os/graphics/graphicsdeviceinterface/screendriver/sbit/BMDRAW32PMA.cpp
changeset 0 bde4ae8d615e
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/os/graphics/graphicsdeviceinterface/screendriver/sbit/BMDRAW32PMA.cpp	Fri Jun 15 03:10:57 2012 +0200
     1.3 @@ -0,0 +1,785 @@
     1.4 +// Copyright (c) 2006-2010 Nokia Corporation and/or its subsidiary(-ies).
     1.5 +// All rights reserved.
     1.6 +// This component and the accompanying materials are made available
     1.7 +// under the terms of "Eclipse Public License v1.0"
     1.8 +// which accompanies this distribution, and is available
     1.9 +// at the URL "http://www.eclipse.org/legal/epl-v10.html".
    1.10 +//
    1.11 +// Initial Contributors:
    1.12 +// Nokia Corporation - initial contribution.
    1.13 +//
    1.14 +// Contributors:
    1.15 +//
    1.16 +// Description:
    1.17 +//
    1.18 +
    1.19 +#include "BMDRAW.H"
    1.20 +#include <graphics/lookuptable.h>
    1.21 +#include <graphics/blendingalgorithms.h>
    1.22 +
    1.23 +/*
    1.24 +Does the same conversion as NonPMA2PMAPixel, but leaves the values in the RB and G uint32 values
    1.25 +ready for use in the blending algorithm. Also assumes alphas of 0 or 0xFF have already been
    1.26 +stripped out as special cases.
    1.27 +*/
    1.28 +FORCEINLINE void NonPMA2PMAPixelRBG(TUint32 aPixel, TUint32 &aSrcRB, TUint32 &aSrcG, TUint32 &aMask)
    1.29 +	{
    1.30 +	TUint32 alpha=(aPixel >> 24);
    1.31 +	aMask = 0x0100 - alpha;	// for use in PMABlend_fromRBandG
    1.32 +	TUint32 tap1=alpha+1;
    1.33 +	aSrcRB = (aPixel & KRBMask) * tap1;
    1.34 +	aSrcRB >>= 8;
    1.35 +	aSrcRB &= KRBMask;
    1.36 +	aSrcG = (aPixel&0xFF000000) | (((aPixel & KGMask)>>8) * tap1) & KAGMask;
    1.37 +	}
    1.38 +
    1.39 +/*
    1.40 +Uses same algorithm as PMABlend_noChecksInplace, but optimised for use with NonPMA2PMAPixelRBG where
    1.41 +source values are pre-split into RB and G components ready for use in blend
    1.42 +*/
    1.43 +FORCEINLINE void PMABlend_fromRBandG(TUint32& aDest_io, const TUint32 aSrcRB, const TUint32 aSrcG, const TUint8 aMask)
    1.44 +	{
    1.45 +	TUint32 dst_ag = (aDest_io & KAGMask) >> 8;
    1.46 +	aDest_io = aDest_io  & KRBMask;
    1.47 +	aDest_io = (aSrcRB +  ((aMask * aDest_io) >> 8)) & KRBMask;
    1.48 +	aDest_io |= (aSrcG +  (aMask * dst_ag)) & KAGMask;
    1.49 +	}
    1.50 +
    1.51 +/*
    1.52 +Takes a non-PM source colour and an alpha value
    1.53 +First pre-multiplies aSrcPixel with aAlpha
    1.54 +Then blends it into aDestIo using the same alpha value.
    1.55 +*/
    1.56 +FORCEINLINE void PMABlend_FromNonPmAndAlpha(TUint32& aDest_io, const TUint32& aSrcPixel, TUint32 aAlpha)
    1.57 +	{
    1.58 +	TUint32 tap1=aAlpha+1;
    1.59 +	TUint32 srcRB = (aSrcPixel & KRBMask) * tap1;
    1.60 +	srcRB=(srcRB>>8) & KRBMask;
    1.61 +	TUint32 srcAG = (aSrcPixel & KGMask ) * tap1;
    1.62 +	srcAG=(srcAG>>8) & KGMask;
    1.63 +	srcAG|=aAlpha<<24;
    1.64 +
    1.65 +	TUint32 dst_ag = (aDest_io & KAGMask) >> 8;
    1.66 +	TUint32 dst_rb = aDest_io & KRBMask;
    1.67 +	const TUint32 mask = 0x0100 - aAlpha;
    1.68 +	aDest_io = (srcRB +  ((mask*dst_rb) >> 8)) & KRBMask;
    1.69 +	aDest_io |= (srcAG + mask*dst_ag) & KAGMask;
    1.70 +	}
    1.71 +
    1.72 +// Same as NonPMA2PMAPixel, but for use where checks for alpha of 0 or 0xFF have already been done
    1.73 +FORCEINLINE TUint32 NonPMA2PMAPixelNoCheck(TUint32 aPixel)
    1.74 +	{
    1.75 +	TUint32 tap1=(aPixel>>24)+1;
    1.76 +	TUint32 scaledRB = (aPixel & KRBMask) * tap1;
    1.77 +	TUint32 scaledG = (aPixel & KGMask ) * tap1;
    1.78 +	return (aPixel & 0xff000000) | ((scaledRB>>8) & KRBMask) | ((scaledG>>8)& KGMask);
    1.79 +	}
    1.80 +
    1.81 +/**
    1.82 +Composite mask application
    1.83 +where AlphaComposite = AlphaColor * AlphaMask / 255.
    1.84 +@param aColor - non-premltiplied color with alpha 
    1.85 +@param aMask  - the mask value. (0 to 255).
    1.86 +@return the color with alpha combined from color and mask (combination
    1.87 +operator used is scaled multiplication).
    1.88 +*/
    1.89 +FORCEINLINE TUint32 CompMask(TUint32 aColor, TUint8 aMask)
    1.90 +	{
    1.91 +	// if the mask is FF the colour will be fully opaque and can be immediatly returned
    1.92 +	if (aMask == 0xff)
    1.93 +		return aColor;
    1.94 +	
    1.95 +	TUint32 cAlpha = (aMask+1) * (aColor >> 24);
    1.96 +	return ((aColor & 0x00ffffff) | ((cAlpha <<16) & 0xff000000));
    1.97 +	}
    1.98 +
    1.99 +TInt CDrawThirtyTwoBppBitmapAlphaPM::Construct(TSize aSize)
   1.100 +	{
   1.101 +	return Construct(aSize, aSize.iWidth << 2);
   1.102 +	}
   1.103 +
   1.104 +TInt CDrawThirtyTwoBppBitmapAlphaPM::Construct(TSize aSize, TInt aStride)
   1.105 +	{
   1.106 +	iDispMode = EColor16MAP;
   1.107 +	return CDrawThirtyTwoBppBitmapCommon::Construct(aSize, aStride);
   1.108 +	}
   1.109 +
   1.110 +/**
   1.111 +MAlphaBlend::WriteRgbAlphaLine() implementation.
   1.112 +Blends the supplied buffer of TRgb format data (ARGB), and the mask, to the destination
   1.113 +which is specified by the pixel positions aX, aY and length.
   1.114 +@param aX	The starting position on the x-axis for the destination pixel.
   1.115 +@param aY	The starting position on the y-axis for the destination pixel.
   1.116 +@param aRgbBuffer	The RGB source data buffer. This is assumed to be bit aligned 32 bit non-premultiplied data
   1.117 +@param aMaskBuffer	The masking data. The mask buffer and the source alpha values are multiplied together to
   1.118 +					generate the alpha used for blending to the destination.
   1.119 +@param aShadowing	The shadowing flag. Indicates when and how to apply shadowing.
   1.120 +@param aDrawMode	The mode for rendering the source image to the destination. 
   1.121 +					Currently supports EWriteAlpha and EPenmode.
   1.122 +
   1.123 +@see MAlphaBlend::WriteRgbAlphaLine()
   1.124 +*/
   1.125 +void CDrawThirtyTwoBppBitmapAlphaPM::WriteRgbAlphaLine(TInt aX, TInt aY, TInt aLength,
   1.126 +                                                  const TUint8* aRgbBuffer,
   1.127 +                                                  const TUint8* aMaskBuffer,
   1.128 +                                                  MAlphaBlend::TShadowing aShadowing,
   1.129 +                                                  CGraphicsContext::TDrawMode aDrawMode)
   1.130 +    {
   1.131 +    // precondition for this function is that the aRgbBuffer lies on a word boundary
   1.132 +    // Assert checks that the pointer is at a word boundary
   1.133 +    __ASSERT_DEBUG(!(((TUint)aRgbBuffer) & 0x3), Panic(EScreenDriverPanicInvalidPointer));
   1.134 +
   1.135 +	DeOrientate(aX,aY);
   1.136 +	TUint32* pixelPtr = PixelAddress(aX,aY);
   1.137 +	const TInt pixelPtrInc = PixelAddressIncrement();
   1.138 +	const TUint16* normTable = PtrTo16BitNormalisationTable();
   1.139 +	TRgb tmp;
   1.140 +	const TUint8* maskBufferPtrLimit = aMaskBuffer + aLength;
   1.141 +	// The purpose of this conditional is to remove if statements from within the loop
   1.142 +	// if shadow mode is not enabled and the UserDispMode is none or EColor16MAP
   1.143 +	if(!(iShadowMode & (EFade | EShadow)) && (iUserDispMode ==EColor16MAP || iUserDispMode == ENone))
   1.144 +		{
   1.145 +		while (aMaskBuffer < maskBufferPtrLimit)
   1.146 +			{
   1.147 +			if (*aMaskBuffer)
   1.148 +				{
   1.149 +				TUint32 srcData = *((TUint32*)aRgbBuffer);
   1.150 +				if ((aDrawMode == CGraphicsContext::EDrawModeWriteAlpha) && (*aMaskBuffer == 0xFF))
   1.151 +					{
   1.152 +					// Write the source straight through to the target, otherwise
   1.153 +					// blend. This relies on the fact that EDrawModeWriteAlpha can only
   1.154 +					// be used with masks that contain only black or white.
   1.155 +					Convert2PMA(srcData);
   1.156 +					*pixelPtr = srcData;
   1.157 +					}
   1.158 +				else
   1.159 +					{
   1.160 +					//blend alpha value in source with the mask value.
   1.161 +					srcData = CompMask(srcData, *aMaskBuffer);
   1.162 +					//pre-multiply, inplace.
   1.163 +					Convert2PMA(srcData);
   1.164 +					PMAInplaceBlend(*pixelPtr, srcData);
   1.165 +					}
   1.166 +				}
   1.167 +			pixelPtr += pixelPtrInc;
   1.168 +			aRgbBuffer += 4;
   1.169 +			aMaskBuffer++;
   1.170 +			}
   1.171 +		}
   1.172 +	else
   1.173 +		{
   1.174 +		while (aMaskBuffer < maskBufferPtrLimit)
   1.175 +			{
   1.176 +			TUint32 srcColor = *((TUint32*)(aRgbBuffer));
   1.177 +			if(*aMaskBuffer)
   1.178 +				{
   1.179 +				if(aShadowing == MAlphaBlend::EShdwBefore)
   1.180 +					{
   1.181 +					// src color in non-premultiplied.
   1.182 +					Shadow(*(TRgb*)&srcColor);
   1.183 +					}
   1.184 +				TUint32 srcData;
   1.185 +				if ((aDrawMode == CGraphicsContext::EDrawModeWriteAlpha) && (*aMaskBuffer == 0xFF))
   1.186 +					{
   1.187 +					Convert2PMA(srcColor);
   1.188 +					srcData = srcColor;
   1.189 +					}
   1.190 +				else
   1.191 +					{
   1.192 +					//blend alpha value in source with the mask value.
   1.193 +					srcData = CompMask(srcColor, *aMaskBuffer);
   1.194 +					//pre-multiply, inplace.
   1.195 +					Convert2PMA(srcData);
   1.196 +					srcData = PMAPixelBlend(*pixelPtr, srcData);
   1.197 +					}
   1.198 +
   1.199 +				if(aShadowing == MAlphaBlend::EShdwAfter)
   1.200 +					{
   1.201 +					// shadow is done in PMA mode.
   1.202 +					Shadow(srcData);
   1.203 +					}
   1.204 +				if(iUserDispMode !=EColor16MAP && iUserDispMode != ENone)
   1.205 +					{
   1.206 +					tmp.SetInternal(PMA2NonPMAPixel(srcData, normTable));
   1.207 +					CDrawThirtyTwoBppBitmapCommon::MapColorToUserDisplayMode(tmp);
   1.208 +					srcData = tmp.Internal();
   1.209 +					Convert2PMA(srcData);
   1.210 +					}
   1.211 +				*pixelPtr = srcData;
   1.212 +				}
   1.213 +			pixelPtr += pixelPtrInc;
   1.214 +			aRgbBuffer += 4;
   1.215 +			aMaskBuffer++;
   1.216 +			}
   1.217 +		}
   1.218 +	}
   1.219 +
   1.220 +/**
   1.221 +This assumes that the pen color (aColor) alpha information is to be blended with
   1.222 +the alpha provided by the mask buffer.
   1.223 +If pen is opaque, the mask is used as transparency information to be used.
   1.224 +If pen is semi-transparent, the mask is contructed by calculating the resulting alpha
   1.225 +by multiplying the mask with the alpha information of the pen color.
   1.226 +@see CFbsDrawDevice::WriteRgbAlphaMulti
   1.227 +*/
   1.228 +void CDrawThirtyTwoBppBitmapAlphaPM::WriteRgbAlphaMulti(TInt aX,TInt aY,TInt aLength,TRgb aColor,const TUint8* aMaskBuffer)
   1.229 +	{
   1.230 +	TUint32 srcAlpha = aColor.Alpha();
   1.231 +	if (srcAlpha==0 || aLength<=0)
   1.232 +		return;
   1.233 +	DeOrientate(aX,aY);
   1.234 +	TUint32* pixelPtr = PixelAddress(aX,aY);
   1.235 +	const TInt pixelPtrInc = PixelAddressIncrement();
   1.236 +	const TUint8* maskBufferPtrLimit = aMaskBuffer + aLength;
   1.237 +	if (iShadowMode)
   1.238 +		CDrawThirtyTwoBppBitmapCommon::Shadow(aColor);
   1.239 +	// pre-multiply the color.
   1.240 +	const TUint32 srcColor = aColor.Internal();
   1.241 +	if (srcAlpha == 255)
   1.242 +		{ // source (pen) is opaque, so we simply blend it using the mask
   1.243 +		// little trick to make main loop more optimised, having 'pixelPtr += pixelPtrInc' at the top 
   1.244 +		// of the loop makes the compiler generate better code without extra jumps to reach the
   1.245 +		// 'pixelPtr += pixelPtrInc' line.
   1.246 +		// We also need to do the FOREVER loop with a break when aMaskBuffer==maskBufferPtrLimit or
   1.247 +		// else the compiler puts the test at the end and extra jumps are required to reach it.
   1.248 +		pixelPtr -= pixelPtrInc;
   1.249 +		FOREVER
   1.250 +			{
   1.251 +			pixelPtr += pixelPtrInc;
   1.252 +			if (aMaskBuffer==maskBufferPtrLimit)
   1.253 +				break;
   1.254 +			const TUint maskAlpha=*aMaskBuffer++;
   1.255 +			if (maskAlpha==0)
   1.256 +				{	// Most pixels in text are blank, so this is the most important route to optimise
   1.257 +				continue;
   1.258 +				}
   1.259 +			else if (maskAlpha==0xFF)
   1.260 +				{	// Second most important are fully opaque pixels
   1.261 +				*pixelPtr=srcColor;
   1.262 +				continue;
   1.263 +				}
   1.264 +			TUint32 maskColor = NonPMA2PMAPixelNoCheck((srcColor&~0xFF000000) | ((TUint32)maskAlpha << 24));
   1.265 +			PMAInplaceBlend(*pixelPtr, maskColor);
   1.266 +			}
   1.267 +		}
   1.268 +	else if(srcAlpha > 0)
   1.269 +		{
   1.270 +		// pen is semi-transparent, so we must blend using both the mask and pen alpha
   1.271 +		// pre calculate ffMaskColor optimised for common case where aMaskBuffer contains 0xFF
   1.272 +		const TUint32 ffMaskColor=NonPMA2PMAPixelNoCheck(srcColor);
   1.273 +		const TUint32 noAlphaSrcColor=srcColor&0xFFFFFF;
   1.274 +		while (aMaskBuffer < maskBufferPtrLimit)
   1.275 +			{
   1.276 +			const TUint maskAlpha=*aMaskBuffer;
   1.277 +			if (maskAlpha)
   1.278 +				{
   1.279 +				if (maskAlpha==0xFF)
   1.280 +					PMABlend_noChecksInplace(*pixelPtr, ffMaskColor, srcAlpha);
   1.281 +				else
   1.282 +					{
   1.283 +					TUint32 mixedAlpha = ((maskAlpha+1) * srcAlpha)>>8;
   1.284 +					PMABlend_FromNonPmAndAlpha(*pixelPtr, noAlphaSrcColor, mixedAlpha);
   1.285 +					}
   1.286 +				}
   1.287 +			pixelPtr += pixelPtrInc;
   1.288 +			aMaskBuffer++;
   1.289 +			}
   1.290 +		}
   1.291 +	}
   1.292 +
   1.293 +/**
   1.294 +@see CFbsDrawDevice::WriteRgb
   1.295 +*/
   1.296 +void CDrawThirtyTwoBppBitmapAlphaPM::WriteRgb(TInt aX,TInt aY,TRgb aColor)
   1.297 +	{
   1.298 +	TUint32 srcColor = NonPMA2PMAPixel(aColor.Internal());
   1.299 +	TUint32* pixelPtr = PixelAddress(aX,aY);
   1.300 +	PMAInplaceBlend(*pixelPtr, srcColor);
   1.301 +	}
   1.302 +
   1.303 +/**
   1.304 +@see CFbsDrawDevice::WriteBinary
   1.305 +*/
   1.306 +void CDrawThirtyTwoBppBitmapAlphaPM::WriteBinary(TInt aX,TInt aY,TUint32* aBuffer,TInt aLength,TInt aHeight,TRgb aColor)
   1.307 +	{
   1.308 +	const TUint32 colorInternal=aColor.Internal();
   1.309 +	const TUint8  srcAlpha = colorInternal >> 24;
   1.310 +	if (srcAlpha==0)
   1.311 +		return;
   1.312 +	DeOrientate(aX,aY);
   1.313 +
   1.314 +	TInt pixelInc;
   1.315 +	TInt rowInc;
   1.316 +
   1.317 +	switch(iOrientation)
   1.318 +		{
   1.319 +		case EOrientationNormal:
   1.320 +			{
   1.321 +			pixelInc = 1;
   1.322 +			rowInc = iScanLineWords;
   1.323 +			break;
   1.324 +			}
   1.325 +		case EOrientationRotated90:
   1.326 +			{
   1.327 +			pixelInc = iScanLineWords;
   1.328 +			rowInc = -1;
   1.329 +			break;
   1.330 +			}
   1.331 +		case EOrientationRotated180:
   1.332 +			{
   1.333 +			pixelInc = -1;
   1.334 +			rowInc = -iScanLineWords;
   1.335 +			break;
   1.336 +			}
   1.337 +		default: // EOrientationRotated270
   1.338 +			{
   1.339 +			pixelInc = -iScanLineWords;
   1.340 +			rowInc = 1;
   1.341 +			}
   1.342 +		}
   1.343 +
   1.344 +	const TUint32* dataLimit = aBuffer + aHeight;
   1.345 +	const TUint32 dataMaskLimit = (aLength < 32) ? 1 << aLength : 0;
   1.346 +
   1.347 +	TUint32* pixelPtr = PixelAddress(aX,aY);
   1.348 +	if (srcAlpha==0xFF)
   1.349 +		{
   1.350 +		while (aBuffer < dataLimit)
   1.351 +			{
   1.352 +			TUint32 dataWord = *aBuffer++;
   1.353 +			TUint32 dataMask = 1;
   1.354 +			TUint32* tempPixelPtr = pixelPtr;
   1.355 +			while (dataMask != dataMaskLimit)
   1.356 +				{
   1.357 +				if(dataWord & dataMask)
   1.358 +					{
   1.359 +					*tempPixelPtr=colorInternal;
   1.360 +					}
   1.361 +
   1.362 +				tempPixelPtr += pixelInc;
   1.363 +				dataMask <<= 1;
   1.364 +				}
   1.365 +
   1.366 +			pixelPtr += rowInc;
   1.367 +			}
   1.368 +		}
   1.369 +	else
   1.370 +		{
   1.371 +		TUint32 src_rb;
   1.372 +		TUint32 src_g;
   1.373 +		TUint32 mask;
   1.374 +	//pre-multiply the src color, before blending.
   1.375 +		NonPMA2PMAPixelRBG(colorInternal,src_rb,src_g,mask);
   1.376 +		while (aBuffer < dataLimit)
   1.377 +			{
   1.378 +			TUint32 dataWord = *aBuffer++;
   1.379 +			TUint32 dataMask = 1;
   1.380 +			TUint32* tempPixelPtr = pixelPtr;
   1.381 +			while (dataMask != dataMaskLimit)
   1.382 +				{
   1.383 +				if(dataWord & dataMask)
   1.384 +					{
   1.385 +					PMABlend_fromRBandG(*tempPixelPtr, src_rb, src_g, mask);
   1.386 +					}
   1.387 +
   1.388 +				tempPixelPtr += pixelInc;
   1.389 +				dataMask <<= 1;
   1.390 +				}
   1.391 +
   1.392 +			pixelPtr += rowInc;
   1.393 +			}
   1.394 +		}
   1.395 +	}
   1.396 +
   1.397 +/**
   1.398 +@see CFbsDrawDevice::WriteBinaryLineVertical
   1.399 +*/
   1.400 +void CDrawThirtyTwoBppBitmapAlphaPM::WriteBinaryLineVertical(TInt aX,TInt aY,TUint32* aBuffer,TInt aHeight,TRgb aColor,TBool aUp)
   1.401 +	{
   1.402 +	const TUint32 colorInternal=aColor.Internal();
   1.403 +	const TInt sourceAlpha = colorInternal>>24;
   1.404 +	if (sourceAlpha==0)
   1.405 +		return;
   1.406 +
   1.407 +	DeOrientate(aX,aY);
   1.408 +
   1.409 +	TInt scanlineWordLength;
   1.410 +
   1.411 +	switch(iOrientation)
   1.412 +		{
   1.413 +		case EOrientationNormal:
   1.414 +			scanlineWordLength = iScanLineWords;
   1.415 +			break;
   1.416 +		case EOrientationRotated90:
   1.417 +			scanlineWordLength = -1;
   1.418 +			break;
   1.419 +		case EOrientationRotated180:
   1.420 +			scanlineWordLength = -iScanLineWords;
   1.421 +			break;
   1.422 +		default: // EOrientationRotated270
   1.423 +			scanlineWordLength = 1;
   1.424 +		}
   1.425 +
   1.426 +	if (aUp)
   1.427 +		scanlineWordLength = -scanlineWordLength;
   1.428 +
   1.429 +	TUint32* pixelPtr = PixelAddress(aX,aY);
   1.430 +	const TUint32* pixelPtrLimit = pixelPtr + (aHeight * scanlineWordLength);
   1.431 +	TUint32 dataWord = *aBuffer;
   1.432 +	TUint32 dataMask = 1;
   1.433 +
   1.434 +	if (sourceAlpha==0xFF)
   1.435 +		{
   1.436 +		while(pixelPtr != pixelPtrLimit)
   1.437 +			{
   1.438 +			if(!dataMask)
   1.439 +				{
   1.440 +				dataMask = 1;
   1.441 +				aBuffer++;
   1.442 +				dataWord = *aBuffer;
   1.443 +				}
   1.444 +
   1.445 +			if(dataWord & dataMask)
   1.446 +				{
   1.447 +				*pixelPtr = colorInternal;
   1.448 +				}
   1.449 +			dataMask <<= 1;
   1.450 +			pixelPtr += scanlineWordLength;
   1.451 +			}
   1.452 +		}
   1.453 +	else
   1.454 +		{
   1.455 +		TUint32 src_rb;
   1.456 +		TUint32 src_g;
   1.457 +		TUint32 mask;
   1.458 +	//pre-multiply the src color, before blending.
   1.459 +		NonPMA2PMAPixelRBG(colorInternal,src_rb,src_g,mask);
   1.460 +		while(pixelPtr != pixelPtrLimit)
   1.461 +			{
   1.462 +			if(!dataMask)
   1.463 +				{
   1.464 +				dataMask = 1;
   1.465 +				aBuffer++;
   1.466 +				dataWord = *aBuffer;
   1.467 +				}
   1.468 +
   1.469 +			if(dataWord & dataMask)
   1.470 +				{
   1.471 +				PMABlend_fromRBandG(*pixelPtr, src_rb, src_g, mask);
   1.472 +				}
   1.473 +			dataMask <<= 1;
   1.474 +			pixelPtr += scanlineWordLength;
   1.475 +			}
   1.476 +		}
   1.477 +	}
   1.478 +
   1.479 +/**
   1.480 +@see CFbsDrawDevice::BlendRgbMulti
   1.481 +*/
   1.482 +void CDrawThirtyTwoBppBitmapAlphaPM::BlendRgbMulti(TInt aX,TInt aY,TInt aLength,TInt aHeight,TRgb aColor)
   1.483 +	{
   1.484 +	const TInt sourceAlpha = aColor.Alpha();
   1.485 +	if (sourceAlpha==255)// opaque
   1.486 +		{
   1.487 +		WriteRgbMulti(aX,aY,aLength,aHeight,aColor);
   1.488 +		return;
   1.489 +		}
   1.490 +	if (sourceAlpha==0)// transparent
   1.491 +		return;
   1.492 +	TUint32* pixelPtr = PixelAddress(aX,aY);
   1.493 +	TUint32* pixelRowPtrLimit = pixelPtr + (aHeight * iScanLineWords);
   1.494 +	TUint32* pixelPtrLimit = pixelPtr + aLength;
   1.495 +
   1.496 +	TUint32 srcValue = NonPMA2PMAPixel(aColor.Internal());
   1.497 +	TUint32 src_c = srcValue & KRBMask;
   1.498 +	TUint32 src_g = (srcValue & KAGMask)>>8;
   1.499 +	const TUint32 mask = 0x0100 - sourceAlpha;
   1.500 +	while (pixelPtr < pixelRowPtrLimit)
   1.501 +		{
   1.502 +		for (TUint32* tempPixelPtr = pixelPtr; tempPixelPtr < pixelPtrLimit; tempPixelPtr++)
   1.503 +			{
   1.504 +			const TUint32 dst = *tempPixelPtr;
   1.505 +			TUint32 dst_c = dst  & KRBMask;
   1.506 +			dst_c = (src_c +  ((mask * dst_c)>>8)) & KRBMask;
   1.507 +			const TUint32 dst_ag = (dst & KAGMask)>>8;
   1.508 +			dst_c |= ((src_g +  ((mask * dst_ag)>>8)) & KRBMask)<<8;
   1.509 +			*tempPixelPtr=dst_c;
   1.510 +			}
   1.511 +		pixelPtr += iScanLineWords;
   1.512 +		pixelPtrLimit += iScanLineWords;
   1.513 +		}
   1.514 +	}
   1.515 +
   1.516 +/**
   1.517 +@see CFbsDrawDevice::BlendLine
   1.518 +*/
   1.519 +void CDrawThirtyTwoBppBitmapAlphaPM::BlendLine(TInt aX,TInt aY,TInt aLength,TUint32* aBuffer)
   1.520 +	{
   1.521 +	TUint32* pixelPtr = PixelAddress(aX,aY);
   1.522 +
   1.523 +	const TUint32* bufferPtrLimit = aBuffer + aLength;
   1.524 +	const TInt pixelPtrInc = (iOrientation == EOrientationNormal) ? 1 : PixelAddressIncrement();
   1.525 +
   1.526 +	while (aBuffer < bufferPtrLimit)
   1.527 +		{
   1.528 +		PMAInplaceBlend(*pixelPtr,  *aBuffer);
   1.529 +		aBuffer++;
   1.530 +		pixelPtr += pixelPtrInc;
   1.531 +		}
   1.532 +	}
   1.533 +/**
   1.534 +@see CFbsDrawDevice::ShadowArea
   1.535 +*/
   1.536 +void CDrawThirtyTwoBppBitmapAlphaPM::ShadowArea(const TRect& aRect)
   1.537 +	{
   1.538 +	const TRect rect(DeOrientate(aRect));
   1.539 +	__ASSERT_DEBUG(rect.iTl.iX>=0 && rect.iBr.iX<=iSize.iWidth,Panic(EScreenDriverPanicOutOfBounds));
   1.540 +	__ASSERT_DEBUG(rect.iTl.iY>=0 && rect.iBr.iY<=iSize.iHeight,Panic(EScreenDriverPanicOutOfBounds));
   1.541 +
   1.542 +	TUint32* pixelPtr = PixelAddress(rect.iTl.iX,rect.iTl.iY);
   1.543 +	TUint32* pixelRowPtrLimit = pixelPtr + (rect.Height() * iScanLineWords);
   1.544 +
   1.545 +	TUint32* pixelRowPtr = pixelPtr;
   1.546 +	TUint32* pixelPtrLimit = pixelPtr + rect.Width();
   1.547 +
   1.548 +	if (iShadowMode & EFade)
   1.549 +		{
   1.550 +		while (pixelRowPtr < pixelRowPtrLimit)
   1.551 +			{
   1.552 +			TUint32* tempPixelPtr = pixelRowPtr;
   1.553 +
   1.554 +			while (tempPixelPtr < pixelPtrLimit)
   1.555 +				{
   1.556 +				const TUint32 color = *tempPixelPtr;
   1.557 +#if defined(SYMBIAN_USE_FAST_FADING)
   1.558 +				const TUint32 fast_fade_offset = NonPMA2PMAPixel((color & 0xff000000) | SYMBIAN_USE_FAST_FADING) & 0x00ffffff;
   1.559 +				*tempPixelPtr++ = (color & 0xff000000) | ((((color & 0x00ffffff) >> 1) & ~0x00808080) + fast_fade_offset);
   1.560 +#else
   1.561 +				const TInt alpha = (color >> 24) + 1;
   1.562 +				const TUint32 fadeMapOffset = ((alpha * iFadeMapOffset) >> 8) & 0xff;
   1.563 +				const TUint32 wordFadeMapOffset = ((fadeMapOffset) << 16) | (fadeMapOffset);
   1.564 +				const TUint32 rb = ((((color & 0x00ff00ff) * iFadeMapFactor) >> 8) + wordFadeMapOffset) & 0x00ff00ff;
   1.565 +		  		const TUint32 g = ((((color & 0x0000ff00) * iFadeMapFactor) >> 16) + fadeMapOffset) << 8;
   1.566 +		  		*tempPixelPtr++ = (color & 0xff000000) | rb | g;
   1.567 +#endif
   1.568 +				}
   1.569 +			pixelRowPtr += iScanLineWords;
   1.570 +			pixelPtrLimit += iScanLineWords;
   1.571 +			}
   1.572 +		}
   1.573 +
   1.574 +	if (iShadowMode & EShadow)
   1.575 +		{
   1.576 +		pixelRowPtr = pixelPtr;
   1.577 +		pixelPtrLimit = pixelPtr + rect.Width();
   1.578 +
   1.579 +		while (pixelRowPtr < pixelRowPtrLimit)
   1.580 +			{
   1.581 +			TUint32* tempPixelPtr = pixelRowPtr;
   1.582 +
   1.583 +			while (tempPixelPtr < pixelPtrLimit)
   1.584 +				{
   1.585 +				const TUint32 color = *tempPixelPtr;
   1.586 +				const TInt alpha = (color >> 24) + 1;
   1.587 +				const TInt uLimit = ((0x40) * alpha) >> 8;
   1.588 +				TInt r = (color >> 16) & 0xff;
   1.589 +				r = (r > uLimit) ? (r-uLimit) : 0;
   1.590 +				TInt g = (color >> 8) & 0xff;
   1.591 +				g = (g > uLimit) ? (g - uLimit) : 0;
   1.592 +				TInt b = color & 0xff;
   1.593 +				b = (b > uLimit) ? (b - uLimit) : 0;
   1.594 +				*tempPixelPtr++	=  (color & 0xff000000) | (r << 16) | (g << 8) | b;
   1.595 +				}
   1.596 +			pixelRowPtr += iScanLineWords;
   1.597 +			pixelPtrLimit += iScanLineWords;
   1.598 +			}
   1.599 +		}
   1.600 +	}
   1.601 +
   1.602 +/**
   1.603 +@see CFbsDrawDevice::WriteLine
   1.604 +*/
   1.605 +void CDrawThirtyTwoBppBitmapAlphaPM::WriteLine(TInt aX,TInt aY,TInt aLength,TUint32* aBuffer,
   1.606 +		CGraphicsContext::TDrawMode aDrawMode)
   1.607 +	{
   1.608 +	const TPoint originalPoint(aX,aY);
   1.609 +	DeOrientate(aX,aY);//aX and aY - physical coordinates
   1.610 +
   1.611 +	__ASSERT_DEBUG(aX >= 0,Panic(EScreenDriverPanicOutOfBounds));
   1.612 +	__ASSERT_DEBUG(aY >= 0,Panic(EScreenDriverPanicOutOfBounds));
   1.613 +#if defined(_DEBUG)
   1.614 +	switch (iOrientation)
   1.615 +		{
   1.616 +	case EOrientationNormal:
   1.617 +		__ASSERT_DEBUG(aX + aLength <= iSize.iWidth,Panic(EScreenDriverPanicOutOfBounds));
   1.618 +		break;
   1.619 +	case EOrientationRotated90:
   1.620 +		__ASSERT_DEBUG(aY + aLength <= iSize.iHeight,Panic(EScreenDriverPanicOutOfBounds));
   1.621 +		break;
   1.622 +	case EOrientationRotated180:
   1.623 +		__ASSERT_DEBUG(aX - aLength >= -1,Panic(EScreenDriverPanicOutOfBounds));
   1.624 +		break;
   1.625 +	default: // EOrientationRotated270
   1.626 +		__ASSERT_DEBUG(aY - aLength >= -1,Panic(EScreenDriverPanicOutOfBounds));
   1.627 +		break;
   1.628 +		}
   1.629 +#endif
   1.630 +	__ASSERT_DEBUG(aLength > 0,Panic(EScreenDriverPanicZeroLength));
   1.631 +	__ASSERT_DEBUG(aBuffer,Panic(EScreenDriverPanicNullPointer));
   1.632 +
   1.633 +	MapBufferToUserDisplayMode(aLength,aBuffer);
   1.634 +	if(iShadowMode)
   1.635 +		{
   1.636 +		ShadowBuffer(aLength,aBuffer);
   1.637 +		}
   1.638 +	if(aDrawMode&CGraphicsContext::EInvertPen)
   1.639 +		{
   1.640 +#if defined(_DEBUG)
   1.641 +		// code in CFbsBitGc::DoBitBltMasked() does not require logical operator pen modes in premultiplied alpha screen driver for blitting of icons with masks
   1.642 +//		RDebug::Printf("Premultiplied alpha mode invert pen behaviour not defined / implemented");
   1.643 +#endif
   1.644 +		// no-operation
   1.645 +		}
   1.646 +	if(aDrawMode&CGraphicsContext::EPenmode)
   1.647 +		{
   1.648 +		BlendLine(aX,aY,aLength,aBuffer);
   1.649 +		return;
   1.650 +		}
   1.651 +	if(aDrawMode&CGraphicsContext::EWriteAlpha)
   1.652 +		{
   1.653 +		CDrawThirtyTwoBppBitmapCommon::WriteLine(aX,aY,aLength,aBuffer);
   1.654 +		return;
   1.655 +		}
   1.656 +	if(aDrawMode&CGraphicsContext::EInvertScreen)
   1.657 +		{
   1.658 +#if defined(_DEBUG)
   1.659 +//		RDebug::Printf("Premultiplied alpha mode invert screen behaviour not defined / implemented");
   1.660 +#endif
   1.661 +		return; //no-operation
   1.662 +		}
   1.663 +	if(aDrawMode&CGraphicsContext::EXor)
   1.664 +		{
   1.665 +#if defined(_DEBUG)
   1.666 +		// code in CFbsBitGc::DoBitBltMasked() does not require logical operator pen modes in premultiplied alpha screen driver for blitting of icons with masks
   1.667 +//		RDebug::Printf("Premultiplied alpha mode XOR operation not defined / implemented");
   1.668 +#endif
   1.669 +		return; //no-operation
   1.670 +		}
   1.671 +else if(aDrawMode&CGraphicsContext::EAnd)
   1.672 +		{
   1.673 +#if defined(_DEBUG)
   1.674 +		// code in CFbsBitGc::DoBitBltMasked() does not require logical operator pen modes in premultiplied alpha screen driver for blitting of icons with masks
   1.675 +//		RDebug::Printf("Premultiplied alpha mode AND operation not defined / implemented");
   1.676 +#endif
   1.677 +		return; //no-operation
   1.678 +		}
   1.679 +	else if(aDrawMode&CGraphicsContext::EOr)
   1.680 +		{
   1.681 +#if defined(_DEBUG)
   1.682 +//		RDebug::Printf("Premultiplied alpha mode OR operation not defined / implemented");
   1.683 +#endif
   1.684 +		return; //no-operation
   1.685 +		}
   1.686 +	}
   1.687 +
   1.688 +TRgb CDrawThirtyTwoBppBitmapAlphaPM::RgbColor(TUint32 aColor) const
   1.689 +	{
   1.690 +	return TRgb::_Color16MAP(aColor);
   1.691 +	}
   1.692 +
   1.693 +TUint32 CDrawThirtyTwoBppBitmapAlphaPM::Color(const TRgb& aColor)
   1.694 +	{
   1.695 +	return aColor._Color16MAP();
   1.696 +	}
   1.697 +	
   1.698 +TInt CDrawThirtyTwoBppBitmapAlphaPM::WriteRgbOutlineAndShadow(TInt aX, TInt aY, const TInt aLength,
   1.699 +															TUint32 aOutlinePenColor, TUint32 aShadowColor,
   1.700 +															TUint32 aFillColor, const TUint8* aDataBuffer)
   1.701 +	{
   1.702 +	DeOrientate(aX,aY);
   1.703 +	TUint32* pixelPtr = PixelAddress(aX,aY);
   1.704 +	const TInt pixelPtrInc = PixelAddressIncrement();
   1.705 +	const TUint8* dataBufferPtrLimit = aDataBuffer + aLength;
   1.706 +	TInt blendedRedColor;
   1.707 +	TInt blendedGreenColor;
   1.708 +	TInt blendedBlueColor;
   1.709 +	TInt blendedAlpha;
   1.710 +	TUint8 index = 0;
   1.711 +	TUint32 finalColor;
   1.712 +
   1.713 +	//Get red color. Equivalent to TRgb::Red()
   1.714 +	const TInt redOutlinePenColor = (aOutlinePenColor & 0xff0000) >> 16;
   1.715 +	const TInt redShadowColor = (aShadowColor & 0xff0000) >> 16;
   1.716 +	const TInt redFillColor = (aFillColor & 0xff0000) >> 16;
   1.717 +
   1.718 +	//Get green color. Equivalent to TRgb::Green()
   1.719 +	const TInt greenOutlinePenColor = (aOutlinePenColor & 0xff00) >> 8;
   1.720 +	const TInt greenShadowColor = (aShadowColor & 0xff00) >> 8;
   1.721 +	const TInt greenFillColor = (aFillColor & 0xff00) >> 8;
   1.722 +
   1.723 +	//Get blue color. Equivalent to TRgb::Blue()
   1.724 +	const TInt blueOutlinePenColor = aOutlinePenColor & 0xff;
   1.725 +	const TInt blueShadowColor = aShadowColor & 0xff;
   1.726 +	const TInt blueFillColor = aFillColor & 0xff;
   1.727 +
   1.728 +	//Get alpha color. Equivalent to TRgb::Alpha()
   1.729 +	const TInt alphaOutlinePenColor = aOutlinePenColor >> 24;
   1.730 +	const TInt alphaShadowColor = aShadowColor >> 24;
   1.731 +	const TInt alphaFillColor = aFillColor >> 24;
   1.732 +
   1.733 +	// Calculate PMA values for aFillColor & aOutlinePenColor that we can use for fast blending in the simple cases
   1.734 +	// Don't pre calculate PMA version of aShadowColor as it is presumed not to be used enough to make this worthwhile
   1.735 +	const TUint32 pmaFillColor = NonPMA2PMAPixel(aFillColor);
   1.736 +	const TUint32 pmaOutlineColor = NonPMA2PMAPixel(aOutlinePenColor);
   1.737 +
   1.738 +	while (aDataBuffer < dataBufferPtrLimit)
   1.739 +		{
   1.740 +		index = *aDataBuffer++;
   1.741 +		if (255 == FourColorBlendLookup[index][KBackgroundColorIndex])
   1.742 +			{
   1.743 +			//background colour
   1.744 +			//No drawing required
   1.745 +			}
   1.746 +		else if (255 == FourColorBlendLookup[index][KFillColorIndex])
   1.747 +			{
   1.748 +			//Use fill colour to draw
   1.749 +			finalColor = pmaFillColor;
   1.750 +			PMAInplaceBlend(*pixelPtr, finalColor);
   1.751 +			}
   1.752 +		else if (255 == FourColorBlendLookup[index][KOutlineColorIndex])
   1.753 +			{
   1.754 +			//Use outline colour to draw
   1.755 +			finalColor = pmaOutlineColor;
   1.756 +			PMAInplaceBlend(*pixelPtr, finalColor);
   1.757 +			}
   1.758 +		else if (255 == FourColorBlendLookup[index][KShadowColorIndex])
   1.759 +			{
   1.760 +			//Use shadow colour to draw
   1.761 +			finalColor = NonPMA2PMAPixel(aShadowColor);
   1.762 +			PMAInplaceBlend(*pixelPtr, finalColor);
   1.763 +			}
   1.764 +		else
   1.765 +			{
   1.766 +			blendedRedColor = (redOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] * alphaOutlinePenColor + 
   1.767 +								redShadowColor * FourColorBlendLookup[index][KShadowColorIndex] * alphaShadowColor +
   1.768 +								redFillColor * FourColorBlendLookup[index][KFillColorIndex] * alphaFillColor) >> 16;
   1.769 +	
   1.770 +			blendedGreenColor = (greenOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] * alphaOutlinePenColor  + 
   1.771 +								greenShadowColor * FourColorBlendLookup[index][KShadowColorIndex] * alphaShadowColor +
   1.772 +								greenFillColor * FourColorBlendLookup[index][KFillColorIndex] * alphaFillColor) >> 16;
   1.773 +	
   1.774 +			blendedBlueColor = (blueOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] * alphaOutlinePenColor  + 
   1.775 +								blueShadowColor * FourColorBlendLookup[index][KShadowColorIndex] * alphaShadowColor +
   1.776 +								blueFillColor * FourColorBlendLookup[index][KFillColorIndex] * alphaFillColor) >> 16;
   1.777 +	
   1.778 +			blendedAlpha = (alphaOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] + 
   1.779 +							alphaShadowColor * FourColorBlendLookup[index][KShadowColorIndex] +
   1.780 +							alphaFillColor * FourColorBlendLookup[index][KFillColorIndex]) >> 8;
   1.781 +
   1.782 +			finalColor = (blendedAlpha << 24) | (blendedRedColor << 16) | (blendedGreenColor  << 8 )| (blendedBlueColor);
   1.783 +			PMAInplaceBlend(*pixelPtr, finalColor);
   1.784 +			}
   1.785 +		pixelPtr += pixelPtrInc;
   1.786 +		}
   1.787 +	return KErrNone;
   1.788 +	}