os/graphics/m3g/m3gcore11/inc/m3g_mesh.h
changeset 0 bde4ae8d615e
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/os/graphics/m3g/m3gcore11/inc/m3g_mesh.h	Fri Jun 15 03:10:57 2012 +0200
     1.3 @@ -0,0 +1,81 @@
     1.4 +/*
     1.5 +* Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
     1.6 +* All rights reserved.
     1.7 +* This component and the accompanying materials are made available
     1.8 +* under the terms of the License "Eclipse Public License v1.0"
     1.9 +* which accompanies this distribution, and is available
    1.10 +* at the URL "http://www.eclipse.org/legal/epl-v10.html".
    1.11 +*
    1.12 +* Initial Contributors:
    1.13 +* Nokia Corporation - initial contribution.
    1.14 +*
    1.15 +* Contributors:
    1.16 +*
    1.17 +* Description: Mesh interface
    1.18 +*
    1.19 +*/
    1.20 +
    1.21 +#ifndef __M3G_MESH_H__
    1.22 +#define __M3G_MESH_H__
    1.23 +
    1.24 +/*!
    1.25 + * \internal
    1.26 + * \file
    1.27 + * \brief Mesh interface
    1.28 + */
    1.29 +
    1.30 +#include "m3g_gl.h"
    1.31 +#include "m3g_node.h"
    1.32 +#include "m3g_appearance.h"
    1.33 +#include "m3g_indexbuffer.h"
    1.34 +#include "m3g_vertexbuffer.h"
    1.35 +
    1.36 +struct M3GMeshImpl
    1.37 +{
    1.38 +	Node node;
    1.39 +    
    1.40 +	VertexBuffer *vertexBuffer;
    1.41 +	Appearance **appearances;
    1.42 +	IndexBuffer **indexBuffers;
    1.43 +
    1.44 +    M3Gint vbTimestamp;
    1.45 +    
    1.46 +	M3Gushort trianglePatchCount;
    1.47 +    M3Gushort totalAlphaFactor;
    1.48 +};
    1.49 +
    1.50 +/*----------------------------------------------------------------------
    1.51 + * Internal functions
    1.52 + *--------------------------------------------------------------------*/
    1.53 +
    1.54 +static void m3gDestroyMesh(Object *obj);
    1.55 +
    1.56 +static M3Gint m3gMeshApplyAnimation(Object *self, M3Gint time);
    1.57 +static M3Gbool m3gInitMesh(Interface *m3g,
    1.58 +                           Mesh *mesh,
    1.59 +                           M3GVertexBuffer hVertices,
    1.60 +                           M3GIndexBuffer *hTriangles,
    1.61 +                           M3GAppearance *hAppearances,
    1.62 +                           M3Gint trianglePatchCount,
    1.63 +                           M3GClass classID);
    1.64 +static M3Gint m3gMeshDoGetReferences(Object *self, Object **references);
    1.65 +static Object *m3gMeshFindID(Object *self, M3Gint userID);
    1.66 +static M3Gbool m3gMeshDuplicate(const Object *original, Object **clone, Object **pairs, M3Gint *numPairs);
    1.67 +static M3Gbool m3gMeshValidate(Node *self, M3Gbitmask stateBits, M3Gint scope);
    1.68 +
    1.69 +static M3Gbool m3gMeshRayIntersectInternal(	Mesh *mesh,
    1.70 +                                            VertexBuffer *vertices,
    1.71 +            								M3Gint mask,
    1.72 +            								M3Gfloat *ray,
    1.73 +            								RayIntersection *ri,
    1.74 +            								Matrix *toGroup);
    1.75 +
    1.76 +#if 0
    1.77 +static M3Gint m3gMeshRenderingCost(const Mesh *mesh);
    1.78 +#endif
    1.79 +
    1.80 +static M3Gbool m3gQueueMesh(Mesh *mesh, const Matrix *toCamera,
    1.81 +                            RenderQueue *renderQueue);
    1.82 +
    1.83 +
    1.84 +#endif /*__M3G_MESH_H__*/