os/kernelhwsrv/kernel/eka/euser/cbase/ub_svr.cpp
changeset 0 bde4ae8d615e
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/os/kernelhwsrv/kernel/eka/euser/cbase/ub_svr.cpp	Fri Jun 15 03:10:57 2012 +0200
     1.3 @@ -0,0 +1,611 @@
     1.4 +// Copyright (c) 1995-2009 Nokia Corporation and/or its subsidiary(-ies).
     1.5 +// All rights reserved.
     1.6 +// This component and the accompanying materials are made available
     1.7 +// under the terms of the License "Eclipse Public License v1.0"
     1.8 +// which accompanies this distribution, and is available
     1.9 +// at the URL "http://www.eclipse.org/legal/epl-v10.html".
    1.10 +//
    1.11 +// Initial Contributors:
    1.12 +// Nokia Corporation - initial contribution.
    1.13 +//
    1.14 +// Contributors:
    1.15 +//
    1.16 +// Description:
    1.17 +// e32\euser\cbase\ub_svr.cpp
    1.18 +// 
    1.19 +//
    1.20 +
    1.21 +#include "ub_std.h"
    1.22 +//#define __DEBUG_IMAGE__ 1
    1.23 +#if defined(__DEBUG_IMAGE__) && defined (__EPOC32__)
    1.24 +#include "e32svr.h" 
    1.25 +#define __IF_DEBUG(t) {RDebug debug;debug.t;}
    1.26 +#else
    1.27 +#define __IF_DEBUG(t)
    1.28 +#endif
    1.29 +
    1.30 +
    1.31 +
    1.32 +_LIT(KSessionPanicCategory,"CSession");
    1.33 +_LIT(KServerPanicCategory,"CServer");
    1.34 +
    1.35 +
    1.36 +
    1.37 +/**
    1.38 +Default constructor.
    1.39 +
    1.40 +This constructor is empty.
    1.41 +*/
    1.42 +EXPORT_C CSession2::CSession2()
    1.43 +	{}
    1.44 +
    1.45 +
    1.46 +
    1.47 +/**
    1.48 +Destructor.
    1.49 +
    1.50 +It frees resources prior to destruction of the object.
    1.51 +Specifically, it removes this session object from the server
    1.52 +active object’s list of sessions.
    1.53 +*/
    1.54 +EXPORT_C CSession2::~CSession2()
    1.55 +	{
    1.56 +	if (iLink.iNext)
    1.57 +		iLink.Deque();
    1.58 +	}
    1.59 +
    1.60 +
    1.61 +
    1.62 +/**
    1.63 +Completes construction of this server-side client session object.
    1.64 +
    1.65 +The function is called by the server active object, the CServer2 derived
    1.66 +class instance, when a client makes a connection request.
    1.67 +
    1.68 +The connection request results in the creation of this session object,
    1.69 +followed by a call to this function.
    1.70 +
    1.71 +The default implementation is empty.
    1.72 +
    1.73 +@see CServer2::NewSessionL()
    1.74 +*/
    1.75 +EXPORT_C void CSession2::CreateL()
    1.76 +	{
    1.77 +	}
    1.78 +
    1.79 +/**
    1.80 +Designates the (master or slave) server that is to service this session.
    1.81 +
    1.82 +This may be called from the NewSessionL() method of the CServer2-derived
    1.83 +class or from the CreateL() method of the CSession2-derived class.
    1.84 +
    1.85 +It must not be called after CreateL() has finished, as this is the point
    1.86 +at which the session binding become irrevocable.
    1.87 +
    1.88 +@see CServer::DoConnect()
    1.89 +*/
    1.90 +EXPORT_C void CSession2::SetServer(const CServer2* aServer)
    1.91 +	{
    1.92 +	ASSERT(iLink.iNext == NULL);
    1.93 +	ASSERT(aServer);
    1.94 +	iServer = aServer;
    1.95 +	}
    1.96 +
    1.97 +/**
    1.98 +Handles the situation when a call to CSession2::ServiceL(), which services
    1.99 +a client request, leaves.
   1.100 +
   1.101 +Servers are active objects, and the call to CSession2::ServiceL() to handle
   1.102 +a client request is executed as part of the server's active object RunL()
   1.103 +function. If the RunL() leaves, the active object framework calls the active
   1.104 +object's RunError() function. The server framework implements this as a call
   1.105 +to ServiceError()
   1.106 +
   1.107 +The default behaviour of this function is to complete the message, using
   1.108 +the leave value, if it has not already been completed.
   1.109 +
   1.110 +Servers can re-implement this as appropriate.
   1.111 +
   1.112 +@param aMessage The message containing the details of the client request that
   1.113 +                caused the leave.
   1.114 +@param aError   The leave code.
   1.115 +
   1.116 +@see CActive::RunL()
   1.117 +@see CActive::RunError()
   1.118 +*/
   1.119 +EXPORT_C void CSession2::ServiceError(const RMessage2& aMessage,TInt aError)
   1.120 +	{
   1.121 +	if(!aMessage.IsNull())
   1.122 +		aMessage.Complete(aError);
   1.123 +	}
   1.124 +
   1.125 +
   1.126 +
   1.127 +/**
   1.128 +Called by a server when it receives a disconnect message for the session.
   1.129 +	
   1.130 +This message is sent by the kernel when all client handles to the session have
   1.131 +been closed.
   1.132 +This method deletes the session object and completes the disconnect message.
   1.133 +
   1.134 +A derived session implementation may overide this virtual method if it needs to
   1.135 +perform any asynchronous cleanup actions, these actions must end with a call to the
   1.136 +base class implementation of this method, which will delete the session object
   1.137 +and complete the disconnect message
   1.138 +
   1.139 +@param aMessage The disconnect message.
   1.140 +
   1.141 +@post 'this' session object has been deleted.
   1.142 +*/
   1.143 +EXPORT_C void CSession2::Disconnect(const RMessage2& aMessage)
   1.144 +	{
   1.145 +	delete this;
   1.146 +	aMessage.Complete(0);
   1.147 +	}
   1.148 +
   1.149 +
   1.150 +
   1.151 +/**
   1.152 +Marks the start of resource count checking.
   1.153 +
   1.154 +It sets up a starting value for resource count checking.
   1.155 +
   1.156 +The function sets up a starting value for resource count checking by using
   1.157 +the value returned by a call to CSession2::CountResources(), and is the value
   1.158 +that will be used for comparison if CSession2::ResourceCountMarkEnd() is called
   1.159 +at some later time.
   1.160 +
   1.161 +The client/server framework does not call this function (nor
   1.162 +does it call CSession2::ResourceCountMarkEnd()), but is available for servers
   1.163 +to use, if appropriate.
   1.164 +
   1.165 +@see CSession2::CountResources()
   1.166 +@see CSession2::ResourceCountMarkEnd()
   1.167 +*/
   1.168 +EXPORT_C void CSession2::ResourceCountMarkStart()
   1.169 +	{
   1.170 +	iResourceCountMark=CountResources();
   1.171 +	}
   1.172 +
   1.173 +
   1.174 +
   1.175 +/**
   1.176 +Marks the end of resource count checking.
   1.177 +
   1.178 +The function takes the current resource count by
   1.179 +calling CSession2::CountResources(), and compares it with the resource count
   1.180 +value saved when CSession2::ResourceCountMarkStart() was called.
   1.181 +If the resource counts differ, then the client thread is panicked (CSession 2)".
   1.182 +
   1.183 +The client/server framework does not call this function (nor does it call 
   1.184 +CSession2::ResourceCountMarkStart()), but the function is available for
   1.185 +servers to use, if appropriate.
   1.186 +
   1.187 +@param aMessage Represents the details of the client request that is requesting
   1.188 +                this resource check.
   1.189 +
   1.190 +@see CSession2::CountResources()
   1.191 +@see CSession2::ResourceCountMarkStart()
   1.192 +*/
   1.193 +EXPORT_C void CSession2::ResourceCountMarkEnd(const RMessage2& aMessage)
   1.194 +	{
   1.195 +	if (iResourceCountMark!=CountResources())
   1.196 +		aMessage.Panic(KSessionPanicCategory,ESesFoundResCountHeaven);
   1.197 +	}
   1.198 +
   1.199 +
   1.200 +
   1.201 +/**
   1.202 +Gets the number of resources currently in use.
   1.203 +
   1.204 +Derived classes must provide a suitable implementation.
   1.205 +The meaning of a resource depends on the design intent of the server.
