os/graphics/graphicstest/uibench/s60/src/tests_flowwindow/tsmallwindowstestopengl.cpp
author sl@SLION-WIN7.fritz.box
Fri, 15 Jun 2012 03:10:57 +0200
changeset 0 bde4ae8d615e
permissions -rw-r--r--
First public contribution.
     1 // Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
     2 // All rights reserved.
     3 // This component and the accompanying materials are made available
     4 // under the terms of "Eclipse Public License v1.0"
     5 // which accompanies this distribution, and is available
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
     7 //
     8 // Initial Contributors:
     9 // Nokia Corporation - initial contribution.
    10 //
    11 // Contributors:
    12 //
    13 // Description:
    14 //
    15 
    16 /**
    17  @file
    18  @test
    19  @internalComponent - Internal Symbian test code 
    20 */
    21 
    22 
    23 #include "tsmallwindowstestopengl.h"
    24 #include "tsmallwindowopengl.h"
    25 
    26 #include <imageconversion.h>
    27 
    28 
    29 const TInt KNumberOfBounces = 3;
    30 
    31 _LIT(KDummy, "dummy");
    32 _LIT(KTestStep0013,"GRAPHICS-UI-BENCH-S60-0013");
    33 
    34 const TInt KWindowsAcross = 2;
    35 const TInt KWindowsDown = 2;
    36 
    37 
    38 CTSmallWindowsTestOpenGL::CTSmallWindowsTestOpenGL()
    39 	{
    40 	SetTestStepName(KTSmallWindowsOpenGL);	
    41 	}
    42 
    43 CTSmallWindowsTestOpenGL::~CTSmallWindowsTestOpenGL()
    44 	{
    45     delete iFlowWindowsController;
    46     iFileNames.Close();
    47 	}
    48 
    49 TVerdict CTSmallWindowsTestOpenGL::doTestStepPreambleL()
    50 	{
    51 	CTe_graphicsperformanceSuiteStepBase::doTestStepPreambleL();
    52 	
    53 	TSize screenSize = CTWindow::GetDisplaySizeInPixels();
    54 	
    55 	// set window size to create required grid
    56 	iWindowSize.iHeight = screenSize.iHeight / KWindowsDown;
    57 	iWindowSize.iWidth = screenSize.iWidth / KWindowsAcross;	
    58     // adjust window size to maintain image aspect ratio
    59     if (iWindowSize.iWidth > iWindowSize.iHeight)
    60         {
    61         iWindowSize.iWidth = iWindowSize.iHeight;
    62         }
    63     else
    64         {
    65         iWindowSize.iHeight = iWindowSize.iWidth;
    66         }
    67     
    68     TPoint initialPosition(0, 0);
    69     RArray<TPoint> initialPositions;
    70     RArray<pTWindowCreatorFunction> windowCreatorFunctions;
    71     CleanupClosePushL(initialPositions);
    72     CleanupClosePushL(windowCreatorFunctions);
    73 	for (TInt i = 0; i < KWindowsAcross; i++)
    74 		{
    75 		initialPosition.iY = 0;
    76 		for (TInt j = 0; j < KWindowsDown; j++)
    77 			{
    78 			windowCreatorFunctions.AppendL(CTSmallWindowOpenGL::NewL);
    79 			initialPositions.AppendL(initialPosition);
    80 			iFileNames.AppendL(KDummy());
    81 			initialPosition.iY += iWindowSize.iHeight;			
    82 			}
    83 		initialPosition.iX += iWindowSize.iWidth;
    84 		}
    85 	
    86 	iFlowWindowsController = CTFlowWindowsController::NewL(ETrue, iFileNames, iWindowSize, windowCreatorFunctions, initialPositions, ETrue);
    87     CleanupStack::PopAndDestroy(2, &initialPositions);
    88     
    89 	// run the test enough frames to see move the grid across the screen
    90 	if (screenSize.iHeight > screenSize.iWidth)
    91 		{
    92 		iIterationsToTest = KNumberOfBounces * (screenSize.iHeight - iWindowSize.iHeight * KWindowsDown);
    93 		}
    94 	else 
    95 		{
    96 		iIterationsToTest = KNumberOfBounces * (screenSize.iWidth - iWindowSize.iWidth * KWindowsAcross);
    97 		}
    98 
    99 	return TestStepResult();
   100 	}
   101 
   102 /**
   103     Override of base class pure virtual
   104     Our implementation only gets called if the base class doTestStepPreambleL() did
   105     not leave.
   106     
   107     @return - TVerdict code
   108 */
   109 TVerdict CTSmallWindowsTestOpenGL::doTestStepL()
   110     {
   111     SetTestStepID(KTestStep0013);
   112     FlowWindowsL();
   113     //RecordTestResultL(); // todo: not possible because of heap alloc panic
   114     return TestStepResult();
   115     }
   116 
   117 /**
   118 @SYMTestCaseID
   119 GRAPHICS-UI-BENCH-S60-0013
   120 
   121 @SYMTestCaseDesc
   122 Tests how long it takes to move small OpenGL ES windows over the screen.
   123 
   124 @SYMTestActions
   125 Creates windows which draw OpenGL ES content and moves them over the screen.
   126 
   127 @SYMTestExpectedResults
   128 Test should pass and write the average framerate of the test to a log file.
   129 */
   130 void CTSmallWindowsTestOpenGL::FlowWindowsL()
   131     {
   132     iProfiler->InitResults();
   133     iIterationsToTest = 50;
   134     for (TInt i = 0; i < iIterationsToTest; ++i)
   135         {
   136         iFlowWindowsController->MoveL();
   137         }
   138     iProfiler->MarkResultSetL();
   139     TInt drawingRect = iWindowSize.iHeight * iWindowSize.iWidth * KWindowsAcross * KWindowsDown;  
   140     iProfiler->ResultsAnalysisFrameRate(KTestStep0013, 0, 0, 0, iIterationsToTest, drawingRect);    
   141     }