sl@0: ;Test configuration file for GRAPHICS-WSERV-1841-0011: Sprite sl@0: [default] sl@0: ;integer, delay in microseconds for first window operation sl@0: init_period=15000000 sl@0: ;integer, delay in microseconds between consecutive window operations sl@0: period=10000 sl@0: ;integer, number of window operations to perform sl@0: max_run_cycles=1000 sl@0: ;integer[-1], use a unique random seed number for reproducing a test, or -1 to generate a seed from the timer sl@0: random_seed=-1 sl@0: ;integer[400], window and bitmap width(default value is 400). sl@0: window_width=640 sl@0: ;integer[400], window and bitmap height(default value is 400). sl@0: window_height=240 sl@0: ;boolean[true], compare screen and off-screen bitmap every tick sl@0: compare_bitmaps=false sl@0: ;integer[0], minimum number of windows to create (0 for no minimum) sl@0: min_num_windows=0 sl@0: ;boolean[true], save only bitmaps that failed comparison (true) or save all (false) sl@0: save_only_different=true sl@0: ;boolean[false], save the difference between expected and screen bitmaps sl@0: save_difference_bitmap=true sl@0: ;boolean[true], clears all background before each bitmap redraw (true) or just the windowless area (false) sl@0: clear_all_background=true sl@0: ;string, path where logging files will be stored sl@0: logging_path=c:\StressLog5\ sl@0: sl@0: [Common-Window] sl@0: ;the base common to all windows sl@0: ;integer 0-255 [0], alpha value for background color (0 total transparency) sl@0: background_alpha=0 sl@0: sl@0: [Animated-Window] sl@0: ;boolean[true], use animated windows in test sl@0: enabled=false sl@0: ;boolean[true], transparent sl@0: transparent=true sl@0: ;boolean[false], place a transparent window before animation window sl@0: transparent_foreground_window=true sl@0: sl@0: [Backed up-Window] sl@0: ;boolean[true], use backedup windows in test sl@0: enabled=true sl@0: ;boolean[false], use random pen styles sl@0: randomize_pen_style=false sl@0: ;boolean[false], use random brush styles sl@0: randomize_brush_style=false sl@0: sl@0: [Coordinate space-Window] sl@0: ;boolean[true], use coordinate windows in test sl@0: enabled=true sl@0: ;boolean[true], transparent sl@0: transparent=true sl@0: sl@0: [CrpDrawer-Window] sl@0: ;boolean[true], use CRP windows in test sl@0: enabled=true sl@0: ;boolean[true], transparent sl@0: transparent=true sl@0: sl@0: [Edged-Window] sl@0: ;boolean[true], use edged windows in test sl@0: enabled=true sl@0: ;boolean[true], transparent sl@0: transparent=true sl@0: ;boolean[false], use colours with random alpha values, transparent must be true sl@0: randomize_alpha=true sl@0: ;boolean[false], use random pen styles sl@0: randomize_pen_style=false sl@0: ;boolean[false], use random brush styles sl@0: randomize_brush_style=false sl@0: sl@0: [Enormous-Window] sl@0: ;boolean[true], use enormous windows in test sl@0: enabled=true sl@0: ;boolean[true], transparent sl@0: transparent=true sl@0: ;boolean[false], use random pen styles sl@0: randomize_pen_style=false sl@0: ;boolean[false], use random brush styles sl@0: randomize_brush_style=false sl@0: sl@0: [Sprited-Window] sl@0: ;boolean[true], use sprite windows in test sl@0: enabled=true sl@0: ;boolean[true], transparent sl@0: transparent=true sl@0: ;boolean[false], use random pen styles sl@0: randomize_pen_style=false sl@0: ;boolean[false], use random brush styles sl@0: randomize_brush_style=false sl@0: ;boolean[false], use random sprite drawing modes sl@0: randomize_draw_mode=false sl@0: ;boolean[false], place a transparent window before sprite window sl@0: transparent_foreground_window=true sl@0: ;unsigned-integer[0], max horizontal step(default value is 0) between sprite frames sl@0: max_random_step_x=10 sl@0: ;unsigned-integer[0], max vertical step(default value is 0) between sprite frames sl@0: max_random_step_y=10 sl@0: ;unsigned-integer[0], max horizontal offset(default value is 0) of sprite frames sl@0: max_random_offset_x=4 sl@0: ;unsigned-integer[0], max vertical offset(default value is 0) of sprite frames sl@0: max_random_offset_y=4 sl@0: