1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/os/graphics/m3g/m3gcore11/inc/m3g_mesh.h Fri Jun 15 03:10:57 2012 +0200
1.3 @@ -0,0 +1,81 @@
1.4 +/*
1.5 +* Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
1.6 +* All rights reserved.
1.7 +* This component and the accompanying materials are made available
1.8 +* under the terms of the License "Eclipse Public License v1.0"
1.9 +* which accompanies this distribution, and is available
1.10 +* at the URL "http://www.eclipse.org/legal/epl-v10.html".
1.11 +*
1.12 +* Initial Contributors:
1.13 +* Nokia Corporation - initial contribution.
1.14 +*
1.15 +* Contributors:
1.16 +*
1.17 +* Description: Mesh interface
1.18 +*
1.19 +*/
1.20 +
1.21 +#ifndef __M3G_MESH_H__
1.22 +#define __M3G_MESH_H__
1.23 +
1.24 +/*!
1.25 + * \internal
1.26 + * \file
1.27 + * \brief Mesh interface
1.28 + */
1.29 +
1.30 +#include "m3g_gl.h"
1.31 +#include "m3g_node.h"
1.32 +#include "m3g_appearance.h"
1.33 +#include "m3g_indexbuffer.h"
1.34 +#include "m3g_vertexbuffer.h"
1.35 +
1.36 +struct M3GMeshImpl
1.37 +{
1.38 + Node node;
1.39 +
1.40 + VertexBuffer *vertexBuffer;
1.41 + Appearance **appearances;
1.42 + IndexBuffer **indexBuffers;
1.43 +
1.44 + M3Gint vbTimestamp;
1.45 +
1.46 + M3Gushort trianglePatchCount;
1.47 + M3Gushort totalAlphaFactor;
1.48 +};
1.49 +
1.50 +/*----------------------------------------------------------------------
1.51 + * Internal functions
1.52 + *--------------------------------------------------------------------*/
1.53 +
1.54 +static void m3gDestroyMesh(Object *obj);
1.55 +
1.56 +static M3Gint m3gMeshApplyAnimation(Object *self, M3Gint time);
1.57 +static M3Gbool m3gInitMesh(Interface *m3g,
1.58 + Mesh *mesh,
1.59 + M3GVertexBuffer hVertices,
1.60 + M3GIndexBuffer *hTriangles,
1.61 + M3GAppearance *hAppearances,
1.62 + M3Gint trianglePatchCount,
1.63 + M3GClass classID);
1.64 +static M3Gint m3gMeshDoGetReferences(Object *self, Object **references);
1.65 +static Object *m3gMeshFindID(Object *self, M3Gint userID);
1.66 +static M3Gbool m3gMeshDuplicate(const Object *original, Object **clone, Object **pairs, M3Gint *numPairs);
1.67 +static M3Gbool m3gMeshValidate(Node *self, M3Gbitmask stateBits, M3Gint scope);
1.68 +
1.69 +static M3Gbool m3gMeshRayIntersectInternal( Mesh *mesh,
1.70 + VertexBuffer *vertices,
1.71 + M3Gint mask,
1.72 + M3Gfloat *ray,
1.73 + RayIntersection *ri,
1.74 + Matrix *toGroup);
1.75 +
1.76 +#if 0
1.77 +static M3Gint m3gMeshRenderingCost(const Mesh *mesh);
1.78 +#endif
1.79 +
1.80 +static M3Gbool m3gQueueMesh(Mesh *mesh, const Matrix *toCamera,
1.81 + RenderQueue *renderQueue);
1.82 +
1.83 +
1.84 +#endif /*__M3G_MESH_H__*/