * Input parameters: sl@0: * @param chars - the input character context sl@0: * @param offset - the offset of the first character to be mapped sl@0: * @param count - the number of characters to be mapped sl@0: * @param reverse - if TRUE, the output will be in reverse order sl@0: * @param mirror - if TRUE, do character mirroring sl@0: * @param glyphStorage - the glyph storage object. Glyph and char index arrays will be updated. sl@0: * sl@0: * @param success - set to an error code if the operation fails sl@0: * sl@0: * @internal sl@0: */ sl@0: virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, le_bool mirror, sl@0: LEGlyphStorage &glyphStorage, LEErrorCode &success); sl@0: sl@0: /** sl@0: * This method ensures that all vowel and accent glyphs have a zero advance width by calling sl@0: * the adjustMarkGlyphs method. The character codes are used to identify the vowel and mark sl@0: * glyphs. sl@0: * sl@0: * @param chars - the input character context sl@0: * @param offset - the offset of the first character to process sl@0: * @param count - the number of characters to process sl@0: * @param reverse - TRUE if the glyphs in the glyph array have been reordered sl@0: * @param glyphStorage - the glyph storage object. The glyph positions will be updated as needed. sl@0: * @param success - output parameter set to an error code if the operation fails sl@0: * sl@0: * @internal sl@0: */ sl@0: virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success); sl@0: }; sl@0: sl@0: U_NAMESPACE_END sl@0: #endif sl@0: