os/kernelhwsrv/kernel/eka/euser/cbase/ub_tim.cpp
changeset 0 bde4ae8d615e
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/os/kernelhwsrv/kernel/eka/euser/cbase/ub_tim.cpp	Fri Jun 15 03:10:57 2012 +0200
     1.3 @@ -0,0 +1,539 @@
     1.4 +// Copyright (c) 1995-2009 Nokia Corporation and/or its subsidiary(-ies).
     1.5 +// All rights reserved.
     1.6 +// This component and the accompanying materials are made available
     1.7 +// under the terms of the License "Eclipse Public License v1.0"
     1.8 +// which accompanies this distribution, and is available
     1.9 +// at the URL "http://www.eclipse.org/legal/epl-v10.html".
    1.10 +//
    1.11 +// Initial Contributors:
    1.12 +// Nokia Corporation - initial contribution.
    1.13 +//
    1.14 +// Contributors:
    1.15 +//
    1.16 +// Description:
    1.17 +// e32\euser\cbase\ub_tim.cpp
    1.18 +// 
    1.19 +//
    1.20 +
    1.21 +#include "ub_std.h"
    1.22 +
    1.23 +EXPORT_C CTimer::CTimer(TInt aPriority)
    1.24 +	: CActive(aPriority)
    1.25 +/**
    1.26 +Protected constructor with priority.
    1.27 +
    1.28 +Use this constructor to set the priority of the active object.
    1.29 +
    1.30 +Classes derived from CTimer must define and provide a constructor through 
    1.31 +which the priority of the active object can be passed. Such a constructor 
    1.32 +can call CTimer's constructor in its constructor initialisation list.
    1.33 +
    1.34 +@param aPriority The priority of the timer.
    1.35 +*/
    1.36 +	{
    1.37 +	}
    1.38 +
    1.39 +
    1.40 +
    1.41 +
    1.42 +EXPORT_C CTimer::~CTimer()
    1.43 +/**
    1.44 +Destructor.
    1.45 +
    1.46 +Frees resources prior to destruction. Specifically, it cancels any outstanding 
    1.47 +request and closes the RTimer handle.
    1.48 +*/
    1.49 +	{
    1.50 +
    1.51 +	Cancel();
    1.52 +	iTimer.Close();
    1.53 +	}
    1.54 +
    1.55 +
    1.56 +
    1.57 +
    1.58 +EXPORT_C void CTimer::At(const TTime &aTime)
    1.59 +/**
    1.60 +Requests an event at a given local time.
    1.61 +
    1.62 +This timer completes at the specified time - if the machine is in a 
    1.63 +turned off state at that time, the machine will be turned on again.
    1.64 +
    1.65 +Notes:
    1.66 +
    1.67 +1. The CTimer' RunL() function will be run as soon as possible after the
    1.68 +   specified  system time.
    1.69 +
    1.70 +2. The RunL() may be delayed because the RunL() of another active object, with 
    1.71 +   the deepest nesting-level active scheduler on the same thread, is running 
    1.72 +   when the event occurs: this cannot be avoided, but can be minimised by
    1.73 +   making  all RunL()s of short duration.
    1.74 +
    1.75 +3. The RunL() may be delayed because other, higher-priority, active objects are 
    1.76 +   scheduled instead. This can be avoided by making CTimers very high-priority.
    1.77 +   
    1.78 +4. The TTime object should be set to the home time.
    1.79 +
    1.80 +@param aTime The local time at which the event is to occur.
    1.81 +
    1.82 +@see TTime::HomeTime
    1.83 +*/
    1.84 +	{
    1.85 +
    1.86 +	__ASSERT_ALWAYS(IsAdded(),Panic(ETimNotAdded));
    1.87 +	iTimer.At(iStatus,aTime);
    1.88 +	SetActive();
    1.89 +	}
    1.90 +
    1.91 +
    1.92 +
    1.93 +
    1.94 +EXPORT_C void CTimer::AtUTC(const TTime &aTimeInUTC)
    1.95 +/**
    1.96 +Requests an event at a given UTC time.
    1.97 +
    1.98 +This timer completes at the specified time - if the machine is in a 
    1.99 +turned off state at that time, the machine will be turned on again.
   1.100 +
   1.101 +Notes:
   1.102 +
   1.103 +1. The CTimer' RunL() function will be run as soon as possible after the
   1.104 +   specified  system time.
   1.105 +
   1.106 +2. The RunL() may be delayed because the RunL() of another active object, with 
   1.107 +   the deepest nesting-level active scheduler on the same thread, is running 
   1.108 +   when the event occurs: this cannot be avoided, but can be minimised by
   1.109 +   making  all RunL()s of short duration.
   1.110 +
   1.111 +3. The RunL() may be delayed because other, higher-priority, active objects are 
   1.112 +   scheduled instead. This can be avoided by making CTimers very high-priority.
   1.113 +   
   1.114 +4. The TTime object should be set to the universal time.
   1.115 +
   1.116 +@param aTime The UTC time at which the event is to occur.
   1.117 +
   1.118 +@see TTime::UniversalTime
   1.119 +*/
   1.120 +	{
   1.121 +
   1.122 +	__ASSERT_ALWAYS(IsAdded(),Panic(ETimNotAdded));
   1.123 +	iTimer.AtUTC(iStatus,aTimeInUTC);
   1.124 +	SetActive();
   1.125 +	}
   1.126 +
   1.127 +
   1.128 +
   1.129 +
   1.130 +EXPORT_C void CTimer::After(TTimeIntervalMicroSeconds32 anInterval)
   1.131 +/**
   1.132 +Requests an event after an interval.
   1.133 +
   1.134 +This timer completes after the specified number of microseconds. The 
   1.135 +"after timer" counter stops during power-down. Therefore, a 5-second timer 
   1.136 +will complete late if the machine is turned off 2 seconds after the request 
   1.137 +is made.
   1.138 +
   1.139 +Notes:
   1.140 +
   1.141 +1. The CTimer's RunL() function will be run as soon as possible after the
   1.142 +   specified interval.
   1.143 +
   1.144 +2. The RunL() may be delayed because the RunL() of another active object, with 
   1.145 +   the deepest nesting-level active scheduler on the same thread, is running 
   1.146 +   when the event occurs: this cannot be avoided, but can be minimised by
   1.147 +   making  all RunL()s of short duration.
   1.148 +
   1.149 +3. The RunL() may be delayed because other, higher-priority, active objects are 
   1.150 +   scheduled instead. This can be avoided by making CTimers very high-priority.
   1.151 +
   1.152 +@param anInterval Interval after which event is to occur, in microseconds.
   1.153 +
   1.154 +@panic USER 87, if anInterval is negative. This is raised by the
   1.155 +       underlying RTimer.
   1.156 +@panic E32USER-CBase 51, if the active object has not been added to an
   1.157 +       active scheduler.
   1.158 +       
   1.159 +@see RTimer
   1.160 +*/
   1.161 +	{
   1.162 +
   1.163 +	__ASSERT_ALWAYS(IsAdded(),Panic(ETimNotAdded));
   1.164 +	iTimer.After(iStatus,anInterval);
   1.165 +	SetActive();
   1.166 +	}
   1.167 +
   1.168 +
   1.169 +
   1.170 +
   1.171 +EXPORT_C void CTimer::Lock(TTimerLockSpec aLock)
   1.172 +/** 
   1.173 +Requests an event on a specified second fraction.
   1.174 +
   1.175 +Note that the RunL() function is run exactly on the specified second fraction.
   1.176 +
   1.177 +@param aLock The fraction of a second at which the timer completes.
   1.178 +*/
   1.179 +	{
   1.180 +
   1.181 +	__ASSERT_ALWAYS(IsAdded(),Panic(ETimNotAdded));
   1.182 +	iTimer.Lock(iStatus,aLock);
   1.183 +	SetActive();
   1.184 +	}
   1.185 +
   1.186 +
   1.187 +
   1.188 +
   1.189 +EXPORT_C void CTimer::Inactivity(TTimeIntervalSeconds aSeconds)
   1.190 +/**
   1.191 +Requests an event if no activity occurs within the specified interval.
   1.192 +
   1.193 +@param aSeconds The time interval.
   1.194 +*/
   1.195 +	{
   1.196 +
   1.197 +	__ASSERT_ALWAYS(IsAdded(),Panic(ETimNotAdded));
   1.198 +	iTimer.Inactivity(iStatus, aSeconds);
   1.199 +	SetActive();
   1.200 +	}
   1.201 +
   1.202 +
   1.203 +
   1.204 +EXPORT_C void CTimer::HighRes(TTimeIntervalMicroSeconds32 aInterval)
   1.205 +/**
   1.206 +Requests an event after the specified interval to a resolution of 1ms. 
   1.207 +The "HighRes timer" counter stops during power-down (the same as "after timer"). 
   1.208 +
   1.209 +@param aInterval  The time interval, in microseconds, after which an event
   1.210 +                  is to occur.
   1.211 +@panic USER 87, if anInterval is negative. This is raised by the
   1.212 +       underlying RTimer.
   1.213 +@panic KERN-EXEC 15, if this function is called while a request for a timer
   1.214 +       event is still outstanding.
   1.215 +*/
   1.216 +	{
   1.217 +
   1.218 +	__ASSERT_ALWAYS(IsAdded(),Panic(ETimNotAdded));
   1.219 +	iTimer.HighRes(iStatus, aInterval);
   1.220 +	SetActive();
   1.221 +	}
   1.222 +
   1.223 +
   1.224 +
   1.225 +
   1.226 +EXPORT_C void CTimer::ConstructL()
   1.227 +/**
   1.228 +Constructs a new asynchronous timer.
   1.229 +
   1.230 +The function must be called before any timer requests (i.e. calls to
   1.231 +RTimer::After() or RTimer::At()) can be made.
   1.232 +
   1.233 +Since it is protected, it cannot be called directly by clients of CTimer
   1.234 +derived classes. Typically, a derived class makes a base call to this function
   1.235 +in the second phase of two-phase construction; i.e. the derived class defines 
   1.236 +and implements its own ConstructL() function within which it makes a base 
   1.237 +call to CTimer::ConstructL().
   1.238 +*/
   1.239 +	{
   1.240 +
   1.241 +	TInt r=iTimer.CreateLocal();
   1.242 +	if (r!=KErrNone)
   1.243 +		User::Leave(r);
   1.244 +	}
   1.245 +
   1.246 +
   1.247 +
   1.248 +
   1.249 +EXPORT_C void CTimer::DoCancel()
   1.250 +//
   1.251 +// Cancel the timer.
   1.252 +//
   1.253 +	{
   1.254 +
   1.255 +	iTimer.Cancel();
   1.256 +	}
   1.257 +
   1.258 +
   1.259 +
   1.260 +
   1.261 +EXPORT_C CPeriodic *CPeriodic::New(TInt aPriority)
   1.262 +/**
   1.263 +Allocates and constructs a CPeriodic object - non-leaving.
   1.264 +
   1.265 +Specify a high priority so the callback function is scheduled as soon as
   1.266 +possible after the timer events complete.
   1.267 +
   1.268 +@param aPriority The priority of the active object. If timing is critical, 
   1.269 +                 it should be higher than that of all other active objects
   1.270 +                 owned by the scheduler.
   1.271 +                 
   1.272 +@return Pointer to new CPeriodic object. The object is initialised and added 
   1.273 +        to the active scheduler. This value is NULL if there is insufficient
   1.274 +        memory.
   1.275 +*/
   1.276 +	{
   1.277 +
   1.278 +	CPeriodic *pP=new CPeriodic(aPriority);
   1.279 +	if (pP)
   1.280 +		{
   1.281 +		TRAPD(r,pP->ConstructL());
   1.282 +		if (r==KErrNone)
   1.283 +			CActiveScheduler::Add(pP);
   1.284 +		else
   1.285 +			{
   1.286 +			delete pP;
   1.287 +			pP=NULL;
   1.288 +			}
   1.289 +		}
   1.290 +	return pP;
   1.291 +	}
   1.292 +
   1.293 +
   1.294 +
   1.295 +
   1.296 +EXPORT_C CPeriodic *CPeriodic::NewL(TInt aPriority)
   1.297 +/**
   1.298 +Allocates and constructs a CPeriodic object - leaving.
   1.299 +
   1.300 +Specify a high priority so the callback function is scheduled as soon as
   1.301 +possible after the timer events complete.
   1.302 +
   1.303 +@param aPriority The priority of the active object. If timing is critical, 
   1.304 +                 it should be higher than that of all other active objects
   1.305 +                 owned by the scheduler.
   1.306 +
   1.307 +@return Pointer to new CPeriodic object. The object is initialised and added 
   1.308 +        to the active scheduler.
   1.309 +                          
   1.310 +@leave KErrNoMemory There is insufficient memory to create the object.
   1.311 +*/
   1.312 +	{
   1.313 +
   1.314 +	return((CPeriodic *)User::LeaveIfNull(New(aPriority)));
   1.315 +	}
   1.316 +
   1.317 +
   1.318 +
   1.319 +
   1.320 +EXPORT_C CPeriodic::CPeriodic(TInt aPriority)
   1.321 +	: CTimer(aPriority)
   1.322 +/**
   1.323 +Protected constructor with priority.
   1.324 +
   1.325 +Use this constructor to set the priority of the active object.
   1.326 +
   1.327 +Classes derived from CPeriodic must define and provide a constructor through 
   1.328 +which the priority of the active object can be passed. Such a constructor 
   1.329 +can call CPeriodic's constructor in its constructor initialisation list.
   1.330 +
   1.331 +@param aPriority The priority of the timer.
   1.332 +*/
   1.333 +	{
   1.334 +	}
   1.335 +
   1.336 +
   1.337 +
   1.338 +
   1.339 +EXPORT_C CPeriodic::~CPeriodic()
   1.340 +/**
   1.341 +Destructor.
   1.342 +
   1.343 +Frees resources prior to destruction.
   1.344 +*/
   1.345 +	{
   1.346 +	}
   1.347 +
   1.348 +
   1.349 +
   1.350 +
   1.351 +EXPORT_C void CPeriodic::Start(TTimeIntervalMicroSeconds32 aDelay,TTimeIntervalMicroSeconds32 anInterval,TCallBack aCallBack)
   1.352 +/**
   1.353 +Starts generating periodic events.
   1.354 +
   1.355 +The event calls the protected RunL() function, 
   1.356 +which in turn calls the function specified by aCallBack. The first event is 
   1.357 +generated after aDelay microseconds; subsequent events are generated regularly 
   1.358 +thereafter at intervals of anInterval microseconds.
   1.359 +
   1.360 +The TCallBack contains a function pointer and a TAny* pointer. The function 
   1.361 +will be repeatedly called with the pointer as a parameter.
   1.362 +
   1.363 +Once started, periodic events are generated until the CPeriodic object is 
   1.364 +destroyed.
   1.365 +
   1.366 +Notes:
   1.367 +
   1.368 +1. The callback function will be run as soon as possible after the initial delay, 
   1.369 +   and after each period.
   1.370 +
   1.371 +2. The callback may be delayed because the RunL() of another active object, with 
   1.372 +   the deepest nesting-level active scheduler on the same thread, is running 
   1.373 +   when the event occurs: this cannot be avoided, but can be minimised by making 
   1.374 +   all RunL()s of short duration.
   1.375 +
   1.376 +3. The callback may be delayed because other, higher-priority, active objects 
   1.377 +   are scheduled instead. This can be avoided by giving the CPeriodic a very 
   1.378 +   high priority.
   1.379 +
   1.380 +@param aDelay     The delay from the Start() function to the generation of the 
   1.381 +                  first event, in microseconds.
   1.382 +@param anInterval The interval between events generated after the initial
   1.383 +                  delay, in microseconds.
   1.384 +@param aCallBack  A callback specifying a function to be called when the CPeriodic 
   1.385 +                  is scheduled after a timer event.
   1.386 +                  
   1.387 +@panic E32USER-CBase 52, if anInterval is negative.
   1.388 +@panic E32USER-CBase 53, if aDelay is negative.
   1.389 +*/
   1.390 +	{
   1.391 +
   1.392 +	__ASSERT_ALWAYS(anInterval.Int()>=0,Panic(ETimIntervalNegativeOrZero));
   1.393 +	__ASSERT_ALWAYS(aDelay.Int()>=0,Panic(ETimDelayNegative));
   1.394 +	iInterval=anInterval.Int();
   1.395 +	iCallBack=aCallBack;
   1.396 +	After(aDelay);
   1.397 +	}
   1.398 +
   1.399 +EXPORT_C void CPeriodic::RunL()
   1.400 +//
   1.401 +// Handle completion by issuing the next request and then calling back.
   1.402 +//
   1.403 +	{
   1.404 +
   1.405 +	After(iInterval);
   1.406 +	iCallBack.CallBack();
   1.407 +	}
   1.408 +
   1.409 +
   1.410 +
   1.411 +
   1.412 +EXPORT_C CHeartbeat::CHeartbeat(TInt aPriority)
   1.413 +	: CTimer(aPriority)
   1.414 +/**
   1.415 +Protected constructor with a priority. Use this constructor to set the priority 
   1.416 +of the active object.
   1.417 +
   1.418 +Classes derived from CHeartbeat must define and provide a constructor through 
   1.419 +which the priority of the active object can be passed. Such a constructor 
   1.420 +can call CHeartbeat's constructor in its constructor initialisation list.
   1.421 +
   1.422 +@param aPriority The priority of the timer.
   1.423 +*/
   1.424 +	{}
   1.425 +
   1.426 +
   1.427 +
   1.428 +
   1.429 +EXPORT_C CHeartbeat *CHeartbeat::New(TInt aPriority)
   1.430 +/**
   1.431 +Allocates and constructs a CHeartbeat object - non-leaving.
   1.432 +
   1.433 +Specify a high priority so the callback function is scheduled as soon as
   1.434 +possible after the timer events complete.
   1.435 +
   1.436 +@param aPriority The priority of the active object. If timing is critical, 
   1.437 +                 it should be higher than that of all other active objects
   1.438 +                 owned by the scheduler.
   1.439 +                 
   1.440 +@return Pointer to new CHeartbeat object. The object is initialised and added 
   1.441 +        to the active scheduler. This value is NULL if insufficient memory was
   1.442 +        available.
   1.443 +*/
   1.444 +	{
   1.445 +
   1.446 +	CHeartbeat *pP=new CHeartbeat(aPriority);
   1.447 +	if (pP)
   1.448 +		{
   1.449 +		TRAPD(r,pP->ConstructL());
   1.450 +		if (r==KErrNone)
   1.451 +			CActiveScheduler::Add(pP);
   1.452 +		else
   1.453 +			{
   1.454 +			delete pP;
   1.455 +			pP=NULL;
   1.456 +			}
   1.457 +		}
   1.458 +	return pP;
   1.459 +	}
   1.460 +
   1.461 +
   1.462 +
   1.463 +
   1.464 +EXPORT_C CHeartbeat *CHeartbeat::NewL(TInt aPriority)
   1.465 +/**
   1.466 +Allocates and constructs a CHeartbeat object - leaving.
   1.467 +
   1.468 +Specify a high priority so the callback function is scheduled as soon as
   1.469 +possible after the timer events complete.
   1.470 +
   1.471 +@param aPriority The priority of the active object. If timing is critical, 
   1.472 +                 it should be higher than that of all other active objects
   1.473 +                 owned by the scheduler.
   1.474 +                 
   1.475 +@return Pointer to new CHeartbeat object. The object is initialised and added 
   1.476 +        to the active scheduler.
   1.477 +*/
   1.478 +	{
   1.479 +
   1.480 +	return((CHeartbeat *)User::LeaveIfNull(New(aPriority)));
   1.481 +	}
   1.482 +
   1.483 +
   1.484 +
   1.485 +
   1.486 +EXPORT_C CHeartbeat::~CHeartbeat()
   1.487 +/**
   1.488 +Destructor.
   1.489 +
   1.490 +Frees resources prior to destruction.
   1.491 +*/
   1.492 +	{}
   1.493 +
   1.494 +
   1.495 +
   1.496 +
   1.497 +EXPORT_C void CHeartbeat::Start(TTimerLockSpec aLock, MBeating *aBeating)
   1.498 +/**
   1.499 +Starts generating heartbeat events. The event results in calls to the Beat() 
   1.500 +and Synchronize() functions specified by aBeating.
   1.501 +
   1.502 +The first event is generated on the first fraction of a second corresponding 
   1.503 +to aLock that occurs after Start() has returned; subsequent events are generated 
   1.504 +regularly thereafter at one second intervals on the second fraction specified 
   1.505 +by aLock.
   1.506 +
   1.507 +The aBeating mixin must be written by the user. Most of the time, its Beat() 
   1.508 +function is called which trivially updates the tick count. Occasionally, synchronisation 
   1.509 +is lost, and the Synchronize() function is called instead: this must find 
   1.510 +out from the system time how many ticks should have been counted, and update 
   1.511 +things accordingly.
   1.512 +
   1.513 +Once started, heartbeat events are generated until the CHeartbeat object is 
   1.514 +destroyed.
   1.515 +
   1.516 +@param aLock    The fraction of a second at which the timer completes.
   1.517 +@param aBeating Provides the Beat() and Synchronize() functions.
   1.518 +*/
   1.519 +	{
   1.520 +
   1.521 +	iBeating=aBeating;
   1.522 +	iLock=aLock;
   1.523 +	Lock(aLock);
   1.524 +	}
   1.525 +
   1.526 +
   1.527 +
   1.528 +
   1.529 +EXPORT_C void CHeartbeat::RunL()
   1.530 +//
   1.531 +// Handle completion
   1.532 +//
   1.533 +	{
   1.534 +	
   1.535 +	TRequestStatus stat=iStatus;
   1.536 +	Lock(iLock);
   1.537 +	if (stat==KErrNone)
   1.538 +		iBeating->Beat();
   1.539 +	else
   1.540 +		iBeating->Synchronize();
   1.541 +	}
   1.542 +