Update contrib.
1 // Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
2 // All rights reserved.
3 // This component and the accompanying materials are made available
4 // under the terms of "Eclipse Public License v1.0"
5 // which accompanies this distribution, and is available
6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
8 // Initial Contributors:
9 // Nokia Corporation - initial contribution.
14 // Definitions required for tone sequences
18 // Signature definitions
19 #define SEQ_SIG1 0x5153
20 #define SEQ_SIG2 0x434E
21 #define SEQ_SIG SEQ_SIG1,SEQ_SIG2, // Signature = "SQNC" ASCII
24 #define SEQ_CMD_RET -1
25 #define SEQ_CMD_STARTLOOP -2,
26 #define SEQ_CMD_ENDLOOP -3,
30 #define SEQ_FREQ_A0 440
31 #define SEQ_FREQ_AsBf0 466 // 466.1637615 A#, Bb
32 #define SEQ_FREQ_B0 494 // 493.8833013
33 #define SEQ_FREQ_C0 523 // 523.2511306
34 #define SEQ_FREQ_CsDf0 554 // 554.365262 C#, Db, etc.
35 #define SEQ_FREQ_D0 587 // 587.3295358
36 #define SEQ_FREQ_DsEf0 622 // 622.2539674
37 #define SEQ_FREQ_E0 659 // 659.2551138
38 #define SEQ_FREQ_F0 698 // 698.4564629
39 #define SEQ_FREQ_FsGf0 740 // 739.9888454
40 #define SEQ_FREQ_G0 784 // 783.990872
41 #define SEQ_FREQ_GsAf0 831 // 830.6093952
42 #define SEQ_FREQ_A1 880
43 #define SEQ_FREQ_AsBf1 932 // 932.327523
44 #define SEQ_FREQ_B1 988 // 987.7666025
45 #define SEQ_FREQ_C1 1047 // 1046.502261
46 #define SEQ_FREQ_CsDf1 1109 // 1108.730524
47 #define SEQ_FREQ_D1 1175 // 1174.659072
48 #define SEQ_FREQ_DsEf1 1245 // 1244.507935
49 #define SEQ_FREQ_E1 1319 // 1318.510228
50 #define SEQ_FREQ_F1 1397 // 1396.912926
51 #define SEQ_FREQ_FsGf1 1480 // 1479.977691
52 #define SEQ_FREQ_G1 1568 // 1567.981744
53 #define SEQ_FREQ_GsAf1 1661 // 1661.21879
54 #define SEQ_FREQ_A2 1760
55 #define SEQ_FREQ_AsBf2 1865 // 1864.655046
56 #define SEQ_FREQ_B2 1976 // 1975.533205
57 #define SEQ_FREQ_C2 2093 // 2093.004522
58 #define SEQ_FREQ_CsDf2 2217 // 2217.461048
59 #define SEQ_FREQ_D2 2349 // 2349.318143
60 #define SEQ_FREQ_DsEf2 2489 // 2489.01587
61 #define SEQ_FREQ_E2 2673 // 2637.020455
62 #define SEQ_FREQ_F2 2794 // 2793.825851
63 #define SEQ_FREQ_FsGf2 2960 // 2959.955382
64 #define SEQ_FREQ_G2 3136 // 3135.963488
65 #define SEQ_FREQ_GsAf2 3322 // 3322.437581
66 #define SEQ_FREQ_A3 3520
67 #define SEQ_FREQ_AsBf3 3729 // 3729.310092
70 #define SEQ_VOL_F 32767 // Forte = Loud
71 #define SEQ_VOL_MF 24575 // Mezzo forte = Medium loud
72 #define SEQ_VOL_MP 16383 // Mezzo piano = Medium soft
73 #define SEQ_VOL_P 8191 // Piano = Soft
75 // Macros for defining sequences
76 #define SEQ_DATA(A) SEQ_SIG A SEQ_CMD_RET
78 #define SEQ_LOOP(NUMBEROFTIMES,DATA) SEQ_CMD_STARTLOOP SEQ_VAL(NUMBEROFTIMES) DATA SEQ_CMD_ENDLOOP
79 #define SEQ_TONE(DUR,F1,V1) SEQ_VAL(DUR) SEQ_VAL(F1) SEQ_VAL(V1) SEQ_VAL(0) SEQ_VAL(0)
80 #define SEQ_2TONES(DUR,F1,V1,F2,V2) SEQ_VAL(DUR) SEQ_VAL(F1) SEQ_VAL(V1) SEQ_VAL(F2) SEQ_VAL(V2)
81 #define SEQ_SILENCE(DUR) SEQ_VAL(DUR) SEQ_VAL(0) SEQ_VAL(0) SEQ_VAL(0) SEQ_VAL(0)
82 // DUR = number samples@8kHz hence 8000 = 1 second
83 // F1/F2 = frequency in Hz - can use note definitions above
84 // V1/V1 = volume in range 0-32767 - can use volume definitions above
85 // When playing two tones, sum of volumes should not be greater than 32767
86 // e.g. can use MF+P or MP+MP
90 LTEXT name; // leading-byte counted text string
95 LEN WORD WORD data[]; // Array of 16bit data values
103 RESOURCE SEQUENCE_ARRAY fixed_tone_sequence
106 // Contains the sequences supported by the device (with localisable names)
113 // A loud piercing sequence that alternates between two toned "warbles"
114 // Duration: 5 seconds
130 SEQ_TONE(250,SEQ_FREQ_GsAf2,SEQ_VOL_F)
131 SEQ_TONE(250,SEQ_FREQ_DsEf2,SEQ_VOL_F)
136 SEQ_TONE(250,SEQ_FREQ_DsEf2,SEQ_VOL_F)
137 SEQ_TONE(250,SEQ_FREQ_GsAf1,SEQ_VOL_F)
148 // A pleasant bell-like sequence based on clock chimes
149 // Duration: 5 seconds
159 SEQ_2TONES(2500,SEQ_FREQ_E1,SEQ_VOL_MP,SEQ_FREQ_E1+5,SEQ_VOL_MP)
160 SEQ_2TONES(2500,SEQ_FREQ_C1,SEQ_VOL_MP,SEQ_FREQ_C1+5,SEQ_VOL_MP)
161 SEQ_2TONES(2500,SEQ_FREQ_D1,SEQ_VOL_MP,SEQ_FREQ_D1+5,SEQ_VOL_MP)
162 SEQ_2TONES(6250,SEQ_FREQ_G0,SEQ_VOL_MF,SEQ_FREQ_G0+5,SEQ_VOL_P)
164 SEQ_2TONES(2500,SEQ_FREQ_G0,SEQ_VOL_MP,SEQ_FREQ_G0+5,SEQ_VOL_MP)
165 SEQ_2TONES(2500,SEQ_FREQ_D1,SEQ_VOL_MP,SEQ_FREQ_D1+5,SEQ_VOL_MP)
166 SEQ_2TONES(2500,SEQ_FREQ_E1,SEQ_VOL_MF,SEQ_FREQ_E1+5,SEQ_VOL_P)
167 SEQ_2TONES(7500,SEQ_FREQ_C1,SEQ_VOL_MP,SEQ_FREQ_C1+5,SEQ_VOL_MP)
175 // A quiet sequence similar to a digital watch alarm
176 // Duration: 2.5 seconds
192 SEQ_TONE(328,SEQ_FREQ_AsBf3,SEQ_VOL_MF)
204 // Sounds like a fanfare played on an electric organ
205 // Duration: 2.6 seconds
215 SEQ_2TONES(2000,SEQ_FREQ_DsEf1,SEQ_VOL_MP,SEQ_FREQ_DsEf0,SEQ_VOL_MP)
216 SEQ_2TONES(2000,SEQ_FREQ_GsAf1,SEQ_VOL_MP,SEQ_FREQ_GsAf0,SEQ_VOL_MP)
217 SEQ_2TONES(1000,SEQ_FREQ_C2,SEQ_VOL_MP,SEQ_FREQ_C1,SEQ_VOL_MP)
218 SEQ_2TONES(1000,SEQ_FREQ_GsAf1,SEQ_VOL_MF,SEQ_FREQ_GsAf0,SEQ_VOL_P)
219 SEQ_2TONES(2000,SEQ_FREQ_DsEf1,SEQ_VOL_MP,SEQ_FREQ_DsEf0,SEQ_VOL_MP)
220 SEQ_2TONES(2000,SEQ_FREQ_GsAf1,SEQ_VOL_MP,SEQ_FREQ_GsAf0,SEQ_VOL_MP)
221 SEQ_2TONES(4000,SEQ_FREQ_C2,SEQ_VOL_MP,SEQ_FREQ_C1,SEQ_VOL_MP)
222 SEQ_2TONES(4000,SEQ_FREQ_GsAf1,SEQ_VOL_MF,SEQ_FREQ_GsAf0,SEQ_VOL_P)
230 // Pleasant two-tone chimes
231 // Duration: 4 seconds
244 SEQ_2TONES(4000,SEQ_FREQ_E1,SEQ_VOL_MP,SEQ_FREQ_C1,SEQ_VOL_MP)
245 SEQ_2TONES(8000,SEQ_FREQ_C1,SEQ_VOL_MP,SEQ_FREQ_G0,SEQ_VOL_MP)
255 // Duration: 2 seconds
268 SEQ_2TONES(1333,SEQ_FREQ_A2,SEQ_VOL_MP,SEQ_FREQ_A1,SEQ_VOL_MP)
270 SEQ_2TONES(333,SEQ_FREQ_A2,SEQ_VOL_MP,SEQ_FREQ_A1,SEQ_VOL_MP)
276 SEQ_2TONES(1333,SEQ_FREQ_E2,SEQ_VOL_MP,SEQ_FREQ_E1,SEQ_VOL_MP)
278 SEQ_2TONES(333,SEQ_FREQ_CsDf2,SEQ_VOL_MP,SEQ_FREQ_CsDf1,SEQ_VOL_MP)
281 SEQ_2TONES(2667,SEQ_FREQ_A2,SEQ_VOL_MP,SEQ_FREQ_A1,SEQ_VOL_MP)