os/graphics/graphicsdeviceinterface/directgdiadaptation/swsrc/swdirectgdipolygon.cpp
changeset 0 bde4ae8d615e
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/os/graphics/graphicsdeviceinterface/directgdiadaptation/swsrc/swdirectgdipolygon.cpp	Fri Jun 15 03:10:57 2012 +0200
     1.3 @@ -0,0 +1,1319 @@
     1.4 +// Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
     1.5 +// All rights reserved.
     1.6 +// This component and the accompanying materials are made available
     1.7 +// under the terms of "Eclipse Public License v1.0"
     1.8 +// which accompanies this distribution, and is available
     1.9 +// at the URL "http://www.eclipse.org/legal/epl-v10.html".
    1.10 +//
    1.11 +// Initial Contributors:
    1.12 +// Nokia Corporation - initial contribution.
    1.13 +//
    1.14 +// Contributors:
    1.15 +//
    1.16 +// Description:
    1.17 +//
    1.18 +
    1.19 +#include "swdirectgdipolygon.h"
    1.20 +
    1.21 +/**
    1.22 +A utility class used to sort vertex lists based on y coordinates.
    1.23 +@see CSwDirectGdiPolygonFiller
    1.24 +@see TKey
    1.25 +
    1.26 +@internalComponent
    1.27 +*/
    1.28 +NONSHARABLE_CLASS(TCompareEdgesUpperY) : public TKey
    1.29 +	{
    1.30 +public:
    1.31 +	TCompareEdgesUpperY(const CSwDirectGdiPolygonFiller::SFastData& aFastData);
    1.32 +private:
    1.33 +	virtual TInt Compare(TInt aLeft,TInt aRight) const;
    1.34 +private:
    1.35 +	const CSwDirectGdiPolygonFiller::SFastData& iFastData;
    1.36 +	};
    1.37 +
    1.38 +TCompareEdgesUpperY::TCompareEdgesUpperY(const CSwDirectGdiPolygonFiller::SFastData& aFastData):
    1.39 +	iFastData(aFastData)
    1.40 +	{
    1.41 +	}
    1.42 +
    1.43 +/**
    1.44 +Compare edges based on their upper Y coordinate.
    1.45 +
    1.46 +@param aLeft Index corresponding to the "left" side of the comparison. 
    1.47 +@param aRight Index corresponding to the "right" side of the comparison.
    1.48 +
    1.49 +@return Zero, if the two keys are equal; negative, if the left key is less than the right key; positive, if the left key is greater than the right key.
    1.50 +
    1.51 +@see TKey::Compare
    1.52 +*/
    1.53 +TInt TCompareEdgesUpperY::Compare(TInt aLeft,TInt aRight) const
    1.54 +	{
    1.55 +	const TInt leftUpperY=iFastData.vertexList[iFastData.edgeList[aLeft].upperVertex].iY;
    1.56 +	const TInt rightUpperY=iFastData.vertexList[iFastData.edgeList[aRight].upperVertex].iY;
    1.57 +	if (leftUpperY<rightUpperY)
    1.58 +		return -1;
    1.59 +	if (leftUpperY>rightUpperY)
    1.60 +		return 1;
    1.61 +	return 0;
    1.62 +	}
    1.63 +
    1.64 +/**
    1.65 +A utility class used to swap entries in edgeList arrays during sort operations.
    1.66 +@see CSwDirectGdiPolygonFiller
    1.67 +@see TSwap
    1.68 +
    1.69 +@internalComponent
    1.70 +*/
    1.71 +NONSHARABLE_CLASS(TSwapEdges) : public TSwap
    1.72 +	{
    1.73 +public:
    1.74 +	TSwapEdges(CSwDirectGdiPolygonFiller::SFastData& aFastData);
    1.75 +private:
    1.76 +	virtual void Swap(TInt aLeft,TInt aRight) const;
    1.77 +private:
    1.78 +	CSwDirectGdiPolygonFiller::SFastData& iFastData;
    1.79 +	};
    1.80 +
    1.81 +TSwapEdges::TSwapEdges(CSwDirectGdiPolygonFiller::SFastData& aFastData):
    1.82 +	iFastData(aFastData)
    1.83 +	{
    1.84 +	}
    1.85 +
    1.86 +/**
    1.87 +Swaps two elements of an edgeList array. 
    1.88 +
    1.89 +@param aLeft The index of an array element participating in the swap. 
    1.90 +@param aRight The index of an array element participating in the swap.
    1.91 +
    1.92 +@see TSwap::Swap
    1.93 +*/
    1.94 +void TSwapEdges::Swap(TInt aLeft,TInt aRight) const
    1.95 +	{
    1.96 +	CSwDirectGdiPolygonFiller::SFastEdge& leftEdge=iFastData.edgeList[aLeft];
    1.97 +	CSwDirectGdiPolygonFiller::SFastEdge& rightEdge=iFastData.edgeList[aRight];
    1.98 +
    1.99 +	const CSwDirectGdiPolygonFiller::SFastEdge temp(leftEdge);
   1.100 +	leftEdge=rightEdge;
   1.101 +	rightEdge=temp;
   1.102 +	}
   1.103 +
   1.104 +/**
   1.105 +A utility class used to sort active edge lists based on the order of their vertexes.
   1.106 +@see CSwDirectGdiPolygonFiller
   1.107 +@see TKey
   1.108 +
   1.109 +@internalComponent
   1.110 +*/
   1.111 +NONSHARABLE_CLASS(TCompareActiveEdgesFirstVertex) : public TKey
   1.112 +	{
   1.113 +public:
   1.114 +	TCompareActiveEdgesFirstVertex(const CSwDirectGdiPolygonFiller::SFastData& aFastData);
   1.115 +private:
   1.116 +	virtual TInt Compare(TInt aLeft,TInt aRight) const;
   1.117 +private:
   1.118 +	const CSwDirectGdiPolygonFiller::SFastData& iFastData;
   1.119 +	};
   1.120 +
   1.121 +TCompareActiveEdgesFirstVertex::TCompareActiveEdgesFirstVertex(const CSwDirectGdiPolygonFiller::SFastData& aFastData):
   1.122 +	iFastData(aFastData)
   1.123 +	{
   1.124 +	}
   1.125 +
   1.126 +/**
   1.127 +Compare edges based on the order of their vertexes.
   1.128 +
   1.129 +@param aLeft Index corresponding to the "left" side of the comparison. 
   1.130 +@param aRight Index corresponding to the "right" side of the comparison.
   1.131 +
   1.132 +@return Zero, if the two keys are equal; negative, if the left key is less than the right key; positive, if the left key is greater than the right key.
   1.133 +
   1.134 +@see TKey::Compare
   1.135 +*/
   1.136 +TInt TCompareActiveEdgesFirstVertex::Compare(TInt aLeft,TInt aRight) const
   1.137 +	{
   1.138 +	const TInt leftFirstVertex=iFastData.activeEdgeList[aLeft].edgePtr->firstVertex;
   1.139 +	const TInt rightFirstVertex=iFastData.activeEdgeList[aRight].edgePtr->firstVertex;
   1.140 +	if (leftFirstVertex<rightFirstVertex)
   1.141 +		return -1;
   1.142 +	if (leftFirstVertex>rightFirstVertex)
   1.143 +		return 1;
   1.144 +	return 0;
   1.145 +	}
   1.146 +
   1.147 +/**
   1.148 +A utility class used to swap entries in activeEdgeList arrays during sort operations.
   1.149 +@see CSwDirectGdiPolygonFiller
   1.150 +@see TSwap
   1.151 +
   1.152 +@internalComponent
   1.153 +*/
   1.154 +NONSHARABLE_CLASS(TSwapActiveEdges) : public TSwap
   1.155 +	{
   1.156 +public:
   1.157 +	TSwapActiveEdges(CSwDirectGdiPolygonFiller::SFastData& aFastData);
   1.158 +private:
   1.159 +	virtual void Swap(TInt aLeft,TInt aRight) const;
   1.160 +private:
   1.161 +	CSwDirectGdiPolygonFiller::SFastData& iFastData;
   1.162 +	};
   1.163 +
   1.164 +TSwapActiveEdges::TSwapActiveEdges(CSwDirectGdiPolygonFiller::SFastData& aFastData):
   1.165 +	iFastData(aFastData)
   1.166 +	{
   1.167 +	}
   1.168 +
   1.169 +/**
   1.170 +Swaps two elements of an activeEdgeList array. 
   1.171 +@param aLeft The index of an array element participating in the swap. 
   1.172 +@param aRight The index of an array element participating in the swap.
   1.173 +@see TSwap::Swap
   1.174 +*/
   1.175 +void TSwapActiveEdges::Swap(TInt aLeft,TInt aRight) const
   1.176 +	{
   1.177 +	CSwDirectGdiPolygonFiller::SFastActiveEdge& leftActiveEdge=iFastData.activeEdgeList[aLeft];
   1.178 +	CSwDirectGdiPolygonFiller::SFastActiveEdge& rightActiveEdge=iFastData.activeEdgeList[aRight];
   1.179 +
   1.180 +	const CSwDirectGdiPolygonFiller::SFastActiveEdge temp(leftActiveEdge);
   1.181 +	leftActiveEdge=rightActiveEdge;
   1.182 +	rightActiveEdge=temp;
   1.183 +
   1.184 +	if (leftActiveEdge.scanLineIntersectionPtr!=NULL)
   1.185 +		leftActiveEdge.scanLineIntersectionPtr->activeEdgePtr=&leftActiveEdge;
   1.186 +	if (rightActiveEdge.scanLineIntersectionPtr!=NULL)
   1.187 +		rightActiveEdge.scanLineIntersectionPtr->activeEdgePtr=&rightActiveEdge;
   1.188 +	}
   1.189 +
   1.190 +/**
   1.191 +A utility class used to sort intersection lists based on the position of their first pixel.
   1.192 +@see CSwDirectGdiPolygonFiller
   1.193 +@see TKey
   1.194 +
   1.195 +@internalComponent
   1.196 +*/
   1.197 +NONSHARABLE_CLASS(TCompareScanLineIntersectionsFirstPixel) : public TKey
   1.198 +	{
   1.199 +public:
   1.200 +	TCompareScanLineIntersectionsFirstPixel(const CSwDirectGdiPolygonFiller::SFastData& aFastData);
   1.201 +private:
   1.202 +	virtual TInt Compare(TInt aLeft,TInt aRight) const;
   1.203 +private:
   1.204 +	const CSwDirectGdiPolygonFiller::SFastData& iFastData;
   1.205 +	};
   1.206 +
   1.207 +TCompareScanLineIntersectionsFirstPixel::TCompareScanLineIntersectionsFirstPixel(const CSwDirectGdiPolygonFiller::SFastData& aFastData):
   1.208 +	iFastData(aFastData)
   1.209 +	{
   1.210 +	}
   1.211 +
   1.212 +/**
   1.213 +Compare intersections based on the order of their first pixel.
   1.214 +
   1.215 +@param aLeft Index corresponding to the "left" side of the comparison. 
   1.216 +@param aRight Index corresponding to the "right" side of the comparison.
   1.217 +
   1.218 +@return Zero, if the two keys are equal; negative, if the left key is less than the right key; positive, if the left key is greater than the right key.
   1.219 +
   1.220 +@see TKey::Compare
   1.221 +*/
   1.222 +TInt TCompareScanLineIntersectionsFirstPixel::Compare(TInt aLeft,TInt aRight) const
   1.223 +	{
   1.224 +	const TInt leftFirstPixel=iFastData.scanLineIntersectionList[aLeft].firstPixel;
   1.225 +	const TInt rightFirstPixel=iFastData.scanLineIntersectionList[aRight].firstPixel;
   1.226 +	if (leftFirstPixel<rightFirstPixel)
   1.227 +		return -1;
   1.228 +	if (leftFirstPixel>rightFirstPixel)
   1.229 +		return 1;
   1.230 +	return 0;
   1.231 +	}
   1.232 +
   1.233 +/**
   1.234 +A utility class used to swap entries in intersection list arrays during sort operations.
   1.235 +@see CSwDirectGdiPolygonFiller
   1.236 +@see TSwap
   1.237 +
   1.238 +@internalComponent
   1.239 +*/
   1.240 +NONSHARABLE_CLASS(TSwapScanLineIntersections) : public TSwap
   1.241 +	{
   1.242 +public:
   1.243 +	TSwapScanLineIntersections(CSwDirectGdiPolygonFiller::SFastData& aFastData);
   1.244 +private:
   1.245 +	virtual void Swap(TInt aLeft,TInt aRight) const;
   1.246 +private:
   1.247 +	CSwDirectGdiPolygonFiller::SFastData& iFastData;
   1.248 +	};
   1.249 +
   1.250 +TSwapScanLineIntersections::TSwapScanLineIntersections(CSwDirectGdiPolygonFiller::SFastData& aFastData):
   1.251 +	iFastData(aFastData)
   1.252 +	{
   1.253 +	}
   1.254 +
   1.255 +/**
   1.256 +Swaps two elements of a scanLineIntersectionList array. 
   1.257 +@param aLeft The index of an array element participating in the swap. 
   1.258 +@param aRight The index of an array element participating in the swap.
   1.259 +@see TSwap::Swap
   1.260 +*/
   1.261 +void TSwapScanLineIntersections::Swap(TInt aLeft,TInt aRight) const
   1.262 +	{
   1.263 +	CSwDirectGdiPolygonFiller::SFastScanLineIntersection& leftScanLineIntersection=iFastData.scanLineIntersectionList[aLeft];
   1.264 +	CSwDirectGdiPolygonFiller::SFastScanLineIntersection& rightScanLineIntersection=iFastData.scanLineIntersectionList[aRight];
   1.265 +
   1.266 +	const CSwDirectGdiPolygonFiller::SFastScanLineIntersection temp(leftScanLineIntersection);
   1.267 +	leftScanLineIntersection=rightScanLineIntersection;
   1.268 +	rightScanLineIntersection=temp;
   1.269 +
   1.270 +	leftScanLineIntersection.activeEdgePtr->scanLineIntersectionPtr=&leftScanLineIntersection;
   1.271 +	rightScanLineIntersection.activeEdgePtr->scanLineIntersectionPtr=&rightScanLineIntersection;
   1.272 +	}
   1.273 +
   1.274 +/**
   1.275 +Sorts array elements
   1.276 +
   1.277 +@param aCount The number of elements in the array.
   1.278 +@param aKey A reference to a suitably initialised TKey derived object.
   1.279 +@param aSwap A reference to a suitably initialised TSwap derived object.
   1.280 +@panic DGDIAdapter 1015, if QuickSort failed.
   1.281 +
   1.282 +@internalComponent
   1.283 +*/
   1.284 +LOCAL_C void Sort(TInt aCount,const TKey& aKey,const TSwap& aSwap)
   1.285 +	{
   1.286 +#if 1 // quick sort
   1.287 +	const TInt error=User::QuickSort(aCount,aKey,aSwap);
   1.288 +	GRAPHICS_ASSERT_ALWAYS(error==KErrNone, EDirectGdiPanicPolygonFiller);
   1.289 +#elif 0 // bubble sort
   1.290 +	for (TInt i=1; i<aCount; ++i)
   1.291 +		{
   1.292 +		for (TInt j=i; j>0; --j)
   1.293 +			{
   1.294 +			if (aKey.Compare(j-1,j)>0)
   1.295 +				{
   1.296 +				aSwap.Swap(j-1,j);
   1.297 +				}
   1.298 +			}
   1.299 +		}
   1.300 +#else // heap sort
   1.301 +	TInt startOfSortedPortion=aCount;
   1.302 +	if (startOfSortedPortion>1)
   1.303 +		{
   1.304 +		TInt startOfHeap=startOfSortedPortion>>1;
   1.305 +		FOREVER
   1.306 +			{
   1.307 +			GRAPHICS_ASSERT_DEBUG(startOfHeap>=0, EDirectGdiPanicPolygonFiller);
   1.308 +			if (startOfHeap!=0)
   1.309 +				{
   1.310 +				--startOfHeap;
   1.311 +				}
   1.312 +			else
   1.313 +				{
   1.314 +				--startOfSortedPortion;
   1.315 +				aSwap.Swap(startOfSortedPortion,0);
   1.316 +				GRAPHICS_ASSERT_DEBUG(startOfSortedPortion>=1, EDirectGdiPanicPolygonFiller);
   1.317 +				if (startOfSortedPortion==1)
   1.318 +					{
   1.319 +					break;
   1.320 +					}
   1.321 +				}
   1.322 +			// put aArray[startOfHeap] into the correct place in the heap
   1.323 +			TInt i=startOfHeap;
   1.324 +			FOREVER
   1.325 +				{
   1.326 +				TInt j=(i+1)<<1;
   1.327 +				if ((j>=startOfSortedPortion) || (aKey.Compare(j-1,j)>0))
   1.328 +					{
   1.329 +					--j;
   1.330 +					}
   1.331 +				if ((j>=startOfSortedPortion) || (aKey.Compare(i,j)>=0))
   1.332 +					{
   1.333 +					break;
   1.334 +					}
   1.335 +				aSwap.Swap(i,j);
   1.336 +				i=j;
   1.337 +				}
   1.338 +			}
   1.339 +		}
   1.340 +#endif
   1.341 +#if defined(_DEBUG)
   1.342 +	{
   1.343 +	for (TInt i=1; i<aCount; ++i)
   1.344 +		{
   1.345 +		GRAPHICS_ASSERT_DEBUG(aKey.Compare(i-1,i)<=0, EDirectGdiPanicPolygonFiller);
   1.346 +		}
   1.347 +	}
   1.348 +#endif
   1.349 +	}
   1.350 +
   1.351 +/*
   1.352 + CSwDirectGdiPolygonFiller
   1.353 + */
   1.354 + 
   1.355 +/**
   1.356 + Constructor which initialises all member data to zero, EFalse or null for 
   1.357 + TInt, TBool pointers respectively.
   1.358 + */
   1.359 +CSwDirectGdiPolygonFiller::CSwDirectGdiPolygonFiller():
   1.360 +	CBase(),
   1.361 +	iPointArray(NULL),
   1.362 +	iFillRule(DirectGdi::EAlternate),
   1.363 +	iUseFastAlgorithm(EFalse),
   1.364 +	iNumVertexes(0),
   1.365 +	iToggler(EFalse),
   1.366 +	iNestingLevel(0),
   1.367 +	iScanLineIntersection(0),
   1.368 +	iRightMostPixelOnScanLine(0),
   1.369 +	iFirstVertex(0),
   1.370 +	iPolygonIsAllHorizontal(EFalse),
   1.371 +	iFirstScanLine(0),
   1.372 +	iLastScanLine(0),
   1.373 +	iCurrentScanLine(0)
   1.374 +	{
   1.375 +	iFastData.vertexList=NULL;
   1.376 +	iFastData.edgeList=NULL;
   1.377 +	iFastData.activeEdgeList=NULL;
   1.378 +	iFastData.scanLineIntersectionList=NULL;
   1.379 +	iFastData.numActiveEdges=0;
   1.380 +	iFastData.numScanLineIntersections=0;
   1.381 +	iFastData.nextEdgeToActivate=0;
   1.382 +	iSlowData.numIntersectionsWithSameFirstPixelPreviouslyMet=0;
   1.383 +	iSlowData.numIntersectionsWithSameFirstPixelMetThisTime=0;
   1.384 +	iSlowData.numScanLineIntersections=0;
   1.385 +	iSlowData.scanLineComplete=EFalse;
   1.386 +	iSlowData.firstPixelOfLastIntersectionInPrevBuffer=0;
   1.387 +	}
   1.388 +
   1.389 +/**
   1.390 +Destructor calls reset on the polygon.
   1.391 +*/
   1.392 +CSwDirectGdiPolygonFiller::~CSwDirectGdiPolygonFiller()
   1.393 +	{
   1.394 +	Reset();
   1.395 +	}
   1.396 +
   1.397 +/**
   1.398 +An overloaded version of Construct which allows the list of points to be passed in as a point array.
   1.399 +Exactly the same behaviour and structure as above. This should not fail. This method does not require the 
   1.400 +number of nodes to be given as a parameter.
   1.401 +
   1.402 +@param aPointArray A pointer to point array, as opposed to a pointer to a point list.
   1.403 +@param aFillRule How filling should be achieved, as described by a DirectGdi::TFillRule object.
   1.404 +@param aUsage How the polygon should be used.
   1.405 +@panic DGDIAdapter 1015, if aPointArray is NULL.
   1.406 +*/
   1.407 +void CSwDirectGdiPolygonFiller::Construct(const TArray<TPoint>* aPointArray, 
   1.408 +										DirectGdi::TFillRule aFillRule, TUsage aUsage)
   1.409 +	{
   1.410 +	GRAPHICS_ASSERT_ALWAYS(aPointArray!=NULL,EDirectGdiPanicPolygonFiller);
   1.411 +	iPointArray=aPointArray;
   1.412 +	iNumVertexes=iPointArray->Count();
   1.413 +	Construct(aFillRule,aUsage);
   1.414 +	}
   1.415 +
   1.416 +/**
   1.417 +Builds up the internal meta-data needed to fill the polygon.
   1.418 +
   1.419 +@param aFillRule How filling should be achieved, as described by a DirectGdi::TFillRule object.
   1.420 +@param aUsage How the polygon should be used, see TUsage enumeration.
   1.421 +@panic DGDIAdapter 1015, if aFillRule is invalid, or aUsage is invalid. 
   1.422 +*/
   1.423 +void CSwDirectGdiPolygonFiller::Construct(DirectGdi::TFillRule aFillRule, TUsage aUsage)
   1.424 +	{
   1.425 +	GRAPHICS_ASSERT_ALWAYS((aFillRule==DirectGdi::EAlternate) || (aFillRule==DirectGdi::EWinding),
   1.426 +																					EDirectGdiPanicPolygonFiller);
   1.427 +	GRAPHICS_ASSERT_ALWAYS((aUsage==EGetAllPixelRunsSequentially) || (aUsage==EGetPixelRunsSequentiallyForSpecifiedScanLines),
   1.428 +																					EDirectGdiPanicPolygonFiller);
   1.429 +	TInt i, j;
   1.430 +	iFillRule=aFillRule;
   1.431 +	iUseFastAlgorithm=(aUsage==EGetAllPixelRunsSequentially);
   1.432 +	iToggler=EFalse;
   1.433 +	iNestingLevel=0;
   1.434 +	iScanLineIntersection=0;
   1.435 +	iRightMostPixelOnScanLine=KMinTInt;
   1.436 +	// find the first vertex and see if the polygon is all horizontal
   1.437 +	iFirstVertex=0; // dummy default value
   1.438 +	iPolygonIsAllHorizontal=ETrue;
   1.439 +
   1.440 +	for (i=0; i<iNumVertexes; ++i)
   1.441 +		if (Point(i).iY!=Point((i+1)%iNumVertexes).iY)
   1.442 +			{
   1.443 +			// i is now set to the vertex before the first non-horizontal edge
   1.444 +
   1.445 +			// set j%iNumVertexes to the vertex before the next non-horizontal edge
   1.446 +			for (j=i+1; Point(j%iNumVertexes).iY==Point((j+1)%iNumVertexes).iY; ++j)
   1.447 +				;
   1.448 +			j%=iNumVertexes;
   1.449 +			TInt first=Point(i).iY;
   1.450 +			TInt middle=Point(j).iY;
   1.451 +			TInt last=Point((j+1)%iNumVertexes).iY;
   1.452 +
   1.453 +			// if vertex j is a max or min point, set the first-vertex to be j
   1.454 +			if ((middle<first)==(middle<last))
   1.455 +				{
   1.456 +				iFirstVertex=j;
   1.457 +				iPolygonIsAllHorizontal=EFalse;
   1.458 +				break;
   1.459 +				}
   1.460 +			}
   1.461 +
   1.462 +	if (iUseFastAlgorithm)
   1.463 +		{
   1.464 +		iFastData.vertexList=(TPoint*)User::Alloc(sizeof(TPoint)*iNumVertexes);
   1.465 +		iFastData.edgeList=(SFastEdge*)User::Alloc(sizeof(SFastEdge)*iNumVertexes);
   1.466 +		iFastData.activeEdgeList=(SFastActiveEdge*)User::Alloc(sizeof(SFastActiveEdge)*iNumVertexes);
   1.467 +		iFastData.scanLineIntersectionList=(SFastScanLineIntersection*)User::Alloc(sizeof(SFastScanLineIntersection)*iNumVertexes);
   1.468 +		if ((iFastData.vertexList==NULL) ||
   1.469 +			(iFastData.edgeList==NULL) ||
   1.470 +			(iFastData.activeEdgeList==NULL) ||
   1.471 +			(iFastData.scanLineIntersectionList==NULL))
   1.472 +			{
   1.473 +			Reset(); // sets iUseFastAlgorithm to EFalse among other things
   1.474 +			}
   1.475 +		}
   1.476 +	
   1.477 +	if (iUseFastAlgorithm)
   1.478 +		{
   1.479 +		for(TInt vertexcount=0;vertexcount<iNumVertexes;vertexcount++)
   1.480 +			new(&iFastData.activeEdgeList[vertexcount]) SFastActiveEdge;
   1.481 +		iFastData.numActiveEdges=0;
   1.482 +		iFastData.numScanLineIntersections=0;
   1.483 +		iFastData.nextEdgeToActivate=0;
   1.484 +
   1.485 +		// put the points into the vertex-list
   1.486 +		// N.B. this array is used for speed since CArrayXxxs are slower for indexing into than built-in arrays
   1.487 +		for (i=0; i<iNumVertexes; ++i)
   1.488 +			{
   1.489 +			// If iFastData.vertexList is NULL this will never be run. iFastData.vertexList is checked 
   1.490 +			// above after which iUseFastAlgorithm is set to EFalse if it is NULL (in Reset())
   1.491 +			// coverity[var_deref_op]
   1.492 +			iFastData.vertexList[i]=Point((i+iFirstVertex)%iNumVertexes);
   1.493 +			}
   1.494 +
   1.495 +		// create edge-list
   1.496 +		for (i=0; i<iNumVertexes; ++i)
   1.497 +			{
   1.498 +			// See preceding coverity comment
   1.499 +			// coverity[var_deref_op]
   1.500 +			if (iFastData.vertexList[i].iY<iFastData.vertexList[(i+1)%iNumVertexes].iY)
   1.501 +				{
   1.502 +				iFastData.edgeList[i].upperVertex=i;
   1.503 +				iFastData.edgeList[i].lowerVertex=(i+1)%iNumVertexes;
   1.504 +				}
   1.505 +			else
   1.506 +				{
   1.507 +				iFastData.edgeList[i].upperVertex=(i+1)%iNumVertexes;
   1.508 +				iFastData.edgeList[i].lowerVertex=i;
   1.509 +				}
   1.510 +			iFastData.edgeList[i].firstVertex=i;
   1.511 +			}
   1.512 +
   1.513 +		// sort edge-list into order of increasing upper y-position
   1.514 +		Sort(iNumVertexes,TCompareEdgesUpperY(iFastData),TSwapEdges(iFastData));
   1.515 +
   1.516 +		// find the first scan-line
   1.517 +		iFirstScanLine=iFastData.vertexList[iFastData.edgeList[0].upperVertex].iY;
   1.518 +
   1.519 +		// find the last scan-line
   1.520 +		iLastScanLine=iFirstScanLine;
   1.521 +		for (i=0; i<iNumVertexes; ++i)
   1.522 +			if (iLastScanLine<iFastData.vertexList[i].iY)
   1.523 +				iLastScanLine=iFastData.vertexList[i].iY;
   1.524 +		}
   1.525 +	else
   1.526 +		{
   1.527 +		iSlowData.numIntersectionsWithSameFirstPixelPreviouslyMet=0;
   1.528 +		iSlowData.scanLineComplete=EFalse;
   1.529 +		iSlowData.firstPixelOfLastIntersectionInPrevBuffer=KMinTInt;
   1.530 +
   1.531 +		// find the first and last scan-lines
   1.532 +		iFirstScanLine=KMaxTInt;
   1.533 +		iLastScanLine=KMinTInt;
   1.534 +		for (i=0; i<iNumVertexes; ++i)
   1.535 +			{
   1.536 +			TInt y=Point(i).iY;
   1.537 +			if (iFirstScanLine>y)
   1.538 +				iFirstScanLine=y;
   1.539 +			if (iLastScanLine<y)
   1.540 +				iLastScanLine=y;
   1.541 +			}
   1.542 +		}
   1.543 +
   1.544 +	iCurrentScanLine=iFirstScanLine;
   1.545 +	}
   1.546 +
   1.547 +/**
   1.548 +Frees any data held in the polygon’s lists of edges, vertexes and scan lines, and sets these values to NULL.
   1.549 +It also has the feature of setting iUseFastAlgorithm = EFalse.
   1.550 +*/
   1.551 +void CSwDirectGdiPolygonFiller::Reset()
   1.552 +	{
   1.553 +	if(iUseFastAlgorithm)
   1.554 +		{
   1.555 +		if(iFastData.vertexList)
   1.556 +			{
   1.557 +			User::Free(iFastData.vertexList);
   1.558 +			iFastData.vertexList=NULL;
   1.559 +			}
   1.560 +		if(iFastData.edgeList)
   1.561 +			{
   1.562 +			User::Free(iFastData.edgeList);
   1.563 +			iFastData.edgeList=NULL;
   1.564 +			}
   1.565 +		if(iFastData.activeEdgeList)
   1.566 +			{
   1.567 +			User::Free(iFastData.activeEdgeList);
   1.568 +			iFastData.activeEdgeList=NULL;
   1.569 +			}
   1.570 +		if(iFastData.scanLineIntersectionList)
   1.571 +			{
   1.572 +			User::Free(iFastData.scanLineIntersectionList);
   1.573 +			iFastData.scanLineIntersectionList=NULL;
   1.574 +			}
   1.575 +		iUseFastAlgorithm=EFalse;
   1.576 +		}
   1.577 +	}
   1.578 +
   1.579 +/**
   1.580 +Method is used to calculate the locations of vertex interactions between the polygon and scan lines. 
   1.581 +An initial scan line is required. It calculates the start and end positions on the line. The method
   1.582 +can use either the fast or slow polygon algorithm depending upon the state of aUsage. Polygon filling
   1.583 +is also addressed by this method.
   1.584 +
   1.585 +@param aExists Will be set to EFalse if a polygon with no vertexes is passed in, otherwise ETrue on return.
   1.586 +@param aScanLine On return will contain iScanline at the beginning of the operation.
   1.587 +@param aStart On return, contains the position on the scan line to start the run.
   1.588 +@param aEnd On return, contains the position on the scan line to end the run.
   1.589 +@panic DGDIAdapter 1015 (debug only)
   1.590 +*/
   1.591 +void CSwDirectGdiPolygonFiller::GetNextPixelRun(TBool& aExists, TInt& aScanLine, TInt& aStart, 
   1.592 +											  TInt& aEnd)
   1.593 +	{
   1.594 +	if (iCurrentScanLine>iLastScanLine)
   1.595 +		{
   1.596 +		aExists=EFalse;
   1.597 +		return;
   1.598 +		}
   1.599 +
   1.600 +	aExists=ETrue;
   1.601 +	aScanLine=iCurrentScanLine;
   1.602 +
   1.603 +	if (iPolygonIsAllHorizontal)
   1.604 +		{
   1.605 +		// set the start after the end
   1.606 +		aStart=KMinTInt+1;
   1.607 +		aEnd=KMinTInt;
   1.608 +		++iCurrentScanLine;
   1.609 +		return;
   1.610 +		}
   1.611 +
   1.612 +	if (iUseFastAlgorithm)
   1.613 +		{
   1.614 +		TInt i, j;
   1.615 +
   1.616 +		if (iScanLineIntersection==0)
   1.617 +			{
   1.618 +			// add any new edges to the active-edge-list
   1.619 +			for (; (iFastData.nextEdgeToActivate<iNumVertexes) &&
   1.620 +					(iFastData.vertexList[iFastData.edgeList[iFastData.nextEdgeToActivate].upperVertex].iY==iCurrentScanLine);
   1.621 +					++iFastData.numActiveEdges, ++iFastData.nextEdgeToActivate)
   1.622 +				{
   1.623 +				iFastData.activeEdgeList[iFastData.numActiveEdges].edgePtr=&iFastData.edgeList[iFastData.nextEdgeToActivate];
   1.624 +				iFastData.activeEdgeList[iFastData.numActiveEdges].lineGenerator.Construct(
   1.625 +														iFastData.vertexList[iFastData.edgeList[iFastData.nextEdgeToActivate].upperVertex],
   1.626 +														iFastData.vertexList[iFastData.edgeList[iFastData.nextEdgeToActivate].lowerVertex]);
   1.627 +				iFastData.activeEdgeList[iFastData.numActiveEdges].scanLineIntersectionPtr=NULL;
   1.628 +				}
   1.629 +
   1.630 +			// sort the active-edge-list into order of adjacent edges (if possible)
   1.631 +			Sort(iFastData.numActiveEdges,TCompareActiveEdgesFirstVertex(iFastData),TSwapActiveEdges(iFastData));
   1.632 +
   1.633 +			// find the intersection of each active-edge with the current scan-line
   1.634 +			// for max/min vertex-runs (e.g. \/, \_/, \__/, etc.) add 2 intersections for each run
   1.635 +			// for other vertex-runs (e.g. /----/) add 1 intersection for each run
   1.636 +			for (i=0; i<iFastData.numActiveEdges; ++i)
   1.637 +				{
   1.638 +				// check that active-edge i is not horizontal
   1.639 +				GRAPHICS_ASSERT_DEBUG(iFastData.vertexList[iFastData.activeEdgeList[i].edgePtr->upperVertex].iY!=
   1.640 +							   iFastData.vertexList[iFastData.activeEdgeList[i].edgePtr->lowerVertex].iY, EDirectGdiPanicPolygonFiller);
   1.641 +
   1.642 +				if (iFastData.vertexList[iFastData.activeEdgeList[i].edgePtr->upperVertex].iY==iCurrentScanLine)
   1.643 +					// the scan-line is intersecting active-edge i at its upper-vertex
   1.644 +					FastHandleVertexIntersection(i, EFalse);
   1.645 +				else if (iFastData.vertexList[iFastData.activeEdgeList[i].edgePtr->lowerVertex].iY==iCurrentScanLine)
   1.646 +					// the scan-line is intersecting active-edge i at its lower-vertex
   1.647 +					FastHandleVertexIntersection(i, ETrue);
   1.648 +				else
   1.649 +					// the scan-line is intersecting active-edge i at neither of its vertexes
   1.650 +					SetFastIntersection(iFastData.activeEdgeList[i],*iFastData.activeEdgeList[i].scanLineIntersectionPtr);
   1.651 +				}
   1.652 +
   1.653 +			// N.B. iFastData.numScanLineIntersections is less than or equal to iFastData.numActiveEdges
   1.654 +
   1.655 +			// sort the intersection-list into increasing order of first-pixel
   1.656 +			Sort(iFastData.numScanLineIntersections,TCompareScanLineIntersectionsFirstPixel(iFastData),TSwapScanLineIntersections(iFastData));
   1.657 +
