os/kernelhwsrv/kernel/eka/drivers/debug/rmdebug/d_target_process.cpp
changeset 0 bde4ae8d615e
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/os/kernelhwsrv/kernel/eka/drivers/debug/rmdebug/d_target_process.cpp	Fri Jun 15 03:10:57 2012 +0200
     1.3 @@ -0,0 +1,414 @@
     1.4 +// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
     1.5 +// All rights reserved.
     1.6 +// This component and the accompanying materials are made available
     1.7 +// under the terms of the License "Eclipse Public License v1.0"
     1.8 +// which accompanies this distribution, and is available
     1.9 +// at the URL "http://www.eclipse.org/legal/epl-v10.html".
    1.10 +//
    1.11 +// Initial Contributors:
    1.12 +// Nokia Corporation - initial contribution.
    1.13 +//
    1.14 +// Contributors:
    1.15 +//
    1.16 +// Description:
    1.17 +// Purpose: The DProcessTracker object tracks which processes are being
    1.18 +// debugged. The DProcessTracker class uses a DTargetProcess object for
    1.19 +// each process being debugged.
    1.20 +// Note: Although TheDProcessTracker object is a global, it should be unique
    1.21 +// as only the Debug Security Server should load and use this driver.
    1.22 +// 
    1.23 +//
    1.24 +
    1.25 +#include <e32def.h>
    1.26 +#include <e32def_private.h>
    1.27 +#include <e32cmn.h>
    1.28 +#include <e32cmn_private.h>
    1.29 +#include <kernel/kernel.h>
    1.30 +#include <kernel/kern_priv.h>
    1.31 +#include "nk_priv.h"
    1.32 +#include <rm_debug_api.h>
    1.33 +
    1.34 +#include "d_target_process.h"
    1.35 +#include "debug_logging.h"
    1.36 +#include "debug_utils.h"
    1.37 +
    1.38 +// ctor
    1.39 +DTargetProcess::DTargetProcess()
    1.40 +	:iProcessName(0,0,0)
    1.41 +	{
    1.42 +	}
    1.43 +
    1.44 +// dtor
    1.45 +DTargetProcess::~DTargetProcess()
    1.46 +	{
    1.47 +	// Delete the space allocated for the name if any
    1.48 +	if (iProcessName.Ptr() != 0)
    1.49 +		{
    1.50 +		NKern::ThreadEnterCS();
    1.51 +		Kern::Free((TAny*)iProcessName.Ptr());
    1.52 +		NKern::ThreadLeaveCS();
    1.53 +		}
    1.54 +	//Reset the array and delete the objects that its members point to
    1.55 +	NKern::ThreadEnterCS();
    1.56 +	iAgentList.ResetAndDestroy();
    1.57 +	NKern::ThreadLeaveCS();
    1.58 +	}
    1.59 +
    1.60 +// Compare two DTargetProcess items. They are the same if they have the same name.
    1.61 +TInt DTargetProcess::Compare(const DTargetProcess& aFirst, const DTargetProcess& aSecond)
    1.62 +	{
    1.63 +	return aFirst.iProcessName.Compare(aSecond.iProcessName);
    1.64 +	}
    1.65 +
    1.66 +// Set the name of the process we are tracking
    1.67 +TInt DTargetProcess::SetProcessName(const TDesC8& aProcessName)
    1.68 +	{
    1.69 +	// Argument checking
    1.70 +	if (aProcessName.Length() < 1)
    1.71 +		{
    1.72 +		return KErrArgument;
    1.73 +		}
    1.74 +
    1.75 +	// Allocate some memory to store the name
    1.76 +	TUint length = aProcessName.Length();
    1.77 +
    1.78 +	NKern::ThreadEnterCS();
    1.79 +	TUint8* buffer = (TUint8*)Kern::AllocZ(length);
    1.80 +	NKern::ThreadLeaveCS();
    1.81 +	if (buffer==NULL)
    1.82 +		{
    1.83 +		// Out of memory
    1.84 +		return KErrNoMemory;
    1.85 +		}
    1.86 +
    1.87 +	// Set iProcessName to use the alloc'd buffer
    1.88 +	iProcessName.Set(buffer,length,length);
    1.89 +
    1.90 +	// Store aProcessName within this object
    1.91 +	iProcessName.Copy(aProcessName);
    1.92 +
    1.93 +	return KErrNone;
    1.94 +	}
    1.95 +
    1.96 +// Obtain the name of the process being tracked
    1.97 +const TPtr8& DTargetProcess::ProcessName(void)
    1.98 +	{
    1.99 +	return iProcessName;
   1.100 +	}
   1.101 +
   1.102 +// Returns a pointer to the DDebugAgent with aAgentId.
   1.103 +// If the agent is not in the list, it returns NULL.
   1.104 +DDebugAgent* DTargetProcess::Agent(TUint64 aAgentId)
   1.105 +	{
   1.106 +	for(TInt i = 0; i < iAgentList.Count(); i++)
   1.107 +	{
   1.108 +		if (iAgentList[i]->Id() == aAgentId)
   1.109 +		{
   1.110 +			return iAgentList[i];
   1.111 +		}
   1.112 +	}
   1.113 +
   1.114 +	// what do we return if we don't have any agents?
   1.115 +	return NULL;
   1.116 +	}
   1.117 +
   1.118 +// Adds aAgentId as a tracking agent for this process.
   1.119 +TInt DTargetProcess::AddAgent(TUint64 aAgentId)
   1.120 +	{
   1.121 +	LOG_MSG("DTargetProcess::AddAgent()");
   1.122 +	DDebugAgent* agent = DDebugAgent::New(aAgentId);
   1.123 +	if(agent == NULL)
   1.124 +		{
   1.125 +		LOG_MSG("DTargetProcess::AddAgent() couldn't allocate memory for DDebugAgent");
   1.126 +		return KErrNoMemory;
   1.127 +		}
   1.128 +	return iAgentList.Insert(agent,0);
   1.129 +	}
   1.130 +
   1.131 +// Stops tracking the process with this agent
   1.132 +TInt DTargetProcess::RemoveAgent(TUint64 aAgentId)
   1.133 +	{
   1.134 +	// We need to find and then remove the agent
   1.135 +	for(TUint i = 0; i < iAgentList.Count(); i++)
   1.136 +		{
   1.137 +		if (iAgentList[i]->Id() == aAgentId)
   1.138 +			{
   1.139 +			delete iAgentList[i];
   1.140 +			iAgentList.Remove(i);
   1.141 +			return KErrNone;
   1.142 +			}
   1.143 +		}
   1.144 +
   1.145 +	return KErrNotFound;
   1.146 +	}
   1.147 +
   1.148 +// Index through the agents by position
   1.149 +DDebugAgent* DTargetProcess::operator[](TInt aIndex)
   1.150 +	{
   1.151 +	return iAgentList[aIndex];
   1.152 +	}
   1.153 +
   1.154 +// returns the number of agents tracking this process.
   1.155 +TInt DTargetProcess::AgentCount(void)
   1.156 +	{
   1.157 +	return iAgentList.Count();
   1.158 +	}
   1.159 +
   1.160 +/**
   1.161 +  Resume the specified thread
   1.162 +
   1.163 +  @param aThread thread to resume
   1.164 +
   1.165 +  @return KErrNone if the thread has previously been suspended and is resumed,
   1.166 +  KErrNotFound if the thread has not previously been suspended
   1.167 +  */
   1.168 +TInt DTargetProcess::ResumeThread(DThread* aThread)
   1.169 +	{
   1.170 +	LOG_MSG2("DTargetProcess::ResumeSuspendedThread(): thread=0x%08x", aThread);
   1.171 +	TInt err1 = ResumeSuspendedThread(aThread);
   1.172 +	LOG_MSG2("DTargetProcess::ResumeSuspendedThread(): ret=%d)", err1); 
   1.173 +	TInt err2 = ResumeFrozenThread(aThread->iNThread);
   1.174 +	LOG_MSG2("DTargetProcess::ResumeFrozenThread(): ret=%d)", err2);
   1.175 +	//if resuming the suspended thread failed for an obscure reason return it
   1.176 +	if((err1 != KErrNotFound) && (err1 != KErrNone))
   1.177 +		{
   1.178 +		LOG_MSG2("DTargetProcess::ResumeThread() unexpected exit, err1: %d", err1);
   1.179 +		return err1;
   1.180 +		}
   1.181 +	//if resuming the frozen thread failed for an obscure reason return it
   1.182 +	if((err2 != KErrNotFound) && (err2 != KErrNone))
   1.183 +		{
   1.184 +		LOG_MSG2("DTargetProcess::ResumeThread() unexpected exit, err2: %d", err2);
   1.185 +		return err2;
   1.186 +		}
   1.187 +	// if resuming the suspended thread succeeded in both cases, we have a consistency problem
   1.188 +	if ((err1 == KErrNone) && (err2 == KErrNone))
   1.189 +		{
   1.190 +		LOG_MSG("DTargetProcess::ResumeThread() unexpected exit, err1 == err2 == KErrNone");
   1.191 +		}
   1.192 +
   1.193 +	//if the thread was in neither list return KErrNotFound, otherwise KErrNone
   1.194 +	return ((err1 == KErrNone) || (err2 == KErrNone)) ? KErrNone : KErrNotFound;
   1.195 +	}
   1.196 +
   1.197 +/**
   1.198 +  Resume the specified frozen thread
   1.199 +
   1.200 +  @param aThread thread to resume
   1.201 +
   1.202 +  @return KErrNone if the thread has previously been suspended and is resumed,
   1.203 +  KErrNotFound if the thread has not previously been suspended
   1.204 +  */
   1.205 +TInt DTargetProcess::ResumeFrozenThread(NThread& aThread)
   1.206 +	{
   1.207 +	for(TInt i=0; i<iFrozenThreadSemaphores.Count(); i++)
   1.208 +		{
   1.209 +		if(iFrozenThreadSemaphores[i]->iOwningThread == &aThread)
   1.210 +			{
   1.211 +			NKern::FSSignal(iFrozenThreadSemaphores[i]);
   1.212 +			NKern::ThreadEnterCS();
   1.213 +			delete iFrozenThreadSemaphores[i];
   1.214 +			NKern::ThreadLeaveCS();
   1.215 +			iFrozenThreadSemaphores.Remove(i);
   1.216 +			return KErrNone;
   1.217 +			}
   1.218 +		}
   1.219 +	return KErrNotFound;
   1.220 +	}
   1.221 +
   1.222 +/**
   1.223 +  Resume the specified suspended thread
   1.224 +
   1.225 +  @param aThread thread to resume
   1.226 +
   1.227 +  @return KErrNone if the thread has previously been suspended and is resumed,
   1.228 +  KErrNotFound if the thread has not previously been suspended
   1.229 +  */
   1.230 +TInt DTargetProcess::ResumeSuspendedThread(DThread* aThread)
   1.231 +	{
   1.232 +	TUint64 threadId = (TUint64)aThread->iId;
   1.233 +	for(TInt i=0; i<iSuspendedThreads.Count(); i++)
   1.234 +		{
   1.235 +		if(iSuspendedThreads[i] == threadId)
   1.236 +			{
   1.237 +			iSuspendedThreads.Remove(i);
   1.238 +			LOG_MSG2("DTargetProcess::ResumeSuspendedThread()> Kern::ThreadResume() 0x%x", aThread);
   1.239 +			Kern::ThreadResume(*aThread);
   1.240 +			return KErrNone;
   1.241 +			}
   1.242 +		}
   1.243 +	return KErrNotFound;
   1.244 +	}
   1.245 +
   1.246 +/**
   1.247 +  Suspend the specified thread
   1.248 +
   1.249 +  @param aThread thread to suspend
   1.250 +
   1.251 +  @param aFreezeThread suspend the thread on a Fast Semaphore if
   1.252 +  ETrue. EFalse means suspend by calling Kern::Suspend.
   1.253 +
   1.254 +  @return KErrNone if the thread is successfully suspended,
   1.255 +  KErrAlreadyExists if the agent has already suspended the thread,
   1.256 +  or one of the other system wide error codes
   1.257 +  
   1.258 +   This function suspends a thread by calling Kern::Thread Suspend.
   1.259 +                                                                                                       
   1.260 +  An alternative means of suspending the _current_ thread only
   1.261 +  is by call DTargetProcess::FreezeThread. This will ensure that
   1.262 +  the current thread is suspended when exception processing for this
   1.263 +  thread completes (see rm_debug_eventhandler.cpp)
   1.264 +  
   1.265 +  */
   1.266 +TInt DTargetProcess::SuspendThread(DThread* aThread, TBool aFreezeThread)
   1.267 +	{
   1.268 +	// should check if this thread is already suspended/frozen and return if so
   1.269 +	// but just warn for the moment.
   1.270 +	if (CheckSuspended(aThread))
   1.271 +		{
   1.272 +		// thread was already suspended, don't bother doing it again
   1.273 +		LOG_MSG2("DTargetProcess::SuspendThread - Thread Id 0x%08x already suspended\n",aThread->iId);
   1.274 +		//return KErrAlreadyExists;	
   1.275 +		}
   1.276 +
   1.277 +	return aFreezeThread ? FreezeThread() : DoSuspendThread(aThread);
   1.278 +	}
   1.279 +
   1.280 +/**
   1.281 +  Freeze the current thread
   1.282 +
   1.283 +  @return KErrNone if the thread is successfully suspended,
   1.284 +  KErrAlreadyExists if the agent has already suspended the thread,
   1.285 +  or one of the other system wide error codes
   1.286 +
   1.287 +  This marks the current thread for waiting on a Fast Semaphore
   1.288 +  when exception handling for this thread has completed - see
   1.289 +  rm_debug_eventhandler.cpp for details.
   1.290 +  */
   1.291 +TInt DTargetProcess::FreezeThread()
   1.292 +	{
   1.293 +	// create and store a fast semaphore to stop the thread on
   1.294 +	NKern::ThreadEnterCS();
   1.295 +	NFastSemaphore* sem = new NFastSemaphore();
   1.296 +	NKern::ThreadLeaveCS();
   1.297 +	sem->iOwningThread = &(Kern::CurrentThread().iNThread);
   1.298 +	LOG_EVENT_MSG2("DTargetProcess::FreezeThread(): new NFastSemaphore() curr thread=0x%x", sem->iOwningThread);
   1.299 +	return iFrozenThreadSemaphores.Append(sem);
   1.300 +	}
   1.301 +
   1.302 +/**
   1.303 +  Suspend the specified thread
   1.304 +
   1.305 +  @param aThread thread to suspend
   1.306 +
   1.307 +  @return KErrNone if the thread is successfully suspended,
   1.308 +  KErrAlreadyExists if the agent has already suspended the thread,
   1.309 +  or one of the other system wide error codes
   1.310 +  */
   1.311 +TInt DTargetProcess::DoSuspendThread(DThread* aThread)
   1.312 +	{
   1.313 +	TUint64 threadId = (TUint64)aThread->iId;
   1.314 +	
   1.315 +	// Don't suspend if this thread is already suspended (by FSWait or
   1.316 +	// Kern::ThreadSuspend
   1.317 +	if (CheckSuspended(aThread))
   1.318 +		{
   1.319 +		// thread was already suspended, don't bother doing it again
   1.320 +		LOG_MSG2("DTargetProcess::SuspendThread - Thread Id 0x%08x already suspended\n",threadId);
   1.321 +		return KErrAlreadyExists;	
   1.322 +		}
   1.323 +
   1.324 +	// Add thread to the suspend list
   1.325 +	TInt err = iSuspendedThreads.Append(threadId);
   1.326 +	if(err == KErrNone)
   1.327 +		{
   1.328 +		Kern::ThreadSuspend(*aThread, 1);
   1.329 +		}
   1.330 +	return err;
   1.331 +	}
   1.332 +
   1.333 +/**
   1.334 + Waits the current thread on a Fast Semaphore.
   1.335 +
   1.336 + This is useful for situations where the current thread
   1.337 + has hit a breakpoint within a critical section, and
   1.338 + otherwise could not be suspended at this point.
   1.339 +
   1.340 + Note that the Fast Semaphore structure on which the thread
   1.341 + waits must be a member data item of this class instance,
   1.342 + as it needs to be FSSignal()'d by another thread to resume
   1.343 + again.
   1.344 + */
   1.345 +void DTargetProcess::FSWait()
   1.346 +	{
   1.347 +	LOG_MSG2("DTargetProcess::NotifyEvent(): number of attached agents: %d", AgentCount());
   1.348 +	NThread* currentThread = &(Kern::CurrentThread().iNThread);
   1.349 +	for(TInt i=0; i<iFrozenThreadSemaphores.Count(); i++)
   1.350 +		{
   1.351 +		if(iFrozenThreadSemaphores[i]->iOwningThread == currentThread)
   1.352 +			{
   1.353 +			LOG_MSG3("DTargetProcess::FSWait(): > FSWait frozen sem %d, curr thread=0x%x", i, currentThread);
   1.354 +			NKern::FSWait(iFrozenThreadSemaphores[i]);
   1.355 +			return;
   1.356 +			}
   1.357 +		}
   1.358 +	}
   1.359 +
   1.360 +/**
   1.361 +  Checks that the thread has been suspended
   1.362 +
   1.363 +  @param aThread thread to check suspended
   1.364 +
   1.365 +  @return ETrue if the thread has been suspended,
   1.366 +  EFalse if the thread has not been suspended
   1.367 +  */
   1.368 +TBool DTargetProcess::CheckSuspended(DThread* aThread) const
   1.369 +	{
   1.370 +	if(!aThread)
   1.371 +		{
   1.372 +		return EFalse;
   1.373 +		}
   1.374 +	//check if the thread is in the suspended threads list
   1.375 +	for(TInt i=0; i<iSuspendedThreads.Count(); i++)
   1.376 +		{
   1.377 +		if(iSuspendedThreads[i] == (TUint64)aThread->iId)
   1.378 +			{
   1.379 +			return ETrue;
   1.380 +			}
   1.381 +		}
   1.382 +	// not in the suspended threads list so check in the frozen threads list
   1.383 +	NThread* nThread = &(aThread->iNThread);
   1.384 +	for(TInt i=0; i<iFrozenThreadSemaphores.Count(); i++)
   1.385 +		{
   1.386 +		if(iFrozenThreadSemaphores[i]->iOwningThread == nThread)
   1.387 +			{
   1.388 +			return ETrue;
   1.389 +			}
   1.390 +		}
   1.391 +	return EFalse;
   1.392 +	}
   1.393 +
   1.394 +/*
   1.395 +@return ETrue if the debug driver has suspended any of the process' threads, EFalse otherwise
   1.396 +*/
   1.397 +TBool DTargetProcess::HasSuspendedThreads() const
   1.398 +	{
   1.399 +	return (iSuspendedThreads.Count() > 0) || (iFrozenThreadSemaphores.Count() > 0);
   1.400 +	}
   1.401 +
   1.402 +void DTargetProcess::NotifyEvent(const TDriverEventInfo& aEventInfo)
   1.403 +	{
   1.404 +	// Stuff the event info into all the tracking agents event queues
   1.405 +	LOG_MSG2("DTargetProcess::NotifyEvent(): number of attached agents: %d", AgentCount());
   1.406 +
   1.407 +	for(TInt i = 0; i < AgentCount(); i++)
   1.408 +		{
   1.409 +		// Index through all the relevant debug agents
   1.410 +		DDebugAgent* debugAgent = iAgentList[i];
   1.411 +		if(debugAgent != NULL)
   1.412 +			{
   1.413 +			debugAgent->NotifyEvent(aEventInfo);
   1.414 +			}
   1.415 +		}
   1.416 +	}
   1.417 +