os/mm/devsound/a3fdevsound/src/mmfdevsoundproxy/mmfdevsoundcallbackhandler.cpp
changeset 0 bde4ae8d615e
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/os/mm/devsound/a3fdevsound/src/mmfdevsoundproxy/mmfdevsoundcallbackhandler.cpp	Fri Jun 15 03:10:57 2012 +0200
     1.3 @@ -0,0 +1,459 @@
     1.4 +// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
     1.5 +// All rights reserved.
     1.6 +// This component and the accompanying materials are made available
     1.7 +// under the terms of "Eclipse Public License v1.0"
     1.8 +// which accompanies this distribution, and is available
     1.9 +// at the URL "http://www.eclipse.org/legal/epl-v10.html".
    1.10 +//
    1.11 +// Initial Contributors:
    1.12 +// Nokia Corporation - initial contribution.
    1.13 +//
    1.14 +// Contributors:
    1.15 +//
    1.16 +// Description:
    1.17 +//
    1.18 +
    1.19 +
    1.20 +
    1.21 +// INCLUDE FILES
    1.22 +#include "mmfdevsoundproxy.h"
    1.23 +#include "mmfdevsoundcallbackhandler.h"
    1.24 +#ifdef _DEBUG
    1.25 +#include <e32debug.h>
    1.26 +
    1.27 +#define SYMBIAN_DEBPRN0(str)                RDebug::Print(str, this)
    1.28 +#define SYMBIAN_DEBPRN1(str, val1)          RDebug::Print(str, this, val1)
    1.29 +#define SYMBIAN_DEBPRN2(str, val1, val2)    RDebug::Print(str, this, val1, val2)
    1.30 +#else
    1.31 +#define SYMBIAN_DEBPRN0(str)
    1.32 +#define SYMBIAN_DEBPRN1(str, val1)
    1.33 +#define SYMBIAN_DEBPRN2(str, val1, val2)
    1.34 +#endif //_DEBUG
    1.35 +
    1.36 +// ============================ MEMBER FUNCTIONS ==============================
    1.37 +
    1.38 +// ----------------------------------------------------------------------------
    1.39 +// CMsgQueueHandler::NewL
    1.40 +// Two-phased constructor.
    1.41 +// ----------------------------------------------------------------------------
    1.42 +//
    1.43 +CMsgQueueHandler* CMsgQueueHandler::NewL(
    1.44 +						RMMFDevSoundProxy* aDevSoundProxy,
    1.45 +						MDevSoundObserver& aDevSoundObserver,
    1.46 +						RMsgQueue<TMMFDevSoundQueueItem>* aMsgQueue,
    1.47 +						MMMFDevSoundCustomInterfaceObserver& aDevSoundCIObserver)
    1.48 +	{
    1.49 +	CMsgQueueHandler* self = new(ELeave) CMsgQueueHandler(aDevSoundProxy,
    1.50 +														aDevSoundObserver,
    1.51 +														aMsgQueue,
    1.52 +														aDevSoundCIObserver);
    1.53 +	CleanupStack::PushL(self);
    1.54 +	self->ConstructL();
    1.55 +	CleanupStack::Pop(self);
    1.56 +	return self;
    1.57 +	}
    1.58 +
    1.59 +// ----------------------------------------------------------------------------
    1.60 +// CMsgQueueHandler::CMsgQueueHandler
    1.61 +// C++ default constructor can NOT contain any code, that might leave.
    1.62 +// ----------------------------------------------------------------------------
    1.63 +//
    1.64 +CMsgQueueHandler::CMsgQueueHandler (RMMFDevSoundProxy* aDevSoundProxy,
    1.65 +									MDevSoundObserver& aDevSoundObserver,
    1.66 +									RMsgQueue<TMMFDevSoundQueueItem>* aMsgQueue,
    1.67 +									MMMFDevSoundCustomInterfaceObserver& aDevSoundCIObserver)
    1.68 +:	CActive(EPriorityStandard),
    1.69 +	iDevSoundProxy(aDevSoundProxy),
    1.70 +	iDevSoundObserver(aDevSoundObserver),
    1.71 +	iMsgQueue(aMsgQueue),
    1.72 +	iChunkDataPtr(0, 0, 0),
    1.73 +	iDevSoundCIObserver(aDevSoundCIObserver)
    1.74 +	{
    1.75 +	CActiveScheduler::Add(this);
    1.76 +	}
    1.77 +
    1.78 +// ----------------------------------------------------------------------------
    1.79 +// CMsgQueueHandler::ConstructL
    1.80 +// Symbian 2nd phase constructor can leave.
    1.81 +// ----------------------------------------------------------------------------
    1.82 +//
    1.83 +void CMsgQueueHandler::ConstructL()
    1.84 +	{
    1.85 +	iEmptyBuffer = CMMFDescriptorBuffer::NewL(0);
    1.86 +	iAsyncQueueFinish = new (ELeave) CAsyncCallBack(CActive::EPriorityStandard);
    1.87 +	TCallBack asyncCallback(AsyncQueueFinishCallback, this);
    1.88 +	iAsyncQueueFinish->Set(asyncCallback);
    1.89 +	}
    1.90 +
    1.91 +// ----------------------------------------------------------------------------
    1.92 +// CMsgQueueHandler::~CMsgQueueHandler
    1.93 +// Destructor.
    1.94 +// ----------------------------------------------------------------------------
    1.95 +//
    1.96 +CMsgQueueHandler::~CMsgQueueHandler()
    1.97 +	{
    1.98 +	Cancel();
    1.99 +	if ( iMsgQueue )
   1.100 +		{
   1.101 +		iMsgQueue->Close();
   1.102 +		}
   1.103 +	iChunk.Close();
   1.104 +	
   1.105 +	delete iDataBuffer;
   1.106 +	delete iEmptyBuffer;
   1.107 +	delete iAsyncQueueFinish;
   1.108 +	}
   1.109 +
   1.110 +// ----------------------------------------------------------------------------
   1.111 +// CMsgQueueHandler::ReceiveEvents
   1.112 +// Subscribes for Play Error event from the DevSound server.
   1.113 +// ----------------------------------------------------------------------------
   1.114 +//
   1.115 +void CMsgQueueHandler::ReceiveEvents()
   1.116 +	{
   1.117 +    SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::ReceiveEvents - Enter"));	
   1.118 +    if (!IsActive())
   1.119 +		{
   1.120 +		iMsgQueue->NotifyDataAvailable(iStatus);
   1.121 +		SetActive();
   1.122 +		}
   1.123 +    SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::ReceiveEvents - Exit"));
   1.124 +	}
   1.125 +
   1.126 +// ----------------------------------------------------------------------------
   1.127 +// CMsgQueueHandler::RunL
   1.128 +// Handles active object’s request completion event.
   1.129 +//
   1.130 +// ----------------------------------------------------------------------------
   1.131 +//
   1.132 +void CMsgQueueHandler::RunL()
   1.133 +	{
   1.134 +    SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::RunL - Enter"));
   1.135 +    TInt err = iMsgQueue->Receive(iCurrentItem);
   1.136 +
   1.137 +	if (err == KErrNone || err == KErrUnderflow)
   1.138 +		{
   1.139 +		// Signal that we're ready to process the next message
   1.140 +		ReceiveEvents();
   1.141 +		}
   1.142 +
   1.143 +	if (err == KErrNone)
   1.144 +		{
   1.145 +		switch (iCurrentItem.iRequest)
   1.146 +			{
   1.147 +			case EMMFDevSoundProxyICEvent:
   1.148 +				{
   1.149 +				DoInitComplete();
   1.150 +				break;
   1.151 +				}
   1.152 +			case EMMFDevSoundProxyBTBFEvent:
   1.153 +				{
   1.154 +				iAsyncQueueFinish->Cancel(); // if still active, means previous cycle did not Finish(). Cancel.
   1.155 +				TRAP(err, DoBTBFCompleteL());
   1.156 +				if (err)
   1.157 +					{
   1.158 +					iAsyncQueueFinish->CallBack(); // async call to Finish()
   1.159 +					iDevSoundObserver.PlayError(err);
   1.160 +					}
   1.161 +				}
   1.162 +				break;
   1.163 +			case EMMFDevSoundProxyBTBEEvent:
   1.164 +				{
   1.165 +				iAsyncQueueFinish->Cancel(); // if still active, means previous cycle did not Finish(). Cancel.
   1.166 +				TRAP(err, DoBTBECompleteL());
   1.167 +				if (err)
   1.168 +					{
   1.169 +					iAsyncQueueFinish->CallBack(); // async call to Finish()
   1.170 +					iDevSoundObserver.RecordError(err);
   1.171 +					}
   1.172 +				}
   1.173 +				break;
   1.174 +			case EMMFDevSoundProxyPEEvent:
   1.175 +				{
   1.176 +				if (iCurrentItem.iErrorCode == KErrDied ||
   1.177 +					iCurrentItem.iErrorCode == KErrNotReady)
   1.178 +					{ 
   1.179 +					DoPlayErrorComplete();
   1.180 +					// "this" pointer is no longer valid here as the associated
   1.181 +					// instance of the DevSound has been deleted along with this
   1.182 +					// CMsgQueueHandler object. So, we can only return here.
   1.183 +					return;
   1.184 +					}
   1.185 +				else
   1.186 +					{
   1.187 +					DoPlayErrorComplete();
   1.188 +					break;
   1.189 +					}
   1.190 +				}
   1.191 +			case EMMFDevSoundProxyREEvent:
   1.192 +				{
   1.193 +				DoRecordErrorComplete();
   1.194 +				break;
   1.195 +				}
   1.196 +			case EMMFDevSoundProxyTFEvent:
   1.197 +				{
   1.198 +				DoToneFinishedComplete();
   1.199 +				break;
   1.200 +				}
   1.201 +			case EMMFDevSoundProxySETCEvent:
   1.202 +				{
   1.203 +				DoSendEventToClientComplete();
   1.204 +				break;
   1.205 +				}
   1.206 +			case EMMFDevSoundCustomCommandCloseMuxDemuxPair:
   1.207 +				{
   1.208 +				TMMFEvent pckgevent = iCurrentItem.iEventPckg();
   1.209 +				TInt handle = pckgevent.iEventType.iUid;
   1.210 +				iDevSoundCIObserver.CloseCustomInterface(handle);
   1.211 +				break;
   1.212 +				}
   1.213 +			case EMMFDevSoundProxyPausedRecordCompleteEvent:
   1.214 +				{
   1.215 +				DoPausedRecordComplete();
   1.216 +				break;
   1.217 +				}
   1.218 +			default:
   1.219 +				{
   1.220 +				break;
   1.221 +				}
   1.222 +			}
   1.223 +		}
   1.224 +	SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::RunL - Exit"));
   1.225 +	}
   1.226 +
   1.227 +// ----------------------------------------------------------------------------
   1.228 +// CMsgQueueHandler::RunError
   1.229 +// Called by CActive object framework if RunL leaves.
   1.230 +// ----------------------------------------------------------------------------
   1.231 +//
   1.232 +TInt CMsgQueueHandler::RunError(TInt aError)
   1.233 +	{
   1.234 +    SYMBIAN_DEBPRN1(_L("CMsgQueueHandler[0x%x]::RunError - Enter. Error [%d]"), aError);
   1.235 +    TMMFEvent event;
   1.236 +	event.iErrorCode = aError;
   1.237 +	iDevSoundObserver.SendEventToClient(event);
   1.238 +	SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::RunError - Exit"));
   1.239 +	return KErrNone;
   1.240 +	}
   1.241 +
   1.242 +// ----------------------------------------------------------------------------
   1.243 +// CMsgQueueHandler::DoCancel
   1.244 +// Called when client cancels the wait for a completion of an outstanding
   1.245 +// request.
   1.246 +// ----------------------------------------------------------------------------
   1.247 +//
   1.248 +void CMsgQueueHandler::DoCancel()
   1.249 +	{
   1.250 +    SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoCancel - Enter"));
   1.251 +    iMsgQueue->CancelDataAvailable();
   1.252 +    SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoCancel - Exit"));
   1.253 +	}
   1.254 +
   1.255 +// ----------------------------------------------------------------------------
   1.256 +// CMsgQueueHandler::DoInitComplete
   1.257 +// Handles initialization completion event.
   1.258 +// ----------------------------------------------------------------------------
   1.259 +//
   1.260 +void CMsgQueueHandler::DoInitComplete()
   1.261 +	{
   1.262 +    SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoInitComplete - Enter"));
   1.263 +    iDevSoundObserver.InitializeComplete(iCurrentItem.iErrorCode);
   1.264 +    SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoInitComplete - Exit"));
   1.265 +	}
   1.266 +
   1.267 +// ----------------------------------------------------------------------------
   1.268 +// CMsgQueueHandler::DoPlayErrorComplete
   1.269 +// Handles play completion or cancel event.
   1.270 +// ----------------------------------------------------------------------------
   1.271 +//
   1.272 +void CMsgQueueHandler::DoPlayErrorComplete()
   1.273 +	{
   1.274 +    SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoPlayErrorComplete - Enter"));
   1.275 +    iAsyncQueueFinish->CallBack(); // async call to Finish()
   1.276 +	iDevSoundObserver.PlayError(iCurrentItem.iErrorCode);
   1.277 +	SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoPlayErrorComplete - Exit"));
   1.278 +	}
   1.279 +
   1.280 +// ----------------------------------------------------------------------------
   1.281 +// CMsgQueueHandler::DoBTBFCompleteL
   1.282 +// Handles CMMFDevSound object's data request event to supply CMMFDevSound
   1.283 +// with the buffer that it needs to play.
   1.284 +// ----------------------------------------------------------------------------
   1.285 +//
   1.286 +void CMsgQueueHandler::DoBTBFCompleteL()
   1.287 +	{
   1.288 +    SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoBTBFCompleteL - Enter"));
   1.289 +    // Returns either chunk handle or NULL
   1.290 +	// any error is assumed to be due to a pending PlayError(), so the error here is ignored - the PlayError() call will ensure the client remains lively
   1.291 +	// the chunk has been closed by the server. No action should be taken.
   1.292 +	TBool requestChunk = iDataBuffer==NULL; // if we have no buffer, tell server we need a chunk handle
   1.293 +	TInt handle = iDevSoundProxy->BufferToBeFilledData(requestChunk, iSetPckg);
   1.294 +	if(handle >= KErrNone)
   1.295 +		{
   1.296 +		if ( iSetPckg().iChunkOp == EOpen )
   1.297 +			{
   1.298 +			AssignDataBufferToChunkL(handle);
   1.299 +			}
   1.300 +		else
   1.301 +			{
   1.302 +			UpdateDataBufferL();
   1.303 +			}
   1.304 +		iDataBuffer->SetStatus(EAvailable);
   1.305 +		
   1.306 +		// Let the MMF fill the buffer with data
   1.307 +		
   1.308 +		iDevSoundObserver.BufferToBeFilled(iDataBuffer);
   1.309 +		}
   1.310 +	SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoBTBFCompleteL - Exit"));
   1.311 +	}
   1.312 +
   1.313 +// ----------------------------------------------------------------------------
   1.314 +// CMsgQueueHandler::DoBTBECompleteL
   1.315 +// Handles CMMFDevSound object's data request event to supply CMMFDevSound
   1.316 +// with the buffer that it needs to record.
