os/graphics/m3g/m3gcore11/inc/m3g_texture.h
author sl@SLION-WIN7.fritz.box
Fri, 15 Jun 2012 03:10:57 +0200
changeset 0 bde4ae8d615e
permissions -rw-r--r--
First public contribution.
     1 /*
     2 * Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
     3 * All rights reserved.
     4 * This component and the accompanying materials are made available
     5 * under the terms of the License "Eclipse Public License v1.0"
     6 * which accompanies this distribution, and is available
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
     8 *
     9 * Initial Contributors:
    10 * Nokia Corporation - initial contribution.
    11 *
    12 * Contributors:
    13 *
    14 * Description: Texture2D interface
    15 *
    16 */
    17 
    18 
    19 /*!
    20  * \internal
    21  * \file
    22  * \brief Texture2D interface
    23  */
    24 
    25 #ifndef __M3G_TEXTURE_H__
    26 #define __M3G_TEXTURE_H__
    27 
    28 #include "m3g_defs.h"
    29 
    30 /*----------------------------------------------------------------------
    31  * Internal functions
    32  *--------------------------------------------------------------------*/
    33 
    34 static void m3gDisableTextures(void);
    35 static void m3gBindTexture(Texture *texture);
    36 static void m3gReleaseTexture(Texture *texture);
    37 #if defined(M3G_NGL_TEXTURE_API)
    38 static M3Gbool m3gValidateTextureMipmapping(Texture *texture);
    39 #endif
    40 
    41 #endif /*__M3G_TEXTURE_H__*/