os/mm/devsound/sounddevbt/src/swcodecwrapper/mmfBtSwCodecRecordDataPath.cpp
changeset 0 bde4ae8d615e
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/os/mm/devsound/sounddevbt/src/swcodecwrapper/mmfBtSwCodecRecordDataPath.cpp	Fri Jun 15 03:10:57 2012 +0200
     1.3 @@ -0,0 +1,480 @@
     1.4 +// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies).
     1.5 +// All rights reserved.
     1.6 +// This component and the accompanying materials are made available
     1.7 +// under the terms of "Eclipse Public License v1.0"
     1.8 +// which accompanies this distribution, and is available
     1.9 +// at the URL "http://www.eclipse.org/legal/epl-v10.html".
    1.10 +//
    1.11 +// Initial Contributors:
    1.12 +// Nokia Corporation - initial contribution.
    1.13 +//
    1.14 +// Contributors:
    1.15 +//
    1.16 +// Description:
    1.17 +// source\server\MmfBtSwCodecRecordDatapath.cpp
    1.18 +// 
    1.19 +//
    1.20 +
    1.21 +#include "mmfBtSwCodecRecordDataPath.h"
    1.22 +#include "mmfbtswcodecwrapper.h"
    1.23 +#include <mmfpaniccodes.h>
    1.24 +#include "MMFBtRoutingSoundDevice.h"
    1.25 +
    1.26 +
    1.27 +CMMFSwCodecRecordDataPath* CMMFSwCodecRecordDataPath::NewL(CRoutingSoundRecordDevice* aSoundDevice)
    1.28 +	{
    1.29 +	CMMFSwCodecRecordDataPath* self = new(ELeave) CMMFSwCodecRecordDataPath(aSoundDevice);
    1.30 +	CleanupStack::PushL(self);
    1.31 +	self->ConstructL();
    1.32 +	CleanupStack::Pop();
    1.33 +	return self;
    1.34 +	}
    1.35 +
    1.36 +
    1.37 +void CMMFSwCodecRecordDataPath::ConstructL()
    1.38 +	{
    1.39 +	iAudioRecorder = new (ELeave) CDataPathRecorder(*this,CActive::EPriorityUserInput);
    1.40 +	iSoundDeviceErrorReceiver = new (ELeave) CSoundDevRecordErrorReceiver(*this, CActive::EPriorityUserInput);
    1.41 +	}
    1.42 +
    1.43 +
    1.44 +CMMFSwCodecRecordDataPath::~CMMFSwCodecRecordDataPath()
    1.45 +	{	
    1.46 +	delete iAudioRecorder;
    1.47 +	delete iSoundDeviceErrorReceiver;
    1.48 +
    1.49 +	TRequestStatus status;
    1.50 +	iSoundDevice->CloseDevice(iDeviceUid, status);
    1.51 +	//TODO there should be a timeout for the line below
    1.52 +	User::WaitForRequest(status);
    1.53 +
    1.54 +	if (iCodec)
    1.55 +		{
    1.56 +		delete iSoundDeviceBuffer;
    1.57 +		if (!iCodec->IsNullCodec())
    1.58 +			{
    1.59 +			delete iSinkBuffer;
    1.60 +			}
    1.61 +		}
    1.62 +
    1.63 +
    1.64 +#ifdef __USE_MMF_TRANSFERBUFFERS__
    1.65 +	delete iTransferWindow;
    1.66 +
    1.67 +	if(iTransferBuffer)
    1.68 +		{
    1.69 +		iTransferBuffer->Close();
    1.70 +		delete iTransferBuffer;
    1.71 +		}
    1.72 +#endif
    1.73 +
    1.74 +#ifdef __USE_MMF_PTRBUFFERS__
    1.75 +	delete iPtrBufferMemoryBlock;
    1.76 +#endif
    1.77 +
    1.78 +	}
    1.79 +
    1.80 +
    1.81 +TInt CMMFSwCodecRecordDataPath::SetObserver(MMMFHwDeviceObserver& aObserver)
    1.82 +	{
    1.83 +	TInt error;
    1.84 +	if (iHwDeviceObserver)
    1.85 +		{
    1.86 +		error =  KErrAlreadyExists;
    1.87 +		}
    1.88 +	else
    1.89 +		{
    1.90 +		iHwDeviceObserver = &aObserver;
    1.91 +		error  = KErrNone;
    1.92 +		}
    1.93 +	return error;
    1.94 +	}
    1.95 +
    1.96 +
    1.97 +TInt CMMFSwCodecRecordDataPath::AddCodec(CMMFSwCodec& aCodec)
    1.98 +	{
    1.99 +	if (iCodec)
   1.100 +		{
   1.101 +		return KErrNotSupported; //doesn't support multiple codecs
   1.102 +		}
   1.103 +
   1.104 +	TInt err = KErrNone;
   1.105 +	iCodec = &aCodec;
   1.106 +
   1.107 +	iSinkBufferSize = iCodec->SinkBufferSize();
   1.108 +	iSoundDevBufferSize = iCodec->SourceBufferSize();
   1.109 +
   1.110 +	if ((!iSinkBufferSize)||(!iSoundDevBufferSize))
   1.111 +		{
   1.112 +		err = KErrArgument; //codec plugin has not specified buffer size
   1.113 +		}
   1.114 +
   1.115 +	if (err == KErrNone)
   1.116 +		{
   1.117 +#ifdef __USE_MMF_TRANSFERBUFFERS__
   1.118 +		TRAP(err,iSoundDeviceBuffer = CreateTransferBufferL(iSoundDevBufferSize, static_cast<CMMFTransferBuffer*>(iSoundDeviceBuffer)));
   1.119 +#endif
   1.120 +
   1.121 +#ifdef __USE_MMF_PTRBUFFERS__
   1.122 +		TRAP(err,iSoundDeviceBuffer = CreatePtrBufferL(iSoundDevBufferSize));
   1.123 +#else
   1.124 +		TRAP(err,iSoundDeviceBuffer = CMMFDataBuffer::NewL(iSoundDevBufferSize));
   1.125 +#endif
   1.126 +		}
   1.127 +
   1.128 +	if (err == KErrNone)
   1.129 +		{
   1.130 +		// Allocate data buffer
   1.131 +		if (iCodec->IsNullCodec())
   1.132 +			{//don't need a separate sink buffer if null codec
   1.133 +			iSinkBuffer = NULL; //sink buffer is the sound device buffer	
   1.134 +			}
   1.135 +		else
   1.136 +			{//need a separate sink buffer for the codec
   1.137 +			TRAP(err,iSinkBuffer = CMMFDataBuffer::NewL(iSinkBufferSize));
   1.138 +			}	
   1.139 +		}
   1.140 +	return err;
   1.141 +	}
   1.142 +
   1.143 +
   1.144 +TInt CMMFSwCodecRecordDataPath::Start()
   1.145 +	{
   1.146 +	TInt startError = KErrNone;
   1.147 +	if (!iCodec || !(iSoundDevice->Handle()))
   1.148 +		{//check that a codec has been added and the sound device has been opened
   1.149 +		startError = KErrNotReady;
   1.150 +		}
   1.151 +
   1.152 +	if (!startError)
   1.153 +		{
   1.154 +		// Start the player objects
   1.155 +		iAudioRecorder->Start();
   1.156 +		iSoundDeviceErrorReceiver->Start();
   1.157 +		iSoundDeviceBuffer->SetLastBuffer(EFalse);
   1.158 +		TRAP(startError, FillSoundDeviceBufferL()); //get audio recorder to fill buffer
   1.159 +		if (startError == KErrNone)
   1.160 +			{
   1.161 +			iRecordedBytesCount = 0; //used for debug purposes
   1.162 +			iState = EPlaying;
   1.163 +			}
   1.164 +   		}
   1.165 +	return startError;
   1.166 +	}
   1.167 +
   1.168 +
   1.169 +// *** Main Play Loop ***
   1.170 +void CMMFSwCodecRecordDataPath::FillSoundDeviceBufferL()
   1.171 +	{
   1.172 +#ifdef __CYCLE_MMF_DATABUFFERS__
   1.173 +	// Create a new buffer to replicate INC021405 Play-EOF-Play on HwAccelerated solution Panics
   1.174 +	// If the creation fails, we carry on regardless as the original buffer will not have been 
   1.175 +	// destroyed. Must do this as alloc fail tests will not run.
   1.176 +	if(iSoundDeviceBuffer)
   1.177 +		{
   1.178 +		iSoundDeviceBuffer = CycleAudioBuffer(iSoundDeviceBuffer);
   1.179 +		}
   1.180 +#endif // __CYCLE_MMF_DATABUFFERS__	
   1.181 +	iAudioRecorder->RecordData(*iSoundDeviceBuffer);
   1.182 +	}
   1.183 +
   1.184 +
   1.185 +void CMMFSwCodecRecordDataPath::BufferFilledL(CMMFDataBuffer& aBuffer)
   1.186 +	{	
   1.187 +	iSoundDeviceBuffer = &aBuffer;
   1.188 +	iSoundDeviceBuffer->SetStatus(EFull);
   1.189 +	 // Store this to avoid casting several times
   1.190 +    TUint length = iSoundDeviceBuffer->BufferSize();
   1.191 +	// Update bytes recorded
   1.192 +	iRecordedBytesCount += length;
   1.193 +
   1.194 +	//If paused then sound driver will keep sending buffers till
   1.195 +	//its flushed - if last buffer then set last buffer flag
   1.196 +	if (length < iSoundDevBufferSize)
   1.197 +		{//assume it's the last buffer
   1.198 +		iSoundDeviceBuffer->SetLastBuffer(ETrue);
   1.199 +		}
   1.200 +
   1.201 +	//buffer ok can send to sink
   1.202 +	FillSinkBufferL(); //convert to sink data type using codec
   1.203 +	User::LeaveIfError(iHwDeviceObserver->EmptyThisHwBuffer(*iSinkBuffer)); //pass onto sink
   1.204 +	}
   1.205 +
   1.206 +
   1.207 +/* 
   1.208 + *  FillSinkBufferL
   1.209 + * 
   1.210 + *	Function to take the data from an already full source buffer and by using
   1.211 + *	a codec if necessary fills the sink buffer
   1.212 + *  @internalComponent
   1.213 + */
   1.214 +void CMMFSwCodecRecordDataPath::FillSinkBufferL()
   1.215 +	{
   1.216 +	CMMFSwCodec::TCodecProcessResult codecProcessResult;
   1.217 +
   1.218 +	if (iCodec->IsNullCodec())
   1.219 +		{//no codec so sound device buffer can be used directly as sink buffer
   1.220 +		iSinkBuffer = iSoundDeviceBuffer;
   1.221 +		iSinkBuffer->SetStatus(EFull);	//sink buffer is full
   1.222 +		}	
   1.223 +	else 
   1.224 +		{
   1.225 +		//pass buffer to codec for processing
   1.226 +		codecProcessResult = iCodec->ProcessL(*iSoundDeviceBuffer, *iSinkBuffer);
   1.227 +		if (iSoundDeviceBuffer->LastBuffer()) //if sound device is last buffer so is sound dev
   1.228 +			{
   1.229 +			iSinkBuffer->SetLastBuffer(ETrue);
   1.230 +			}
   1.231 +		if ((!iSinkBuffer->BufferSize())&&(codecProcessResult.iDstBytesAdded))
   1.232 +			{//the codec has added data but not set the buffer length
   1.233 +			iSinkBuffer->Data().SetLength(codecProcessResult.iDstBytesAdded);
   1.234 +			}
   1.235 +		//only supports EProcessComplete
   1.236 +		switch (codecProcessResult.iCodecProcessStatus)
   1.237 +			{
   1.238 +		case CMMFSwCodec::TCodecProcessResult::EProcessComplete:
   1.239 +		//finished procesing source data - all data in sink buffer
   1.240 +			{
   1.241 +			iSoundDeviceBuffer->SetStatus(EAvailable); //source buffer is now avaialble
   1.242 +			iSinkBuffer->SetStatus(EFull);	//sink buffer is full	
   1.243 +			}
   1.244 +		break;
   1.245 +		case CMMFSwCodec::TCodecProcessResult::EDstNotFilled:
   1.246 +		//finished procesing source data - sink buffer not full could be EOF
   1.247 +			{
   1.248 +			iSoundDeviceBuffer->SetStatus(EAvailable); //source buffer is now avaialble
   1.249 +			iSinkBuffer->SetStatus(EFull);	//sink buffer may not really be full however	
   1.250 +			}
   1.251 +		break;
   1.252 +		case CMMFSwCodec::TCodecProcessResult::EEndOfData:
   1.253 +			//no more data - send what we've got to the sink
   1.254 +			//note we can't always rely on this  - in many cases the codec will not know when
   1.255 +			//it has reached the end of data.
