os/graphics/windowing/windowserver/test/t_stress/data/wservstresstest4.ini
author sl
Tue, 10 Jun 2014 14:32:02 +0200
changeset 1 260cb5ec6c19
permissions -rw-r--r--
Update contrib.
     1 ;Test configuration file for GRAPHICS-WSERV-1841-0010: Redraw store
     2 [default]
     3 ;integer, delay in microseconds for first window operation
     4 init_period=15000000
     5 ;integer, delay in microseconds between consecutive window operations
     6 period=10000
     7 ;integer, number of window operations to perform
     8 max_run_cycles=1000
     9 ;integer[-1], use a unique random seed number for reproducing a test, or -1 to generate a seed from the timer
    10 random_seed=-1
    11 ;integer[400], window and bitmap width(default value is 400).
    12 window_width=640
    13 ;integer[400], window and bitmap height(default value is 400).
    14 window_height=240
    15 ;boolean[true], compare screen and off-screen bitmap every tick
    16 compare_bitmaps=false
    17 ;integer[0], minimum number of windows to create (0 for no minimum)
    18 min_num_windows=0
    19 ;boolean[true], save only bitmaps that failed comparison (true) or save all (false)
    20 save_only_different=true
    21 ;boolean[false], save the difference between expected and screen bitmaps
    22 save_difference_bitmap=true
    23 ;boolean[true], clears all background before each bitmap redraw (true) or just the windowless area (false)
    24 clear_all_background=true
    25 ;string, path where logging files will be stored
    26 logging_path=c:\StressLog4\
    27 
    28 [Common-Window]
    29 ;the base common to all windows
    30 ;integer 0-255 [0], alpha value for background color (0 total transparency)
    31 background_alpha=0
    32 
    33 [Animated-Window]
    34 ;boolean[true], use animated windows in test
    35 enabled=false
    36 ;boolean[true], transparent
    37 transparent=true
    38 ;boolean[false], place a transparent window before animation window
    39 transparent_foreground_window=true
    40 
    41 [Backed up-Window]
    42 ;boolean[true], use backedup windows in test
    43 enabled=true
    44 ;boolean[false], use random pen styles
    45 randomize_pen_style=false
    46 ;boolean[false], use random brush styles
    47 randomize_brush_style=false
    48 
    49 [Coordinate space-Window]
    50 ;boolean[true], use coordinate windows in test
    51 enabled=true
    52 ;boolean[true], transparent
    53 transparent=true
    54 
    55 [CrpDrawer-Window]
    56 ;boolean[true], use CRP windows in test
    57 enabled=true
    58 ;boolean[true], transparent
    59 transparent=true
    60 
    61 [Edged-Window]
    62 ;boolean[true], use edged windows in test
    63 enabled=true
    64 ;boolean[true], transparent
    65 transparent=true
    66 ;boolean[false], use colours with random alpha values, transparent must be true
    67 randomize_alpha=false
    68 ;boolean[false], use random pen styles
    69 randomize_pen_style=false
    70 ;boolean[false], use random brush styles
    71 randomize_brush_style=false
    72 
    73 [Enormous-Window]
    74 ;boolean[true], use enormous windows in test
    75 enabled=true
    76 ;boolean[true], transparent
    77 transparent=true
    78 ;boolean[false], use random pen styles
    79 randomize_pen_style=false
    80 ;boolean[false], use random brush styles
    81 randomize_brush_style=false
    82 
    83 [Sprited-Window]
    84 ;boolean[true], use sprite windows in test
    85 enabled=false
    86 ;boolean[true], transparent
    87 transparent=true
    88 ;boolean[false], use random pen styles
    89 randomize_pen_style=false
    90 ;boolean[false], use random brush styles
    91 randomize_brush_style=false
    92 ;boolean[false], use random sprite drawing modes
    93 randomize_draw_mode=false
    94 ;boolean[false], place a transparent window before sprite window
    95 transparent_foreground_window=false
    96 ;unsigned-integer[0], max horizontal step(default value is 0) between sprite frames
    97 max_random_step_x=10
    98 ;unsigned-integer[0], max vertical step(default value is 0) between sprite frames
    99 max_random_step_y=10
   100 ;unsigned-integer[0], max horizontal offset(default value is 0) of sprite frames
   101 max_random_offset_x=4
   102 ;unsigned-integer[0], max vertical offset(default value is 0) of sprite frames
   103 max_random_offset_y=4
   104