os/mm/mmdevicefw/mdf/src/audio/mdasoundadapter/mdasoundadapterbody.cpp
changeset 0 bde4ae8d615e
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/os/mm/mmdevicefw/mdf/src/audio/mdasoundadapter/mdasoundadapterbody.cpp	Fri Jun 15 03:10:57 2012 +0200
     1.3 @@ -0,0 +1,1944 @@
     1.4 +// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
     1.5 +// All rights reserved.
     1.6 +// This component and the accompanying materials are made available
     1.7 +// under the terms of "Eclipse Public License v1.0"
     1.8 +// which accompanies this distribution, and is available
     1.9 +// at the URL "http://www.eclipse.org/legal/epl-v10.html".
    1.10 +//
    1.11 +// Initial Contributors:
    1.12 +// Nokia Corporation - initial contribution.
    1.13 +//
    1.14 +// Contributors:
    1.15 +//
    1.16 +// Description:
    1.17 +//
    1.18 +#include "mdasoundadapterconsts.h"
    1.19 +#include "mdasoundadapterbody.h"
    1.20 +#include <e32debug.h>
    1.21 +
    1.22 +#include "mmf/utils/rateconvert.h" // if we need to resample
    1.23 +
    1.24 +#include <hal.h>
    1.25 +
    1.26 +_LIT(KPddFileName,"SOUNDSC.PDD");
    1.27 +_LIT(KLddFileName,"ESOUNDSC.LDD");
    1.28 +
    1.29 +
    1.30 +const TInt KBytesPerSample = 2;
    1.31 +const TInt KMinBufferSize = 2;
    1.32 +
    1.33 +/**
    1.34 +This function raises a panic
    1.35 +EDeviceNotOpened is raised when any of the RMdaDevSound APIs are called before opening the device. 
    1.36 +*/
    1.37 +GLDEF_C void Panic(TSoundAdapterPanicCodes aPanicCode)
    1.38 +	{
    1.39 +	User::Panic(KSoundAdapterPanicCategory, aPanicCode);
    1.40 +	}
    1.41 +
    1.42 +
    1.43 +const TText8 *RMdaDevSound::CBody::TState::Name() const
    1.44 +	{
    1.45 +	#ifdef SYMBIAN_SOUNDADAPTER_DEBUG	 
    1.46 +	switch(iState)
    1.47 +		{
    1.48 +		case ENotReady:				return _S8("ENotReady");
    1.49 +		case EStopped:				return _S8("EStopped");
    1.50 +		case ERecording:			return _S8("ERecording");
    1.51 +		case ERecordingPausedInHw:	return _S8("ERecordingPausedInHw");
    1.52 +		case ERecordingPausedInSw:	return _S8("ERecordingPausedInSw");
    1.53 +		case EPlaying:				return _S8("EPlaying");
    1.54 +		case EPlayingPausedInHw: 	return _S8("EPlayingPausedInHw");
    1.55 +		case EPlayingPausedInSw:	return _S8("EPlayingPausedInSw");
    1.56 +		case EPlayingUnderrun:		return _S8("EPlayingUnderrun");
    1.57 +		}
    1.58 +	return _S8("CorruptState");
    1.59 +	#else
    1.60 +	return _S8("");
    1.61 +	#endif
    1.62 +	}
    1.63 +
    1.64 +	
    1.65 +
    1.66 +RMdaDevSound::CBody::TState &RMdaDevSound::CBody::TState::operator=(TStateEnum aNewState)
    1.67 +	{
    1.68 +    if(iState != aNewState)
    1.69 +        {
    1.70 +        #ifdef SYMBIAN_SOUNDADAPTER_DEBUG    
    1.71 +        RDebug::Printf("RMdaDevSound state %s -> %s", Name(), TState(aNewState).Name());
    1.72 +        #endif
    1.73 +        iState = aNewState;
    1.74 +        }
    1.75 +	return *this;
    1.76 +	}
    1.77 +
    1.78 +RMdaDevSound::CBody* RMdaDevSound::CBody::NewL()
    1.79 +	{
    1.80 +	CBody* self = new(ELeave) CBody();
    1.81 +	CleanupStack::PushL(self);
    1.82 +	self->ConstructL();
    1.83 +	CleanupStack::Pop();
    1.84 +	return self;
    1.85 +	}
    1.86 +
    1.87 +RMdaDevSound::CBody::~CBody()
    1.88 +	{
    1.89 +	for(TInt i = 0; i < KPlaySharedChunkBuffers; i++)
    1.90 +		{
    1.91 +		delete iPlayers[i];
    1.92 +		iPlayers[i] = NULL;
    1.93 +		}
    1.94 +	delete iRecorder;
    1.95 +	iRecorder = NULL;
    1.96 +	delete iPlayFormatData.iConverter;
    1.97 +	delete iRecordFormatData.iConverter;
    1.98 +	iPlayChunk.Close();
    1.99 +	iPlaySoundDevice.Close();
   1.100 +	iRecordChunk.Close();
   1.101 +	iRecordSoundDevice.Close();
   1.102 +	iConvertedPlayData.Close();
   1.103 +	iSavedTrailingData.Close();
   1.104 +	iBufferedRecordData.Close();
   1.105 +	}
   1.106 +	
   1.107 +RMdaDevSound::CBody::CBody()
   1.108 +	:iState(ENotReady), iBufferOffset(-1)
   1.109 +	{
   1.110 +	
   1.111 +	}
   1.112 +
   1.113 +TVersion RMdaDevSound::CBody::VersionRequired() const
   1.114 +	{
   1.115 +	if(iPlaySoundDevice.Handle())
   1.116 +		{
   1.117 +		return iPlaySoundDevice.VersionRequired();
   1.118 +		}
   1.119 +	else
   1.120 +		{
   1.121 +		return TVersion();
   1.122 +		}
   1.123 +	}
   1.124 +
   1.125 +TInt RMdaDevSound::CBody::IsMdaSound()
   1.126 +	{
   1.127 +	return ETrue;
   1.128 +	}
   1.129 +	
   1.130 +void RMdaDevSound::CBody::ConstructL()
   1.131 +	{
   1.132 +	// Try to load the audio physical driver
   1.133 +    TInt err = User::LoadPhysicalDevice(KPddFileName);
   1.134 +	if ((err!=KErrNone) && (err!=KErrAlreadyExists))
   1.135 +		{
   1.136 +		User::Leave(err);
   1.137 +		}
   1.138 +    // Try to load the audio logical driver
   1.139 +	err = User::LoadLogicalDevice(KLddFileName);
   1.140 +    if ((err!=KErrNone) && (err!=KErrAlreadyExists))
   1.141 +    	{
   1.142 +    	User::Leave(err);
   1.143 +    	}
   1.144 +	for(TInt i=0; i<KPlaySharedChunkBuffers; i++)
   1.145 +		{
   1.146 +		iPlayers[i] = new(ELeave) CPlayer(CActive::EPriorityUserInput, *this, i);
   1.147 +		iFreePlayers.Push(iPlayers[i]);
   1.148 +		}
   1.149 +	
   1.150 +	iRecorder = new(ELeave) CRecorder(CActive::EPriorityUserInput, *this);
   1.151 +	
   1.152 +	TInt tmp;
   1.153 +	User::LeaveIfError(HAL::Get(HAL::ENanoTickPeriod, tmp));
   1.154 +	iNTickPeriodInUsec = tmp;
   1.155 +	}
   1.156 +
   1.157 +TInt RMdaDevSound::CBody::Open(TInt /*aUnit*/)
   1.158 +	{
   1.159 +    #ifdef SYMBIAN_SOUNDADAPTER_DEBUG	
   1.160 +        RDebug::Print(_L("RMdaDevSound::CBody::Open "));
   1.161 +    #endif	
   1.162 +	TInt err = KErrNone;
   1.163 +	//Default behavior of this method is to open both the play and record audio devices.
   1.164 +	if(!iPlaySoundDevice.Handle() && !iRecordSoundDevice.Handle())
   1.165 +        {
   1.166 +		err = iPlaySoundDevice.Open(KSoundScTxUnit0);
   1.167 +    	if(err == KErrNone)
   1.168 +    		{
   1.169 +    		err = iRecordSoundDevice.Open(KSoundScRxUnit0);
   1.170 +    		}
   1.171 +		}
   1.172 +	if(err != KErrNone)
   1.173 +		{
   1.174 +		Close();
   1.175 +		}
   1.176 +	else
   1.177 +	    {
   1.178 +		TSoundFormatsSupportedV02Buf capsBuf;
   1.179 +		iPlaySoundDevice.Caps(capsBuf);
   1.180 +		TInt minBufferSize = KMinBufferSize;
   1.181 +		#ifdef SYMBIAN_FORCE_32BIT_LENGTHS
   1.182 +		minBufferSize = Max(minBufferSize, 4); // force to 32-bit buffer align
   1.183 +		#endif
   1.184 +		iRequestMinSize = Max(capsBuf().iRequestMinSize, minBufferSize); 
   1.185 +		// work out mask so that x&iRequestMinMask is equiv to x/iRequestMinSize*iRequestMinSize
   1.186 +		iRequestMinMask = ~(iRequestMinSize-1); // assume iRequestMinSize is power of 2
   1.187 +		iSavedTrailingData.Close();
   1.188 +		iSavedTrailingData.Create(iRequestMinSize);
   1.189 +	
   1.190 +	    iState = EStopped;
   1.191 +		iBytesPlayed = 0;
   1.192 +	    }
   1.193 +
   1.194 +	return err;
   1.195 +	}
   1.196 +		
   1.197 +TInt RMdaDevSound::CBody::PlayVolume()
   1.198 +	{
   1.199 +	__ASSERT_DEBUG(iPlaySoundDevice.Handle(), Panic(EDeviceNotOpened));
   1.200 +	return iPlaySoundDevice.Volume();	
   1.201 +	}
   1.202 +	
   1.203 +void RMdaDevSound::CBody::SetPlayVolume(TInt aVolume)
   1.204 +	{
   1.205 +	__ASSERT_DEBUG(iPlaySoundDevice.Handle(), Panic(EDeviceNotOpened));
   1.206 +	if(aVolume >=0 && aVolume<=KSoundMaxVolume)
   1.207 +		{
   1.208 +		iPlaySoundDevice.SetVolume(KLinerToDbConstantLookup[aVolume].iDBValue);
   1.209 +		}
   1.210 +	}
   1.211 +void RMdaDevSound::CBody::SetVolume(TInt aLogarithmicVolume)
   1.212 +	{
   1.213 +	__ASSERT_DEBUG(iPlaySoundDevice.Handle(), Panic(EDeviceNotOpened));
   1.214 +	if(aLogarithmicVolume >= 0 && aLogarithmicVolume <= KSoundMaxVolume)
   1.215 +		{
   1.216 +		iPlaySoundDevice.SetVolume(aLogarithmicVolume);
   1.217 +		}
   1.218 +	}
   1.219 +	
   1.220 +void RMdaDevSound::CBody::CancelPlayData()
   1.221 +	{
   1.222 +    #ifdef SYMBIAN_SOUNDADAPTER_DEBUG	
   1.223 +    RDebug::Printf("RMdaDevSound::CBody::CancelPlayData: state %s", iState.Name());
   1.224 +    #endif	
   1.225 +	__ASSERT_DEBUG(iPlaySoundDevice.Handle(), Panic(EDeviceNotOpened));
   1.226 +
   1.227 +    // If there is a client request, cancel it
   1.228 +    // Must do this before canceling players because otherwise they may just restart!
   1.229 +    if(iClientPlayStatus)
   1.230 +        {
   1.231 +        #ifdef SYMBIAN_SOUNDADAPTER_DEBUG    
   1.232 +        RDebug::Printf("msp PlayCancelled complete iClientPlayStatus");
   1.233 +		#endif
   1.234 +        User::RequestComplete(iClientPlayStatus, KErrCancel); // Call also sets iClientPlayStatus to NULL
   1.235 +        }
   1.236 +    
   1.237 +    // Discard any buffered data
   1.238 +    iClientPlayData.Set(0,0);
   1.239 +	// Discard any saved trailing data (ie. data saved due driver requiring all requests to be a multiple of iRequestMinSize).
   1.240 +	iSavedTrailingData.SetLength(0);
   1.241 +
   1.242 +    // Emulator RSoundSc PDD when running without a soundcard has a major
   1.243 +    // issue with cancelling whilst paused. It will not clear the pending
   1.244 +    // list (because the timer is not active) and therefore this list will
   1.245 +    // later overflow causing hep corruption.
   1.246 +    // This means that, for now, we MUST Resume before calling CancelPlayData
   1.247 +    // to avoid kernel panics...
   1.248 +    
   1.249 +    // The device driver will not cancel a request which is in progress...
   1.250 +    // So, if we are paused in hw, we must resume before cancelling the
   1.251 +    // player otherwise it will hang in CActive::Cancel
   1.252 +    if(iState == EPlayingPausedInHw)
   1.253 +        {
   1.254 +        #ifdef SYMBIAN_SOUNDADAPTER_DEBUG    
   1.255 +        RDebug::Printf("msp Resume to avoid hang");
   1.256 +        #endif
   1.257 +        (void) iPlaySoundDevice.Resume();
   1.258 +        }
   1.259 +    
   1.260 +    // Update state
   1.261 +	iState = EStopped;
   1.262 +	
   1.263 +
   1.264 +    // The RSoundSc driver will not cancel a request which is in progress (or paused).
   1.265 +    // If we just loop across the players, cancelling each individual request and waiting for it to complete,
   1.266 +    // several of them will actually play, which is both wrong and time consuming....
   1.267 +    // Issue a block cancel upfront to avoid this
   1.268 +    iPlaySoundDevice.CancelPlayData();
   1.269 + 
   1.270 +	// Cancel all players
   1.271 +	for (TUint playerIndex=0; playerIndex<KPlaySharedChunkBuffers; ++playerIndex)
   1.272 +	    {
   1.273 +	    // If the player is active it will call PlayRequestCompleted with aDueToCancelCommand true
   1.274 +	    // to update the iFreePlayers and iActivePlayRequestSizes FIFOs.
   1.275 +        iPlayers[playerIndex]->Cancel();
   1.276 +	    }
   1.277 +	
   1.278 +	iBufferOffset = -1;
   1.279 +	iBufferLength = 0;
   1.280 +	
   1.281 +	return;
   1.282 +	}
   1.283 +	
   1.284 +TInt RMdaDevSound::CBody::RecordLevel()
   1.285 +	{
   1.286 +	__ASSERT_DEBUG(iRecordSoundDevice.Handle(), Panic(EDeviceNotOpened));
   1.287 +	return iRecordSoundDevice.Volume();
   1.288 +	}
   1.289 +	
   1.290 +void RMdaDevSound::CBody::SetRecordLevel(TInt aLevel)
   1.291 +	{
   1.292 +	__ASSERT_DEBUG(iRecordSoundDevice.Handle(), Panic(EDeviceNotOpened));
   1.293 +	iRecordSoundDevice.SetVolume(aLevel);	
   1.294 +	}
   1.295 +	
   1.296 +void RMdaDevSound::CBody::CancelRecordData()
   1.297 +	{
   1.298 +	__ASSERT_DEBUG(iRecordSoundDevice.Handle(), Panic(EDeviceNotOpened));
   1.299 +    #ifdef SYMBIAN_SOUNDADAPTER_DEBUG	
   1.300 +    RDebug::Printf("RMdaDevSound::CBody::CancelRecordData: state %s", iState.Name());
   1.301 +    #endif
   1.302 +
   1.303 +    // Stop recorder object (and its request)
   1.304 +    iRecorder->Cancel();
   1.305 +    
   1.306 +    // Stop driver from recording
   1.307 +    iRecordSoundDevice.CancelRecordData();
   1.308 +             
   1.309 +    // If there is a client request, cancel it
   1.310 +    if(iClientRecordStatus)
   1.311 +   		{
   1.312 +        User::RequestComplete(iClientRecordStatus, KErrNone); // Call also sets iClientPlayStatus to NULL
   1.313 +        }
   1.314 +
   1.315 +    iState = EStopped;
   1.316 +    return;
   1.317 +	}
   1.318 +	
   1.319 +void RMdaDevSound::CBody::FlushRecordBuffer()
   1.320 +	{
   1.321 +	__ASSERT_DEBUG(iRecordSoundDevice.Handle(), Panic(EDeviceNotOpened));
   1.322 +    #ifdef SYMBIAN_SOUNDADAPTER_DEBUG	
   1.323 +        RDebug::Print(_L("RMdaDevSound::CBody::FlushRecordBuffer - implemented by calling PauseRecordBuffer"));
   1.324 +    #endif
   1.325 +
   1.326 +	PauseRecordBuffer();
   1.327 +	}
   1.328 +	
   1.329 +TInt RMdaDevSound::CBody::BytesPlayed()
   1.330 +	{
   1.331 +    #ifdef SYMBIAN_SOUNDADAPTER_DEBUG    
   1.332 +    RDebug::Printf("RMdaDevSound::BytesPlayed %s", iState.Name());
   1.333 +	#endif
   1.334 +
   1.335 +	return I64LOW(BytesPlayed64());
   1.336 +	}
   1.337 +
   1.338 +
   1.339 +TUint64 RMdaDevSound::CBody::BytesPlayed64()
   1.340 +	{
   1.341 +	__ASSERT_DEBUG(iPlaySoundDevice.Handle(), Panic(EDeviceNotOpened));
   1.342 +
   1.343 +	TUint64 currentBytesPlayed = KMaxTUint64;
   1.344 +
   1.345 +	switch(iState)
   1.346 +	{
   1.347 +	case ENotReady:
   1.348 +		Panic(EDeviceNotOpened);
   1.349 +		break;
   1.350 +
   1.351 +	case EStopped:
   1.352 +		currentBytesPlayed = iBytesPlayed;
   1.353 +		break;
   1.354 +
   1.355 +	case ERecording:
   1.356 +	case ERecordingPausedInHw:
   1.357 +	case ERecordingPausedInSw:
   1.358 +		Panic(EBadState);
   1.359 +		break;
   1.360 +
   1.361 +	case EPlayingPausedInHw: // ie. Play request pending on h/w and paused
   1.362 +		// Paused, so use pause time
   1.363 +        #ifdef SYMBIAN_SOUNDADAPTER_DEBUG    
   1.364 +		RDebug::Printf("EPlayingPausedInHw: iPausedBytes %x %x", I64HIGH(iPausedBytesPlayed), I64LOW(iPausedBytesPlayed));
   1.365 +		#endif
   1.366 +		currentBytesPlayed = iPausedBytesPlayed;
   1.367 +		break;
   1.368 +
   1.369 +	case EPlayingPausedInSw: // ie. Driver not playing or paused
   1.370 +		#ifdef SYMBIAN_SOUNDADAPTER_DEBUG	 
   1.371 +		RDebug::Printf("EPlayingPausedInSw: iPausedBytesPlayed %x %x", I64HIGH(iPausedBytesPlayed), I64LOW(iPausedBytesPlayed));
   1.372 +		#endif
   1.373 +		currentBytesPlayed = iPausedBytesPlayed;
   1.374 +		break;
   1.375 +	case EPlayingUnderrun:
   1.376 +		#ifdef SYMBIAN_SOUNDADAPTER_DEBUG	 
   1.377 +		RDebug::Printf("EPlayingUnderrun: iBytesPlayed %x %x", I64HIGH(iBytesPlayed), I64LOW(iBytesPlayed));
   1.378 +		#endif
   1.379 +		currentBytesPlayed = iBytesPlayed;
   1.380 +	    break;
   1.381 +
   1.382 +	case EPlaying:
   1.383 +		{
   1.384 +		// Playing so calculate time since last update to iBytesPlayed
   1.385 +		TUint32 curTime = CurrentTimeInMsec();
   1.386 +		TUint32 curRequestSize = iActivePlayRequestSizes.Peek();
   1.387 +
   1.388 +		TUint32 extraPlayTime = (curTime >= iStartTime) ? (curTime-iStartTime) : (KMaxTUint32 - (iStartTime-curTime));
   1.389 +        #ifdef SYMBIAN_SOUNDADAPTER_DEBUG	 
   1.390 +		RDebug::Printf("iStartTime %d curTime %d extraPlayTime %d", iStartTime, curTime, extraPlayTime);
   1.391 +		
   1.392 +		RDebug::Printf("iPlayFormatData.iSampleRate %d KBytesPerSample %d iNTickPeriodInUsec %d",
   1.393 +					   iPlayFormatData.iSampleRate, KBytesPerSample, iNTickPeriodInUsec);
   1.394 +        #endif
   1.395 +		TUint32 extraBytesPlayed = TUint32((TUint64(extraPlayTime) * iPlayFormatData.iSampleRate * iPlayFormatData.iRequestedChannels * KBytesPerSample)/1000);
   1.396 +		if(extraBytesPlayed > curRequestSize)
   1.397 +			{
   1.398 +            #ifdef SYMBIAN_SOUNDADAPTER_DEBUG	 
   1.399 +			RDebug::Printf("caping extraBytes played from %d to %d", extraBytesPlayed, curRequestSize);
   1.400 +            #endif
   1.401 +			extraBytesPlayed = curRequestSize;
   1.402 +			}
   1.403 +
   1.404 +		#ifdef SYMBIAN_SOUNDADAPTER_DEBUG
   1.405 +		RDebug::Printf("iBytesPlayed %d extraBytesPlayed %d (curRequestSize %d) -> currentBytesPlayed %x %x",
   1.406 +                iBytesPlayed, extraBytesPlayed, curRequestSize, I64HIGH(currentBytesPlayed), I64LOW(currentBytesPlayed));
   1.407 +        #endif
   1.408 +
   1.409 +		currentBytesPlayed = iBytesPlayed + extraBytesPlayed;
   1.410 +		break;
   1.411 +		}
   1.412 +	
   1.413 +	default:
   1.414 +		Panic(EBadState);
   1.415 +		break;
   1.416 +	}
   1.417 + 
   1.418 +
   1.419 +    #ifdef SYMBIAN_SOUNDADAPTER_DEBUG
   1.420 +	RDebug::Printf("iPlayFormatData.iConverter %x", iPlayFormatData.iConverter);
   1.421 +    #endif
   1.422 +
   1.423 +	if (iPlayFormatData.iConverter)
   1.424 +		{
   1.425 +		// need to scale bytes played to fit with requested rate and channels, not actual
   1.426 +		if (iPlayFormatData.iActualChannels != iPlayFormatData.iRequestedChannels)
   1.427 +			{
   1.428 +			if (iPlayFormatData.iActualChannels == 2)
   1.429 +				{
   1.430 +				// requested was mono, we have stereo
   1.431 +				currentBytesPlayed /= 2;
   1.432 +				}
   1.433 +			else 
   1.434 +				{
   1.435 +				// requested was stereo, we have mono
   1.436 +				currentBytesPlayed *= 2;
   1.437 +				}
   1.438 +			}
   1.439 +		if (iPlayFormatData.iSampleRate != iPlayFormatData.iActualRate)
   1.440 +			{
   1.441 +			currentBytesPlayed = TUint64(currentBytesPlayed*
   1.442 +					TReal(iPlayFormatData.iSampleRate)/TReal(iPlayFormatData.iActualRate)); // don't round
   1.443 +			}
   1.444 +		}
   1.445 +
   1.446 +    #ifdef SYMBIAN_SOUNDADAPTER_DEBUG
   1.447 +	RDebug::Printf("currentBytesPlayed %x %x", I64HIGH(currentBytesPlayed), I64LOW(currentBytesPlayed));
   1.448 +    #endif
   1.449 +	return currentBytesPlayed;
   1.450 +	}
   1.451 +
   1.452 +void RMdaDevSound::CBody::ResetBytesPlayed()
   1.453 +	{
   1.454 +    #ifdef SYMBIAN_SOUNDADAPTER_DEBUG    
   1.455 +    RDebug::Printf("RMdaDevSound::CBody::ResetBytesPlayed %s", iState.Name());
   1.456 +	#endif
   1.457 +	__ASSERT_DEBUG(iPlaySoundDevice.Handle(), Panic(EDeviceNotOpened));
   1.458 +	iBytesPlayed = 0;
   1.459 +	iPlaySoundDevice.ResetBytesTransferred();
   1.460 +	return;
   1.461 +	}
   1.462 +	
   1.463 +void RMdaDevSound::CBody::PausePlayBuffer()
   1.464 +	{
   1.465 +#ifdef SYMBIAN_SOUNDADAPTER_DEBUG   
   1.466 +    RDebug::Printf("RMdaDevSound::CBody::PausePlayBuffer %s", iState.Name());
   1.467 +#endif  
   1.468 +	switch(iState)
   1.469 +		{
   1.470 +		case ENotReady:
   1.471 +			Panic(EDeviceNotOpened);
   1.472 +			break;
   1.473 +
   1.474 +		case EStopped:
   1.475 +			// Driver is not playing so pause in s/w
   1.476 +			break;
   1.477 +
   1.478 +		case ERecording:
   1.479 +		case ERecordingPausedInHw:
   1.480 +		case ERecordingPausedInSw:
   1.481 +			Panic(EBadState);
   1.482 +			break;
   1.483 +
   1.484 +		case EPlayingPausedInHw: // ie. Play request pending on h/w and paused
   1.485 +		case EPlayingPausedInSw: // ie. Driver not playing or paused
   1.486 +			// Already paused so nothing to do.
   1.487 +			break;
   1.488 +		case EPlayingUnderrun:
   1.489 +			iState = EPlayingPausedInSw;
   1.490 +			break;
   1.491 +			
   1.492 +		case EPlaying:
   1.493 +			{
   1.494 +			iPauseTime = CurrentTimeInMsec();
   1.495 +			iPausedBytesPlayed = BytesPlayed64();
   1.496 +			TInt res = iPlaySoundDevice.Pause();
   1.497 +			#ifdef SYMBIAN_SOUNDADAPTER_DEBUG   
   1.498 +			RDebug::Printf("iPlaySoundDevice.Pause res = %d", res);
   1.499 +			#endif
   1.500 + 			if(res == KErrNone)
   1.501 +				{
   1.502 +				iState = EPlayingPausedInHw;
   1.503 +				}
   1.504 +			else
   1.505 +				{
   1.506 +			    #ifdef SYMBIAN_SOUNDADAPTER_DEBUG    
   1.507 +				RDebug::Printf("msp PausePlayBuffer hw pause unexpectedly failed, doing sw pause");
   1.508 +				#endif
   1.509 +				iState = EPlayingPausedInSw;
   1.510 +				}
   1.511 +			break;
   1.512 +			}
   1.513 +		
   1.514 +		default:
   1.515 +			Panic(EBadState);
   1.516 +			break;
   1.517 +		}
   1.518 +	
   1.519 +	return;
   1.520 +	}
   1.521 +	
   1.522 +void RMdaDevSound::CBody::ResumePlaying()
   1.523 +	{
   1.524 +	#ifdef SYMBIAN_SOUNDADAPTER_DEBUG   
   1.525 +	RDebug::Printf("RMdaDevSound::CBody::ResumePlaying %s", iState.Name());
   1.526 +	#endif	
   1.527 +    __ASSERT_DEBUG(iPlaySoundDevice.Handle(), Panic(EDeviceNotOpened));
   1.528 +
   1.529 +	switch(iState)
   1.530 +		{
   1.531 +		case ENotReady:
   1.532 +			Panic(EDeviceNotOpened);
   1.533 +			break;
   1.534 +				
   1.535 +		case EStopped:
   1.536 +			// No change
   1.537 +			break;
   1.538 +	
   1.539 +		case ERecording:
   1.540 +		case ERecordingPausedInHw:
   1.541 +		case ERecordingPausedInSw:
   1.542 +			Panic(EBadState);
   1.543 +			break;
   1.544 +			
   1.545 +		case EPlaying:
   1.546 +			// No change
   1.547 +			break;
   1.548 +
   1.549 +		case EPlayingPausedInHw: // ie. Play request pending on h/w and paused
   1.550 +			{
   1.551 +			// Re-enable reporting of KErrUnderflow (will re-raise KErrUnderflow if nothing to start playing).
   1.552 +			iUnderFlowReportedSinceLastPlayOrRecordRequest = EFalse;
   1.553 +
   1.554 +			TInt res = iPlaySoundDevice.Resume();
   1.555 +#ifdef SYMBIAN_SOUNDADAPTER_DEBUG	
   1.556 +			RDebug::Printf("ResumePlayBuffer EPlayingPausedInHw res = %d", res);
   1.557 +#endif
   1.558 +			if(res == KErrNone)
   1.559 +				{
   1.560 +				// Resume ok so a pending request will complete
   1.561 +				iState = EPlaying;
   1.562 +	            // Update iStartTime to allow for time spent paused
   1.563 +	            TUint32 curTime = CurrentTimeInMsec();
   1.564 +	            TUint32 timePaused = (curTime >= iPauseTime) ? (curTime-iPauseTime) : (KMaxTUint32 - (iPauseTime-curTime));
   1.565 +	            iStartTime += timePaused; // nb. It is harmless if this wraps.
   1.566 +				}
   1.567 +			else
   1.568 +				{
   1.569 +				// Resume failed, therefore driver is not playing
   1.570 +                // No need to update iStartTime/iPauseTime because these are only used within a driver request
   1.571 +                // Change state to Stopped
   1.572 +                iState = EStopped;
   1.573 +                //  Attempt to start a new (pending) request.
   1.574 +                StartPlayersAndUpdateState();
   1.575 +				}
   1.576 +			break;
   1.577 +			}
   1.578 +		case EPlayingPausedInSw: // ie. Driver not playing/paused
   1.579 +			{
   1.580 +			// Driver not playing
   1.581 +			// Re-enable reporting of KErrUnderflow (will re-raise KErrUnderflow if nothing to start playing).
   1.582 +			iUnderFlowReportedSinceLastPlayOrRecordRequest = EFalse;
   1.583 +			// No need to update iStartTime/iPauseTime because these are only used within a driver request
   1.584 +			// Change state to Stopped
   1.585 +            iState = EStopped;
   1.586 +            //	Attempt to start a new (pending) request.
   1.587 +			StartPlayersAndUpdateState();
   1.588 +			break;
   1.589 +			}
   1.590 +		case EPlayingUnderrun:
   1.591 +			break;
   1.592 +				
   1.593 +		default:
   1.594 +			Panic(EBadState);
   1.595 +			break;
   1.596 +		}
   1.597 +	
   1.598 +	return;	
   1.599 +	}
   1.600 +
   1.601 +void RMdaDevSound::CBody::PauseRecordBuffer()
   1.602 +	{
   1.603 +    #ifdef SYMBIAN_SOUNDADAPTER_DEBUG   
   1.604 +    RDebug::Printf("RMdaDevSound::CBody::PauseRecordBuffer %s", iState.Name());
   1.605 +    #endif
   1.606 +	
   1.607 +	switch(iState)
   1.608 +		{
   1.609 +		case ENotReady:
   1.610 +			Panic(EDeviceNotOpened);
   1.611 +			break;
   1.612 +			
   1.613 +		case EStopped:
   1.614 +			// Driver is not recording so pause in s/w
   1.615 +		    // Do not pause because that will cause problems when CAudioDevice::Pause calls
   1.616 +			break;
   1.617 +
   1.618 +		case ERecording:
   1.619 +			{
   1.620 +			TInt res = iRecordSoundDevice.Pause();
   1.621 +			#ifdef SYMBIAN_SOUNDADAPTER_DEBUG	
   1.622 +			RDebug::Printf("PauseRecordBuffer EPlaying res = %d", res);
   1.623 +			#endif
   1.624 +			if(res == KErrNone)
   1.625 +				{
   1.626 +				iState = ERecordingPausedInHw;
   1.627 +				}
   1.628 +			else
   1.629 +				{
   1.630 +				#ifdef SYMBIAN_SOUNDADAPTER_DEBUG	
   1.631 +				RDebug::Printf("PauseRecordBuffer hw pause unexpectedly failed, doing sw pause");
   1.632 +				#endif
   1.633 +				iState = ERecordingPausedInSw;
   1.634 +				}
   1.635 +			break;
   1.636 +			}
   1.637 +		
   1.638 +		case ERecordingPausedInHw:
   1.639 +		case ERecordingPausedInSw:
   1.640 +			// Already paused so nothing to do.
   1.641 +			break;
   1.642 +			
   1.643 +		case EPlaying:
   1.644 +		case EPlayingPausedInHw: // ie. Play request pending on h/w and paused
   1.645 +            Panic(EBadState);
   1.646 +            break;
   1.647 +		    
   1.648 +		case EPlayingPausedInSw: 
   1.649 +		    // This is an ugly hack to maintain compatibility with CAudioDevice::Pause which
   1.650 +		    // calls both PausePlayBuffer and PauseRecordBuffer whilst in stopped, then later calls ResumePlaying
   1.651 +		    break;
   1.652 +		case EPlayingUnderrun: // ie. Play request pending on h/w and paused
   1.653 +			Panic(EBadState);
   1.654 +		    break;
   1.655 +		    
   1.656 +		default:
   1.657 +			Panic(EBadState);
   1.658 +			break;
   1.659 +		}
   1.660 +
   1.661 +	return;	
   1.662 +	}
   1.663 +
   1.664 +void RMdaDevSound::CBody::ResumeRecording()
   1.665 +	{
   1.666 +    #ifdef SYMBIAN_SOUNDADAPTER_DEBUG   
   1.667 +    RDebug::Printf("RMdaDevSound::CBody::ResumeRecording %s", iState.Name());
   1.668 +    #endif
   1.669 +	__ASSERT_DEBUG(iPlaySoundDevice.Handle(), Panic(EDeviceNotOpened));
   1.670 +
   1.671 +	switch(iState)
   1.672 +		{
   1.673 +		case ENotReady:
   1.674 +			Panic(EDeviceNotOpened);
   1.675 +			break;
   1.676 +				
   1.677 +		case EStopped:
   1.678 +			// No change
   1.679 +			break;
   1.680 +	
   1.681 +		case ERecording:
   1.682 +			// No change
   1.683 +			break;
   1.684 +
   1.685 +		case ERecordingPausedInHw:
   1.686 +			{
   1.687 +			TInt res = iRecordSoundDevice.Resume();
   1.688 +			#ifdef SYMBIAN_SOUNDADAPTER_DEBUG	
   1.689 +			RDebug::Printf("ResumeRecordBuffer ERecordingPausedInHw res = %d", res);
   1.690 +			#endif
   1.691 +			if(res == KErrNone)
   1.692 +				{
   1.693 +				// Resume ok so a pending request will complete
   1.694 +				iState = ERecording;
   1.695 +				}
   1.696 +			else
   1.697 +				{
   1.698 +				iState = EStopped;
   1.699 +				// Resume failed, so attempt to start a new (pending) request.
   1.700 +				// If this works, it will update the state to ERecording.
   1.701 +				StartRecordRequest();
   1.702 +				}
   1.703 +			break;
   1.704 +			}
   1.705 +		case ERecordingPausedInSw:
   1.706 +			{
   1.707 +			// Update state to stopped and attempt to start any pending request
   1.708 +			iState = EStopped;
   1.709 +			// If this works, it will update the state to ERecording.
