os/mm/devsound/sounddevbt/src/swcodecwrapper/mmfBtSwCodecPlayDataPath.cpp
changeset 0 bde4ae8d615e
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/os/mm/devsound/sounddevbt/src/swcodecwrapper/mmfBtSwCodecPlayDataPath.cpp	Fri Jun 15 03:10:57 2012 +0200
     1.3 @@ -0,0 +1,565 @@
     1.4 +// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies).
     1.5 +// All rights reserved.
     1.6 +// This component and the accompanying materials are made available
     1.7 +// under the terms of "Eclipse Public License v1.0"
     1.8 +// which accompanies this distribution, and is available
     1.9 +// at the URL "http://www.eclipse.org/legal/epl-v10.html".
    1.10 +//
    1.11 +// Initial Contributors:
    1.12 +// Nokia Corporation - initial contribution.
    1.13 +//
    1.14 +// Contributors:
    1.15 +//
    1.16 +// Description:
    1.17 +// source\server\MmfBtSwCodecPlayDatapath.cpp
    1.18 +// 
    1.19 +//
    1.20 +
    1.21 +#include "mmfBtSwCodecPlayDataPath.h"
    1.22 +#include "mmfbtswcodecwrapper.h"
    1.23 +#include "mmfbtswcodecwrappercustominterfacesuids.hrh"
    1.24 +#include <mmfpaniccodes.h>
    1.25 +#include "mmfBtSwCodecUtility.h"
    1.26 +
    1.27 +#include "MMFBtRoutingSoundDevice.h"
    1.28 +#include "A2dpBTHeadsetAudioIfClientServer.h" // for TRange (will be deprecated)
    1.29 +
    1.30 +CMMFSwCodecPlayDataPath* CMMFSwCodecPlayDataPath::NewL(	CRoutingSoundPlayDevice* aSoundDevice,
    1.31 +														TUid aDeviceUid)
    1.32 +	{
    1.33 +	CMMFSwCodecPlayDataPath* self = new(ELeave) CMMFSwCodecPlayDataPath(aSoundDevice,
    1.34 +																		aDeviceUid);
    1.35 +	CleanupStack::PushL(self);
    1.36 +	self->ConstructL();
    1.37 +	CleanupStack::Pop();
    1.38 +	return self;
    1.39 +	}
    1.40 +
    1.41 +
    1.42 +void CMMFSwCodecPlayDataPath::ConstructL()
    1.43 +	{
    1.44 +	iAudioPlayer = new (ELeave) CDataPathPlayer(*this,CActive::EPriorityUserInput);
    1.45 +	iSoundDeviceErrorReceiver = new (ELeave) CSoundDevPlayErrorReceiver(*this, CActive::EPriorityUserInput);
    1.46 +	iUtility = CMMFSwCodecUtility::NewL();
    1.47 +	}
    1.48 +
    1.49 +
    1.50 +CMMFSwCodecPlayDataPath::~CMMFSwCodecPlayDataPath()
    1.51 +	{
    1.52 +	delete iAudioPlayer;
    1.53 +	delete iSoundDeviceErrorReceiver;
    1.54 +	delete iUtility;
    1.55 +
    1.56 +	TRequestStatus status;
    1.57 +	iSoundDevice->CloseDevice(iDeviceUid, status);
    1.58 +	//TODO there should be a timeout for the line below
    1.59 +	User::WaitForRequest(status);
    1.60 +
    1.61 +	if (iCodec)
    1.62 +		{
    1.63 +		delete iSourceBuffer;
    1.64 +		if (!iCodec->IsNullCodec()) 
    1.65 +			{
    1.66 +			delete iSoundDeviceBuffer;
    1.67 +			}
    1.68 +		}
    1.69 +
    1.70 +#ifdef __USE_MMF_TRANSFERBUFFERS__
    1.71 +	delete iTransferWindow;
    1.72 +
    1.73 +	if(iTransferBuffer)
    1.74 +		{
    1.75 +		iTransferBuffer->Close();
    1.76 +		delete iTransferBuffer;
    1.77 +		}
    1.78 +#endif
    1.79 +
    1.80 +#ifdef __USE_MMF_PTRBUFFERS__
    1.81 +	delete iPtrBufferMemoryBlock;
    1.82 +#endif
    1.83 +	}
    1.84 +
    1.85 +
    1.86 +TInt CMMFSwCodecPlayDataPath::SetObserver(MMMFHwDeviceObserver& aObserver)
    1.87 +	{
    1.88 +	TInt error;
    1.89 +	if (iHwDeviceObserver)
    1.90 +		{
    1.91 +		error =  KErrAlreadyExists;
    1.92 +		}
    1.93 +	else
    1.94 +		{
    1.95 +		iHwDeviceObserver = &aObserver;
    1.96 +		error  = KErrNone;
    1.97 +		}
    1.98 +	return error;
    1.99 +	}
   1.100 +
   1.101 +
   1.102 +TInt CMMFSwCodecPlayDataPath::AddCodec(CMMFSwCodec& aCodec)
   1.103 +	{
   1.104 +	if (iCodec)
   1.105 +		{
   1.106 +		return KErrNotSupported; //doesn't support multiple codecs		
   1.107 +		}
   1.108 +
   1.109 +	TInt err = KErrNone;
   1.110 +	
   1.111 +	iCodec = &aCodec;
   1.112 +
   1.113 +	// Allocate data buffer
   1.114 +	iSourceBufferSize = iCodec->SourceBufferSize();
   1.115 +	iSoundDevBufferSize = iCodec->SinkBufferSize();
   1.116 +
   1.117 +	if ((!iSourceBufferSize) || (!iSoundDevBufferSize))
   1.118 +		{
   1.119 +		err = KErrArgument; //codec plugin has not specified buffer size		
   1.120 +		}
   1.121 +
   1.122 +	if (err == KErrNone)
   1.123 +		{
   1.124 +#ifdef __USE_MMF_TRANSFERBUFFERS__
   1.125 +		TRAP(err,iSourceBuffer = CreateTransferBufferL(iSourceBufferSize, static_cast<CMMFTransferBuffer*>(iSourceBuffer)));
   1.126 +#endif
   1.127 +#ifdef __USE_MMF_PTRBUFFERS__
   1.128 +		TRAP(err,iSourceBuffer = CreatePtrBufferL(iSourceBufferSize));
   1.129 +#else
   1.130 +		TRAP(err,iSourceBuffer = CMMFDataBuffer::NewL(iSourceBufferSize));
   1.131 +#endif
   1.132 +		}
   1.133 +	
   1.134 +	if (err == KErrNone)
   1.135 +		{
   1.136 +		if (iCodec->IsNullCodec())
   1.137 +			{//use source buffer for sound device buffer	
   1.138 +			iSoundDeviceBuffer = NULL;
   1.139 +			}
   1.140 +		else
   1.141 +			{//codec needs separate source and sound device buffers
   1.142 +			TRAP(err,iSoundDeviceBuffer = CMMFDataBuffer::NewL(iSoundDevBufferSize));
   1.143 +			}
   1.144 +		}
   1.145 +	return err;
   1.146 +	}
   1.147 +
   1.148 +
   1.149 +TInt CMMFSwCodecPlayDataPath::Start()
   1.150 +	{
   1.151 +	TInt startError = KErrNone;
   1.152 +
   1.153 +	if (!iCodec || (!iSoundDevice->Handle()))
   1.154 +		{
   1.155 +		//check that a codec has been added and the sound device is open
   1.156 +		startError = KErrNotReady;
   1.157 +		}
   1.158 +
   1.159 +	if (iState == EPaused)
   1.160 +		{//we are paused so need to resume play
   1.161 +		if (!startError)
   1.162 +			{
   1.163 +#ifdef _SCW_DEBUG
   1.164 +			RDebug::Print(_L("CMMFSwCodecPlayDataPath::Start-Resume"));
   1.165 +#endif
   1.166 +			iAudioPlayer->ResumePlaying();
   1.167 +			iState = EPlaying;
   1.168 +			}
   1.169 +		}
   1.170 +	else if (!startError)
   1.171 +		{
   1.172 +#ifdef _SCW_DEBUG
   1.173 +		RDebug::Print(_L("CMMFSwCodecPlayDataPath::Start-Normal"));
   1.174 +#endif
   1.175 +		if (!startError)
   1.176 +			{
   1.177 +			iNoMoreSourceData = EFalse;
   1.178 +			iSourceBuffer->SetLastBuffer(EFalse);
   1.179 +			iState = EPlaying;
   1.180 +			iSoundDeviceErrorReceiver->Start();
   1.181 +			TRAP(startError, FillSourceBufferL()); //get initial buffer of audio data
   1.182 +			if (startError == KErrNone)
   1.183 +				{
   1.184 +				// Start the player objects
   1.185 +				iAudioPlayer->Start();
   1.186 +				}
   1.187 +			else
   1.188 +				{//failed to start up correctly go back to stopped state
   1.189 +				iState = EStopped;
   1.190 +				iSoundDeviceErrorReceiver->Stop();
   1.191 +				}
   1.192 +			}
   1.193 +   		}
   1.194 +	return startError;
   1.195 +	}
   1.196 +
   1.197 +
   1.198 +// *** Main Play Loop ***
   1.199 +
   1.200 +void CMMFSwCodecPlayDataPath::FillSourceBufferL()
   1.201 +	{//asks observer to fill the source buffer          
   1.202 +    // Ask immediately for data from the observer
   1.203 +#ifdef __CYCLE_MMF_DATABUFFERS__
   1.204 +	// Create a new buffer to replicate INC021405 Play-EOF-Play on HwAccelerated solution Panics
   1.205 +	// If the creation fails, we carry on regardless as the original buffer will not have been 
   1.206 +	// destroyed. Must do this as alloc fail tests will not run.
   1.207 +	if(iSourceBuffer)
   1.208 +		{
   1.209 +		iSourceBuffer = CycleAudioBuffer(iSourceBuffer);
   1.210 +		}
   1.211 +#endif // __CYCLE_MMF_DATABUFFERS__	
   1.212 +	User::LeaveIfError(iHwDeviceObserver->FillThisHwBuffer(*iSourceBuffer));
   1.213 +	
   1.214 +	}
   1.215 +
   1.216 +
   1.217 +void CMMFSwCodecPlayDataPath::BufferFilledL(CMMFDataBuffer& aBuffer)
   1.218 +	{//call back from observer to indicate buffer has been filled
   1.219 +	if (iState == EStopped)
   1.220 +		User::Leave(KErrNotReady);//ok if paused?
   1.221 +
   1.222 +	iSourceBuffer = &aBuffer;
   1.223 +	iSourceBuffer->SetStatus(EFull);
   1.224 +#ifdef _SCW_DEBUG
   1.225 +	RDebug::Print(_L("CMMFSwCodecPlayDataPath::BufferFilledL"));
   1.226 +#endif
   1.227 +
   1.228 +	//need to check that the buffer size is not 0 - if so assume we've reached the end of the data
   1.229 +	if (!iSourceBuffer->BufferSize())
   1.230 +		{//no buffer  - could be end of source or could be that the source has no data??
   1.231 +		iNoMoreSourceData = ETrue;
   1.232 +#ifdef _SCW_DEBUG
   1.233 +		RDebug::Print(_L("CMMFSwCodecPlayDataPath::BufferFilledL-NoMoreSourceData"));
   1.234 +#endif
   1.235 +		}
   1.236 +	//even if the buffer size is 0 we still 
   1.237 +	//need to perform the following to get the sound device callback
   1.238 +	FillSoundDeviceBufferL(); //get buffer in pcm16 format for sound device	
   1.239 +
   1.240 +    // attenuate the amplitude of the samples if volume ramping has been changed
   1.241 +	// and is non-zero
   1.242 +	if (iCustomInterface)
   1.243 +		{
   1.244 +		TTimeIntervalMicroSeconds volumeRamp = iCustomInterface->VolumeRamp();
   1.245 +		if (volumeRamp != iVolumeRamp)
   1.246 +			{
   1.247 +			iVolumeRamp = volumeRamp;
   1.248 +			if (iVolumeRamp.Int64() != 0)
   1.249 +				{
   1.250 +				iUtility->ConfigAudioRamper(
   1.251 +					iVolumeRamp.Int64(), 
   1.252 +					iSampleRate, 
   1.253 +					iChannels);
   1.254 +				iRampAudioSample = ETrue;
   1.255 +				}
   1.256 +			else
   1.257 +				{
   1.258 +				iRampAudioSample = EFalse;
   1.259 +				}
   1.260 +			}
   1.261 +			if (iRampAudioSample)
   1.262 +				{
   1.263 +				iRampAudioSample = iUtility->RampAudio(iSoundDeviceBuffer);
   1.264 +				}
   1.265 +		}
   1.266 +
   1.267 +	iAudioPlayer->PlayData(*iSoundDeviceBuffer); //play data to sound drivers
   1.268 +
   1.269 +	if (iSourceBuffer->LastBuffer())//check last buffer flag
   1.270 +		{
   1.271 +		iNoMoreSourceData = ETrue;
   1.272 +#ifdef _SCW_DEBUG
   1.273 +		RDebug::Print(_L("CMMFSwCodecPlayDataPath::BufferFilledL-LBNoMoreSourceData"));
   1.274 +#endif
   1.275 +		}
   1.276 +	}
   1.277 +
   1.278 +
   1.279 +void CMMFSwCodecPlayDataPath::FillSoundDeviceBufferL()
   1.280 +	{//use CMMFSwCodec to fill the sound device buffer
   1.281 +	
   1.282 +	CMMFSwCodec::TCodecProcessResult codecProcessResult;
   1.283 +
   1.284 +	if (iCodec->IsNullCodec())
   1.285 +		{//no codec so data can be sent direct to sink
   1.286 +		iSoundDeviceBuffer = iSourceBuffer;
   1.287 +		iSoundDeviceBuffer->SetStatus(EFull);	//sink buffer is full
   1.288 +		}	
   1.289 +	else 
   1.290 +		{	
   1.291 +		//pass buffer to codec for processing
   1.292 +		codecProcessResult = iCodec->ProcessL(*iSourceBuffer, *iSoundDeviceBuffer);
   1.293 +		if (iSourceBuffer->LastBuffer()) //if source is last buffer so is sound dev
   1.294 +			iSoundDeviceBuffer->SetLastBuffer(ETrue);
   1.295 +		if ((!iSoundDeviceBuffer->BufferSize())&&(codecProcessResult.iDstBytesAdded))
   1.296 +			{//the codec has added data but not set the buffer length
   1.297 +			iSoundDeviceBuffer->Data().SetLength(codecProcessResult.iDstBytesAdded);
   1.298 +			}
   1.299 +		//only supports EProcessComplete
   1.300 +		switch (codecProcessResult.iCodecProcessStatus)
   1.301 +			{
   1.302 +		case CMMFSwCodec::TCodecProcessResult::EProcessComplete:
   1.303 +		//finished procesing source data - all data in sink buffer
   1.304 +			{
   1.305 +			iSoundDeviceBuffer->SetStatus(EFull);	//sink buffer is full	
   1.306 +			}
   1.307 +		break;
   1.308 +		case CMMFSwCodec::TCodecProcessResult::EDstNotFilled:
   1.309 +		//could be the last buffer in which case dst might not get filled
   1.310 +			{
   1.311 +			iSoundDeviceBuffer->SetStatus(EFull);	//sink buffer is full	
   1.312 +			}
   1.313 +		break;
   1.314 +		case CMMFSwCodec::TCodecProcessResult::EEndOfData:
   1.315 +			//no more data - send what we've got to the sink
   1.316 +			//note we can't always rely on this  - in many cases the codec will not know when
   1.317 +			//it has reached the end of data.
   1.318 +			{
   1.319 +			iSoundDeviceBuffer->SetStatus(EFull);//sink buffer may not really be 'full' but its as full as it going to get
   1.320 +			iNoMoreSourceData = ETrue;
   1.321 +			//doesn't matter if sink buffer is not full
   1.322 +			}
   1.323 +		break;
   1.324 +		default:
   1.325 +			Panic(EMMFSwCodecWrapperBadCodec); //should never get here - bad codec
   1.326 +			}
   1.327 +		}
   1.328 +	}
   1.329 +
   1.330 +
   1.331 +void CMMFSwCodecPlayDataPath::BufferEmptiedL(const CMMFDataBuffer& aBuffer)
   1.332 +	{//call back from CDataPathPlayer when the sound device buffer has been emptied
   1.333 +	if (&aBuffer != iSoundDeviceBuffer) 
   1.334 +		Panic(EMMFSwCodecWrapperBadBuffer);
   1.335 +	if (!iNoMoreSourceData) 
   1.336 +		FillSourceBufferL();
   1.337 +	}
   1.338 +
   1.339 +//*** End of Main Play Loop ***
   1.340 +
   1.341 +
   1.342 +void CMMFSwCodecPlayDataPath::Stop()
   1.343 +	{
   1.344 +	iAudioPlayer->Cancel();
   1.345 +	iSoundDeviceErrorReceiver->Cancel();
   1.346 +	TRequestStatus status;
   1.347 +	iSoundDevice->CloseDevice(iDeviceUid, status);
   1.348 +	User::WaitForRequest(status);
   1.349 +
   1.350 +#ifdef __CYCLE_MMF_DATABUFFERS__
   1.351 +	// Create a new buffer to replicate INC021405 Play-EOF-Play on HwAccelerated solution Panics
   1.352 +	// If the creation fails, we carry on regardless as the original buffer will not have been 
   1.353 +	// destroyed. Must do this as alloc fail tests will not run.
   1.354 +	if(iSourceBuffer)
   1.355 +		{
   1.356 +		iSourceBuffer = CycleAudioBuffer(iSourceBuffer);
   1.357 +		}
   1.358 +#endif // __CYCLE_MMF_DATABUFFERS__	
   1.359 +
   1.360 +	iState = EStopped;
   1.361 +	}
   1.362 +
   1.363 +
   1.364 +void CMMFSwCodecPlayDataPath::Pause()
   1.365 +	{
   1.366 +	//since a pause can happen anyway in the datatransfer -need to set to a known 
   1.367 +	//state so that when play is resumed the behaviour is predictable
   1.368 +	if (iSoundDevice->Handle())
   1.369 +		{
   1.370 +		iSoundDevice->PauseBuffer(); // ignores return value?
   1.371 +		iState = EPaused;
   1.372 +#ifdef _SCW_DEBUG
   1.373 +		RDebug::Print(_L("Pause"));
   1.374 +#endif
   1.375 +		}
   1.376 +	else
   1.377 +		{//an error must have occured 
   1.378 +		iState = EStopped;
   1.379 +		}
   1.380 +	}
   1.381 +
   1.382 +
   1.383 +CRoutingSoundPlayDevice* CMMFSwCodecPlayDataPath::Device()
   1.384 +	{
   1.385 +	return iSoundDevice;
   1.386 +	}
   1.387 +
   1.388 +void CMMFSwCodecPlayDataPath::SoundDeviceException(TInt aError)
   1.389 +	{
   1.390 +	//this sends a request to the hw device observer usually Devsound
   1.391 +	//to update the bytes played
   1.392 +	//it is done here so that the sound driver can be closed prior to
   1.393 +	//updating the plicy and sending the error back
   1.394 +	TUid uidUpdateBytesPlayed;
   1.395 +	uidUpdateBytesPlayed.iUid = KMmfHwDeviceObserverUpdateBytesPlayed;
   1.396 +	TPtrC8 dummy(0,0);
   1.397 +	iHwDeviceObserver->MsgFromHwDevice(uidUpdateBytesPlayed,dummy);
   1.398 +
   1.399 +	//this closes RMdaDevSound.
   1.400 +	Stop(); 
   1.401 +
   1.402 +	//inform devsound so it can update policy
   1.403 +	iHwDeviceObserver->Stopped(); 
   1.404 +
   1.405 +	// Inform the observer of the exception condition
   1.406 +	// We inform the hw device observer after the policy has been
   1.407 +	// updated incase the observer relied on the error to assume
   1.408 +	// the policy has been updated
   1.409 +	iHwDeviceObserver->Error(aError);
   1.410 +	}
   1.411 +
   1.412 +
   1.413 +void CMMFSwCodecPlayDataPath::SetPlayCustomInterface(MPlayCustomInterface& aCustomInterface)
   1.414 +	{
   1.415 +	iCustomInterface = &aCustomInterface;
   1.416 +	}
   1.417 +	
   1.418 +void CMMFSwCodecPlayDataPath::SetConfigForAudioRamp(TUint aSampleRate, TUint aChannels)
   1.419 +	{
   1.420 +	iSampleRate = aSampleRate;
   1.421 +	iChannels = aChannels;
   1.422 +	}
   1.423 +
   1.424 +/************************************************************************
   1.425 + *				CDataPathPlayer											*
   1.426 + ************************************************************************/
   1.427 +
   1.428 +CDataPathPlayer::CDataPathPlayer(CMMFSwCodecPlayDataPath& aParent, TInt aPriority)
   1.429 +: CActive(aPriority), iParent(aParent)
   1.430 +	{
   1.431 +	CActiveScheduler::Add(this);
   1.432 +	}
   1.433 +
   1.434 +
   1.435 +CDataPathPlayer::~CDataPathPlayer()
   1.436 +	{
   1.437 +	Cancel();
   1.438 +	}
   1.439 +
   1.440 +
   1.441 +void CDataPathPlayer::Start()
   1.442 +	{
   1.443 +	// No implementation
   1.444 +	}
   1.445 +
   1.446 +
   1.447 +void CDataPathPlayer::ResumePlaying()
   1.448 +	{
   1.449 +	if (iParent.Device()->Handle())
   1.450 +		{
   1.451 +		//should be ok to call this even if we are active
   1.452 +		iParent.Device()->ResumePlaying();
   1.453 +		iResumePlaying = ETrue;
   1.454 +		}
   1.455 +#ifdef _SCW_DEBUG
   1.456 +	RDebug::Print(_L("Playing Resumed"));
   1.457 +#endif
   1.458 +	}
   1.459 +
   1.460 +
   1.461 +void CDataPathPlayer::PlayData(const CMMFDataBuffer& aData)
   1.462 +	{
   1.463 +	iDataFromSource = &aData;
   1.464 +	if (!IsActive())
