os/graphics/m3g/m3gcore11/inc/m3g_object.h
changeset 0 bde4ae8d615e
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/os/graphics/m3g/m3gcore11/inc/m3g_object.h	Fri Jun 15 03:10:57 2012 +0200
     1.3 @@ -0,0 +1,187 @@
     1.4 +/*
     1.5 +* Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
     1.6 +* All rights reserved.
     1.7 +* This component and the accompanying materials are made available
     1.8 +* under the terms of the License "Eclipse Public License v1.0"
     1.9 +* which accompanies this distribution, and is available
    1.10 +* at the URL "http://www.eclipse.org/legal/epl-v10.html".
    1.11 +*
    1.12 +* Initial Contributors:
    1.13 +* Nokia Corporation - initial contribution.
    1.14 +*
    1.15 +* Contributors:
    1.16 +*
    1.17 +* Description: M3G base object class internal interface
    1.18 +*
    1.19 +*/
    1.20 +
    1.21 +#ifndef __M3G_OBJECT_H__
    1.22 +#define __M3G_OBJECT_H__
    1.23 +
    1.24 +/*!
    1.25 + * \internal
    1.26 + * \file
    1.27 + * \brief M3G base object class internal interface
    1.28 + *
    1.29 + * The fundamental feature of the object model is that each object
    1.30 + * instance structure includes the base class structure as its first
    1.31 + * member.  Consequently, pointers to derived classes can be resolved
    1.32 + * to pointers to base classes by simple casts, and things such as
    1.33 + * virtual function pointers can be found at a fixed offset regardless
    1.34 + * of the actual class of the object being dealt with.
    1.35 + *
    1.36 + * The per-class virtual function tables are laid out similarly to the
    1.37 + * class structures, with the base class table preceding the derived
    1.38 + * class table in memory. Currently, virtual function tables are
    1.39 + * constructed by hand, but they are only needed for non-abstract
    1.40 + * classes.
    1.41 + */
    1.42 +
    1.43 +#include "m3g_interface.h"
    1.44 +#include "m3g_array.h"
    1.45 +
    1.46 +/*----------------------------------------------------------------------
    1.47 + * Object class definition
    1.48 + *--------------------------------------------------------------------*/
    1.49 +
    1.50 +typedef M3Gint  (*m3gApplyAnimationFuncPtr)     (Object *self, M3Gint time);
    1.51 +typedef M3Gbool (*m3gIsCompatibleFuncPtr)       (M3Gint property);
    1.52 +typedef void    (*m3gUpdatePropertyFuncPtr)     (Object *self, M3Gint property, M3Gint valueSize, const M3Gfloat *value);
    1.53 +typedef M3Gint  (*m3gGetReferencesFuncPtr)      (Object *self, Object **references);
    1.54 +typedef Object* (*m3gFindFuncPtr)               (Object *self, M3Gint userID);
    1.55 +typedef M3Gbool (*m3gDuplicateFuncPtr)          (const Object *original, Object **clone, Object **pairs, M3Gint *numPairs);
    1.56 +
    1.57 +typedef void    (*m3gDestroyFuncPtr)            (Object *obj);
    1.58 +
    1.59 +/*!
    1.60 + * \internal
    1.61 + * \brief Object class virtual functions
    1.62 + */
    1.63 +typedef struct
    1.64 +{
    1.65 +    m3gApplyAnimationFuncPtr    applyAnimation;
    1.66 +    m3gIsCompatibleFuncPtr      isCompatible;
    1.67 +    m3gUpdatePropertyFuncPtr    updateProperty;
    1.68 +    m3gGetReferencesFuncPtr     getReferences;
    1.69 +    m3gFindFuncPtr              find;
    1.70 +    m3gDuplicateFuncPtr         duplicate;
    1.71 +    m3gDestroyFuncPtr           destroy;
    1.72 +} ObjectVFTable;
    1.73 +
    1.74 +/*!
    1.75 + * \internal
    1.76 + * \brief Internal object structure
    1.77 + *
    1.78 + * \note Part of this is JSR-184 Object3D related and doesn't apply to
    1.79 + * all native objects; namely, RenderContext does not use animation
    1.80 + * tracks for anything
    1.81 + */
    1.82 +struct M3GObjectImpl
    1.83 +{
    1.84 +    /*! \internal \brief Pointer to the interface that created this object */
    1.85 +    Interface *interface;
    1.86 +    
    1.87 +    /*!
    1.88 +     * \internal
    1.89 +     * \brief Class ID (as in M3GClass)
    1.90 +     *
    1.91 +     * This is used to resolve the virtual function table pointer,
    1.92 +     * among other things
    1.93 +     */
    1.94 +    M3Guint classID  :  8;
    1.95 +
    1.96 +    /*! \internal \brief Reference count */
    1.97 +    M3Guint refCount : 24;
    1.98 +    
    1.99 +    /*! \internal \brief Table for animation tracks */
   1.100 +    PointerArray *animTracks;
   1.101 +    
   1.102 +    M3Gint userID;
   1.103 +};
   1.104 +
   1.105 +
   1.106 +/* Some compile-time sanity checks... */
   1.107 +
   1.108 +M3G_CT_ASSERT(M3G_CLASS_WORLD <= 255);
   1.109 +//M3G_CT_ASSERT(sizeof(Object) == 16);
   1.110 +
   1.111 +
   1.112 +/* Self-validation */
   1.113 +#if defined(M3G_DEBUG)
   1.114 +/*@notfunction@*/
   1.115 +#   define M3G_VALIDATE_OBJECT(obj)   m3gValidateObject(obj)
   1.116 +static void m3gValidateObject(const void *pObj);
   1.117 +
   1.118 +#else
   1.119 +#   define M3G_VALIDATE_OBJECT(obj)
   1.120 +#endif
   1.121 +
   1.122 +/*!
   1.123 + * \internal
   1.124 + * \brief Returns the interface of any M3GObject-derived object
   1.125 + */
   1.126 +/*@notfunction@*/
   1.127 +#define M3G_INTERFACE(obj) (((const Object *)(obj))->interface)
   1.128 +
   1.129 +/*!
   1.130 + * \internal
   1.131 + * \brief Returns the class ID of any M3GObject-derived object
   1.132 + */
   1.133 +/*@notfunction@*/
   1.134 +#define M3G_CLASS(obj) ((M3GClass)(((const Object *)(obj))->classID))
   1.135 +
   1.136 +/*!
   1.137 + * \internal
   1.138 + * \brief Virtual function call macro
   1.139 + *
   1.140 + * \param className     name of class
   1.141 + * \param pObj          pointer to object instance
   1.142 + * \param funcName      name of function to call
   1.143 + *
   1.144 + */
   1.145 +/*@notfunction@*/
   1.146 +#define M3G_VFUNC(className, pObj, funcName) \
   1.147 +    (((className##VFTable*)m3gGetVFTable((Object*)(pObj)))->funcName)
   1.148 +
   1.149 +static M3G_INLINE const ObjectVFTable *m3gGetVFTable(const Object *obj);
   1.150 +
   1.151 +/*--------------------------------------------------------------------
   1.152 + * Constructor
   1.153 + *------------------------------------------------------------------*/
   1.154 +
   1.155 +static void m3gInitObject(Object *object,
   1.156 +                          Interface *interface,
   1.157 +                          M3GClass classID);
   1.158 +
   1.159 +/*-------------------------------------------------------------------
   1.160 + * Internal functions
   1.161 + *-----------------------------------------------------------------*/
   1.162 +
   1.163 +/*! \internal \brief Nicer form for the \c find virtual function */
   1.164 +static M3G_INLINE Object *m3gFindID(Object *obj, M3Gint userID)
   1.165 +{
   1.166 +    return M3G_VFUNC(Object, obj, find)(obj, userID);
   1.167 +}
   1.168 +
   1.169 +/* Reference handling */
   1.170 +static void m3gSetRef(Object **ref, Object *obj);
   1.171 +#define M3G_ASSIGN_REF(ref, value) m3gSetRef((Object**)&(ref), (Object*) value)
   1.172 +
   1.173 +/* Virtual functions */
   1.174 +static M3Gint   m3gObjectApplyAnimation (Object *self, M3Gint time);
   1.175 +static M3Gbool  m3gObjectIsCompatible   (M3Gint property);
   1.176 +static void     m3gObjectUpdateProperty (Object *self, M3Gint property, M3Gint valueSize, const M3Gfloat *value);
   1.177 +static M3Gint   m3gObjectDoGetReferences(Object *self, Object **references);
   1.178 +static Object*  m3gObjectFindID         (Object *self, M3Gint userID);
   1.179 +static M3Gbool  m3gObjectDuplicate      (const Object *original, Object **clone, Object **pairs, M3Gint *numPairs);
   1.180 +static void     m3gDestroyObject        (Object *object);
   1.181 +
   1.182 +#if defined(M3G_LOGLEVEL)
   1.183 +static const char *m3gClassName(M3GClass classID);
   1.184 +#else
   1.185 +/*lint -save -e607 this is intentional */
   1.186 +#   define m3gClassName(id) " ## id ## "
   1.187 +/*lint -restore */
   1.188 +#endif
   1.189 +
   1.190 +#endif /*__M3G_OBJECT_H__*/