   1.256 +			{
   1.257 +			iSoundDeviceBuffer->SetStatus(EAvailable); //source buffer is now avaialble
   1.258 +			iSinkBuffer->SetStatus(EFull);//sink buffer may not really be 'full' but its as full as it going to get
   1.259 +			//doesn't matter if sink buffer is not full
   1.260 +			}
   1.261 +		break;
   1.262 +		default:
   1.263 +			Panic(EMMFSwCodecWrapperBadCodec); //should never get here - bad codec
   1.264 +			}
   1.265 +		}
   1.266 +	}
   1.267 +
   1.268 +
   1.269 +void CMMFSwCodecRecordDataPath::BufferEmptiedL(const CMMFDataBuffer& aBuffer)
   1.270 +	{
   1.271 +	if (&aBuffer != iSinkBuffer)
   1.272 +		{
   1.273 +		Panic(EMMFSwCodecWrapperBadBuffer);
   1.274 +		}
   1.275 +	if (!aBuffer.LastBuffer())
   1.276 +		{
   1.277 +		FillSoundDeviceBufferL();
   1.278 +		}
   1.279 +	//else the last buffer has been emptied - the observer should stop the
   1.280 +	//hw device.
   1.281 +	}
   1.282 +
   1.283 +//*** End of Main Play Loop ***
   1.284 +
   1.285 +
   1.286 +void CMMFSwCodecRecordDataPath::Stop()
   1.287 +	{
   1.288 +	iAudioRecorder->Stop();//stop audio reocrder
   1.289 +
   1.290 +	iSoundDeviceErrorReceiver->Cancel(); //stop receiving events
   1.291 +
   1.292 +	TRequestStatus status;
   1.293 +	iSoundDevice->CloseDevice(iDeviceUid, status);
   1.294 +	User::WaitForRequest(status);
   1.295 +
   1.296 +#ifdef __CYCLE_MMF_DATABUFFERS__
   1.297 +	// Create a new buffer to replicate INC021405 Play-EOF-Play on HwAccelerated solution Panics
   1.298 +	// If the creation fails, we carry on regardless as the original buffer will not have been 
   1.299 +	// destroyed. Must do this as alloc fail tests will not run.
   1.300 +	if(iSoundDeviceBuffer)
   1.301 +		{
   1.302 +		iSoundDeviceBuffer = CycleAudioBuffer(iSoundDeviceBuffer);
   1.303 +		}
   1.304 +#endif // __CYCLE_MMF_DATABUFFERS__	
   1.305 +
   1.306 +	iState = EStopped;
   1.307 +	}
   1.308 +
   1.309 +
   1.310 +void CMMFSwCodecRecordDataPath::Pause()
   1.311 +	{
   1.312 +	// flush it anyway, whether we're active or not
   1.313 +	// if we are active, then this should result in a call to RunL() pretty soon
   1.314 +	//note that the Pause() in the context of record means buffers are
   1.315 +	//continued to be obtained from the sound driver that have already 
   1.316 +	//been recorded - it just doesn't record any new audio data
   1.317 +#ifdef _SCW_DEBUG
   1.318 +	RDebug::Print(_L("CMMFSwcodecRecordDataPath::Pause"));
   1.319 +#endif
   1.320 +	iSoundDevice->FlushBuffer();
   1.321 +	}
   1.322 +
   1.323 +CRoutingSoundRecordDevice* CMMFSwCodecRecordDataPath::Device()
   1.324 +	{
   1.325 +	return iSoundDevice;
   1.326 +	}
   1.327 +
   1.328 +
   1.329 +void CMMFSwCodecRecordDataPath::SoundDeviceException(TInt aError)
   1.330 +	{
   1.331 +	//this closes RMdaDevSound.
   1.332 +	Stop();
   1.333 +
   1.334 +	//inform devsound so it can update policy
   1.335 +	iHwDeviceObserver->Stopped();
   1.336 +
   1.337 +	// Inform the observer of the exception condition
   1.338 +	// We inform the hw device observer after the policy has been
   1.339 +	// updated incase the observer relied on the error to assume
   1.340 +	// the policy has been updated
   1.341 +	iHwDeviceObserver->Error(aError);
   1.342 +	}
   1.343 +
   1.344 +TUint CMMFSwCodecRecordDataPath::RecordedBytesCount()
   1.345 +	{
   1.346 +	return iRecordedBytesCount;
   1.347 +	}
   1.348 +
   1.349 +
   1.350 +/************************************************************************
   1.351 + *				CDataPathRecorder										*
   1.352 + ************************************************************************/
   1.353 +