   1.317 +// ----------------------------------------------------------------------------
   1.318 +//
   1.319 +void CMsgQueueHandler::DoBTBECompleteL()
   1.320 +	{
   1.321 +    SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoBTBECompleteL - Enter"));
   1.322 +    // Returns either chunk handle or NULL
   1.323 +	// any error is assumed to be due to a pending RecordError(), so the error here is ignored - the RecordError() call will ensure the client remains lively
   1.324 +	// the chunk has been closed by the server. No action should be taken.
   1.325 +	TInt handle = iDevSoundProxy->BufferToBeEmptiedData(iSetPckg);
   1.326 +	if(handle >= KErrNone)
   1.327 +		{
   1.328 +		if ( iSetPckg().iChunkOp == EOpen )
   1.329 +			{
   1.330 +			AssignDataBufferToChunkL(handle);
   1.331 +			}
   1.332 +		iDataBuffer->SetStatus(EFull);	
   1.333 +		iDataBuffer->Data().SetLength(iSetPckg().iRequestSize);
   1.334 +		iDevSoundObserver.BufferToBeEmptied(iDataBuffer);
   1.335 +		}
   1.336 +	SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoBTBECompleteL - Exit"));
   1.337 +	}
   1.338 +
   1.339 +// ----------------------------------------------------------------------------
   1.340 +// CMsgQueueHandler::DoRecordErrorComplete
   1.341 +// Handles record completion or cancel event.
   1.342 +// ----------------------------------------------------------------------------
   1.343 +//
   1.344 +void CMsgQueueHandler::DoRecordErrorComplete()
   1.345 +	{
   1.346 +    SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoRecordErrorComplete - Enter"));
   1.347 +    iAsyncQueueFinish->CallBack(); // async call to Finish()
   1.348 +	iDevSoundObserver.RecordError(iCurrentItem.iErrorCode);
   1.349 +	SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoRecordErrorComplete - Exit"));
   1.350 +	}
   1.351 +
   1.352 +// ----------------------------------------------------------------------------
   1.353 +// CMsgQueueHandler::DoToneFinishedComplete
   1.354 +// Handles tone play completion event.
   1.355 +// ----------------------------------------------------------------------------
   1.356 +//
   1.357 +void CMsgQueueHandler::DoToneFinishedComplete()
   1.358 +	{
   1.359 +    SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoToneFinishedComplete - Enter"));
   1.360 +    iDevSoundObserver.ToneFinished(iCurrentItem.iErrorCode);
   1.361 +    SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoToneFinishedComplete - Exit"));
   1.362 +	}
   1.363 +
   1.364 +// ----------------------------------------------------------------------------
   1.365 +// CMsgQueueHandler::DoSendEventToClientComplete
   1.366 +// Sends DevSound server event completion notification to the client.
   1.367 +// ----------------------------------------------------------------------------
   1.368 +//
   1.369 +void CMsgQueueHandler::DoSendEventToClientComplete()
   1.370 +	{
   1.371 +    SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoSendEventToClientComplete - Enter"));
   1.372 +    iDevSoundObserver.SendEventToClient(iCurrentItem.iEventPckg());
   1.373 +    SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoSendEventToClientComplete - Exit"));
   1.374 +	}
   1.375 +
   1.376 +// ----------------------------------------------------------------------------
   1.377 +// CMsgQueueHandler::DoPausedRecordComplete
   1.378 +// Handles CMMFDevSound object's data request event to supply CMMFDevSound
   1.379 +// with the last buffer that it needs to record.
   1.380 +// ----------------------------------------------------------------------------
   1.381 +//
   1.382 +void CMsgQueueHandler::DoPausedRecordComplete()
   1.383 +	{
   1.384 +    SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoPausedRecordComplete - Enter"));
   1.385 +    ASSERT(iEmptyBuffer);
   1.386 +	iEmptyBuffer->SetLastBuffer(ETrue);
   1.387 +	iDevSoundObserver.BufferToBeEmptied(iEmptyBuffer);
   1.388 +	SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoPausedRecordComplete - Exit"));
   1.389 +	}
   1.390 +
   1.391 +// ----------------------------------------------------------------------------
   1.392 +// CMsgQueueHandler::AssignDataBufferToChunkL
   1.393 +// Updates chunk handle.
   1.394 +// ----------------------------------------------------------------------------
   1.395 +//
   1.396 +void CMsgQueueHandler::AssignDataBufferToChunkL(TInt aHandle)
   1.397 +	{
   1.398 +    SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::AssignDataBufferToChunkL - Enter"));
   1.399 +    if ( iChunk.Handle() )
   1.400 +		{
   1.401 +		iChunk.Close();
   1.402 +		}
   1.403 +	User::LeaveIfError(iChunk.SetReturnedHandle(aHandle));
   1.404 +	// Adjust ptr to map only requested size
   1.405 +	// The existing clients should handle TPtr with length zero and max length
   1.406 +	// iSetPckg().iBufferSize.
   1.407 +	// When we make sure every client handles it, replace second parameter with
   1.408 +	// zero.
   1.409 +	//iChunkDataPtr.Set(iChunk.Base(), 0, iSetPckg().iBufferSize);
   1.410 +	iChunkDataPtr.Set(iChunk.Base(), iSetPckg().iBufferSize, iSetPckg().iBufferSize);
   1.411 +	if (!iDataBuffer)
   1.412 +		{
   1.413 +		iDataBuffer = CMMFPtrBuffer::NewL();	
   1.414 +		}
   1.415 +	UpdateDataBufferL();
   1.416 +	SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::AssignDataBufferToChunkL - Exit"));
   1.417 +	}
   1.418 +	
   1.419 +void CMsgQueueHandler::UpdateDataBufferL()
   1.420 +	{
   1.421 +    SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::UpdateDataBufferL - Enter"));
   1.422 +    ASSERT(iDataBuffer); // to get here, we should have a data buffer
   1.423 +	iDataBuffer->SetPtr(iChunkDataPtr);
   1.424 +	iDataBuffer->SetRequestSizeL(iSetPckg().iRequestSize);
   1.425 +	iDataBuffer->SetLastBuffer(EFalse);
   1.426 +	SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::UpdateDataBufferL - Exit"));
   1.427 +	}
   1.428 +	
   1.429 +void CMsgQueueHandler::Finish()
   1.430 +	{
   1.431 +    SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::Finish - Enter"));
   1.432 +    if (iDataBuffer)
   1.433 +		{
   1.434 +		delete iDataBuffer;
   1.435 +		iDataBuffer = NULL;
   1.436 +		}
   1.437 +	if (iChunk.Handle())
   1.438 +		{
   1.439 +		iChunk.Close();
   1.440 +		}
   1.441 +	SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::Finish - Exit"));
   1.442 +	}
   1.443 +
   1.444 +// 	AsyncQueueStartCallback
   1.445 +
   1.446 +
   1.447 +TInt CMsgQueueHandler::AsyncQueueFinishCallback(TAny* aPtr)
   1.448 +	{
   1.449 +    CMsgQueueHandler* self = static_cast<CMsgQueueHandler*>(aPtr);
   1.450 +	self->DoAsyncQueueFinishCallback();
   1.451 +	return KErrNone;
   1.452 +	}
   1.453 +	
   1.454 +void CMsgQueueHandler::DoAsyncQueueFinishCallback()
   1.455 +	{
   1.456 +    SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoAsyncQueueFinishCallback - Enter"));
   1.457 +    Finish();
   1.458 +    SYMBIAN_DEBPRN0(_L("CMsgQueueHandler[0x%x]::DoAsyncQueueFinishCallback - Exit"));
   1.459 +	}
   1.460 +
   1.461 +
   1.462 +// End of File