os/security/contentmgmt/contentaccessfwfordrm/engineering/dox/AsyncSendReceive.dox
First public contribution.
1 // Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
2 // All rights reserved.
3 // This component and the accompanying materials are made available
4 // under the terms of the License "Eclipse Public License v1.0"
5 // which accompanies this distribution, and is available
6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
8 // Initial Contributors:
9 // Nokia Corporation - initial contribution.
14 // An agent plugin may have to service an asynchronous request, for example when
15 // <code>ContentAccess::CAgentManager::NotifyStatusChange()</code> is called.
16 // If the agent plugin must make an asynchronous SendReceive() call to service the request
17 // then it must be careful to ensure that any memory that is passed as an argument
18 // in the call is still valid when the agent server that receives the call processes
19 // and uses the memory.
20 // There are two ways that this can be achieved:
22 // If the agent plugin cannot guarantee that a variable to be passed in the asynchronous
23 // SendReceive() call will still be in scope when the agent server comes to access and use
24 // it then the agent plugin should store a local heap copy of the data and pass this
25 // in the call instead. It is the responsibility of the agent plugin to maintain this heap
26 // memory and delete it when appropriate. Depending on how and when the agent server uses
27 // the memory, it may be safe to delete the memory after the asynchronous call has
28 // been accepted, or not until the asynchronous request has completed.
29 // For example, an agent plugin could implement the API <code>ContentAccess::CAgentManager::NotifyStatusChange()</code>
30 // as illustrated below. Note that for this API the agent plugin can make no assumption about the
31 // scope of the descriptor passed to aURI.
32 // void CTestAgentManager::NotifyStatusChange(const TDesC& aURI, TEventMask aMask, TRequestStatus& aStatus)
33 // HBufC* uri = aURI.Alloc();
35 // // store the heap variable in a local array
36 // iAsyncDataArray.Append(uri); // takes ownership of uri
37 // SendReceive(EManagerNotifyStatusChange, TIpcArgs(uri,aMask),aStatus);
39 // Alternatively, the agent plugin can use the variables that are in scope at the time of the
40 // asynchronous SendReceive() call if it makes a synchronous SendReceive() call afterwards,
41 // within the same function scope, as illustrated below. The synchronous message can
42 // be a 'no operation' in the agent server.
43 // void CTestAgentManager::NotifyStatusChange(const TDesC& aURI, TEventMask aMask, TRequestStatus& aStatus)
44 // SendReceive(EManagerNotifyStatusChange, TIpcArgs(&aURI,aMask),aStatus);
45 // // this call doesn't have to be immediately after the asynchronous call, but within this function
46 // SendReceive(ENoOp,TIpcArgs(NULL));
47 // The synchronous call causes the message queue to be flushed into the agent server before the thread returns from the
48 // function and unwinds the call stack. The intention is that the agent server will only complete the second (synchronous)
49 // message after receiving and doing initial processing of the first (asynchronous) message, which may include, for
50 // example, reading the uri descriptor.
51 // However, an obvious disadvantage of this pattern is that it incurs a second IPC call, and so may degrade performance.<br>
52 // Moreover, there are several caveats which must hold true in order for the pattern to work:
53 // 1. The kernel delivers messages in the order that they are sent (this is currently true).<br>
54 // 2. The agent server is guaranteed to finish processing the first message before completing the second message.<br>
55 // This requires understanding of the agent server implementation.<br>
56 // 3. After initial processing of the first (asynchronous) message the agent server does not need to
57 // access the memory supplied in the message again. This requires understanding of the agent server implementation.<br>
58 // 4. The synchronous call is a request that has no effect on the state of the agent server - a 'no operation'
59 // may or may not be possible.
61 // For these reasons, this pattern should only be used as a last resort - for example, if the agent plugin cannot store member data in its class for compatibility reasons.
67 @page CAFAsyncSendReceive Making an asynchronous SendReceive() call in an agent plugin
69 - @ref SyncSendReceive
70 @section StoreLocalCopy Storing a local heap copy of transient data
73 @section SyncSendReceive Following the asynchronous call with a synchronous call