1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/os/graphics/windowing/windowserver/test/t_stress/data/wservstresstest5.ini Fri Jun 15 03:10:57 2012 +0200
1.3 @@ -0,0 +1,104 @@
1.4 +;Test configuration file for GRAPHICS-WSERV-1841-0011: Sprite
1.5 +[default]
1.6 +;integer, delay in microseconds for first window operation
1.7 +init_period=15000000
1.8 +;integer, delay in microseconds between consecutive window operations
1.9 +period=10000
1.10 +;integer, number of window operations to perform
1.11 +max_run_cycles=1000
1.12 +;integer[-1], use a unique random seed number for reproducing a test, or -1 to generate a seed from the timer
1.13 +random_seed=-1
1.14 +;integer[400], window and bitmap width(default value is 400).
1.15 +window_width=640
1.16 +;integer[400], window and bitmap height(default value is 400).
1.17 +window_height=240
1.18 +;boolean[true], compare screen and off-screen bitmap every tick
1.19 +compare_bitmaps=false
1.20 +;integer[0], minimum number of windows to create (0 for no minimum)
1.21 +min_num_windows=0
1.22 +;boolean[true], save only bitmaps that failed comparison (true) or save all (false)
1.23 +save_only_different=true
1.24 +;boolean[false], save the difference between expected and screen bitmaps
1.25 +save_difference_bitmap=true
1.26 +;boolean[true], clears all background before each bitmap redraw (true) or just the windowless area (false)
1.27 +clear_all_background=true
1.28 +;string, path where logging files will be stored
1.29 +logging_path=c:\StressLog5\
1.30 +
1.31 +[Common-Window]
1.32 +;the base common to all windows
1.33 +;integer 0-255 [0], alpha value for background color (0 total transparency)
1.34 +background_alpha=0
1.35 +
1.36 +[Animated-Window]
1.37 +;boolean[true], use animated windows in test
1.38 +enabled=false
1.39 +;boolean[true], transparent
1.40 +transparent=true
1.41 +;boolean[false], place a transparent window before animation window
1.42 +transparent_foreground_window=true
1.43 +
1.44 +[Backed up-Window]
1.45 +;boolean[true], use backedup windows in test
1.46 +enabled=true
1.47 +;boolean[false], use random pen styles
1.48 +randomize_pen_style=false
1.49 +;boolean[false], use random brush styles
1.50 +randomize_brush_style=false
1.51 +
1.52 +[Coordinate space-Window]
1.53 +;boolean[true], use coordinate windows in test
1.54 +enabled=true
1.55 +;boolean[true], transparent
1.56 +transparent=true
1.57 +
1.58 +[CrpDrawer-Window]
1.59 +;boolean[true], use CRP windows in test
1.60 +enabled=true
1.61 +;boolean[true], transparent
1.62 +transparent=true
1.63 +
1.64 +[Edged-Window]
1.65 +;boolean[true], use edged windows in test
1.66 +enabled=true
1.67 +;boolean[true], transparent
1.68 +transparent=true
1.69 +;boolean[false], use colours with random alpha values, transparent must be true
1.70 +randomize_alpha=true
1.71 +;boolean[false], use random pen styles
1.72 +randomize_pen_style=false
1.73 +;boolean[false], use random brush styles
1.74 +randomize_brush_style=false
1.75 +
1.76 +[Enormous-Window]
1.77 +;boolean[true], use enormous windows in test
1.78 +enabled=true
1.79 +;boolean[true], transparent
1.80 +transparent=true
1.81 +;boolean[false], use random pen styles
1.82 +randomize_pen_style=false
1.83 +;boolean[false], use random brush styles
1.84 +randomize_brush_style=false
1.85 +
1.86 +[Sprited-Window]
1.87 +;boolean[true], use sprite windows in test
1.88 +enabled=true
1.89 +;boolean[true], transparent
1.90 +transparent=true
1.91 +;boolean[false], use random pen styles
1.92 +randomize_pen_style=false
1.93 +;boolean[false], use random brush styles
1.94 +randomize_brush_style=false
1.95 +;boolean[false], use random sprite drawing modes
1.96 +randomize_draw_mode=false
1.97 +;boolean[false], place a transparent window before sprite window
1.98 +transparent_foreground_window=true
1.99 +;unsigned-integer[0], max horizontal step(default value is 0) between sprite frames
1.100 +max_random_step_x=10
1.101 +;unsigned-integer[0], max vertical step(default value is 0) between sprite frames
1.102 +max_random_step_y=10
1.103 +;unsigned-integer[0], max horizontal offset(default value is 0) of sprite frames
1.104 +max_random_offset_x=4
1.105 +;unsigned-integer[0], max vertical offset(default value is 0) of sprite frames
1.106 +max_random_offset_y=4
1.107 +