sl@0: # Copyright (c) 2012 Stéphane Lenclud.
sl@0: # All rights reserved.
sl@0: # This component and the accompanying materials are made available
sl@0: # under the terms of the License "Eclipse Public License v1.0"
sl@0: # which accompanies this distribution, and is available
sl@0: # at the URL "http://www.eclipse.org/legal/epl-v10.html".
sl@0: #
sl@0: # Initial Contributors:
sl@0: # Stéphane Lenclud.
sl@0: #
sl@0: 
sl@0: ####################
sl@0: push_target(emulator)
sl@0: ####################
sl@0: 
sl@0: #-------------------------------------------------------------------
sl@0: #Add this *.cmake file to our source tree
sl@0: #-------------------------------------------------------------------
sl@0: add_cmake_source()
sl@0: #Make sure all the output from all projects will go in one place
sl@1: set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
sl@0: #Visual Studio IDE folders
sl@0: source_group(Sources REGULAR_EXPRESSION ".+\\.cpp$")
sl@0: source_group(Includes REGULAR_EXPRESSION ".+\\.h$") 	
sl@0: source_group(Def REGULAR_EXPRESSION ".+\\.def$") 	
sl@0: #-------------------------------------------------------------------
sl@0: 
sl@0: 
sl@0: #-------------------------------------------------------------------
sl@0: #Add our sources
sl@0: #-------------------------------------------------------------------
sl@0: set (sourcepath ./epoc/win32/)
sl@0: add_source(emulator.cpp)
sl@0: #DEF file messing things up!
sl@0: #set (sourcepath ../bwins/)
sl@0: #add_source(emulatoru.def)
sl@0: #-------------------------------------------------------------------
sl@0: 
sl@0: 
sl@0: #-------------------------------------------------------------------
sl@0: #Define our source and target
sl@0: #-------------------------------------------------------------------
sl@0: get_source(source)
sl@0: add_library (emulator SHARED ${source})											
sl@0: target_link_libraries(emulator 
sl@0: 						ekll
sl@0: 						kernel32) #win32
sl@0: #-------------------------------------------------------------------
sl@0: 
sl@0: 
sl@0: ### EMULATOR: used by euser and kernel for emulation
sl@0: #add_library (emulator SHARED ../euser/epoc/win32/emulator.cpp) #Compile the KLIB target entry point which is l_entry.cpp:  ../kernel/win32/l_entry.cpp
sl@0: #set_target_properties(emulator PROPERTIES COMPILE_FLAGS "/Zl") #No default library
sl@0: #set_target_properties(emulator PROPERTIES LINK_FLAGS "/ENTRY:_Win32DllMain") #Change the entry point
sl@0: 
sl@0: 
sl@0: 
sl@0: #-------------------------------------------------------------------
sl@0: #Fix up include directories
sl@0: #-------------------------------------------------------------------
sl@0: system_include(/epoc32/include)
sl@0: system_include(/epoc32/include/platform)
sl@0: user_include(../include)
sl@0: #-------------------------------------------------------------------
sl@0: 
sl@0: 
sl@0: #-------------------------------------------------------------------
sl@0: #Fix up compiler defines
sl@0: #-------------------------------------------------------------------
sl@0: #add_define(SYMBIAN_TRACE_SYSTEM_INCLUDE)
sl@0: #add_define(SYMBIAN_F32_ENHANCED_CHANGE_NOTIFICATION)
sl@0: #add_define(__EXPORT_MEMCPY__)
sl@0: #add_define(__MEMMODEL_EMUL_SINGLE_HOST_PROCESS__)				
sl@0: #add_define(__IN_KERNEL__)
sl@0: #add_define(__KERNEL_MODE__)
sl@0: #-------------------------------------------------------------------
sl@0: 
sl@0: 
sl@0: ####################
sl@0: pop_target(emulator)
sl@0: ####################
sl@0: 
sl@0: 
sl@0: