sl@0: # Copyright (c) 2012 Stéphane Lenclud. sl@0: # All rights reserved. sl@0: # This component and the accompanying materials are made available sl@0: # under the terms of the License "Eclipse Public License v1.0" sl@0: # which accompanies this distribution, and is available sl@0: # at the URL "http://www.eclipse.org/legal/epl-v10.html". sl@0: # sl@0: # Initial Contributors: sl@0: # Stéphane Lenclud. sl@0: # sl@0: sl@0: #################### sl@0: push_target(emulator) sl@0: #################### sl@0: sl@0: #------------------------------------------------------------------- sl@0: #Add this *.cmake file to our source tree sl@0: #------------------------------------------------------------------- sl@0: add_cmake_source() sl@0: #Make sure all the output from all projects will go in one place sl@1: set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) sl@0: #Visual Studio IDE folders sl@0: source_group(Sources REGULAR_EXPRESSION ".+\\.cpp$") sl@0: source_group(Includes REGULAR_EXPRESSION ".+\\.h$") sl@0: source_group(Def REGULAR_EXPRESSION ".+\\.def$") sl@0: #------------------------------------------------------------------- sl@0: sl@0: sl@0: #------------------------------------------------------------------- sl@0: #Add our sources sl@0: #------------------------------------------------------------------- sl@0: set (sourcepath ./epoc/win32/) sl@0: add_source(emulator.cpp) sl@0: #DEF file messing things up! sl@0: #set (sourcepath ../bwins/) sl@0: #add_source(emulatoru.def) sl@0: #------------------------------------------------------------------- sl@0: sl@0: sl@0: #------------------------------------------------------------------- sl@0: #Define our source and target sl@0: #------------------------------------------------------------------- sl@0: get_source(source) sl@0: add_library (emulator SHARED ${source}) sl@0: target_link_libraries(emulator sl@0: ekll sl@0: kernel32) #win32 sl@0: #------------------------------------------------------------------- sl@0: sl@0: sl@0: ### EMULATOR: used by euser and kernel for emulation sl@0: #add_library (emulator SHARED ../euser/epoc/win32/emulator.cpp) #Compile the KLIB target entry point which is l_entry.cpp: ../kernel/win32/l_entry.cpp sl@0: #set_target_properties(emulator PROPERTIES COMPILE_FLAGS "/Zl") #No default library sl@0: #set_target_properties(emulator PROPERTIES LINK_FLAGS "/ENTRY:_Win32DllMain") #Change the entry point sl@0: sl@0: sl@0: sl@0: #------------------------------------------------------------------- sl@0: #Fix up include directories sl@0: #------------------------------------------------------------------- sl@0: system_include(/epoc32/include) sl@0: system_include(/epoc32/include/platform) sl@0: user_include(../include) sl@0: #------------------------------------------------------------------- sl@0: sl@0: sl@0: #------------------------------------------------------------------- sl@0: #Fix up compiler defines sl@0: #------------------------------------------------------------------- sl@0: #add_define(SYMBIAN_TRACE_SYSTEM_INCLUDE) sl@0: #add_define(SYMBIAN_F32_ENHANCED_CHANGE_NOTIFICATION) sl@0: #add_define(__EXPORT_MEMCPY__) sl@0: #add_define(__MEMMODEL_EMUL_SINGLE_HOST_PROCESS__) sl@0: #add_define(__IN_KERNEL__) sl@0: #add_define(__KERNEL_MODE__) sl@0: #------------------------------------------------------------------- sl@0: sl@0: sl@0: #################### sl@0: pop_target(emulator) sl@0: #################### sl@0: sl@0: sl@0: