os/kernelhwsrv/kerneltest/e32test/usb/t_usb_win/project/ReadMe.txt
author sl
Tue, 10 Jun 2014 14:32:02 +0200
changeset 1 260cb5ec6c19
permissions -rw-r--r--
Update contrib.
     1 ========================================================================
     2        MICROSOFT FOUNDATION CLASS LIBRARY : t_usb_win
     3 ========================================================================
     4 
     5 
     6 AppWizard has created this t_usb_win application for you.  This application
     7 not only demonstrates the basics of using the Microsoft Foundation classes
     8 but is also a starting point for writing your application.
     9 
    10 This file contains a summary of what you will find in each of the files that
    11 make up your t_usb_win application.
    12 
    13 t_usb_win.dsp
    14     This file (the project file) contains information at the project level and
    15     is used to build a single project or subproject. Other users can share the
    16     project (.dsp) file, but they should export the makefiles locally.
    17 
    18 t_usb_win.h
    19     This is the main header file for the application.  It includes other
    20     project specific headers (including Resource.h) and declares the
    21     CT_usb_winApp application class.
    22 
    23 t_usb_win.cpp
    24     This is the main application source file that contains the application
    25     class CT_usb_winApp.
    26 
    27 t_usb_win.rc
    28     This is a listing of all of the Microsoft Windows resources that the
    29     program uses.  It includes the icons, bitmaps, and cursors that are stored
    30     in the RES subdirectory.  This file can be directly edited in Microsoft
    31 	Visual C++.
    32 
    33 t_usb_win.clw
    34     This file contains information used by ClassWizard to edit existing
    35     classes or add new classes.  ClassWizard also uses this file to store
    36     information needed to create and edit message maps and dialog data
    37     maps and to create prototype member functions.
    38 
    39 res\t_usb_win.ico
    40     This is an icon file, which is used as the application's icon.  This
    41     icon is included by the main resource file t_usb_win.rc.
    42 
    43 res\t_usb_win.rc2
    44     This file contains resources that are not edited by Microsoft 
    45 	Visual C++.  You should place all resources not editable by
    46 	the resource editor in this file.
    47 
    48 
    49 
    50 
    51 /////////////////////////////////////////////////////////////////////////////
    52 
    53 AppWizard creates one dialog class:
    54 
    55 t_usb_winDlg.h, t_usb_winDlg.cpp - the dialog
    56     These files contain your CT_usb_winDlg class.  This class defines
    57     the behavior of your application's main dialog.  The dialog's
    58     template is in t_usb_win.rc, which can be edited in Microsoft
    59 	Visual C++.
    60 
    61 
    62 /////////////////////////////////////////////////////////////////////////////
    63 Other standard files:
    64 
    65 StdAfx.h, StdAfx.cpp
    66     These files are used to build a precompiled header (PCH) file
    67     named t_usb_win.pch and a precompiled types file named StdAfx.obj.
    68 
    69 Resource.h
    70     This is the standard header file, which defines new resource IDs.
    71     Microsoft Visual C++ reads and updates this file.
    72 
    73 /////////////////////////////////////////////////////////////////////////////
    74 Other notes:
    75 
    76 AppWizard uses "TODO:" to indicate parts of the source code you
    77 should add to or customize.
    78 
    79 If your application uses MFC in a shared DLL, and your application is 
    80 in a language other than the operating system's current language, you
    81 will need to copy the corresponding localized resources MFC42XXX.DLL
    82 from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
    83 and rename it to be MFCLOC.DLL.  ("XXX" stands for the language abbreviation.
    84 For example, MFC42DEU.DLL contains resources translated to German.)  If you
    85 don't do this, some of the UI elements of your application will remain in the
    86 language of the operating system.
    87 
    88 /////////////////////////////////////////////////////////////////////////////