   1.206 +
   1.207 +The default implementation panics the calling thread (CSession 1)
   1.208 +before returning KErrGeneral.
   1.209 +
   1.210 +@return The current number of resources in use.
   1.211 +
   1.212 +@see CSession2::ResourceCountmarkStart()
   1.213 +@see CSession2::ResourceCountmarkEnd()
   1.214 +*/
   1.215 +EXPORT_C TInt CSession2::CountResources()
   1.216 +	{
   1.217 +	User::Panic(KSessionPanicCategory,ESesCountResourcesNotImplemented);
   1.218 +	return KErrGeneral;
   1.219 +	}
   1.220 +
   1.221 +
   1.222 +
   1.223 +/**
   1.224 +Extension function
   1.225 +
   1.226 +
   1.227 +*/
   1.228 +EXPORT_C TInt CSession2::Extension_(TUint aExtensionId, TAny*& a0, TAny* a1)
   1.229 +	{
   1.230 +	return CBase::Extension_(aExtensionId, a0, a1);
   1.231 +	}
   1.232 +
   1.233 +
   1.234 +
   1.235 +
   1.236 +/**
   1.237 +Constructs the server object, specifying the server type and the active
   1.238 +object priority.
   1.239 +
   1.240 +Derived classes must define and implement a constructor through which
   1.241 +the priority can be specified. A typical implementation calls this server
   1.242 +base class constructor through a constructor initialization list.
   1.243 +
   1.244 +@param aPriority The priority of this active object.
   1.245 +@param aType     Indicates the type of session that the server creates.
   1.246 +                 If not explicitly stated, then the server creates
   1.247 +                 a session that is not sharable with other threads.
   1.248 +*/
   1.249 +EXPORT_C CServer2::CServer2(TInt aPriority, TServerType aType)
   1.250 +	:	CActive(aPriority),
   1.251 +		iSessionType((TUint8)aType),
   1.252 +		iSessionQ(_FOFF(CSession2,iLink)),
   1.253 +		iSessionIter(iSessionQ)
   1.254 +	{
   1.255 +	ASSERT(iSessionType == aType);
   1.256 +	__ASSERT_COMPILE(EServerRole_Default == 0);
   1.257 +	__ASSERT_COMPILE(EServerOpt_PinClientDescriptorsDefault == 0);
   1.258 +	}
   1.259 +
   1.260 +
   1.261 +
   1.262 +/**
   1.263 +Frees resources prior to destruction.
   1.264 +
   1.265 +Specifically, it cancels any outstanding request for messages, and 
   1.266 +deletes all server-side client session objects.
   1.267 +*/
   1.268 +EXPORT_C CServer2::~CServer2()
   1.269 +	{
   1.270 +	Cancel();
   1.271 +	while (!iSessionQ.IsEmpty())
   1.272 +		{
   1.273 +		CSession2 *pS=iSessionQ.First();
   1.274 +		pS->iLink.Deque();
   1.275 +		pS->iLink.iNext=0;
   1.276 +		delete pS;
   1.277 +		}
   1.278 +	iServer.Close();
   1.279 +	}
   1.280 +
   1.281 +
   1.282 +/**
   1.283 +Sets whether the kernel will pin descriptors passed to this server in the context of the client
   1.284 +thread.
   1.285 +
   1.286 +Setting this is one way of ensuring that the server will not take page faults when accessing client
   1.287 +descriptors, which would otherwise happen if the data was paged out.
   1.288 +
   1.289 +This method overrides the default pinning policy of the server which is for the server 
   1.290 +to pin its client's descriptors if the process creating the server is not data paged.
   1.291 +I.e. if CServer2::SetPinClientDescriptors() is not invoked on the server and 
   1.292 +RProcess::DefaultDataPaged() of the process creating the server returns EFalse, 
   1.293 +the server will pin its client's descriptors, otherwise the server will not pin its
   1.294 +client's descriptors.
   1.295 +
   1.296 +This method must be called prior to starting the server by calling the Start() method.
   1.297 +
   1.298 +@param aPin	Set to ETrue for the server to pin its client's descriptors, set to 
   1.299 +			EFalse otherwise.
   1.300 +@panic E32USER-CBase 106 When this method is invoked after the server has been started.
   1.301 +@see CServer2::Start()
   1.302 +
   1.303 +@prototype
   1.304 +*/
   1.305 +EXPORT_C void CServer2::SetPinClientDescriptors(TBool aPin)
   1.306 +	{
   1.307 +	if (iServer.Handle() != KNullHandle)
   1.308 +		{// Server already started so too late to make it a pinning one.
   1.309 +		Panic(ECServer2InvalidSetPin);
   1.310 +		}
   1.311 +	iServerOpts &= ~EServerOpt_PinClientDescriptorsMask;
   1.312 +	if (aPin)
   1.313 +		iServerOpts |= EServerOpt_PinClientDescriptorsEnable;
   1.314 +	else
   1.315 +		iServerOpts |= EServerOpt_PinClientDescriptorsDisable;
   1.316 +	}
   1.317 +
   1.318 +/**
   1.319 +Assigns a role (master or slave) for this server.
   1.320 +
   1.321 +The master server is typically named, and receives all Connect messages
   1.322 +from clients. It can hand off some sessions to be processed by one or
   1.323 +more anonymous slave servers, each running in a separate thread.
   1.324 +
   1.325 +Both master and slave servers must call this function before calling
   1.326 +Start(), in order to define their roles.  Once the server is started,
   1.327 +its role cannot be changed.
   1.328 +
   1.329 +@panic E32USER-CBase-? When this method is invoked after the server has been started.
   1.330 +@see CServer2::Start()
   1.331 +
   1.332 +@prototype
   1.333 +*/
   1.334 +EXPORT_C void CServer2::SetMaster(const CServer2* aServer)
   1.335 +	{
   1.336 +	// Roles can only be assigned before the call to Start()
   1.337 +	ASSERT(Server().Handle() == KNullHandle);
   1.338 +
   1.339 +	if (aServer == NULL)
   1.340 +		iServerRole = EServerRole_Standalone;
   1.341 +	else if (aServer == this)
   1.342 +		iServerRole = EServerRole_Master;
   1.343 +	else
   1.344 +		iServerRole = EServerRole_Slave;
   1.345 +	}
   1.346 +
   1.347 +
   1.348 +/**
   1.349 +Adds the server with the specified name to the active scheduler,
   1.350 +and issues the first request for messages.
   1.351 +
   1.352 +If KNullDesC is specified for the name, then an anonymous server will be created.
   1.353 +To create a session to such a server, an overload of RSessionBase::CreateSession()
   1.354 +which takes RServer2 object as a parameter can be used.
   1.355 +
   1.356 +@param aName The name of the server.
   1.357 +             KNullDesC, to create anonymous servers.
   1.358 +@return KErrNone, if successful, otherwise one of the other system wide error codes.
   1.359 +
   1.360 +@capability ProtServ if aName starts with a '!' character
   1.361 +*/
   1.362 +EXPORT_C TInt CServer2::Start(const TDesC& aName)
   1.363 +	{
   1.364 +	TInt r = iServer.CreateGlobal(aName, iSessionType, iServerRole, iServerOpts);
   1.365 +	if (r == KErrNone)
   1.366 +		{
   1.367 +		CActiveScheduler::Add(this);
   1.368 +		ReStart();
   1.369 +		}
   1.370 +	return r;
   1.371 +	}
   1.372 +
   1.373 +
   1.374 +	
   1.375 +/**
   1.376 +Adds the server with the specified name to the active scheduler,
   1.377 +and issues the first request for messages, and leaves if the operation fails.
   1.378 +
   1.379 +If KNullDesC is specified for the name, then an anonymous server will be created.
   1.380 +To create a session to such a server, the overload of RSessionBase::CreateSession() 
   1.381 +which takes an RServer2 object as a parameter can be used.
   1.382 +
   1.383 +@param aName The name of the server.
   1.384 +             KNullDesC, to create anonymous servers.
   1.385 +@capability  ProtServ if aName starts with a '!' character
   1.386 +*/
   1.387 +EXPORT_C void CServer2::StartL(const TDesC& aName)
   1.388 +	{
   1.389 +	User::LeaveIfError(Start(aName));
   1.390 +	}
   1.391 +
   1.392 +
   1.393 +
   1.394 +/**
   1.395 +Implements the cancellation of any outstanding request for messages.
   1.396 +*/
   1.397 +EXPORT_C void CServer2::DoCancel()
   1.398 +	{
   1.399 +
   1.400 +	iServer.Cancel();
   1.401 +	}
   1.402 +
   1.403 +
   1.404 +
   1.405 +void CServer2::Connect(const RMessage2& aMessage)
   1.406 +//
   1.407 +// Handle a connect request. Ptr0()==Version.
   1.408 +// NOTE: We don't want this to leave as that may kill the server
   1.409 +//
   1.410 +	{
   1.411 +
   1.412 +	if (aMessage.Session())
   1.413 +		{
   1.414 +		aMessage.Panic(KServerPanicCategory,ESessionAlreadyConnected);
   1.415 +		return;
   1.416 +		}
   1.417 +	DoConnect(aMessage);
   1.418 +	}
   1.419 +
   1.420 +
   1.421 +
   1.422 +//
   1.423 +//This is all of the Leaving code for connection creation.
   1.424 +//This is in a seperate function in an effort to force compilers to store aSession
   1.425 +//on the stack which enables cleanup to perform correctly when a Leave occurs
   1.426 +//
   1.427 +void CServer2::DoConnectL(const RMessage2& aMessage,CSession2* volatile& aSession)
   1.428 +	{
   1.429 +	TVersion v;
   1.430 +	*(TInt*)&v = aMessage.Int0();
   1.431 +	aSession = NewSessionL(v, aMessage);
   1.432 +	if (!aSession->iServer)
   1.433 +		aSession->iServer = this;
   1.434 +	aSession->CreateL();
   1.435 +	iSessionQ.AddLast(*aSession);
   1.436 +	Exec::SetSessionPtr(aMessage.Handle(), aSession);
   1.437 +	}
   1.438 +
   1.439 +
   1.440 +
   1.441 +/**
   1.442 +Handles the connect request from the client.  We trap Leaves, to ensure
   1.443 +that existing sessions aren't affected by failure to create a new one.
   1.444 +
   1.445 +@param aMessage The Connect message sent by the client requesting the
   1.446 +                connection. aMessage.Ptr0() is the required Version.
   1.447 +*/
   1.448 +EXPORT_C void CServer2::DoConnect(const RMessage2& aMessage)
   1.449 +	{
   1.450 +	ASSERT(aMessage.Function() == RMessage2::EConnect);
   1.451 +	ASSERT(aMessage.Session() == NULL);
   1.452 +	ASSERT(!aMessage.IsNull());
   1.453 +
   1.454 +	CSession2* newSession = NULL;
   1.455 +	TRAPD(err, DoConnectL(aMessage, newSession));
   1.456 +	if (err != KErrNone)
   1.457 +		{
   1.458 +		// Connect failed
   1.459 +		delete newSession;
   1.460 +		aMessage.Complete(err);
   1.461 +		}
   1.462 +	else
   1.463 +		{
   1.464 +		ASSERT(newSession != NULL);
   1.465 +		CServer2* sessionServer = const_cast<CServer2*>(newSession->Server());
   1.466 +		ASSERT(sessionServer != NULL);
   1.467 +
   1.468 +		// The return value of Server() will be 'this', unless it was
   1.469 +		// changed by a call to SetServer().
   1.470 +		if (sessionServer == this)
   1.471 +			{
   1.472 +			// no SetServer() call, so just complete the Connect message
   1.473 +			aMessage.Complete(err);
   1.474 +			}
   1.475 +		else
   1.476 +			{
   1.477 +			// Transfer the new Csession to the specified slave Cserver
   1.478 +			newSession->iLink.Deque();
   1.479 +			sessionServer->iSessionQ.AddLast(*newSession);
   1.480 +
   1.481 +			// Ask the kernel to transfer the DSession to the slave DServer.
   1.482 +			// Note: this Exec call also completes the Connect message.
   1.483 +			TInt msgHandle = aMessage.iHandle;
   1.484 +			const_cast<TInt&>(aMessage.iHandle) = 0;
   1.485 +			ASSERT(msgHandle);
   1.486 +			Exec::TransferSession(msgHandle, sessionServer->Server().Handle());
   1.487 +			}
   1.488 +		}
   1.489 +
   1.490 +	ASSERT(aMessage.IsNull());
   1.491 +	}
   1.492 +
   1.493 +
   1.494 +
   1.495 +/**
   1.496 +Handles the situation where a call to CServer2::RunL(), leaves.
   1.497 +
   1.498 +This is the server active object's implementation of the active object
   1.499 +framework's RunError() function.
   1.500 +
   1.501 +In practice, the leave can only be caused by a session's ServiceL() function,
   1.502 +which is called from this RunL(); this error is reflected back to that session
   1.503 +by calling its ServiceError() function.
   1.504 +
   1.505 +@param aError The leave code.
   1.506 +
   1.507 +@return KErrNone.
   1.508 +
   1.509 +@see CActive::RunL()
   1.510 +@see CActive::RunError()
   1.511 +@see CSession2::ServiceError()
   1.512 +*/
   1.513 +EXPORT_C TInt CServer2::RunError(TInt aError)
   1.514 +	{
   1.515 +	Message().Session()->ServiceError(Message(),aError);
   1.516 +	if (!IsActive())
   1.517 +		ReStart();
   1.518 +	return KErrNone;
   1.519 +	}
   1.520 +
   1.521 +
   1.522 +
   1.523 +/**
   1.524 +Restarts the server.
   1.525 +
   1.526 +The function issues a request for messages.
   1.527 +*/
   1.528 +EXPORT_C void CServer2::ReStart()
   1.529 +	{
   1.530 +
   1.531 +	iServer.Receive(iMessage,iStatus);
   1.532 +	SetActive();
   1.533 +	}
   1.534 +
   1.535 +
   1.536 +
   1.537 +#ifndef __CSERVER_MACHINE_CODED__
   1.538 +/**
   1.539 +Handles the receipt of a message.
   1.540 +*/
   1.541 +EXPORT_C void CServer2::RunL()
   1.542 +	{
   1.543 +	TInt fn = Message().Function();
   1.544 +
   1.545 +	if(fn>=0)
   1.546 +		{
   1.547 +		// Service the message
   1.548 +		CSession2* session=Message().Session();
   1.549 +		if(session)
   1.550 +			session->ServiceL(Message());
   1.551 +		else
   1.552 +			NotConnected(Message());
   1.553 +		}
   1.554 +	else if(fn==RMessage2::EConnect)
   1.555 +		{
   1.556 +		Connect(Message());
   1.557 +		}
   1.558 +	else if(fn==RMessage2::EDisConnect)
   1.559 +		{
   1.560 +		Disconnect(Message());
   1.561 +		}
   1.562 +	else
   1.563 +		{
   1.564 +		BadMessage(Message());
   1.565 +		}
   1.566 +	// Queue reception of next message if it hasn't already been done
   1.567 +	if(!IsActive())
   1.568 +		ReStart();
   1.569 +	}
   1.570 +
   1.571 +#endif
   1.572 +
   1.573 +
   1.574 +
   1.575 +void CServer2::Disconnect(const RMessage2& aMessage)
   1.576 +//
   1.577 +// Process a disconnect message
   1.578 +//
   1.579 +	{
   1.580 +	CSession2* session=Message().Session();
   1.581 +	if(!session)
   1.582 +		{
   1.583 +		// Session not created yet, so just complete message.
   1.584 +		aMessage.Complete(0);
   1.585 +		return;
   1.586 +		}
   1.587 +	session->Disconnect(aMessage);
   1.588 +	}
   1.589 +
   1.590 +
   1.591 +
   1.592 +void CServer2::BadMessage(const RMessage2& aMessage)
   1.593 +	{
   1.594 +	aMessage.Panic(KServerPanicCategory,EBadMessageNumber);
   1.595 +	}
   1.596 +
   1.597 +
   1.598 +
   1.599 +void CServer2::NotConnected(const RMessage2& aMessage)
   1.600 +	{
   1.601 +	aMessage.Panic(KServerPanicCategory,ESessionNotConnected);
   1.602 +	}
   1.603 +
   1.604 +	
   1.605 +
   1.606 +/**
   1.607 +Extension function
   1.608 +
   1.609 +
   1.610 +*/
   1.611 +EXPORT_C TInt CServer2::Extension_(TUint aExtensionId, TAny*& a0, TAny* a1)
   1.612 +	{
   1.613 +	return CActive::Extension_(aExtensionId, a0, a1);
   1.614 +	}