1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/os/graphics/graphicstest/uibench/s60/src/te_gesturegenerator.cpp Fri Jun 15 03:10:57 2012 +0200
1.3 @@ -0,0 +1,62 @@
1.4 +// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
1.5 +// All rights reserved.
1.6 +// This component and the accompanying materials are made available
1.7 +// under the terms of "Eclipse Public License v1.0"
1.8 +// which accompanies this distribution, and is available
1.9 +// at the URL "http://www.eclipse.org/legal/epl-v10.html".
1.10 +//
1.11 +// Initial Contributors:
1.12 +// Nokia Corporation - initial contribution.
1.13 +//
1.14 +// Contributors:
1.15 +//
1.16 +// Description:
1.17 +//
1.18 +
1.19 +/**
1.20 + @file
1.21 + @test
1.22 + @internalComponent - Internal Symbian test code
1.23 +*/
1.24 +
1.25 +
1.26 +#include "te_gesturegenerator.h"
1.27 +
1.28 +#include <e32cmn.h>
1.29 +#include <e32math.h>
1.30 +
1.31 +
1.32 +void GestureGenerator::SimulateFlickGestureL(RSemaphore& aSemaphore, TPoint aStartPoint, TPoint aEndPoint)
1.33 + {
1.34 + GenerateEventL(aSemaphore, TRawEvent::EButton1Down, aStartPoint.iX, aStartPoint.iY);
1.35 + TPoint currentPosition(aStartPoint);
1.36 + TReal currentX = 0;
1.37 + TReal currentY = 0;
1.38 + TReal distance = 0;
1.39 + Math::Sqrt(distance, (aEndPoint.iX - aStartPoint.iX)*(aEndPoint.iX - aStartPoint.iX) + (aEndPoint.iY - aStartPoint.iY)*(aEndPoint.iY - aStartPoint.iY));
1.40 +
1.41 + TReal deltaX = (aEndPoint.iX - aStartPoint.iX) / distance;
1.42 + TReal deltaY = (aEndPoint.iY - aStartPoint.iY) / distance;
1.43 + while (currentPosition != aEndPoint)
1.44 + {
1.45 + currentX += deltaX;
1.46 + currentY += deltaY;
1.47 + currentPosition.SetXY(aStartPoint.iX + currentX, aStartPoint.iY + currentY);
1.48 + GenerateEventL(aSemaphore, TRawEvent::EPointerMove, currentPosition.iX, currentPosition.iY);
1.49 + }
1.50 + GenerateEventL(aSemaphore, TRawEvent::EButton1Up, aStartPoint.iX, aStartPoint.iY);
1.51 + }
1.52 +
1.53 +/**
1.54 + * Generates events to communicate with the control. Each time the control receives an event
1.55 + * it redraws itself. That's necessary because the draw method can't be called directly from
1.56 + * a different thread.
1.57 + */
1.58 +void GestureGenerator::GenerateEventL(RSemaphore& aSemaphore, TRawEvent::TType aEventType, TInt aX, TInt aY)
1.59 + {
1.60 + TRawEvent rawEvent;
1.61 + rawEvent.Set(aEventType, aX, aY);
1.62 + User::LeaveIfError(UserSvr::AddEvent(rawEvent));
1.63 + aSemaphore.Wait();
1.64 + }
1.65 +