First public contribution.
4 * (C) Copyright IBM Corp. 1998-2005 - All Rights Reserved
8 #ifndef __LAYOUTENGINE_H
9 #define __LAYOUTENGINE_H
15 * \brief C++ API: Virtual base class for complex text layout.
25 * This is a virtual base class used to do complex text layout. The text must all
26 * be in a single font, script, and language. An instance of a LayoutEngine can be
27 * created by calling the layoutEngineFactory method. Fonts are identified by
28 * instances of the LEFontInstance class. Script and language codes are identified
29 * by integer codes, which are defined in ScriptAndLanuageTags.h.
31 * Note that this class is not public API. It is declared public so that it can be
32 * exported from the library that it is a part of.
34 * The input to the layout process is an array of characters in logical order,
35 * and a starting X, Y position for the text. The output is an array of glyph indices,
36 * an array of character indices for the glyphs, and an array of glyph positions.
37 * These arrays are protected members of LayoutEngine which can be retreived by a
38 * public method. The reset method can be called to free these arrays so that the
39 * LayoutEngine can be reused.
41 * The layout process is done in three steps. There is a protected virtual method
42 * for each step. These methods have a default implementation which only does
43 * character to glyph mapping and default positioning using the glyph's advance
44 * widths. Subclasses can override these methods for more advanced layout.
45 * There is a public method which invokes the steps in the correct order.
49 * 1) Glyph processing - character to glyph mapping and any other glyph processing
50 * such as ligature substitution and contextual forms.
52 * 2) Glyph positioning - position the glyphs based on their advance widths.
54 * 3) Glyph position adjustments - adjustment of glyph positions for kerning,
55 * accent placement, etc.
57 * NOTE: in all methods below, output parameters are references to pointers so
58 * the method can allocate and free the storage as needed. All storage allocated
59 * in this way is owned by the object which created it, and will be freed when it
60 * is no longer needed, or when the object's destructor is invoked.
63 * @see ScriptAndLanguageTags.h
67 class U_LAYOUT_API LayoutEngine : public UObject {
70 * The object which holds the glyph storage
74 LEGlyphStorage *fGlyphStorage;
77 * The font instance for the text font.
83 const LEFontInstance *fFontInstance;
86 * The script code for the text
88 * @see ScriptAndLanguageTags.h for script codes.
95 * The langauge code for the text
97 * @see ScriptAndLanguageTags.h for language codes.
101 le_int32 fLanguageCode;
104 * The typographic control flags
111 * The glyph ID of Malayalam RA for RAKAR
118 * This constructs an instance for a given font, script and language. Subclass constructors
119 * must call this constructor.
121 * @param fontInstance - the font for the text
122 * @param scriptCode - the script for the text
123 * @param languageCode - the language for the text
124 * @param typoFlags - the typographic control flags for the text. Set bit 1 if kerning
125 * is desired, set bit 2 if ligature formation is desired. Others are reserved.
127 * @see LEFontInstance
128 * @see ScriptAndLanguageTags.h
132 LayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, le_int32 typoFlags);
135 * Returns true if the constructor failed, leaving the object in an
136 * inconsistent state.
143 * This overrides the default no argument constructor to make it
144 * difficult for clients to call it. Clients are expected to call
145 * layoutEngineFactory.
152 * This method does any required pre-processing to the input characters. It
153 * may generate output characters that differ from the input charcters due to
154 * insertions, deletions, or reorderings. In such cases, it will also generate an
155 * output character index array reflecting these changes.
157 * Subclasses must override this method.
160 * @param chars - the input character context
161 * @param offset - the index of the first character to process
162 * @param count - the number of characters to process
163 * @param max - the number of characters in the input context
164 * @param rightToLeft - TRUE if the characters are in a right to left directional run
165 * @param outChars - the output character array, if different from the input
166 * @param glyphStorage - the object that holds the per-glyph storage. The character index array may be set.
167 * @param success - set to an error code if the operation fails
169 * @return the output character count (input character count if no change)
173 virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
174 LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success);
177 * This method does the glyph processing. It converts an array of characters
178 * into an array of glyph indices and character indices. The characters to be
179 * processed are passed in a surrounding context. The context is specified as
180 * a starting address and a maximum character count. An offset and a count are
181 * used to specify the characters to be processed.
183 * The default implementation of this method only does character to glyph mapping.