   1.710 +			StartRecordRequest();
   1.711 +			break;
   1.712 +			}
   1.713 +
   1.714 +		case EPlaying:
   1.715 +		case EPlayingPausedInHw: // ie. Play request pending on h/w and paused
   1.716 +		case EPlayingPausedInSw: // ie. Driver not playing/paused
   1.717 +		case EPlayingUnderrun:
   1.718 +		default:
   1.719 +			Panic(EBadState);
   1.720 +			break;
   1.721 +		}
   1.722 +		
   1.723 +		return; 
   1.724 +
   1.725 +
   1.726 +	}
   1.727 +
   1.728 +TInt RMdaDevSound::CBody::GetTimePlayed(TTimeIntervalMicroSeconds& aTimePlayed)
   1.729 +	{
   1.730 +	__ASSERT_DEBUG(iPlaySoundDevice.Handle(), Panic(EDeviceNotOpened));
   1.731 +
   1.732 +
   1.733 +	TUint64 bytesPlayed = BytesPlayed64();
   1.734 +
   1.735 +	TUint64 timePlayed = 1000 * 1000 * bytesPlayed / (iPlayFormatData.iSampleRate * iPlayFormatData.iRequestedChannels * KBytesPerSample);
   1.736 +
   1.737 +	aTimePlayed = TTimeIntervalMicroSeconds(timePlayed);
   1.738 +
   1.739 +	return KErrNone;
   1.740 +	}
   1.741 +
   1.742 +	
   1.743 +void RMdaDevSound::CBody::FormatsSupported(TSoundFormatsSupportedBuf& aFormatsSupported, RSoundSc& aSoundDevice)
   1.744 +	{
   1.745 +	TSoundFormatsSupportedV02Buf supportedFormat;
   1.746 +	aSoundDevice.Caps(supportedFormat);
   1.747 +	TUint32 rates = supportedFormat().iRates;
   1.748 +	
   1.749 +	for(TInt i = KNumSampleRates-1; i > 0 ;i--)//min to max
   1.750 +		{
   1.751 +		if(rates & KRateEnumLookup[i].iRateConstant)
   1.752 +			{
   1.753 +			aFormatsSupported().iMinRate = KRateEnumLookup[i].iRate;
   1.754 +			break;
   1.755 +			}
   1.756 +		}
   1.757 +	for(TInt i = 0; i < KNumSampleRates; i++)//max to min
   1.758 +		{
   1.759 +		if(rates & KRateEnumLookup[i].iRateConstant)
   1.760 +			{
   1.761 +			aFormatsSupported().iMaxRate = KRateEnumLookup[i].iRate;
   1.762 +			break;
   1.763 +			}
   1.764 +		}
   1.765 +	TUint32 enc = supportedFormat().iEncodings;
   1.766 +	
   1.767 +	if (enc & KSoundEncoding16BitPCM)
   1.768 +		{
   1.769 +		aFormatsSupported().iEncodings = EMdaSoundEncoding16BitPCM;// Always defaults to this
   1.770 +		}
   1.771 +	if (enc & KSoundEncoding8BitPCM)
   1.772 +		{
   1.773 +		aFormatsSupported().iEncodings |= EMdaSoundEncoding8BitPCM;
   1.774 +		}
   1.775 +	TUint32 channels = supportedFormat().iChannels;
   1.776 +	
   1.777 +	if (channels & KSoundStereoChannel)
   1.778 +		{
   1.779 +		aFormatsSupported().iChannels = 2;
   1.780 +		}
   1.781 +	else
   1.782 +		{
   1.783 +		aFormatsSupported().iChannels = 1;
   1.784 +		}
   1.785 +	aFormatsSupported().iMinBufferSize = supportedFormat().iRequestMinSize;
   1.786 +	aFormatsSupported().iMaxBufferSize = KMaxBufferSize;
   1.787 +	aFormatsSupported().iMinVolume = 0;
   1.788 +	aFormatsSupported().iMaxVolume = KSoundMaxVolume;
   1.789 +	}
   1.790 +	
   1.791 +void RMdaDevSound::CBody::GetFormat(TCurrentSoundFormatBuf& aFormat, 
   1.792 +									RSoundSc& /*aSoundDevice*/,
   1.793 +									const TFormatData &aFormatData)
   1.794 +	{
   1.795 +	// always return the requested, or the initial, not current device setting
   1.796 +	aFormat().iChannels = aFormatData.iRequestedChannels; // never clear if this is bitmap or value, but effectively the same
   1.797 +	aFormat().iRate = aFormatData.iSampleRate;
   1.798 +	}
   1.799 +	
   1.800 +void RMdaDevSound::CBody::StartPlayersAndUpdateState()
   1.801 +	{
   1.802 +	__ASSERT_DEBUG(iPlaySoundDevice.Handle(), Panic(EDeviceNotOpened));
   1.803 +
   1.804 +	switch(iState)
   1.805 +		{
   1.806 +		case ENotReady:
   1.807 +			Panic(EDeviceNotOpened);
   1.808 +			break;
   1.809 +				
   1.810 +		case EStopped:
   1.811 + 			// Allow following code to queue more driver play requests and check for stopped
   1.812 +			break;
   1.813 +	
   1.814 +		case ERecording:
   1.815 +		case ERecordingPausedInHw:
   1.816 +		case ERecordingPausedInSw:
   1.817 +			Panic(EBadState);
   1.818 +			break;
   1.819 +			
   1.820 +		case EPlaying:
   1.821 +           // Allow following code to queue more driver play requests  and check for stopped
   1.822 +		    break;
   1.823 +		case EPlayingPausedInHw: // ie. Play request pending on h/w and paused
   1.824 +			// Allow following code to queue more driver play requests
   1.825 +			break;
   1.826 +		
   1.827 +		case EPlayingPausedInSw:
   1.828 +			// Paused but driver not playing+paused, therefore do not queue new requests until ResumePlaying
   1.829 +			return;
   1.830 +		case EPlayingUnderrun:
   1.831 +			break;
   1.832 +				
   1.833 +		default:
   1.834 +			Panic(EBadState);
   1.835 +			break;
   1.836 +		}
   1.837 +
   1.838 +	// iState is now either EStopped, EPlaying or EPlayingPausedInHw
   1.839 +    __ASSERT_DEBUG(((iState == EStopped) || (iState == EPlaying) || (iState == EPlayingPausedInHw) || (iState == EPlayingUnderrun)), Panic(EBadState));
   1.840 +
   1.841 +	while( (iClientPlayData.Length() != 0) && (! iFreePlayers.IsEmpty()))
   1.842 +		{
   1.843 +		// More data to play and more players,  so issue another request 
   1.844 +
   1.845 +		bool wasIdle = iFreePlayers.IsFull();
   1.846 +		// Get a free player		
   1.847 +		CPlayer *player = iFreePlayers.Pop();
   1.848 +		// Calculate length of request
   1.849 +		TUint32 lengthToPlay = iClientPlayData.Length();
   1.850 +		if(lengthToPlay > iDeviceBufferLength)
   1.851 +		    {
   1.852 +            lengthToPlay = iDeviceBufferLength;
   1.853 +		    }
   1.854 +
   1.855 +		// Remember request length, so we can update bytes played when it finishes
   1.856 +		iActivePlayRequestSizes.Push(lengthToPlay);
   1.857 +
   1.858 +		// Find offset to copy data to
   1.859 +		TUint playerIndex = player->GetPlayerIndex();
   1.860 +		ASSERT(playerIndex < KPlaySharedChunkBuffers);
   1.861 +		TUint chunkOffset = iPlayBufferConfig.iBufferOffsetList[playerIndex];
   1.862 +
   1.863 +		// Copy data
   1.864 +		TPtr8 destPtr(iPlayChunk.Base()+ chunkOffset, 0, iDeviceBufferLength);
   1.865 +		destPtr.Copy(iClientPlayData.Mid(0, lengthToPlay));
   1.866 +
   1.867 +		// Update iClientPlayData to remove the data just queued
   1.868 +		iClientPlayData.Set(iClientPlayData.Right(iClientPlayData.Length()-lengthToPlay));
   1.869 +
   1.870 +		// Start the CPlayer
   1.871 +		player->PlayData(chunkOffset, lengthToPlay);
   1.872 +		if(wasIdle)
   1.873 +			{
   1.874 +			iState = EPlaying;
   1.875 +			iStartTime = CurrentTimeInMsec();
   1.876 +			
   1.877 +			}
   1.878 +		
   1.879 +		}
   1.880 +
   1.881 +	// Check if the client request is now complete
   1.882 +	if(iClientPlayData.Length() == 0 && iClientPlayStatus)
   1.883 +		{
   1.884 +		// We have queued all the client play data to the driver so we can now complete the client request.
   1.885 +		// If actual playback fails, we will notify the client via the Play Error notification mechanism.
   1.886 +		#ifdef SYMBIAN_SOUNDADAPTER_DEBUG	
   1.887 +		RDebug::Printf("RMdaDevSound::CBody::StartPlayersAndUpdateState completing client request");
   1.888 +		#endif
   1.889 +		User::RequestComplete(iClientPlayStatus, KErrNone); // This call also sets iClientPlayStatus to NULL
   1.890 +		}
   1.891 +	
   1.892 +    //nb. iState is now either EStopped, EPlaying or EPlayingPausedInHw (see previous switch and assert)
   1.893 +	if(iState != EPlayingPausedInHw)
   1.894 +	    {
   1.895 +        if(iFreePlayers.IsFull())
   1.896 +            {
   1.897 +            // Free fifo is full, therefore there are no active players
   1.898 +            iState = EPlayingUnderrun;
   1.899 +			if(! iUnderFlowReportedSinceLastPlayOrRecordRequest)
   1.900 +				{
   1.901 +				// We report KErrUnderflow if we have not already reported it since the last PlayData call.
   1.902 +				// Note that 
   1.903 +				// i) We do NOT report driver underflows.
   1.904 +				// ii) We report underflow when we run out of data to pass to the driver.
   1.905 +				// iii) We throttle this reporting
   1.906 +				// iv) We WILL report KErrUnderflow if already stopped and asked to play a zero length buffer
   1.907 +				// The last point is required because the client maps a manual stop command into a devsound play with a 
   1.908 +				// zero length buffer and the last buffer flag set, this in turn is mapped to a Playdata calll with an empty buffer
   1.909 +				// which is expected to complete ok and cause a KErrUnderflow error to be reported...
   1.910 +				iUnderFlowReportedSinceLastPlayOrRecordRequest = ETrue;
   1.911 +				#ifdef SYMBIAN_SOUNDADAPTER_DEBUG	
   1.912 +		        RDebug::Printf("RMdaDevSound::CBody::StartPlayersAndUpdateState stopped and iUnderFlowReportedSinceLastPlayOrRecordRequest false so raising KErrUnderflow");
   1.913 +				#endif
   1.914 +				
   1.915 +				// Discard any saved trailing data (ie. data saved due driver requiring all requests to be a multiple of iRequestMinSize).
   1.916 +				// This maybe because client is delibrately letting us underflow to play silence. In that case we do not want to
   1.917 +				// play the trailing data at the beginning of the new data issued after the silence...
   1.918 +				iSavedTrailingData.SetLength(0);
   1.919 +
   1.920 +				SoundDeviceError(KErrUnderflow);
   1.921 +				}
   1.922 +            }
   1.923 +        else
   1.924 +            {
   1.925 +            // Free fifo not full, therefore there are active players
   1.926 +            iState = EPlaying;
   1.927 +            }
   1.928 +	    }
   1.929 +	return;
   1.930 +	}
   1.931 +
   1.932 +TInt RMdaDevSound::CBody::SetFormat(const TCurrentSoundFormatBuf& aFormat, 
   1.933 +									RSoundSc& aSoundDevice,
   1.934 +									TFormatData &aFormatData)
   1.935 +	{
   1.936 +	TInt err = KErrNotFound;
   1.937 +	TCurrentSoundFormatV02Buf formatBuf;
   1.938 +	
   1.939 +	delete aFormatData.iConverter; 
   1.940 +	aFormatData.iConverter = NULL; // setting this to NULL indicates we are not using converter. No other flag
   1.941 +	iConvertedPlayData.Close();
   1.942 +	
   1.943 +	TInt wantedRate = aFormat().iRate;
   1.944 +	for(TInt index = 0; index < KNumSampleRates; index++ )
   1.945 +		{
   1.946 +		if(wantedRate == KRateEnumLookup[index].iRate)
   1.947 +			{
   1.948 +			formatBuf().iRate = KRateEnumLookup[index].iRateEnum;
   1.949 +			aFormatData.iSampleRate = wantedRate;
   1.950 +			err = KErrNone;
   1.951 +			break;
   1.952 +			}
   1.953 +		}
   1.954 +	
   1.955 +	if(err == KErrNone)
   1.956 +		{
   1.957 +		// Assume, for now, we support the requested channels and rate
   1.958 +		aFormatData.iActualChannels = aFormatData.iRequestedChannels;
   1.959 +		aFormatData.iActualRate = aFormatData.iSampleRate;
   1.960 +
   1.961 +		// Attempt to configure driver
   1.962 +		formatBuf().iChannels = aFormat().iChannels;
   1.963 +		formatBuf().iEncoding = ESoundEncoding16BitPCM;
   1.964 +		formatBuf().iDataFormat = ESoundDataFormatInterleaved;
   1.965 +		err = aSoundDevice.SetAudioFormat(formatBuf);
   1.966 +        #if defined(SYMBIAN_SOUNDADAPTER_FORCECDRATES) || defined (SYMBIAN_SOUNDADAPTER_FORCESTEREO)
   1.967 +            err = KErrNotSupported; // force Negotiate - for debugging
   1.968 +        #endif
   1.969 +		if (err==KErrNotSupported)
   1.970 +			{
   1.971 +			// don't support directly. Perhaps can rate convert?
   1.972 +			err = NegotiateFormat(aFormat, aSoundDevice, aFormatData);
   1.973 +			}
   1.974 +		}
   1.975 +	return err;	
   1.976 +	}
   1.977 +	
   1.978 +TInt RMdaDevSound::CBody::NegotiateFormat(const TCurrentSoundFormatBuf& aFormat, 
   1.979 +										  RSoundSc& aSoundDevice, 
   1.980 +										  TFormatData &aFormatData)
   1.981 +	{
   1.982 +	ASSERT(!aFormatData.iConverter); // we don't clear on fail - so assuming NULL to start with
   1.983 +	
   1.984 +	TInt err = KErrNotFound;
   1.985 +	TCurrentSoundFormatV02Buf formatBuf;
   1.986 +
   1.987 +	// find out first what the driver supports
   1.988 +	TSoundFormatsSupportedV02Buf supportedFormat;
   1.989 +	aSoundDevice.Caps(supportedFormat);
   1.990 +	TUint32 supportedRates = supportedFormat().iRates;
   1.991 +    #ifdef SYMBIAN_SOUNDADAPTER_FORCECDRATES
   1.992 +        supportedRates &= KSoundRate11025Hz| KSoundRate22050Hz | KSoundRate44100Hz; // only use CD rates - for debugging
   1.993 +    #endif
   1.994 +	
   1.995 +	// For PlayCase:
   1.996 +	// 		first try to find the first rate below or equal to the requested that is supported
   1.997 +	// 		initially go down and be fussy, but if we pass the requested rate find the first that
   1.998 +	// 		is supported
   1.999 +	// For RecordCase:
  1.1000 +	//		We want the next rate above consistently - we go down from this to the requested rate.
  1.1001 +	//		If there is one, we don't support - we _never_ upsample.
  1.1002 +	// note that the table is given in descending order, so we start with the highest
  1.1003 +	TInt wantedRate = aFormat().iRate;
  1.1004 +	TInt takeTheFirst = EFalse;
  1.1005 +	TInt nextUpValidIndex = -1;
  1.1006 +	for(TInt index = 0; index < KNumSampleRates; index++ )
  1.1007 +		{
  1.1008 +		TBool lookingAtRequestedRate = wantedRate == KRateEnumLookup[index].iRate;
  1.1009 +		TSoundRate wantedEnum = KRateEnumLookup[index].iRateEnum;
  1.1010 +		TUint32 equivBitmap = KRateEnumLookup[index].iRateConstant;
  1.1011 +		TBool isSupported = (equivBitmap & supportedRates) != EFalse;
  1.1012 +		if (lookingAtRequestedRate || takeTheFirst)
  1.1013 +			{
  1.1014 +			if (isSupported)
  1.1015 +				{
  1.1016 +				// this rate is supported
  1.1017 +				formatBuf().iRate = wantedEnum;
  1.1018 +				aFormatData.iActualRate = KRateEnumLookup[index].iRate;
  1.1019 +				err = KErrNone;
  1.1020 +				break;				
  1.1021 +				}
  1.1022 +			}
  1.1023 +		else if (!takeTheFirst)
  1.1024 +			{
  1.1025 +			// while we are still looking for the rate, want to cache any supported index
  1.1026 +			// at end of loop, this will be the first rate above ours that is supported
  1.1027 +			// use for fallback if required
  1.1028 +			if (isSupported)
  1.1029 +				{
  1.1030 +				nextUpValidIndex = index;
  1.1031 +				}
  1.1032 +			}
  1.1033 +		if (lookingAtRequestedRate)
  1.1034 +			{
  1.1035 +			// if we get this far we've gone passed the wanted rate. For play we enable
  1.1036 +			// "takeTheFirst". For record we just abort.
  1.1037 +			if (&aSoundDevice==&iPlaySoundDevice)
  1.1038 +				{
  1.1039 +				takeTheFirst = ETrue;
  1.1040 +				}
  1.1041 +			else
  1.1042 +				{
  1.1043 +				break;
  1.1044 +				}
  1.1045 +			}
  1.1046 +		}
  1.1047 +		
  1.1048 +	if (err)
  1.1049 +		{
  1.1050 +		// if there is one above the requested rate, use that
  1.1051 +		if (nextUpValidIndex>=0)
  1.1052 +			{
  1.1053 +			TSoundRate wantedEnum = KRateEnumLookup[nextUpValidIndex].iRateEnum;
  1.1054 +			formatBuf().iRate = wantedEnum;
  1.1055 +			aFormatData.iActualRate = KRateEnumLookup[nextUpValidIndex].iRate;
  1.1056 +			err = KErrNone;		
  1.1057 +			}
  1.1058 +		}
  1.1059 +		
  1.1060 +	if (err)
  1.1061 +		{
  1.1062 +		// should have something!
  1.1063 +		return err;
  1.1064 +		}
  1.1065 +		
  1.1066 +	aFormatData.iSampleRate = wantedRate; // iSampleRate is our requested/apparent rate, not the device rate.
  1.1067 +	
  1.1068 +	TUint32 channelsSupported = supportedFormat().iChannels;
  1.1069 +    #ifdef SYMBIAN_SOUNDADAPTER_FORCESTEREO
  1.1070 +        channelsSupported &= KSoundStereoChannel; // don't use mono - for debugging
  1.1071 +    #endif
  1.1072 +	if(KSoundAdapterForceStereo==1)
  1.1073 +	    {
  1.1074 +	    channelsSupported &= KSoundStereoChannel;
  1.1075 +#ifdef SYMBIAN_SOUNDADAPTER_DEBUG
  1.1076 +	    RDebug::Print(_L("Added stereo support."));
  1.1077 +#endif
  1.1078 +	    }
  1.1079 +	if (aFormat().iChannels == 1)
  1.1080 +		{
  1.1081 +		aFormatData.iRequestedChannels = 1;
  1.1082 +		// want mono
  1.1083 +		if (channelsSupported & KSoundMonoChannel)
  1.1084 +			{
  1.1085 +			// mono is supported, as usual
  1.1086 +			aFormatData.iActualChannels = 1;
  1.1087 +			}
  1.1088 +		else if (channelsSupported & KSoundStereoChannel)
  1.1089 +			{
  1.1090 +			aFormatData.iActualChannels = 2;
  1.1091 +			}
  1.1092 +		else
  1.1093 +			{
  1.1094 +			return KErrNotSupported; // should not get this far for real
  1.1095 +			}
  1.1096 +		}
  1.1097 +	else if (aFormat().iChannels == 2)
  1.1098 +		{
  1.1099 +		aFormatData.iRequestedChannels = 2;
  1.1100 +		// want stereo
  1.1101 +		if (channelsSupported & KSoundStereoChannel)
  1.1102 +			{
  1.1103 +			// stereo is supported, as usual
  1.1104 +			aFormatData.iActualChannels = 2;
  1.1105 +			}
  1.1106 +		else if (channelsSupported & KSoundMonoChannel)
  1.1107 +			{
  1.1108 +			aFormatData.iActualChannels = 1;
  1.1109 +			}
  1.1110 +		else
  1.1111 +			{
  1.1112 +			return KErrNotSupported; // should not get this far for real
  1.1113 +			}
  1.1114 +		}
  1.1115 +	else
  1.1116 +		{
  1.1117 +		return KErrNotSupported; // unknown number of channels requested!
  1.1118 +		}
  1.1119 +	
  1.1120 +	formatBuf().iChannels = aFormatData.iActualChannels;
  1.1121 +	
  1.1122 +	formatBuf().iEncoding = ESoundEncoding16BitPCM;
  1.1123 +	formatBuf().iDataFormat = ESoundDataFormatInterleaved;
  1.1124 +	err = aSoundDevice.SetAudioFormat(formatBuf);
  1.1125 +	
  1.1126 +	if (!err)
  1.1127 +		{
  1.1128 +		ASSERT(!aFormatData.iConverter); // pre-condition at top of function anyway
  1.1129 +		if (&aSoundDevice==&iPlaySoundDevice)
  1.1130 +			{
  1.1131 +            #ifdef SYMBIAN_SOUNDADAPTER_DEBUG
  1.1132 +                RDebug::Print(_L("RMdaDevSound::CBody::NegotiateFormat: Convert:CreateL from %d/%d to %d/%d"), 
  1.1133 +                            aFormatData.iSampleRate, aFormatData.iRequestedChannels, 
  1.1134 +                            aFormatData.iActualRate, aFormatData.iActualChannels);
  1.1135 +            #endif																	       
  1.1136 +			// when playing we convert from requested to actual
  1.1137 +			TRAP(err, aFormatData.iConverter = CChannelAndSampleRateConverter::CreateL(aFormatData.iSampleRate, 
  1.1138 +																		   aFormatData.iRequestedChannels, 
  1.1139 +																	       aFormatData.iActualRate, 
  1.1140 +																	       aFormatData.iActualChannels));
  1.1141 +			}
  1.1142 +		else
  1.1143 +			{
  1.1144 +			// when recording we convert from actual to requested
  1.1145 +			TInt outputRateToUse = aFormatData.iSampleRate;
  1.1146 +            #ifdef SYMBIAN_SKIP_RESAMPLE_ON_RECORD
  1.1147 +                // with this macro just channel convert at most
  1.1148 +                outputRateToUse = aFormatData.iActualRate;
  1.1149 +            #endif
  1.1150 +            #ifdef SYMBIAN_SOUNDADAPTER_DEBUG
  1.1151 +                RDebug::Print(_L("RMdaDevSound::CBody::NegotiateFormat: Convert:CreateL from %d/%d to %d/%d"), 
  1.1152 +                            aFormatData.iActualRate, aFormatData.iActualChannels,
  1.1153 +                            aFormatData.iSampleRate, aFormatData.iRequestedChannels); 
  1.1154 +            #endif																	       
  1.1155 +			TRAP(err, aFormatData.iConverter = CChannelAndSampleRateConverter::CreateL(aFormatData.iActualRate, 
  1.1156 +																	       aFormatData.iActualChannels,
  1.1157 +																	       outputRateToUse, 
  1.1158 +																		   aFormatData.iRequestedChannels));
  1.1159 +			}
  1.1160 +		}
  1.1161 +	if(err != KErrNone)
  1.1162 +		{
  1.1163 +		delete aFormatData.iConverter;
  1.1164 +		aFormatData.iConverter= NULL;
  1.1165 +		iConvertedPlayData.Close();
  1.1166 +		}
  1.1167 +	
  1.1168 +	return err;
  1.1169 +	}
  1.1170 +
  1.1171 +void RMdaDevSound::CBody::StartRecordRequest()
  1.1172 +	{
  1.1173 +	__ASSERT_DEBUG(iRecordSoundDevice.Handle(), Panic(EDeviceNotOpened));
  1.1174 +	
  1.1175 +	iRecorder->RecordData(iBufferLength);
  1.1176 +	}
  1.1177 +
  1.1178 +// Note both InRecordMode and InPlayMode return EFalse for ENotReady and EStopped
  1.1179 +TBool RMdaDevSound::CBody::InRecordMode()const
  1.1180 +	{
  1.1181 +	switch(iState)
  1.1182 +		{
  1.1183 +		case ENotReady:
  1.1184 +		case EStopped:
  1.1185 +			return EFalse;
  1.1186 +			
  1.1187 +		case ERecording:
  1.1188 +		case ERecordingPausedInHw:
  1.1189 +		case ERecordingPausedInSw:
  1.1190 +			return ETrue;
  1.1191 +			
  1.1192 +		case EPlaying:
  1.1193 +		case EPlayingPausedInHw: 
  1.1194 +		case EPlayingPausedInSw:
  1.1195 +		case EPlayingUnderrun:
  1.1196 +			return EFalse;
  1.1197 +			
  1.1198 +		default:
  1.1199 +			Panic(EBadState);
  1.1200 +			break;
  1.1201 +		}
  1.1202 +	return EFalse;
  1.1203 +	}
  1.1204 +
  1.1205 +TBool RMdaDevSound::CBody::InPlayMode() const
  1.1206 +	{
  1.1207 +	switch(iState)
  1.1208 +		{
  1.1209 +		case ENotReady:
  1.1210 +		case EStopped:
  1.1211 +			return EFalse;
  1.1212 +			
  1.1213 +		case ERecording:
  1.1214 +		case ERecordingPausedInHw:
  1.1215 +		case ERecordingPausedInSw:
  1.1216 +			return EFalse;
  1.1217 +			
  1.1218 +		case EPlaying:
  1.1219 +		case EPlayingPausedInHw: 
  1.1220 +		case EPlayingPausedInSw:
  1.1221 +		case EPlayingUnderrun:
  1.1222 +			return ETrue;
  1.1223 +			
  1.1224 +		default:
  1.1225 +			Panic(EBadState);
  1.1226 +			break;
  1.1227 +		}
  1.1228 +	
  1.1229 +	return EFalse;
  1.1230 +	}
  1.1231 +
  1.1232 +
  1.1233 +TUint32 RMdaDevSound::CBody::CurrentTimeInMsec() const
  1.1234 +	{
  1.1235 +	TUint64 tmp = User::NTickCount();
  1.1236 +	tmp *= iNTickPeriodInUsec;
  1.1237 +	tmp /= 1000;
  1.1238 +	return TUint32(tmp);
  1.1239 +	}
  1.1240 +
  1.1241 +void RMdaDevSound::CBody::PlayFormatsSupported(TSoundFormatsSupportedBuf& aFormatsSupported)
  1.1242 +	{
  1.1243 +	__ASSERT_DEBUG(iPlaySoundDevice.Handle(), Panic(EDeviceNotOpened));
  1.1244 +	FormatsSupported(aFormatsSupported, iPlaySoundDevice);
  1.1245 +	}
  1.1246 +	
  1.1247 +void RMdaDevSound::CBody::GetPlayFormat(TCurrentSoundFormatBuf& aFormat)
  1.1248 +	{
  1.1249 +	__ASSERT_DEBUG(iPlaySoundDevice.Handle(), Panic(EDeviceNotOpened));
  1.1250 +	GetFormat(aFormat, iPlaySoundDevice, iPlayFormatData);
  1.1251 +	}
  1.1252 +	
  1.1253 +TInt RMdaDevSound::CBody::SetPlayFormat(const TCurrentSoundFormatBuf& aFormat)
  1.1254 +	{
  1.1255 +	__ASSERT_DEBUG(iPlaySoundDevice.Handle(), Panic(EDeviceNotOpened));
  1.1256 +	return SetFormat(aFormat, iPlaySoundDevice, iPlayFormatData);
  1.1257 +	}
  1.1258 +
