os/graphics/m3g/m3gcore11/inc/m3g_material.h
author sl@SLION-WIN7.fritz.box
Fri, 15 Jun 2012 03:10:57 +0200
changeset 0 bde4ae8d615e
permissions -rw-r--r--
First public contribution.
     1 /*
     2 * Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
     3 * All rights reserved.
     4 * This component and the accompanying materials are made available
     5 * under the terms of the License "Eclipse Public License v1.0"
     6 * which accompanies this distribution, and is available
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
     8 *
     9 * Initial Contributors:
    10 * Nokia Corporation - initial contribution.
    11 *
    12 * Contributors:
    13 *
    14 * Description: Material interface
    15 *
    16 */
    17 
    18 #ifndef __M3G_MATERIAL_H__
    19 #define __M3G_MATERIAL_H__
    20 
    21 /*!
    22  * \internal
    23  * \file
    24  * \brief Material interface
    25  */
    26 
    27 #include "m3g_object.h"
    28 #include "m3g_gl.h"
    29 
    30 /*!
    31  * \internal
    32  * \brief Material object
    33  */
    34 struct M3GMaterialImpl
    35 {
    36     Object object;
    37 
    38     GLboolean vertexColorTracking;
    39     M3Guint ambientColor;
    40     M3Guint diffuseColor;
    41     M3Guint emissiveColor;
    42     M3Guint specularColor;
    43     GLfloat shininess;
    44 };
    45 
    46 /*----------------------------------------------------------------------
    47  * Internal functions
    48  *--------------------------------------------------------------------*/
    49 
    50 static void m3gApplyMaterial(Material *material, M3Gint alphaFactor);
    51 static void m3gApplyDefaultMaterial(void);
    52 
    53 #endif /*__M3G_MATERIAL_H__*/