184 * Subclasses needing more elaborate glyph processing must override this method.
187 * @param chars - the character context
188 * @param offset - the offset of the first character to process
189 * @param count - the number of characters to process
190 * @param max - the number of characters in the context.
191 * @param rightToLeft - TRUE if the text is in a right to left directional run
192 * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char indices arrays
196 * @param success - set to an error code if the operation fails
198 * @return the number of glyphs in the glyph index array
202 virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success);
205 * This method does basic glyph positioning. The default implementation positions
206 * the glyphs based on their advance widths. This is sufficient for most uses. It
207 * is not expected that many subclasses will override this method.
210 * @param glyphStorage - the object which holds the per-glyph storage. The glyph position array will be set.
211 * @param x - the starting X position
212 * @param y - the starting Y position
213 * @param success - set to an error code if the operation fails
217 virtual void positionGlyphs(LEGlyphStorage &glyphStorage, float x, float y, LEErrorCode &success);
220 * This method does positioning adjustments like accent positioning and
221 * kerning. The default implementation does nothing. Subclasses needing
222 * position adjustments must override this method.
224 * Note that this method has both characters and glyphs as input so that
225 * it can use the character codes to determine glyph types if that information
226 * isn't directly available. (e.g. Some Arabic OpenType fonts don't have a GDEF
229 * @param chars - the input character context
230 * @param offset - the offset of the first character to process
231 * @param count - the number of characters to process
232 * @param reverse - <code>TRUE</code> if the glyphs in the glyph array have been reordered
233 * @param glyphStorage - the object which holds the per-glyph storage. The glyph positions will be
234 * adjusted as needed.
235 * @param success - output parameter set to an error code if the operation fails
239 virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);
242 * This method gets a table from the font associated with
243 * the text. The default implementation gets the table from
244 * the font instance. Subclasses which need to get the tables
245 * some other way must override this method.
247 * @param tableTag - the four byte table tag.
249 * @return the address of the table.
253 virtual const void *getFontTable(LETag tableTag) const;
256 * This method does character to glyph mapping. The default implementation
257 * uses the font instance to do the mapping. It will allocate the glyph and
258 * character index arrays if they're not already allocated. If it allocates the
259 * character index array, it will fill it it.
261 * This method supports right to left
262 * text with the ability to store the glyphs in reverse order, and by supporting
263 * character mirroring, which will replace a character which has a left and right
264 * form, such as parens, with the opposite form before mapping it to a glyph index.
267 * @param chars - the input character context
268 * @param offset - the offset of the first character to be mapped
269 * @param count - the number of characters to be mapped
270 * @param reverse - if <code>TRUE</code>, the output will be in reverse order
271 * @param mirror - if <code>TRUE</code>, do character mirroring
272 * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char
273 * indices arrays will be filled in.
274 * @param success - set to an error code if the operation fails
276 * @see LEFontInstance
280 virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, le_bool mirror, LEGlyphStorage &glyphStorage, LEErrorCode &success);
283 * This is a convenience method that forces the advance width of mark
284 * glyphs to be zero, which is required for proper selection and highlighting.
286 * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified.
287 * @param markFilter - used to identify mark glyphs
288 * @param success - output parameter set to an error code if the operation fails
294 static void adjustMarkGlyphs(LEGlyphStorage &glyphStorage, LEGlyphFilter *markFilter, LEErrorCode &success);
298 * This is a convenience method that forces the advance width of mark
299 * glyphs to be zero, which is required for proper selection and highlighting.
300 * This method uses the input characters to identify marks. This is required in
301 * cases where the font does not contain enough information to identify them based
304 * @param chars - the array of input characters
305 * @param charCount - the number of input characers
306 * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified.
307 * @param reverse - <code>TRUE</code> if the glyph array has been reordered
308 * @param markFilter - used to identify mark glyphs
309 * @param success - output parameter set to an error code if the operation fails
315 static void adjustMarkGlyphs(const LEUnicode chars[], le_int32 charCount, le_bool reverse, LEGlyphStorage &glyphStorage, LEGlyphFilter *markFilter, LEErrorCode &success);
320 * The destructor. It will free any storage allocated for the
321 * glyph, character index and position arrays by calling the reset
322 * method. It is declared virtual so that it will be invoked by the
323 * subclass destructors.
327 virtual ~LayoutEngine();
330 * This method will invoke the layout steps in their correct order by calling
331 * the computeGlyphs, positionGlyphs and adjustGlyphPosition methods.. It will
332 * compute the glyph, character index and position arrays.
334 * @param chars - the input character context
335 * @param offset - the offset of the first character to process
336 * @param count - the number of characters to process
337 * @param max - the number of characters in the input context
338 * @param rightToLeft - TRUE if the characers are in a right to left directional run
339 * @param x - the initial X position
340 * @param y - the initial Y position
341 * @param success - output parameter set to an error code if the operation fails
343 * @return the number of glyphs in the glyph array
345 * Note; the glyph, character index and position array can be accessed
346 * using the getter method below.
350 virtual le_int32 layoutChars(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, float x, float y, LEErrorCode &success);
353 * This method returns the number of glyphs in the glyph array. Note
354 * that the number of glyphs will be greater than or equal to the number
355 * of characters used to create the LayoutEngine.
357 * @return the number of glyphs in the glyph array
361 le_int32 getGlyphCount() const;
364 * This method copies the glyph array into a caller supplied array.
365 * The caller must ensure that the array is large enough to hold all
368 * @param glyphs - the destiniation glyph array
369 * @param success - set to an error code if the operation fails
373 void getGlyphs(LEGlyphID glyphs[], LEErrorCode &success) const;
376 * This method copies the glyph array into a caller supplied array,
377 * ORing in extra bits. (This functionality is needed by the JDK,
378 * which uses 32 bits pre glyph idex, with the high 16 bits encoding
379 * the composite font slot number)
381 * @param glyphs - the destination (32 bit) glyph array
382 * @param extraBits - this value will be ORed with each glyph index
383 * @param success - set to an error code if the operation fails
387 virtual void getGlyphs(le_uint32 glyphs[], le_uint32 extraBits, LEErrorCode &success) const;
390 * This method copies the character index array into a caller supplied array.
391 * The caller must ensure that the array is large enough to hold a
392 * character index for each glyph.
394 * @param charIndices - the destiniation character index array
395 * @param success - set to an error code if the operation fails
399 void getCharIndices(le_int32 charIndices[], LEErrorCode &success) const;
402 * This method copies the character index array into a caller supplied array.
403 * The caller must ensure that the array is large enough to hold a
404 * character index for each glyph.
406 * @param charIndices - the destiniation character index array
407 * @param indexBase - an offset which will be added to each index
408 * @param success - set to an error code if the operation fails
412 void getCharIndices(le_int32 charIndices[], le_int32 indexBase, LEErrorCode &success) const;
415 * This method copies the position array into a caller supplied array.
416 * The caller must ensure that the array is large enough to hold an
417 * X and Y position for each glyph, plus an extra X and Y for the
418 * advance of the last glyph.
420 * @param positions - the destiniation position array
421 * @param success - set to an error code if the operation fails
425 void getGlyphPositions(float positions[], LEErrorCode &success) const;
428 * This method returns the X and Y position of the glyph at
432 * @param glyphIndex - the index of the glyph
435 * @param x - the glyph's X position
436 * @param y - the glyph's Y position
437 * @param success - set to an error code if the operation fails
441 void getGlyphPosition(le_int32 glyphIndex, float &x, float &y, LEErrorCode &success) const;
444 * This method frees the glyph, character index and position arrays
445 * so that the LayoutEngine can be reused to layout a different
446 * characer array. (This method is also called by the destructor)
450 virtual void reset();
453 * This method returns a LayoutEngine capable of laying out text
454 * in the given font, script and langauge. Note that the LayoutEngine
455 * returned may be a subclass of LayoutEngine.
457 * @param fontInstance - the font of the text
458 * @param scriptCode - the script of the text
459 * @param languageCode - the language of the text
460 * @param success - output parameter set to an error code if the operation fails
462 * @return a LayoutEngine which can layout text in the given font.
464 * @see LEFontInstance
468 static LayoutEngine *layoutEngineFactory(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, LEErrorCode &success);
471 * Override of existing call that provides flags to control typography.
474 static LayoutEngine *layoutEngineFactory(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, le_int32 typo_flags, LEErrorCode &success);
477 * ICU "poor man's RTTI", returns a UClassID for the actual class.
481 virtual UClassID getDynamicClassID() const;
484 * ICU "poor man's RTTI", returns a UClassID for this class.
488 static UClassID getStaticClassID();