  1.1259 +void RMdaDevSound::CBody::RecordFormatsSupported(TSoundFormatsSupportedBuf& aFormatsSupported)
  1.1260 +	{
  1.1261 +	__ASSERT_DEBUG(iRecordSoundDevice.Handle(), Panic(EDeviceNotOpened));
  1.1262 +	FormatsSupported(aFormatsSupported, iRecordSoundDevice);
  1.1263 +	}
  1.1264 +
  1.1265 +void RMdaDevSound::CBody::GetRecordFormat(TCurrentSoundFormatBuf& aFormat)
  1.1266 +	{
  1.1267 +	__ASSERT_DEBUG(iRecordSoundDevice.Handle(), Panic(EDeviceNotOpened));
  1.1268 +	GetFormat(aFormat, iRecordSoundDevice, iRecordFormatData);	
  1.1269 +	}
  1.1270 +
  1.1271 +TInt RMdaDevSound::CBody::SetRecordFormat(const TCurrentSoundFormatBuf& aFormat)
  1.1272 +	{
  1.1273 +	__ASSERT_DEBUG(iRecordSoundDevice.Handle(), Panic(EDeviceNotOpened));
  1.1274 +	return SetFormat(aFormat, iRecordSoundDevice, iRecordFormatData);
  1.1275 +	}
  1.1276 +	
  1.1277 +void RMdaDevSound::CBody::Close()
  1.1278 +	{
  1.1279 +    #ifdef SYMBIAN_SOUNDADAPTER_DEBUG
  1.1280 +        RDebug::Printf("void RMdaDevSound::CBody::Close() started");
  1.1281 +    #endif
  1.1282 +	iBufferOffset = -1;
  1.1283 +	iBufferLength = 0;
  1.1284 +
  1.1285 +	if(iPlaySoundDevice.Handle() != KNullHandle)
  1.1286 +	    {
  1.1287 +        // Make sure all player objects are idle
  1.1288 +        CancelPlayData();
  1.1289 +        iPlayChunk.Close();
  1.1290 +        iPlaySoundDevice.Close();
  1.1291 +	    }
  1.1292 +
  1.1293 +    if(iRecordSoundDevice.Handle() != KNullHandle)
  1.1294 +        {
  1.1295 +        CancelRecordData();
  1.1296 +        iRecordChunk.Close();
  1.1297 +        iRecordSoundDevice.Close();
  1.1298 +        }
  1.1299 +	
  1.1300 +	iState = ENotReady;
  1.1301 +    #ifdef SYMBIAN_SOUNDADAPTER_DEBUG
  1.1302 +        RDebug::Printf("void RMdaDevSound::CBody::Close() ended");
  1.1303 +    #endif
  1.1304 +	}
  1.1305 +
  1.1306 +TInt RMdaDevSound::CBody::Handle()
  1.1307 +	{//This method is actually used to check whether the device is opened. Below logic should work
  1.1308 +	if(iPlaySoundDevice.Handle())
  1.1309 +		{
  1.1310 +		return iPlaySoundDevice.Handle();
  1.1311 +		}
  1.1312 +	if(iRecordSoundDevice.Handle())
  1.1313 +		{
  1.1314 +		return iRecordSoundDevice.Handle();
  1.1315 +		}
  1.1316 +	return 0;
  1.1317 +	}
  1.1318 +
  1.1319 +
  1.1320 +void RMdaDevSound::CBody::PlayData(TRequestStatus& aStatus, const TDesC8& aData)
  1.1321 +	{
  1.1322 +	#ifdef SYMBIAN_SOUNDADAPTER_DEBUG
  1.1323 +    RDebug::Printf("RMdaDevSound::CBody::PlayData(0x%x,%d) State=%s Handle=%d.",&aStatus, 
  1.1324 +                   aData.Length(), iState.Name(), iPlayChunk.Handle());
  1.1325 +	#endif
  1.1326 +	
  1.1327 +	__ASSERT_DEBUG(iPlaySoundDevice.Handle(), Panic(EDeviceNotOpened));
  1.1328 +	aStatus = KRequestPending;
  1.1329 +
  1.1330 +	if((iClientPlayStatus != NULL) || InRecordMode())
  1.1331 +		{
  1.1332 +		// We only support one outstanding request
  1.1333 +		// No support for simultaneous play and record in RMdaDevSound
  1.1334 +		TRequestStatus *pRequest = &aStatus;
  1.1335 +		User::RequestComplete(pRequest, KErrInUse);
  1.1336 +		return;
  1.1337 +		}
  1.1338 +	iClientPlayStatus = &aStatus;//store the status of datapath player
  1.1339 +
  1.1340 +	if(iPlayFormatData.iConverter || iSavedTrailingData.Length() != 0)
  1.1341 +		{
  1.1342 +		// Need a conversion buffer
  1.1343 +        // Needs to hold any trailing data truncated from the previous request (due
  1.1344 +        // to alignment requirements) and either the new data, or the new rate adapted data
  1.1345 +		TUint32 spaceRequired = iSavedTrailingData.Length();
  1.1346 +		if(iPlayFormatData.iConverter)
  1.1347 +			{
  1.1348 +			// Doing rate conversion so also need space for the converted data
  1.1349 +			spaceRequired += iPlayFormatData.iConverter->MaxConvertBufferSize(aData.Length());
  1.1350 +			}
  1.1351 +		else
  1.1352 +			{
  1.1353 +			// Not doing rate adaptation therefore only need to allow for the new incoming data
  1.1354 +			spaceRequired += aData.Length();
  1.1355 +			}
  1.1356 +		// Check if existing buffer exists and is big enough
  1.1357 +		if(iConvertedPlayData.MaxLength() < spaceRequired)
  1.1358 +			{
  1.1359 +			iConvertedPlayData.Close();
  1.1360 +			TInt err = iConvertedPlayData.Create(spaceRequired);
  1.1361 +			if(err)
  1.1362 +				{
  1.1363 +				User::RequestComplete(iClientPlayStatus, err);
  1.1364 +				return;
  1.1365 +				}
  1.1366 +			}
  1.1367 +
  1.1368 +		// Truncate iConvertedPlayData and copy in saved trailing data (if any)
  1.1369 +		iConvertedPlayData = iSavedTrailingData;
  1.1370 +		iSavedTrailingData.SetLength(0);
  1.1371 +		
  1.1372 +		// Now append rate adapted data or incoming data
  1.1373 +		if (iPlayFormatData.iConverter)
  1.1374 +			{
  1.1375 +            // The convertor will panic if it fails to convert any data, therefore
  1.1376 +            // we avoid passing it an empty source buffer
  1.1377 +			if(aData.Length() != 0)
  1.1378 +				{
  1.1379 +                TPtr8 destPtr((TUint8 *)iConvertedPlayData.Ptr()+iConvertedPlayData.Length(), 0, iConvertedPlayData.MaxLength()-iConvertedPlayData.Length());
  1.1380 +				TInt len = iPlayFormatData.iConverter->Convert(aData, destPtr);
  1.1381 +				iConvertedPlayData.SetLength(iConvertedPlayData.Length() + destPtr.Length());
  1.1382 +				if(len != aData.Length())
  1.1383 +					{
  1.1384 +					#ifdef SYMBIAN_SOUNDADAPTER_DEBUG
  1.1385 +					RDebug::Printf("RMdaDevSound::CBody::PlayData converted %d	but expected to convert %d", len, aData.Length());
  1.1386 +					#endif
  1.1387 +					}
  1.1388 +				}
  1.1389 +			}
  1.1390 +		else
  1.1391 +			{
  1.1392 +			iConvertedPlayData.Append(aData);
  1.1393 +			}
  1.1394 +		iClientPlayData.Set(iConvertedPlayData);
  1.1395 +		}
  1.1396 +	else
  1.1397 +		{
  1.1398 +		// Do not need a conversion buffer so just aim the descriptor at the data
  1.1399 +		iClientPlayData.Set(aData);
  1.1400 +		}
  1.1401 +	iUnderFlowReportedSinceLastPlayOrRecordRequest = EFalse;
  1.1402 +
  1.1403 +	// All driver requests must be an exact multiple of iRequestMinSize
  1.1404 +	TUint32 trailingDataLen = iClientPlayData.Length() % iRequestMinSize;
  1.1405 +	if(trailingDataLen)
  1.1406 +		{
  1.1407 +		// Not a multiple of iRequestMinSize, so need to truncate current request, and save trailing bytes for 
  1.1408 +		// inclusion at the beginning of the next request
  1.1409 +		iSavedTrailingData = iClientPlayData.Right(trailingDataLen);
  1.1410 +		iClientPlayData.Set(iClientPlayData.Left(iClientPlayData.Length()-trailingDataLen));
  1.1411 +		}
  1.1412 +
  1.1413 +    #ifdef SYMBIAN_FORCE_32BIT_LENGTHS
  1.1414 +	if (iClientPlayData.Length()%4 != 0)
  1.1415 +	    {
  1.1416 +        // simulate the limitation of some hardware, where -6 is generated if the
  1.1417 +        // buffer length is not divisible by 4.
  1.1418 +        TRequestStatus *pRequest = &aStatus;
  1.1419 +        User::RequestComplete(pRequest, KErrArgument);
  1.1420 +	}
  1.1421 +    #endif
  1.1422 +
  1.1423 +	iRecordChunk.Close();
  1.1424 +	if(!iPlayChunk.Handle())
  1.1425 +		{
  1.1426 +		//This is where we setup to play. 
  1.1427 +		//Configure the shared chunk for two buffers with iBufferSize each
  1.1428 +		iPlayBufferConfig.iNumBuffers = KPlaySharedChunkBuffers;
  1.1429 +		iDeviceBufferLength = KPlaySharedChunkBufferSize;
  1.1430 +		#ifdef SYMBIAN_SOUNDADAPTER_DEBUG	
  1.1431 +		RDebug::Printf("iDeviceBufferLength %d", iDeviceBufferLength);
  1.1432 +		#endif
  1.1433 +		iPlayBufferConfig.iFlags = 0;//data will be continuous
  1.1434 +		// If required, use rate converter etc
  1.1435 +		iPlayBufferConfig.iBufferSizeInBytes = iDeviceBufferLength;
  1.1436 +        #ifdef SYMBIAN_SOUNDADAPTER_DEBUG
  1.1437 +            RDebug::Printf("number of buffers: [%d]",iPlayBufferConfig.iNumBuffers);
  1.1438 +            RDebug::Printf("BufferSize in Bytes [%d]",iPlayBufferConfig.iBufferSizeInBytes);
  1.1439 +        #endif
  1.1440 +		TPckg<TPlaySharedChunkBufConfig> bufferConfigBuf(iPlayBufferConfig);
  1.1441 +		TInt error = iPlaySoundDevice.SetBufferChunkCreate(bufferConfigBuf,iPlayChunk);
  1.1442 +		if(error == KErrNone)
  1.1443 +			{
  1.1444 +			iPlaySoundDevice.GetBufferConfig(bufferConfigBuf);
  1.1445 +			}
  1.1446 +		if (error)
  1.1447 +			{
  1.1448 +			SoundDeviceError(error);
  1.1449 +			return;
  1.1450 +			}
  1.1451 +		}
  1.1452 +
  1.1453 +    StartPlayersAndUpdateState();
  1.1454 +
  1.1455 +	return;	
  1.1456 +	}
  1.1457 +
  1.1458 +void RMdaDevSound::CBody::RecordData(TRequestStatus& aStatus, TDes8& aData)
  1.1459 +	{
  1.1460 +	__ASSERT_DEBUG(iRecordSoundDevice.Handle(), Panic(EDeviceNotOpened));
  1.1461 +	aStatus = KRequestPending;
  1.1462 +	if((iClientPlayStatus != NULL) || InPlayMode())
  1.1463 +		{
  1.1464 +		// We only support one outstanding request
  1.1465 +		// No support for simultaneous play and record in RMdaDevSound
  1.1466 +		TRequestStatus *pRequest = &aStatus;
  1.1467 +		User::RequestComplete(pRequest, KErrInUse);
  1.1468 +		return;
  1.1469 +		}
  1.1470 +	iClientRecordStatus = &aStatus;
  1.1471 +	iClientRecordData = &aData;
  1.1472 +	iUnderFlowReportedSinceLastPlayOrRecordRequest = EFalse;
  1.1473 +
  1.1474 +	iPlayChunk.Close();
  1.1475 +	if(!iRecordChunk.Handle())
  1.1476 +		{
  1.1477 +		//Configure the shared chunk for two buffers with iBufferSize each
  1.1478 +		iRecordBufferConfig.iNumBuffers = KRecordMaxSharedChunkBuffers;
  1.1479 +		iDeviceBufferLength = KRecordSharedChunkBufferSize; // initial size - resize if needs be
  1.1480 +		if (iRecordFormatData.iConverter)
  1.1481 +			{
  1.1482 +			// if number of channels used differs from request, resize buffer
  1.1483 +			// assume we have nice rounded values for buffer.