   1.465 +		{
   1.466 +#ifdef _SCW_DEBUG
   1.467 +		RDebug::Print(_L("CDataPathPlayer::PlayData"));
   1.468 +#endif
   1.469 +		iParent.Device()->PlayData(aData.Data(), iStatus);
   1.470 +		SetActive();
   1.471 +		}
   1.472 +	}
   1.473 +
   1.474 +
   1.475 +void CDataPathPlayer::Stop()
   1.476 +	{
   1.477 +	if (!IsActive())
   1.478 +		{
   1.479 +		iParent.Device()->FlushBuffer();
   1.480 +		}
   1.481 +	Cancel();
   1.482 +	iParent.SoundDeviceException(KErrCancel);
   1.483 +	}
   1.484 +
   1.485 +
   1.486 +void CDataPathPlayer::RunL()
   1.487 +	{
   1.488 +#ifdef _SCW_DEBUG
   1.489 +	RDebug::Print(_L("CDataPathPlayer::RunL error[%d]"), iStatus.Int());
   1.490 +#endif
   1.491 +	if (!iStatus.Int())
   1.492 +		{
   1.493 +		iParent.BufferEmptiedL(static_cast<const CMMFDataBuffer&>(*iDataFromSource));
   1.494 +		iResumePlaying = EFalse;
   1.495 +		}
   1.496 +	//if we don't have a sound driver handle then we have stopped
   1.497 +	//but the client still thinks we are recording so swallow error
   1.498 +	else if (iStatus.Int()!= KErrBadHandle)
   1.499 +		{ 	
   1.500 +		iParent.SoundDeviceException(iStatus.Int());
   1.501 +		}
   1.502 +	}
   1.503 +
   1.504 +
   1.505 +TInt CDataPathPlayer::RunError(TInt aError)
   1.506 +	{
   1.507 +	Error(aError);
   1.508 +	return KErrNone;
   1.509 +	}
   1.510 +
   1.511 +
   1.512 +void CDataPathPlayer::DoCancel()
   1.513 +	{
   1.514 +	if (iParent.Device()->Handle())
   1.515 +		{
   1.516 +		iParent.Device()->CancelPlayData();
   1.517 +		iParent.Device()->FlushBuffer();
   1.518 +		}
   1.519 +	}
   1.520 +
   1.521 +
   1.522 +void CDataPathPlayer::Error(TInt aError)
   1.523 +	{ 
   1.524 +	iParent.SoundDeviceException(aError);
   1.525 +	}
   1.526 +
   1.527 +
   1.528 +/************************************************************************
   1.529 + *				CSoundDevPlayErrorReceiver								*
   1.530 + ************************************************************************/
   1.531 +
   1.532 +CSoundDevPlayErrorReceiver::CSoundDevPlayErrorReceiver(CMMFSwCodecPlayDataPath& aParent, TInt aPriority)
   1.533 +: CActive(aPriority), iParent(aParent)
   1.534 +	{
   1.535 +	CActiveScheduler::Add(this);
   1.536 +	}
   1.537 +
   1.538 +CSoundDevPlayErrorReceiver::~CSoundDevPlayErrorReceiver()
   1.539 +	{
   1.540 +	Cancel();
   1.541 +	}
   1.542 +
   1.543 +void CSoundDevPlayErrorReceiver::Start()
   1.544 +	{
   1.545 +	iParent.Device()->NotifyError(iStatus);
   1.546 +	SetActive();
   1.547 +	}
   1.548 +
   1.549 +void CSoundDevPlayErrorReceiver::Stop()
   1.550 +	{
   1.551 +	Cancel();
   1.552 +	}
   1.553 +
   1.554 +void CSoundDevPlayErrorReceiver::RunL()
   1.555 +	{
   1.556 +	// An error has been returned
   1.557 +#ifdef _SCW_DEBUG
   1.558 +	RDebug::Print(_L("CSoundDevPlayErrorReceiver::RunL[%d]"), iStatus.Int());
   1.559 +#endif
   1.560 +	iParent.SoundDeviceException(iStatus.Int());
   1.561 +	}
   1.562 +
   1.563 +void CSoundDevPlayErrorReceiver::DoCancel()
   1.564 +	{
   1.565 +	iParent.Device()->CancelNotifyError();
   1.566 +	}
   1.567 +
   1.568 +