sl@0: /* sl@0: * Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies). sl@0: * All rights reserved. sl@0: * This component and the accompanying materials are made available sl@0: * under the terms of "Eclipse Public License v1.0" sl@0: * which accompanies this distribution, and is available sl@0: * at the URL "http://www.eclipse.org/legal/epl-v10.html". sl@0: * sl@0: * Initial Contributors: sl@0: * Nokia Corporation - initial contribution. sl@0: * sl@0: * Contributors: sl@0: * sl@0: * Description: sl@0: * sl@0: */ sl@0: sl@0: sl@0: sl@0: #ifndef MSTREAMPOSITIONCONTROL_H sl@0: #define MSTREAMPOSITIONCONTROL_H sl@0: sl@0: #include sl@0: sl@0: /** sl@0: This class allow interaction with the physical layer in order to get sl@0: */ sl@0: class MStreamPositionControl sl@0: { sl@0: public: sl@0: /** sl@0: Get the position of the control based on samples played or recorded sl@0: @return the position of the control sl@0: */ sl@0: virtual TInt GetControlPosition(TTimeIntervalMicroSeconds& aPosition) = 0; sl@0: sl@0: virtual void ResetControlPosition() = 0; sl@0: }; sl@0: sl@0: #endif // MSTREAMPOSITIONCONTROL_H