  1.1484 +			if (iRecordFormatData.iActualChannels>iRecordFormatData.iRequestedChannels)
  1.1485 +				{
  1.1486 +				iDeviceBufferLength *= 2; // will record at stereo and convert to mono 
  1.1487 +				}
  1.1488 +			else if (iRecordFormatData.iActualChannels<iRecordFormatData.iRequestedChannels)
  1.1489 +				{
  1.1490 +				iDeviceBufferLength /= 2; // will record at mono and convert to stereo 
  1.1491 +				}
  1.1492 +			}
  1.1493 +		iRecordBufferConfig.iBufferSizeInBytes = iDeviceBufferLength;
  1.1494 +		iRecordBufferConfig.iFlags = 0;
  1.1495 +		TPckg<TRecordSharedChunkBufConfig> bufferConfigBuf(iRecordBufferConfig);
  1.1496 +		TInt error = iRecordSoundDevice.SetBufferChunkCreate(bufferConfigBuf,iRecordChunk);
  1.1497 +		if(error == KErrNone)
  1.1498 +			{
  1.1499 +			iRecordSoundDevice.GetBufferConfig(bufferConfigBuf);
  1.1500 +			}
  1.1501 +		else
  1.1502 +			{
  1.1503 +			SoundDeviceError(error);
  1.1504 +			return;
  1.1505 +			}
  1.1506 +		iState = ERecording;
  1.1507 +		}		
  1.1508 +    #ifdef SYMBIAN_SOUNDADAPTER_DEBUG
  1.1509 +        RDebug::Printf("RMdaDevSound::CBody::RecordData,iBufferOffset[%d]",iBufferOffset);
  1.1510 +    #endif
  1.1511 +
  1.1512 +	switch(iState)
  1.1513 +		{
  1.1514 +		case ENotReady:
  1.1515 +			Panic(EBadState);
  1.1516 +			break;
  1.1517 +
  1.1518 +		case EStopped:
  1.1519 +		case ERecording:
  1.1520 +			// Either idle or recording is in progress, therefore we can issue another request			
  1.1521 +			StartRecordRequest();
  1.1522 +			break;
  1.1523 +			
  1.1524 +		case ERecordingPausedInHw:
  1.1525 +			// Driver is paused, therefore we can issue a request which will immediately return buffered data
  1.1526 +			// or be aborted (in the driver) with KErrCancelled if there is no more data). nb. That KErrCancelled should not be
  1.1527 +			// returned to the client because the old RMdaDevSound driver would have completed with KErrNone and zero data length.
  1.1528 +			StartRecordRequest();
  1.1529 +			break;
  1.1530 +
  1.1531 +		case ERecordingPausedInSw:
  1.1532 +			// Paused in s/w but driver is not paused, therefore can not issue a new request to driver because
  1.1533 +			// it would re-start recording.
  1.1534 +			// This implies we were paused whilst the h/w was not recording, so there is no buffered data.
  1.1535 +			
  1.1536 +			// Complete the request with KErrNone and no data.
  1.1537 +			iClientRecordData->SetLength(0);
  1.1538 +			User::RequestComplete(iClientRecordStatus, KErrNone);
  1.1539 +			break;
  1.1540 +			
  1.1541 +		case EPlaying:
  1.1542 +		case EPlayingPausedInHw:
  1.1543 +		case EPlayingPausedInSw: 
  1.1544 +		case EPlayingUnderrun:
  1.1545 +			Panic(EBadState);
  1.1546 +			break;
  1.1547 +			
  1.1548 +		default:
  1.1549 +			Panic(EBadState);
  1.1550 +			break;
  1.1551 +		}
  1.1552 +	}
  1.1553 +	
  1.1554 +/**
  1.1555 +	Notify client of error.
  1.1556 +	
  1.1557 +	Note that we continue playing/recording if possible.
  1.1558 +	
  1.1559 +	We do not maintain information which could map the error back to a particular client play/record request
  1.1560 +	and therefore we have to notify the client of error every time it happens.
  1.1561 +	
  1.1562 +	nb. A client play/record request is completed with KErrNone if it queues ok - All errors are reported via the Notify*Error
  1.1563 +	mechanism.
  1.1564 + */
  1.1565 +void RMdaDevSound::CBody::SoundDeviceError(TInt aError)
  1.1566 +	{
  1.1567 +    #ifdef SYMBIAN_SOUNDADAPTER_DEBUG
  1.1568 +	RDebug::Printf("RMdaDevSound::CBody::SoundDeviceError: Error[%d] state %s", aError, iState.Name());
  1.1569 +    #endif
  1.1570 +
  1.1571 +	ASSERT(aError != KErrNone);
  1.1572 +	
  1.1573 +	if(iClientPlayErrorStatus)
  1.1574 +		{
  1.1575 +        #ifdef SYMBIAN_SOUNDADAPTER_DEBUG
  1.1576 +            RDebug::Printf("RMdaDevSound::CBody::SoundDeviceError Completing iPlayerErrorStatus");
  1.1577 +        #endif
  1.1578 +
  1.1579 +		User::RequestComplete(iClientPlayErrorStatus, aError); // nb call also sets iClientPlayErrorStatus to NULL
  1.1580 +		}
  1.1581 +
  1.1582 +  	if(iClientRecordErrorStatus)
  1.1583 +		{
  1.1584 +        #ifdef SYMBIAN_SOUNDADAPTER_DEBUG
  1.1585 +            RDebug::Printf("RMdaDevSound::CBody::SoundDeviceError Completing iClientRecordErrorStatus");
  1.1586 +        #endif
  1.1587 +		User::RequestComplete(iClientRecordErrorStatus, aError); // nb call also sets iClientRecordErrorStatus to NULL
  1.1588 +		}
  1.1589 +
  1.1590 +	return;
  1.1591 +	}
  1.1592 +
  1.1593 +void RMdaDevSound::CBody::NotifyRecordError(TRequestStatus& aStatus)
  1.1594 +	{
  1.1595 +	aStatus = KRequestPending;
  1.1596 +	iClientRecordErrorStatus = &aStatus;
  1.1597 +	}
  1.1598 +
  1.1599 +void RMdaDevSound::CBody::NotifyPlayError(TRequestStatus& aStatus)
  1.1600 +	{
  1.1601 +	aStatus = KRequestPending;
  1.1602 +	iClientPlayErrorStatus = &aStatus;
  1.1603 +	}
  1.1604 +
  1.1605 +void RMdaDevSound::CBody::CancelNotifyPlayError()
  1.1606 +	{
  1.1607 +	if(iClientPlayErrorStatus)
  1.1608 +		{
  1.1609 +		User::RequestComplete(iClientPlayErrorStatus, KErrCancel);
  1.1610 +		}
  1.1611 +	}
  1.1612 +
  1.1613 +void RMdaDevSound::CBody::CancelNotifyRecordError()
  1.1614 +	{
  1.1615 +	if(iClientRecordErrorStatus)
  1.1616 +		{
  1.1617 +		User::RequestComplete(iClientRecordErrorStatus, KErrCancel);
  1.1618 +		}
  1.1619 +	else
  1.1620 +	    {
  1.1621 +		#ifdef SYMBIAN_SOUNDADAPTER_DEBUG	
  1.1622 +        RDebug::Printf("msp BufferEmptied but iClientPlayStatus==NULL");
  1.1623 +		#endif
  1.1624 +	    }
  1.1625 +	}
  1.1626 +
  1.1627 +void RMdaDevSound::CBody::FlushPlayBuffer()
  1.1628 +	{
  1.1629 +	#ifdef SYMBIAN_SOUNDADAPTER_DEBUG	
  1.1630 +    RDebug::Printf("RMdaDevSound::CBody::FlushPlayBuffer calling CancelPlayData");
  1.1631 +	#endif	
  1.1632 +	CancelPlayData();
  1.1633 +	}
  1.1634 +
  1.1635 +RSoundSc& RMdaDevSound::CBody::PlaySoundDevice()
  1.1636 +	{
  1.1637 +	return iPlaySoundDevice;
  1.1638 +	}
  1.1639 +
  1.1640 +RSoundSc& RMdaDevSound::CBody::RecordSoundDevice()
  1.1641 +	{
  1.1642 +	return iRecordSoundDevice;
  1.1643 +	}
  1.1644 +	
  1.1645 +const RMdaDevSound::CBody::TState &RMdaDevSound::CBody::State() const
  1.1646 +	{
  1.1647 +	return iState;
  1.1648 +	}
  1.1649 +
  1.1650 +
  1.1651 +void RMdaDevSound::CBody::BufferFilled(TInt aBufferOffset)
  1.1652 +	{
  1.1653 +    #ifdef SYMBIAN_SOUNDADAPTER_DEBUG	
  1.1654 +        RDebug::Print(_L("RMdaDevSound::CBody::BufferFilled:"));
  1.1655 +    #endif	
  1.1656 +
  1.1657 +	ASSERT(aBufferOffset>=0 || aBufferOffset==KErrCancel);
  1.1658 +	ASSERT(iClientRecordData); // request should not get this without
  1.1659 +
  1.1660 +	if(aBufferOffset==KErrCancel)
  1.1661 +		{
  1.1662 +		//we can get KErrCancel when we call pause and there is no more data left with the driver
  1.1663 +		//we send the empty buffer to the HwDevice, where this should trigger the shutdown mechanism
  1.1664 +		iClientRecordData->SetLength(0);
  1.1665 +		User::RequestComplete(iClientRecordStatus, KErrNone);
  1.1666 +		iClientRecordStatus = NULL;
  1.1667 +		return;
  1.1668 +		}
  1.1669 +		
  1.1670 +	iBufferOffset = aBufferOffset;
  1.1671 +	//when last buffer is flushed, new driver sometimes gives buffer size of odd number. One of our codecs
  1.1672 +	//expects that the buffer size should always be even. Base suggested that we fix in multimedia
  1.1673 +	//as it is quite complicated to fix in overthere.
  1.1674 +	iBufferLength = iBufferLength & 0xfffffffe;
  1.1675 +	TPtr8 dataPtr(iRecordChunk.Base()+ iBufferOffset, iBufferLength, iClientRecordData->MaxLength());
  1.1676 +	if (iRecordFormatData.iConverter)
  1.1677 +		{
  1.1678 +		iRecordFormatData.iConverter->Convert(dataPtr, *iClientRecordData);
  1.1679 +		}
  1.1680 +	else
  1.1681 +		{
  1.1682 +		iClientRecordData->Copy(dataPtr);
  1.1683 +		}
  1.1684 +    #ifdef SYMBIAN_SOUNDADAPTER_DEBUG
  1.1685 +        RDebug::Print(_L("RMdaDevSound::CBody::BufferFilled: BufferOffset[%d] BufferLen[%d]"), iBufferOffset, iBufferLength);
  1.1686 +    #endif
  1.1687 +	if(iBufferOffset >= 0)
  1.1688 +		{
  1.1689 +		iRecordSoundDevice.ReleaseBuffer(iBufferOffset);
  1.1690 +		}
  1.1691 +	if(iClientRecordStatus)
  1.1692 +		{
  1.1693 +		User::RequestComplete(iClientRecordStatus, KErrNone);
  1.1694 +		iClientRecordStatus = NULL;
  1.1695 +		}
  1.1696 +	else
  1.1697 +	    {
  1.1698 +        RDebug::Printf("msp PlayCancelled but iClientPlayStatus==NULL");
  1.1699 +	    }
  1.1700 +	}
  1.1701 +		
  1.1702 +/*
  1.1703 +	This function is called to notify us that a CPlayer's request has completed and what its status was.
  1.1704 +
  1.1705 +	It is important to note that:-
  1.1706 +	1) RSoundSc driver PlayData requests are guaranteed to complete in order, oldest first
  1.1707 +	2) If we are overloaded, it is possible for more than one request to complete before any CPlayer::RunL is ran. In
  1.1708 +	this situation the CPlayer::RunL functions, and hence this callback, maybe invoked in non-oldest first order
  1.1709 +
  1.1710 +	but
  1.1711 +
  1.1712 +	a) It is impossible for callback for the second oldest CPlayer to occur before the driver request for the oldest has
  1.1713 +	been complete (because of 1)
  1.1714 +	b) We will always get exactly one callback for every complete request.