   1.354 +CDataPathRecorder::CDataPathRecorder(CMMFSwCodecRecordDataPath& aParent, TInt aPriority)
   1.355 +: CActive(aPriority), iParent(aParent)
   1.356 +	{
   1.357 +	CActiveScheduler::Add(this);
   1.358 +	}
   1.359 +
   1.360 +
   1.361 +CDataPathRecorder::~CDataPathRecorder()
   1.362 +	{
   1.363 +	Cancel();
   1.364 +	}
   1.365 +
   1.366 +
   1.367 +void CDataPathRecorder::Start()
   1.368 +	{
   1.369 +	// No implementation
   1.370 +	}
   1.371 +
   1.372 +
   1.373 +void CDataPathRecorder::RecordData(CMMFDataBuffer& aData)
   1.374 +	{
   1.375 +	iDataFromSource = &aData;
   1.376 +	if (!IsActive())
   1.377 +		{
   1.378 +		iParent.Device()->RecordData(aData.Data(), iStatus);
   1.379 +		SetActive();
   1.380 +		}
   1.381 +	}
   1.382 +
   1.383 +
   1.384 +void CDataPathRecorder::Stop()
   1.385 +	{
   1.386 +#ifdef _SCW_DEBUG
   1.387 +	RDebug::Print(_L("CDataPathRecorder Stop"));
   1.388 +#endif
   1.389 +	Cancel();
   1.390 +	}
   1.391 +
   1.392 +
   1.393 +void CDataPathRecorder::RunL()
   1.394 +	{
   1.395 +#ifdef _SCW_DEBUG
   1.396 +	RDebug::Print(_L("CDataPathRecorder::RunL error[%d]"), iStatus.Int());
   1.397 +#endif
   1.398 +	if (!iStatus.Int())
   1.399 +		{
   1.400 +		iParent.BufferFilledL((CMMFDataBuffer&)*iDataFromSource);
   1.401 +		}
   1.402 +	//if we don't have a sound driver handle then we have stopped
   1.403 +	//but the client still thinks we are recording so swallow error
   1.404 +	else if (iStatus.Int() != KErrBadHandle)
   1.405 +		{ 	
   1.406 +		iParent.SoundDeviceException(iStatus.Int());
   1.407 +		}	
   1.408 +	}
   1.409 +
   1.410 +
   1.411 +TInt CDataPathRecorder::RunError(TInt aError)
   1.412 +	{
   1.413 +	Error(aError);
   1.414 +	return KErrNone;
   1.415 +	}
   1.416 +
   1.417 +
   1.418 +void CDataPathRecorder::DoCancel()
   1.419 +	{
   1.420 +#ifdef _SCW_DEBUG
   1.421 +	RDebug::Print(_L("CDataPathRecorder Cancel"));
   1.422 +#endif
   1.423 +	if (iParent.Device()->Handle())
   1.424 +		{
   1.425 +		iParent.Device()->CancelRecordData();
   1.426 +		iParent.Device()->FlushBuffer();
   1.427 +		}
   1.428 +	}
   1.429 +
   1.430 +
   1.431 +void CDataPathRecorder::Error(TInt aError)
   1.432 +	{ 
   1.433 +	iParent.SoundDeviceException(aError);
   1.434 +	}
   1.435 +
   1.436 +
   1.437 +/************************************************************************
   1.438 + *				CSoundDevRecordErrorReceiver							*
   1.439 + ************************************************************************/
   1.440 +
   1.441 +CSoundDevRecordErrorReceiver::CSoundDevRecordErrorReceiver(CMMFSwCodecRecordDataPath& aParent, TInt aPriority)
   1.442 +: CActive(aPriority), iParent(aParent)
   1.443 +	{
   1.444 +	CActiveScheduler::Add(this);
   1.445 +	}
   1.446 +
   1.447 +
   1.448 +CSoundDevRecordErrorReceiver::~CSoundDevRecordErrorReceiver()
   1.449 +	{
   1.450 +	Cancel();
   1.451 +	}
   1.452 +
   1.453 +
   1.454 +void CSoundDevRecordErrorReceiver::Start()
   1.455 +	{	
   1.456 +	if (!IsActive()) 
   1.457 +		{
   1.458 +		iParent.Device()->NotifyError(iStatus);
   1.459 +		SetActive();
   1.460 +		}
   1.461 +	}
   1.462 +
   1.463 +
   1.464 +void CSoundDevRecordErrorReceiver::Stop()
   1.465 +	{
   1.466 +	Cancel();
   1.467 +	}
   1.468 +
   1.469 +
   1.470 +void CSoundDevRecordErrorReceiver::RunL()
   1.471 +	{
   1.472 +	// An error has been returned--Flush to release mic.
   1.473 +	iParent.Device()->FlushBuffer();
   1.474 +	iParent.SoundDeviceException(iStatus.Int());
   1.475 +	}
   1.476 +
   1.477 +
   1.478 +void CSoundDevRecordErrorReceiver::DoCancel()
   1.479 +	{
   1.480 +	iParent.Device()->CancelNotifyError();
   1.481 +	}
   1.482 +
   1.483 +