1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/os/graphics/windowing/windowserver/test/HNDLODR.CPP Fri Jun 15 03:10:57 2012 +0200
1.3 @@ -0,0 +1,175 @@
1.4 +// Copyright (c) 1999-2009 Nokia Corporation and/or its subsidiary(-ies).
1.5 +// All rights reserved.
1.6 +// This component and the accompanying materials are made available
1.7 +// under the terms of "Eclipse Public License v1.0"
1.8 +// which accompanies this distribution, and is available
1.9 +// at the URL "http://www.eclipse.org/legal/epl-v10.html".
1.10 +//
1.11 +// Initial Contributors:
1.12 +// Nokia Corporation - initial contribution.
1.13 +//
1.14 +// Contributors:
1.15 +//
1.16 +// Description:
1.17 +// Demonstration handwriting class
1.18 +//
1.19 +//
1.20 +
1.21 +#include "HNDLODR.H"
1.22 +
1.23 +
1.24 +/*RHandWritingAnim*/
1.25 +
1.26 +TInt RHandWritingAnim::Construct(const RWsSprite& aDevice)
1.27 + {
1.28 + TPtrC8 des(NULL,0);
1.29 + return RAnim::Construct(aDevice,0,des);
1.30 + }
1.31 +
1.32 +void RHandWritingAnim::Activate()
1.33 + {
1.34 + Command(EHwOpActivate);
1.35 + }
1.36 +
1.37 +void RHandWritingAnim::Deactivate()
1.38 + {
1.39 + Command(EHwOpDeactivate);
1.40 + }
1.41 +
1.42 +TInt RHandWritingAnim::SpriteMaskChange(TBool aUsingSeparateMask)
1.43 + {
1.44 + TPckgBuf<TBool> param;
1.45 + param()=aUsingSeparateMask;
1.46 + return CommandReply(EHwOpSpriteMask,param);
1.47 + }
1.48 +
1.49 +void RHandWritingAnim::SetDrawData(const THandwritingDrawData& aDrawData)
1.50 + {
1.51 + TPckgBuf<THandwritingDrawData> param;
1.52 + param()=aDrawData;
1.53 + Command(EHwOpSetDrawData,param);
1.54 + }
1.55 +
1.56 +TInt RHandWritingAnim::GetLastGeneratedCharacter()
1.57 + {
1.58 + return CommandReply(EHwOpGetLastChar);
1.59 + }
1.60 +
1.61 +
1.62 +/*CHandWriting*/
1.63 +
1.64 +CHandWriting::CHandWriting(RWsSession& aSession)
1.65 + :iSession(aSession), iAnimDll(aSession), iAnim(iAnimDll), iSprite(aSession)
1.66 + {}
1.67 +
1.68 +void CHandWriting::ConstructL(TSize aScreenSize,RWindowGroup& aGroup,TBool aUseSeparateMask)
1.69 + //
1.70 + //This function should be called with the correct screen size and
1.71 + //the handle of any group window that will be around as long as the handwriting is required
1.72 + //
1.73 + {
1.74 + CreateSpriteL(aScreenSize,aGroup,aUseSeparateMask);
1.75 + LoadDllL();
1.76 + }
1.77 +
1.78 +void CHandWriting::CreateSpriteL(TSize aScreenSize,RWindowGroup& aGroup,TBool aUseSeparateMask)
1.79 + {
1.80 + TInt color,gray; //Unused variables
1.81 + TDisplayMode mode=iSession.GetDefModeMaxNumColors(color,gray);
1.82 + iBitmap=new(ELeave) CFbsBitmap();
1.83 + User::LeaveIfError(iBitmap->Create(aScreenSize,mode));
1.84 + TSpriteMember member;
1.85 + member.iMaskBitmap=iBitmap;
1.86 + if (aUseSeparateMask)
1.87 + {
1.88 + iMaskBitmap=new(ELeave) CFbsBitmap();
1.89 + User::LeaveIfError(iMaskBitmap->Create(aScreenSize,mode));
1.90 + member.iMaskBitmap=iMaskBitmap;
1.91 + }
1.92 + User::LeaveIfError(iSprite.Construct(aGroup,TPoint(),ESpriteNoChildClip|ESpriteNoShadows));
1.93 + FillInSpriteMember(member);
1.94 + iSprite.AppendMember(member);
1.95 + }
1.96 +
1.97 +void CHandWriting::LoadDllL()
1.98 + {
1.99 + _LIT(DllName,"HandAnim.DLL");
1.100 + TInt err=iAnimDll.Load(DllName);
1.101 + if (err==KErrNone)
1.102 + err=iAnim.Construct(iSprite);
1.103 + if (err==KErrNone)
1.104 + {
1.105 + iAnim.Activate();
1.106 + iActive=ETrue;
1.107 + }
1.108 + User::LeaveIfError(err);
1.109 + }
1.110 +
1.111 +CHandWriting::~CHandWriting()
1.112 + {
1.113 + delete iBitmap;
1.114 + delete iMaskBitmap;
1.115 + iSprite.Close();
1.116 + iAnimDll.Close();
1.117 + }
1.118 +
1.119 +void CHandWriting::SetMaskL(TBool aUseSeparateMask)
1.120 + {
1.121 + if ((iMaskBitmap!=NULL)==aUseSeparateMask)
1.122 + return;
1.123 + TSpriteMember member;
1.124 + FillInSpriteMember(member);
1.125 + if (aUseSeparateMask)
1.126 + {
1.127 + iMaskBitmap=new(ELeave) CFbsBitmap();
1.128 + member.iMaskBitmap=iMaskBitmap;
1.129 + }
1.130 + else
1.131 + {
1.132 + member.iMaskBitmap=iBitmap;
1.133 + }
1.134 + if (iActive)
1.135 + iAnim.Deactivate();
1.136 + iSprite.UpdateMember(1,member);
1.137 + TInt err=iAnim.SpriteMaskChange(aUseSeparateMask);
1.138 + if (err<0)
1.139 + {
1.140 + if (aUseSeparateMask)
1.141 + {
1.142 + delete iMaskBitmap;
1.143 + iMaskBitmap=NULL;
1.144 + member.iMaskBitmap=iBitmap;
1.145 + }
1.146 + else
1.147 + {
1.148 + member.iMaskBitmap=iMaskBitmap;
1.149 + }
1.150 + iSprite.UpdateMember(1,member);
1.151 + }
1.152 + else if (!aUseSeparateMask)
1.153 + {
1.154 + delete iMaskBitmap;
1.155 + iMaskBitmap=NULL;
1.156 + }
1.157 + if (iActive)
1.158 + iAnim.Activate();
1.159 + User::LeaveIfError(err);
1.160 + }
1.161 +
1.162 +void CHandWriting::ToggleStatus()
1.163 + {
1.164 + if (iActive)
1.165 + iAnim.Deactivate();
1.166 + else
1.167 + iAnim.Activate();
1.168 + iActive=!iActive;
1.169 + }
1.170 +
1.171 +void CHandWriting::FillInSpriteMember(TSpriteMember& aMember)
1.172 + {
1.173 + aMember.iBitmap=iBitmap;
1.174 + aMember.iInvertMask=ETrue; //Must be inverted
1.175 + aMember.iDrawMode=CGraphicsContext::EDrawModePEN; //Ignored when using mask
1.176 + aMember.iOffset=TPoint(); //Must be 0,0
1.177 + aMember.iInterval=0; //Not used as only one TSpriteMember in sprite
1.178 + }