os/graphics/graphicsdeviceinterface/gdi/sgdi/LINE.CPP
changeset 0 bde4ae8d615e
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/os/graphics/graphicsdeviceinterface/gdi/sgdi/LINE.CPP	Fri Jun 15 03:10:57 2012 +0200
     1.3 @@ -0,0 +1,545 @@
     1.4 +// Copyright (c) 1998-2009 Nokia Corporation and/or its subsidiary(-ies).
     1.5 +// All rights reserved.
     1.6 +// This component and the accompanying materials are made available
     1.7 +// under the terms of "Eclipse Public License v1.0"
     1.8 +// which accompanies this distribution, and is available
     1.9 +// at the URL "http://www.eclipse.org/legal/epl-v10.html".
    1.10 +//
    1.11 +// Initial Contributors:
    1.12 +// Nokia Corporation - initial contribution.
    1.13 +//
    1.14 +// Contributors:
    1.15 +//
    1.16 +// Description:
    1.17 +//
    1.18 +
    1.19 +#include <gdi.h>
    1.20 +
    1.21 +#ifdef __ARMCC__
    1.22 +#pragma arm
    1.23 +#pragma O3
    1.24 +#pragma Otime
    1.25 +#endif
    1.26 +
    1.27 +EXPORT_C TLinearDDA::TLinearDDA():
    1.28 +	iCount(0),
    1.29 +	iDifference(),
    1.30 +	iFinish(),
    1.31 +	iGradient(0),
    1.32 +	iInc(),
    1.33 +	iPos(),
    1.34 +	iStart(),
    1.35 +	iBoundingRect(),
    1.36 +	iBoundingRectSet(EFalse),
    1.37 +	iInsideX(EFalse),
    1.38 +	iInsideY(EFalse),
    1.39 +	iStatus(EComplete)
    1.40 +/** Constructs the default linear DDA.
    1.41 +
    1.42 +No start or end point is defined for the line. */
    1.43 +	{}
    1.44 +
    1.45 + 
    1.46 +EXPORT_C TLinearDDA::TLinearDDA(const TLinearDDA& aLine):
    1.47 +	iCount(aLine.iCount),
    1.48 +	iDifference(aLine.iDifference),
    1.49 +	iFinish(aLine.iFinish),
    1.50 +	iGradient(aLine.iGradient),
    1.51 +	iInc(aLine.iInc),
    1.52 +	iPos(aLine.iPos),
    1.53 +	iStart(aLine.iStart),
    1.54 +	iBoundingRect(aLine.iBoundingRect),
    1.55 +	iBoundingRectSet(aLine.iBoundingRectSet),
    1.56 +	iInsideX(aLine.iInsideX),
    1.57 +	iInsideY(aLine.iInsideY),
    1.58 +	iStatus(aLine.iStatus)
    1.59 +/** Copy constructs a linear DDA from the specified linear DDA.
    1.60 +
    1.61 +@param aLine The linear DDA to be copied. */
    1.62 +	{}
    1.63 +
    1.64 + 
    1.65 +EXPORT_C void TLinearDDA::Construct(const TPoint& aStart,const TPoint& aFinish,TLineMode aMode)
    1.66 +/** Constructs a linear DDA, setting the start and end points of the line.
    1.67 +
    1.68 +@param aStart The start point of the line. 
    1.69 +@param aFinish The end point of the line. 
    1.70 +@param aMode The mode of the line; defaults to centred. */
    1.71 +	{
    1.72 +	iStart=aStart;
    1.73 +	iFinish=aFinish;
    1.74 +	iDifference=(iFinish-iStart).AsSize();
    1.75 +	iDifference.iWidth=Abs(iDifference.iWidth);
    1.76 +	iDifference.iHeight=Abs(iDifference.iHeight);
    1.77 +	iInc.iX=(iStart.iX>iFinish.iX)?-1:1;
    1.78 +	iInc.iY=(iStart.iY>iFinish.iY)?-1:1;
    1.79 +	if(iDifference.iWidth)
    1.80 +		iGradient=(iFinish.iY-iStart.iY)/(iFinish.iX-iStart.iX);
    1.81 +	iPos=iStart;
    1.82 +	if(!iGradient)
    1.83 +		iCount=iDifference.iWidth;
    1.84 +	else
    1.85 +		iCount=iDifference.iHeight;
    1.86 +	if(aMode==ECenter)
    1.87 +		iCount>>=1;
    1.88 +	else
    1.89 +		if(iCount)
    1.90 +			iCount--;
    1.91 +	iStatus=EInitialised;
    1.92 +	if(aStart==aFinish)
    1.93 +		iStatus=EComplete;
    1.94 +	iBoundingRectSet=EFalse;
    1.95 +	iInsideX = EFalse;
    1.96 +	iInsideY = EFalse;
    1.97 +	}
    1.98 +
    1.99 + 
   1.100 +EXPORT_C TBool TLinearDDA::SingleStep(TPoint& aPosition)
   1.101 +/** Gets the pixel co-ordinates of the next pixel on the pixel line.
   1.102 +
   1.103 +The function is called repeatedly until the whole line has been traversed or, 
   1.104 +if JumpToRect() has been called, until the part of the line inside the rectangle 
   1.105 +has been traversed. Note that, for performance reasons, JumpToRect() may fail 
   1.106 +to detect the intersection of the line with the rectangle accurately and 
   1.107 +SingleStep() may return more points than strictly necessary.
   1.108 +
   1.109 +@param aPosition On entry to the first call, this can be a reference to any 
   1.110 +point. On return from the first call, this is the position of the first pixel 
   1.111 +in the line, as specified during construction of this object. On return from 
   1.112 +subsequent calls, this is the position of subsequent pixels in the line, as 
   1.113 +calculated by the function. On return from the final call, this is the position 
   1.114 +of the last pixel in the line, as specified during construction of this object.
   1.115 +@return ETrue, when the position of the last pixel is returned; EFalse, 
   1.116 +otherwise. */
   1.117 +    {
   1.118 +    switch (iStatus)
   1.119 +        {
   1.120 +        case EInitialised:
   1.121 +            aPosition = iStart;
   1.122 +            iStatus = ECurrent;
   1.123 +            return EFalse;
   1.124 +        case ECurrent:
   1.125 +            if (iDifference.iHeight == 0) // horizontal line
   1.126 +                {
   1.127 +                iPos.iX += iInc.iX;
   1.128 +                if (iPos.iX == iFinish.iX)
   1.129 +                    {
   1.130 +                    iStatus = EComplete;
   1.131 +                    }
   1.132 +                }
   1.133 +            else if (iDifference.iWidth == 0) // vertical line
   1.134 +                {
   1.135 +                iPos.iY += iInc.iY;
   1.136 +                if (iPos.iY == iFinish.iY)
   1.137 +                    {
   1.138 +                    iStatus = EComplete;
   1.139 +                    }
   1.140 +                }
   1.141 +            else // diagonal stripes
   1.142 +                {
   1.143 +                if (!iGradient)
   1.144 +                    {
   1.145 +                    iCount -= iDifference.iHeight;
   1.146 +                    iPos.iX += iInc.iX;
   1.147 +                    if (iCount < 0)
   1.148 +                        {
   1.149 +                        iCount += iDifference.iWidth;
   1.150 +                        iPos.iY += iInc.iY;
   1.151 +                        }
   1.152 +                    }
   1.153 +                else
   1.154 +                    {
   1.155 +                    iCount -= iDifference.iWidth;
   1.156 +                    iPos.iY += iInc.iY;
   1.157 +                    if (iCount < 0)
   1.158 +                        {
   1.159 +                        iCount += iDifference.iHeight;
   1.160 +                        iPos.iX += iInc.iX;
   1.161 +                        }
   1.162 +                    }
   1.163 +                if ((iPos.iX == iFinish.iX) && (iPos.iY == iFinish.iY))
   1.164 +                    {
   1.165 +                    iStatus = EComplete;
   1.166 +                    }
   1.167 +                }
   1.168 +            // common
   1.169 +            aPosition = iPos;
   1.170 +            if (iStatus == EComplete)
   1.171 +                {
   1.172 +                return ETrue;
   1.173 +                }
   1.174 +            if(iBoundingRectSet)
   1.175 +                {
   1.176 +                if (iPos.iX >= iBoundingRect.iTl.iX && iPos.iX < iBoundingRect.iBr.iX)
   1.177 +                    iInsideX = ETrue;
   1.178 +                else
   1.179 +                    if (iInsideX)
   1.180 +                        {
   1.181 +                        iStatus=EComplete;
   1.182 +                        return(ETrue);
   1.183 +                        }
   1.184 +                if (iPos.iY >= iBoundingRect.iTl.iY && iPos.iY < iBoundingRect.iBr.iY)
   1.185 +                    iInsideY = ETrue;
   1.186 +                else
   1.187 +                    if (iInsideY)
   1.188 +                        {
   1.189 +                        iStatus=EComplete;
   1.190 +                        return(ETrue);
   1.191 +                        }
   1.192 +                }
   1.193 +            return EFalse;
   1.194 +        default:
   1.195 +            aPosition = iFinish;
   1.196 +            return ETrue;
   1.197 +        }
   1.198 +    }
   1.199 + 
   1.200 +EXPORT_C TBool TLinearDDA::NextStep(TPoint& aPosition)
   1.201 +/** Gets the pixel co-ordinates of the start of the next scan line.
   1.202 +
   1.203 +The best line that joins the start and end points is formed from all the scan 
   1.204 +lines returned by this function.
   1.205 +
   1.206 +The function is called repeatedly until the start position of all scanlines 
   1.207 +has been returned.
   1.208 +
   1.209 +The start and end points passed to the constructor of this object define the 
   1.210 +boundaries of the line. Successive scan lines move from the start point to 
   1.211 +the end point.
   1.212 +
   1.213 +@param aPosition On entry to the first call, this can be a reference to any 
   1.214 +point. On return from the first call, this is the position of the pixel that 
   1.215 +defines the leftmost position of the first scan line. On return from subsequent 
   1.216 +calls, this is the position of the pixel that defines the leftmost position 
   1.217 +of the next scan line. On return from the final call, this is the position 
   1.218 +of the last pixel in the line, as specified during construction. 
   1.219 +@return ETrue, when the position of the last pixel is returned; EFalse, 
   1.220 +otherwise. */
   1.221 +    {
   1.222 +    if (!iDifference.iHeight) // horizontal line
   1.223 +        {
   1.224 +        iPos = iFinish;
   1.225 +        iStatus = EComplete;
   1.226 +        aPosition = iFinish;
   1.227 +        return ETrue;
   1.228 +        }
   1.229 +    if (!iDifference.iWidth || iGradient || (iStatus != ECurrent))
   1.230 +        {
   1.231 +        return SingleStep(aPosition);
   1.232 +        }
   1.233 +    // !iGradient && (iStatus != EInitialised)
   1.234 +    if(iBoundingRectSet)
   1.235 +        { // slower version
   1.236 +        while ((iCount - iDifference.iHeight) >= 0)
   1.237 +            {
   1.238 +            if (SingleStep(aPosition))
   1.239 +                return ETrue;
   1.240 +            }
   1.241 +        return SingleStep(aPosition);
   1.242 +        }
   1.243 +    // faster version avoids function calls
   1.244 +    TBool lastLoop = EFalse;
   1.245 +    do {
   1.246 +        if ((iCount - iDifference.iHeight) < 0)
   1.247 +            {
   1.248 +            lastLoop = ETrue;
   1.249 +            }
   1.250 +        iCount -= iDifference.iHeight;
   1.251 +        iPos.iX += iInc.iX;
   1.252 +        if (iCount < 0)
   1.253 +            {
   1.254 +            iCount += iDifference.iWidth;
   1.255 +            iPos.iY += iInc.iY;
   1.256 +            }
   1.257 +
   1.258 +        if ((iPos.iX == iFinish.iX) && (iPos.iY == iFinish.iY))
   1.259 +            {
   1.260 +            aPosition = iFinish;
   1.261 +            iStatus = EComplete;
   1.262 +            return ETrue;
   1.263 +            }
   1.264 +        }
   1.265 +        while (!lastLoop);
   1.266 +    aPosition = iPos;
   1.267 +    return EFalse;
   1.268 +    }
   1.269 + 
   1.270 +EXPORT_C TBool TLinearDDA::SingleScanline(TPoint& aStartPosition,TPoint& aEndPosition)
   1.271 +/** Gets the start and end pixel co-ordinates that define the next scan line.
   1.272 +
   1.273 +The best line that joins the start and end points is formed from all the scan 
   1.274 +lines returned by this function.
   1.275 +
   1.276 +The function is called repeatedly until the position of all scanlines has 
   1.277 +been returned.
   1.278 +
   1.279 +The start and end points passed to the constructor of this object define the 
   1.280 +boundaries of the line. Successive scan lines move from the start point to 
   1.281 +the end point.
   1.282 +
   1.283 +@param aStartPosition On entry to the first call, this can be a reference 
   1.284 +to any point. On return from the first call, this is the position of the pixel 
   1.285 +that defines the leftmost position of the first scan line. On return from 
   1.286 +subsequent calls, this is the position of the pixel that defines the leftmost 
   1.287 +position of the next scan line. On return from the final call, either this 
   1.288 +or aEndPosition is set to the end point, as specified during construction.
   1.289 +@param aEndPosition On entry to the first call, this can be a reference to 
   1.290 +any point. On return from the first call, this is the position of the pixel 
   1.291 +that defines the rightmost position of the first scan line. On return from 
   1.292 +subsequent calls, this is the position of the pixel that defines the rightmost 
   1.293 +position of the next scan line. On return from the final call, either this 
   1.294 +or aStartPosition is set to the end point, as specified during construction.
   1.295 +@return ETrue, when the position of the last scan line includes the end point; 
   1.296 +EFalse, otherwise. */
   1.297 +    {
   1.298 +    TBool done=EFalse;
   1.299 +    if(iDifference.iHeight==0)
   1.300 +        {
   1.301 +        aStartPosition=iStart;
   1.302 +        aEndPosition=iFinish;
   1.303 +        return(ETrue);
   1.304 +        }
   1.305 +    if(iDifference.iWidth==0 || iGradient)
   1.306 +        {
   1.307 +        done=SingleStep(aStartPosition);
   1.308 +        aEndPosition=aStartPosition;
   1.309 +        return(done);
   1.310 +        }
   1.311 +    // !iGradient
   1.312 +    done=SingleStep(aStartPosition);
   1.313 +    aEndPosition=aStartPosition;
   1.314 +    while(iCount-iDifference.iHeight>=0 && !done)
   1.315 +        {
   1.316 +        iCount -= iDifference.iHeight;
   1.317 +        iPos.iX += iInc.iX;
   1.318 +        if (iCount < 0)
   1.319 +            {
   1.320 +            iCount += iDifference.iWidth;
   1.321 +            iPos.iY += iInc.iY;
   1.322 +            }
   1.323 +
   1.324 +        if ((iPos.iX == iFinish.iX) && (iPos.iY == iFinish.iY))
   1.325 +            {
   1.326 +            iStatus = EComplete;
   1.327 +            done = ETrue;
   1.328 +            }
   1.329 +        }
   1.330 +    aEndPosition = iPos;
   1.331 +    return done;
   1.332 +    }
   1.333 + 
   1.334 +EXPORT_C void TLinearDDA::JumpToRect(const TRect& aRect)
   1.335 +/** Jumps to start of a clipping rectangle.
   1.336 +
   1.337 +This will accelerate the linear DDA to the vicinity of the specified rectangle. 
   1.338 +It is NOT guaranteed to reach the rectangle, but will reduce co-ordinates 
   1.339 +that are 1000's out to co-ordinates that are 10's out. Because of this, failure 
   1.340 +to intersect the rectangle may not be detected. If it is, or the line has 
   1.341 +not been constructed or has been run to completion, then a subsequent call 
   1.342 +to the stepping functions returns ETrue.
   1.343 +
   1.344 +@param aRect The rectangle to be jumped to. */
   1.345 +	{
   1.346 +	if(aRect.IsEmpty() || iStatus!=EInitialised) return;
   1.347 +	iBoundingRect=aRect;
   1.348 +	iBoundingRectSet=ETrue;
   1.349 +
   1.350 +	TInt nearestx = 0;
   1.351 +	if (iStart.iX < aRect.iTl.iX)
   1.352 +		nearestx = aRect.iTl.iX;
   1.353 +	else if (iStart.iX >= aRect.iBr.iX)
   1.354 +		nearestx = aRect.iBr.iX;
   1.355 +	else
   1.356 +		iInsideX = ETrue;
   1.357 +	TInt nearesty = 0;
   1.358 +	if (iStart.iY < aRect.iTl.iY)
   1.359 +		nearesty = aRect.iTl.iY;
   1.360 +	else if (iStart.iY >= aRect.iBr.iY)
   1.361 +		nearesty = aRect.iBr.iY;
   1.362 +	else
   1.363 +		iInsideY = ETrue;
   1.364 +	if (iInsideX && iInsideY)
   1.365 +		return;
   1.366 +
   1.367 +	TInt dummy;
   1.368 +	if(!iGradient)
   1.369 +		{
   1.370 +		if (iInsideX)
   1.371 +			return;
   1.372 +		JumpToXCoord(nearestx,dummy);
   1.373 +		}
   1.374 +	else
   1.375 +		{
   1.376 +		if (iInsideY)
   1.377 +			return;
   1.378 +		JumpToYCoord(dummy,nearesty);
   1.379 +		}
   1.380 +	}
   1.381 +
   1.382 + 
   1.383 +EXPORT_C void TLinearDDA::JumpToXCoord(const TInt aXCoord,TInt& aYCoord)
   1.384 +/** Jumps to x co-ordinate.
   1.385 +
   1.386 +The other co-ordinate of the intersection is returned through a reference 
   1.387 +argument. After a jump call, the line is ready to continue through calls to 
   1.388 +the stepping functions.
   1.389 +
   1.390 +This function accelerates the Linear DDA stepping functions (e.g. SingleStep()) 
   1.391 +making them return EFalse when they reach the specified co-ordinate. If the 
   1.392 +line does not cross the co-ordinate, has not been constructed, has been run 
   1.393 +to completion or the intersection is the end point of the line then the stepping 
   1.394 +functions will return ETrue.
   1.395 +
   1.396 +@param aXCoord x co-ordinate to jump to 
   1.397 +@param aYCoord On return, this parameter holds the y co-ordinate which corresponds 
   1.398 +to the specified x co-ordinate */
   1.399 +	{
   1.400 +	if(iStatus==EComplete) return; // not constructed
   1.401 +	if((iStart.iX<aXCoord && iFinish.iX<aXCoord) || (iStart.iX>aXCoord && iFinish.iX>aXCoord))
   1.402 +		return; // no intersection
   1.403 +	aYCoord=iStart.iY;
   1.404 +	if(iStart.iX==aXCoord) return; // trivial first intersection
   1.405 +	iStatus=ECurrent;
   1.406 +	if(iDifference.iHeight==0) // horizontal line
   1.407 +		iPos.iX=aXCoord;
   1.408 +	else
   1.409 +		{
   1.410 +		if(!iGradient)
   1.411 +			{
   1.412 +			TInt64 numsteps=Abs(aXCoord-iPos.iX);
   1.413 +			TInt64 tempcount=TInt64(iCount)-(TInt64(iDifference.iHeight)*numsteps);
   1.414 +			numsteps=Abs(tempcount/iDifference.iWidth);
   1.415 +			tempcount+=numsteps*iDifference.iWidth;
   1.416 +			while(tempcount<0)
   1.417 +				{
   1.418 +				tempcount+=iDifference.iWidth;
   1.419 +				numsteps++;
   1.420 +				}
   1.421 +			iCount = I64INT(tempcount);
   1.422 +			iPos.iY += (iInc.iY * I64INT(numsteps));
   1.423 +			iPos.iX=aXCoord;
   1.424 +			aYCoord=iPos.iY;
   1.425 +			}
   1.426 +		else
   1.427 +			{
   1.428 +			while(iPos.iX!=aXCoord)
   1.429 +				{
   1.430 +				iCount-=iDifference.iWidth;
   1.431 +				if(iCount<0)
   1.432 +					{
   1.433 +					iCount+=iDifference.iHeight;
   1.434 +					iPos.iX+=iInc.iX;
   1.435 +					}
   1.436 +				iPos.iY+=iInc.iY;
   1.437 +				}
   1.438 +			aYCoord=iPos.iY;
   1.439 +			}
   1.440 +		}
   1.441 +    if ((iPos.iX == iFinish.iX) && (iPos.iY == iFinish.iY))
   1.442 +        {
   1.443 +        iStatus=EComplete;
   1.444 +        }
   1.445 +	}
   1.446 +
   1.447 + 
   1.448 +EXPORT_C void TLinearDDA::JumpToYCoord(TInt& aXCoord,const TInt aYCoord)
   1.449 +/** Jumps to a y co-ordinate.
   1.450 +
   1.451 +The other co-ordinate of the intersection is returned through a reference 
   1.452 +argument. After a jump call, the line is ready to continue through calls to 
   1.453 +the stepping functions.
   1.454 +
   1.455 +This function accelerates the Linear DDA stepping functions (e.g. SingleStep()) 
   1.456 +making them return EFalse when they reach the specified co-ordinate. If the 
   1.457 +line does not cross the co-ordinate, has not been constructed, has been run 
   1.458 +to completion or the intersection is the end point of the line then they will 
   1.459 +return ETrue. 
   1.460 +
   1.461 +@param aXCoord On return, this parameter holds the x co-ordinate which corresponds 
   1.462 +to the specified y co-ordinate. 
   1.463 +@param aYCoord y co-ordinate to jump to */
   1.464 +	{
   1.465 +	if(iStatus==EComplete) return; // not constructed
   1.466 +	if((iStart.iY<aYCoord && iFinish.iY<aYCoord) || (iStart.iY>aYCoord && iFinish.iY>aYCoord))
   1.467 +		return; // no intersection
   1.468 +	aXCoord=iStart.iX;
   1.469 +	if(iStart.iY==aYCoord) return; // trivial first intersection
   1.470 +	iStatus=ECurrent;
   1.471 +	if(iDifference.iWidth==0) // vertical line
   1.472 +		iPos.iY=aYCoord;
   1.473 +	else
   1.474 +		{
   1.475 +		if(!iGradient)
   1.476 +			{
   1.477 +			while(iPos.iY!=aYCoord)
   1.478 +				{
   1.479 +				iCount-=iDifference.iHeight;
   1.480 +				if(iCount<0)
   1.481 +					{
   1.482 +					iCount+=iDifference.iWidth;
   1.483 +					iPos.iY+=iInc.iY;
   1.484 +					}
   1.485 +				iPos.iX+=iInc.iX;
   1.486 +				}
   1.487 +			aXCoord=iPos.iX;
   1.488 +			}
   1.489 +		else
   1.490 +			{
   1.491 +			TInt64 numsteps=Abs(aYCoord-iPos.iY);
   1.492 +			TInt64 tempcount=TInt64(iCount)-(TInt64(iDifference.iWidth)*numsteps);
   1.493 +			numsteps=Abs(tempcount/iDifference.iHeight);
   1.494 +			tempcount+=numsteps*iDifference.iHeight;
   1.495 +			while (tempcount<0)
   1.496 +				{
   1.497 +				tempcount+=iDifference.iHeight;
   1.498 +				numsteps++;
   1.499 +				}
   1.500 +			iCount = I64INT(tempcount);
   1.501 +			iPos.iX += (iInc.iX * I64INT(numsteps));
   1.502 +			iPos.iY=aYCoord;
   1.503 +			aXCoord=iPos.iX;
   1.504 +			}
   1.505 +		}
   1.506 +    if ((iPos.iX == iFinish.iX) && (iPos.iY == iFinish.iY))
   1.507 +        {
   1.508 +        iStatus=EComplete;
   1.509 +        }
   1.510 +	}
   1.511 +
   1.512 +void TLinearDDA::UpdatePosition()
   1.513 +	{
   1.514 +	}
   1.515 +
   1.516 +EXPORT_C void TLinearDDA::JumpToXCoord2(TInt aXCoord,TInt& aYCoord)
   1.517 +/**
   1.518 +Jumps to x co-ordinate.
   1.519 +
   1.520 +This works in the same way as TLinearDDA::JumpToXCoord except that it make sure
   1.521 +that using the NextStep function does not return the same value twice.
   1.522 +
   1.523 +@param aXCoord x co-ordinate to jump to
   1.524 +@param aYCoord On return, this parameter holds the y co-ordinate which corresponds
   1.525 +to the specified x co-ordinate
   1.526 +@see TLinearDDA::JumpToXCoord(TInt, TInt&)
   1.527 +*/
   1.528 +	{
   1.529 +	JumpToXCoord(aXCoord,aYCoord);
   1.530 +	iStatus=ECurrent;
   1.531 +	}
   1.532 +
   1.533 +EXPORT_C void TLinearDDA::JumpToYCoord2(TInt& aXCoord,TInt aYCoord)
   1.534 +/**
   1.535 +Jumps to a y co-ordinate.
   1.536 +
   1.537 +This works in the same way as TLinearDDA::JumpToYCoord except that it make sure
   1.538 +that using the NextStep function does not return the same value twice.
   1.539 +
   1.540 +@param aXCoord On return, this parameter holds the x co-ordinate which corresponds
   1.541 +to the specified y co-ordinate.
   1.542 +@param aYCoord y co-ordinate to jump to
   1.543 +@see TLinearDDA::JumpToYCoord(TInt&, TInt)
   1.544 +*/ 
   1.545 +	{
   1.546 +	JumpToYCoord(aXCoord,aYCoord);
   1.547 +	iStatus=ECurrent;
   1.548 +	}