os/graphics/windowing/windowserver/test/t_stress/data/wservstresstest7.ini
changeset 0 bde4ae8d615e
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/os/graphics/windowing/windowserver/test/t_stress/data/wservstresstest7.ini	Fri Jun 15 03:10:57 2012 +0200
     1.3 @@ -0,0 +1,104 @@
     1.4 +;Test configuration file for GRAPHICS-WSERV-1841-101: Randomize Pen Style
     1.5 +[default]
     1.6 +;integer, delay in microseconds for first window operation
     1.7 +init_period=15000000
     1.8 +;integer, delay in microseconds between consecutive window operations
     1.9 +period=10000
    1.10 +;integer, number of window operations to perform
    1.11 +max_run_cycles=1000
    1.12 +;integer[-1], use a unique random seed number for reproducing a test, or -1 to generate a seed from the timer
    1.13 +random_seed=-1
    1.14 +;integer[400], window and bitmap width(default value is 400).
    1.15 +window_width=640
    1.16 +;integer[400], window and bitmap height(default value is 400).
    1.17 +window_height=240
    1.18 +;boolean[true], compare screen and off-screen bitmap every tick
    1.19 +compare_bitmaps=false
    1.20 +;integer[0], minimum number of windows to create (0 for no minimum)
    1.21 +min_num_windows=0
    1.22 +;boolean[true], save only bitmaps that failed comparison (true) or save all (false)
    1.23 +save_only_different=true
    1.24 +;boolean[false], save the difference between expected and screen bitmaps
    1.25 +save_difference_bitmap=true
    1.26 +;boolean[true], clears all background before each bitmap redraw (true) or just the windowless area (false)
    1.27 +clear_all_background=true
    1.28 +;string, path where logging files will be stored
    1.29 +logging_path=c:\StressLog7\
    1.30 +
    1.31 +[Common-Window]
    1.32 +;the base common to all windows
    1.33 +;integer 0-255 [0], alpha value for background color (0 total transparency)
    1.34 +background_alpha=0
    1.35 +
    1.36 +[Animated-Window]
    1.37 +;boolean[true], use animated windows in test
    1.38 +enabled=true
    1.39 +;boolean[true], transparent
    1.40 +transparent=true
    1.41 +;boolean[false], place a transparent window before animation window
    1.42 +transparent_foreground_window=true
    1.43 +
    1.44 +[Backed up-Window]
    1.45 +;boolean[true], use backedup windows in test
    1.46 +enabled=true
    1.47 +;boolean[false], use random pen styles
    1.48 +randomize_pen_style=true
    1.49 +;boolean[false], use random brush styles
    1.50 +randomize_brush_style=false
    1.51 +
    1.52 +[Coordinate space-Window]
    1.53 +;boolean[true], use coordinate windows in test
    1.54 +enabled=true
    1.55 +;boolean[true], transparent
    1.56 +transparent=true
    1.57 +
    1.58 +[CrpDrawer-Window]
    1.59 +;boolean[true], use CRP windows in test
    1.60 +enabled=true
    1.61 +;boolean[true], transparent
    1.62 +transparent=true
    1.63 +
    1.64 +[Edged-Window]
    1.65 +;boolean[true], use edged windows in test
    1.66 +enabled=true
    1.67 +;boolean[true], transparent
    1.68 +transparent=true
    1.69 +;boolean[false], use colours with random alpha values, transparent must be true
    1.70 +randomize_alpha=true
    1.71 +;boolean[false], use random pen styles
    1.72 +randomize_pen_style=true
    1.73 +;boolean[false], use random brush styles
    1.74 +randomize_brush_style=false
    1.75 +
    1.76 +[Enormous-Window]
    1.77 +;boolean[true], use enormous windows in test
    1.78 +enabled=true
    1.79 +;boolean[true], transparent
    1.80 +transparent=true
    1.81 +;boolean[false], use random pen styles
    1.82 +randomize_pen_style=true
    1.83 +;boolean[false], use random brush styles
    1.84 +randomize_brush_style=false
    1.85 +
    1.86 +[Sprited-Window]
    1.87 +;boolean[true], use sprite windows in test
    1.88 +enabled=true
    1.89 +;boolean[true], transparent
    1.90 +transparent=true
    1.91 +;boolean[false], use random pen styles
    1.92 +randomize_pen_style=true
    1.93 +;boolean[false], use random brush styles
    1.94 +randomize_brush_style=false
    1.95 +;boolean[false], use random sprite drawing modes
    1.96 +randomize_draw_mode=false
    1.97 +;boolean[false], place a transparent window before sprite window
    1.98 +transparent_foreground_window=true
    1.99 +;unsigned-integer[0], max horizontal step(default value is 0) between sprite frames
   1.100 +max_random_step_x=10
   1.101 +;unsigned-integer[0], max vertical step(default value is 0) between sprite frames
   1.102 +max_random_step_y=10
   1.103 +;unsigned-integer[0], max horizontal offset(default value is 0) of sprite frames
   1.104 +max_random_offset_x=4
   1.105 +;unsigned-integer[0], max vertical offset(default value is 0) of sprite frames
   1.106 +max_random_offset_y=4
   1.107 +