  1.1715 +
  1.1716 +	Therefore this callback notifies us of two subtly separate things:-
  1.1717 +
  1.1718 +	i) The oldest request has been completed (so we can reduce can increase the bytes played counter by its length
  1.1719 +	ii) CPlayer aPlayerIndex is free for re-use
  1.1720 +
  1.1721 +	but we can not assume that aPlayerIndex is the oldest request, therefore we save the play request lengths outside of
  1.1722 +	the CPlayer object.
  1.1723 +*/
  1.1724 +void RMdaDevSound::CBody::PlayRequestHasCompleted(CPlayer *aPlayer, TInt aStatus, TBool aDueToCancelCommand)
  1.1725 +	{
  1.1726 +	// CPlayer is done so put it on the free queue
  1.1727 +	iFreePlayers.Push(aPlayer);
  1.1728 +
  1.1729 +	TUint32 bytesPlayed = iActivePlayRequestSizes.Pop();
  1.1730 +	// Request has finished therefore now timing the following request to simulate bytes played
  1.1731 +    iStartTime = CurrentTimeInMsec();
  1.1732 +	if(aDueToCancelCommand)
  1.1733 +	    {
  1.1734 +        // Callback due to CPlayer::Cancel/DoCancel being called, therefore we
  1.1735 +        // do not want to update bytes played, process state, report a error or start new players
  1.1736 +        return;
  1.1737 +	    }
  1.1738 +	
  1.1739 +	// Update iBytesPlayed by the length of the oldest request (which might not be the one that CPlayer was 
  1.1740 +	// handling).
  1.1741 +	iBytesPlayed += bytesPlayed;
  1.1742 +	#ifdef SYMBIAN_SOUNDADAPTER_DEBUG	
  1.1743 +    RDebug::Printf("PlayRequestHasCompleted increasing iBytesPlayed by %d to %d", bytesPlayed, iBytesPlayed);
  1.1744 +	#endif
  1.1745 +	
  1.1746 +    // Process state
  1.1747 +	switch(iState)
  1.1748 +		{
  1.1749 +		case ENotReady:
  1.1750 +			Panic(EDeviceNotOpened);
  1.1751 +			break;
  1.1752 +				
  1.1753 +		case EStopped:
  1.1754 +			// Will happen if we are doing CancelPlayData processing with active players
  1.1755 +			break;
  1.1756 +		
  1.1757 +		case ERecording:
  1.1758 +		case ERecordingPausedInHw:
  1.1759 +		case ERecordingPausedInSw:
  1.1760 +			Panic(EBadState);
  1.1761 +			break;
  1.1762 +			
  1.1763 +		case EPlaying:
  1.1764 +			// Normal situation
  1.1765 +			break;
  1.1766 +
  1.1767 +		case EPlayingPausedInHw: 
  1.1768 +			// H/W was/is paused, but there must have been an already complete request that we had not 
  1.1769 +			// processed yet.
  1.1770 +			// There must be at least one more pending request on h/w, otherwise the h/w would have refused to pause
  1.1771 +			// I would expect this be rare, but it happens quite often...
  1.1772 +            #ifdef SYMBIAN_SOUNDADAPTER_DEBUG
  1.1773 +			ASSERT(iActivePlayRequestSizes.Length() != 0);
  1.1774 +            #endif
  1.1775 +			// Need to update the start and pause time to now because we have just updated the actual iBytesPlayed
  1.1776 +			// and logically the h/w is paused at the beginning of the next request
  1.1777 +			iStartTime = CurrentTimeInMsec();
  1.1778 +			iPauseTime = iStartTime;
  1.1779 +			break;
  1.1780 +		
  1.1781 +		case EPlayingPausedInSw:
  1.1782 +			// This will happen if there is only a single hw request outstanding, and the hardware has finished it, but the
  1.1783 +			// corresponding RunL has not run yet (in which case PausePlayBuffer will have attempted to use h/w pause,
  1.1784 +			// but the driver call would have failed, and the state changed to EPlayingPausedInSw).
  1.1785 +			iStartTime = CurrentTimeInMsec();
  1.1786 +			iPauseTime = iStartTime;
  1.1787 +			return;
  1.1788 +		case EPlayingUnderrun:
  1.1789 +			break;
  1.1790 +				
  1.1791 +		default:
  1.1792 +			Panic(EBadState);
  1.1793 +			break;
  1.1794 +		}
  1.1795 +
  1.1796 +
  1.1797 +	// If we have an error, report it to the client
  1.1798 +	// We NEVER report driver underflow, instead we report KErrUnderflow if we run out of data to pass to driver.
  1.1799 +	if( (aStatus != KErrNone) && (aStatus != KErrUnderflow) )
  1.1800 +		{
  1.1801 +		SoundDeviceError(aStatus);
  1.1802 +		}
  1.1803 +
  1.1804 +    // If appropriate start more players
  1.1805 +	StartPlayersAndUpdateState();
  1.1806 +	return;
  1.1807 +	}
  1.1808 +
  1.1809 +RMdaDevSound::CBody::CPlayer::CPlayer(TInt aPriority, RMdaDevSound::CBody& aParent, TInt aIndex):
  1.1810 +	CActive(aPriority), iParent(aParent), iIndex(aIndex), iBufferOffset(-1), iBufferLength(0)
  1.1811 +	{
  1.1812 +	CActiveScheduler::Add(this);
  1.1813 +	}
  1.1814 +
  1.1815 +RMdaDevSound::CBody::CPlayer::~CPlayer()
  1.1816 +	{
  1.1817 +	Cancel();
  1.1818 +	}
  1.1819 +
  1.1820 +
  1.1821 +void RMdaDevSound::CBody::CPlayer::RunL()
  1.1822 +	{
  1.1823 +    #ifdef SYMBIAN_SOUNDADAPTER_DEBUG	
  1.1824 +    RDebug::Printf("****RMdaDevSound::CBody::CPlayer(%d)::RunL: Error[%d] ParentState[%s]", 
  1.1825 +                     iIndex, iStatus.Int(), iParent.State().Name());
  1.1826 +	RDebug::Printf("iActivePlayRequestSizes.Length() = %d iFreePlayers.Length() = %d (including this one as active)", 
  1.1827 +					iParent.iActivePlayRequestSizes.Length(), 
  1.1828 +					iParent.iFreePlayers.Length());
  1.1829 +    #endif
  1.1830 +	iParent.PlayRequestHasCompleted(this, iStatus.Int(), EFalse);
  1.1831 +	return;
  1.1832 +	}
  1.1833 +
  1.1834 +TInt RMdaDevSound::CBody::CPlayer::RunError(TInt aError)
  1.1835 +	{
  1.1836 +	iParent.PlayRequestHasCompleted(this, aError, EFalse);
  1.1837 +	return KErrNone;
  1.1838 +	}
  1.1839 +
  1.1840 +void RMdaDevSound::CBody::CPlayer::DoCancel()
  1.1841 +	{
  1.1842 +#ifdef SYMBIAN_SOUNDADAPTER_DEBUG
  1.1843 +	RDebug::Printf("RMdaDevSound::CBody::CPlayer(%d)::DoCancel", iIndex);
  1.1844 +#endif
  1.1845 +	if(iStatus == KRequestPending)
  1.1846 +	    {
  1.1847 +        // Avoid cancelling requests which have already completed.
  1.1848 +        // It wastes time, and might provoke a sound driver problem
  1.1849 +	    #ifdef SYMBIAN_SOUNDADAPTER_DEBUG	
  1.1850 +        RDebug::Printf("RMdaDevSound::CBody::CPlayer::DoCancel - would have cancelled driver request");
  1.1851 +		#endif
  1.1852 +        iParent.PlaySoundDevice().Cancel(iStatus);
  1.1853 +	    }
  1.1854 +	iParent.PlayRequestHasCompleted(this, KErrCancel, ETrue);
  1.1855 +	}
  1.1856 +
  1.1857 +void RMdaDevSound::CBody::CPlayer::PlayData(TUint aChunkOffset, TInt aLength)
  1.1858 +	{
  1.1859 +    #ifdef SYMBIAN_SOUNDADAPTER_DEBUG	
  1.1860 +	RDebug::Print(_L("RMdaDevSound::CBody::CPlayer(%d)::PlayData : IsActive[%d]"),
  1.1861 +				  iIndex,    IsActive());
  1.1862 +	RDebug::Printf("iActivePlayRequestSizes.Length() = %d iFreePlayers.Length() = %d (inc this player)", 
  1.1863 +					iParent.iActivePlayRequestSizes.Length(), 
  1.1864 +					iParent.iFreePlayers.Length());
  1.1865 +    #endif	
  1.1866 +	
  1.1867 +	iBufferOffset = aChunkOffset;
  1.1868 +	iBufferLength = aLength;
  1.1869 +
  1.1870 +    //Make sure the length is a multiple of 4 to work around an h6 limitation.
  1.1871 +	iBufferLength = iBufferLength & 0xfffffffc;
  1.1872 +
  1.1873 +	// Issue the RSoundSc request
  1.1874 +	iParent.PlaySoundDevice().PlayData(iStatus, iBufferOffset, iBufferLength, EFalse);
  1.1875 +	SetActive();
  1.1876 +	return;
  1.1877 +	}
  1.1878 +	
  1.1879 +TUint RMdaDevSound::CBody::CPlayer::GetPlayerIndex() const
  1.1880 +	{
  1.1881 +	return iIndex;
  1.1882 +	}
  1.1883 +
  1.1884 +RMdaDevSound::CBody::CRecorder::CRecorder(TInt aPriority, RMdaDevSound::CBody& aParent):
  1.1885 +    CActive(aPriority), iParent(aParent), iBufferOffset(-1), iBufferLength(0)
  1.1886 +    {
  1.1887 +    CActiveScheduler::Add(this);
  1.1888 +    }
  1.1889 +
  1.1890 +RMdaDevSound::CBody::CRecorder::~CRecorder()
  1.1891 +    {
  1.1892 +    Cancel();
  1.1893 +    }
  1.1894 +
  1.1895 +void RMdaDevSound::CBody::CRecorder::RecordData(TInt& aBufferLength)
  1.1896 +	{
  1.1897 +	if (!IsActive())
  1.1898 +	    {
  1.1899 +	    iStatus = KRequestPending;
  1.1900 +        #ifdef SYMBIAN_SOUNDADAPTER_DEBUG
  1.1901 +            RDebug::Printf("Recording request: BufferLength[%d]", aBufferLength);
  1.1902 +        #endif
  1.1903 +	    iParent.RecordSoundDevice().RecordData(iStatus, aBufferLength);
  1.1904 +	    SetActive();
  1.1905 +	    }
  1.1906 +	}
  1.1907 +
  1.1908 +void RMdaDevSound::CBody::CRecorder::RunL()
  1.1909 +	{
  1.1910 +    #ifdef SYMBIAN_SOUNDADAPTER_DEBUG	
  1.1911 +    RDebug::Printf("****RMdaDevSound::CBody::CRecorder()::RunL: Error[%d] ParentState[%s]", 
  1.1912 +                     iStatus.Int(), iParent.State().Name());
  1.1913 +    #endif
  1.1914 +
  1.1915 +	
  1.1916 +	TInt error = iStatus.Int();
  1.1917 +	
  1.1918 +	if((error >= 0) || (error == KErrCancel))
  1.1919 +		{//we can get KErrCancel when we call pause and there is no more data left with the driver
  1.1920 +		iParent.BufferFilled(error);
  1.1921 +		}
  1.1922 +	else 
  1.1923 +		{
  1.1924 +        #ifdef SYMBIAN_SOUNDADAPTER_DEBUG	
  1.1925 +            RDebug::Print(_L("RMdaDevSound::CBody::CPlayer()::RunL: Error[%d]"), error);
  1.1926 +        #endif
  1.1927 +		iParent.SoundDeviceError(error);
  1.1928 +		}
  1.1929 +	}
  1.1930 +
  1.1931 +	
  1.1932 +TInt RMdaDevSound::CBody::CRecorder::RunError(TInt aError)
  1.1933 +    {
  1.1934 +    iParent.SoundDeviceError(aError);
  1.1935 +    return KErrNone;
  1.1936 +    }
  1.1937 +
  1.1938 +void RMdaDevSound::CBody::CRecorder::DoCancel()
  1.1939 +    {
  1.1940 +#ifdef SYMBIAN_SOUNDADAPTER_DEBUG
  1.1941 +    RDebug::Printf("RMdaDevSound::CBody::CRecorder()::DoCancel");
  1.1942 +#endif
  1.1943 +    iParent.RecordSoundDevice().Cancel(iStatus);
  1.1944 +    }
  1.1945 +
  1.1946 +
  1.1947 +// End of file