   1.658 +			GRAPHICS_ASSERT_DEBUG(iFastData.numScanLineIntersections>=2, EDirectGdiPanicPolygonFiller);
   1.659 +			}
   1.660 +
   1.661 +		// depending on the rule used, find the pixel-run
   1.662 +		TBool doFill=EFalse; // dummy initialization to prevent compiler warning
   1.663 +		if (iScanLineIntersection<iFastData.numScanLineIntersections-1)
   1.664 +			{
   1.665 +			switch (iFillRule)
   1.666 +				{
   1.667 +			case DirectGdi::EAlternate:
   1.668 +				iToggler=!iToggler;
   1.669 +				doFill=iToggler;
   1.670 +				break;
   1.671 +			case DirectGdi::EWinding:
   1.672 +					GRAPHICS_ASSERT_DEBUG(iFastData.vertexList[iFastData.scanLineIntersectionList[iScanLineIntersection].activeEdgePtr->edgePtr->lowerVertex].iY!=
   1.673 +								   iFastData.vertexList[iFastData.scanLineIntersectionList[iScanLineIntersection].activeEdgePtr->edgePtr->upperVertex].iY,
   1.674 +																										EDirectGdiPanicPolygonFiller);
   1.675 +
   1.676 +					if (iFastData.scanLineIntersectionList[iScanLineIntersection].activeEdgePtr->edgePtr->lowerVertex==
   1.677 +						(iFastData.scanLineIntersectionList[iScanLineIntersection].activeEdgePtr->edgePtr->upperVertex+1)%iNumVertexes)
   1.678 +						++iNestingLevel;
   1.679 +					else
   1.680 +						--iNestingLevel;
   1.681 +
   1.682 +				doFill=(iNestingLevel!=0);
   1.683 +				break;
   1.684 +				}
   1.685 +
   1.686 +			if (doFill)
   1.687 +				{
   1.688 +				aStart=Max(iRightMostPixelOnScanLine, iFastData.scanLineIntersectionList[iScanLineIntersection].lastPixel)+1;
   1.689 +				aEnd=iFastData.scanLineIntersectionList[iScanLineIntersection+1].firstPixel-1;
   1.690 +				}
   1.691 +			else
   1.692 +				{
   1.693 +				// set the start after the end
   1.694 +				aStart=KMinTInt+1;
   1.695 +				aEnd=KMinTInt;
   1.696 +				}
   1.697 +
   1.698 +			if (iRightMostPixelOnScanLine<iFastData.scanLineIntersectionList[iScanLineIntersection].lastPixel)
   1.699 +				iRightMostPixelOnScanLine=iFastData.scanLineIntersectionList[iScanLineIntersection].lastPixel;
   1.700 +			++iScanLineIntersection;
   1.701 +			}
   1.702 +
   1.703 +		if (iScanLineIntersection==iFastData.numScanLineIntersections-1)
   1.704 +			{
   1.705 +			GRAPHICS_ASSERT_DEBUG(iFastData.vertexList[iFastData.scanLineIntersectionList[iScanLineIntersection].activeEdgePtr->edgePtr->lowerVertex].iY!=
   1.706 +						   iFastData.vertexList[iFastData.scanLineIntersectionList[iScanLineIntersection].activeEdgePtr->edgePtr->upperVertex].iY,
   1.707 +																											EDirectGdiPanicPolygonFiller);
   1.708 +
   1.709 +			switch (iFillRule)
   1.710 +				{
   1.711 +			case DirectGdi::EAlternate:
   1.712 +				iToggler=!iToggler;
   1.713 +				GRAPHICS_ASSERT_DEBUG(iToggler==0, EDirectGdiPanicPolygonFiller);
   1.714 +				break;
   1.715 +			case DirectGdi::EWinding:
   1.716 +				if (iFastData.scanLineIntersectionList[iScanLineIntersection].activeEdgePtr->edgePtr->lowerVertex==
   1.717 +					(iFastData.scanLineIntersectionList[iScanLineIntersection].activeEdgePtr->edgePtr->upperVertex+1)%iNumVertexes)
   1.718 +					++iNestingLevel;
   1.719 +				else
   1.720 +					--iNestingLevel;
   1.721 +				GRAPHICS_ASSERT_DEBUG((iNumVertexes==2) || (iNestingLevel==0), EDirectGdiPanicPolygonFiller);
   1.722 +				break;
   1.723 +				}
   1.724 +
   1.725 +			// remove any scan-line-intersections associated with old active-edges
   1.726 +			for (i=0; i<iFastData.numScanLineIntersections; )
   1.727 +				if (iFastData.vertexList[iFastData.scanLineIntersectionList[i].activeEdgePtr->edgePtr->lowerVertex].iY==iCurrentScanLine)
   1.728 +					{
   1.729 +					iFastData.scanLineIntersectionList[i].activeEdgePtr->scanLineIntersectionPtr=NULL;
   1.730 +
   1.731 +					// ripple all the entries in the scan-line-intersection-list after this one back one place
   1.732 +					for (j=i+1; j<iFastData.numScanLineIntersections; ++j)
   1.733 +						{
   1.734 +						iFastData.scanLineIntersectionList[j-1]=iFastData.scanLineIntersectionList[j];
   1.735 +						iFastData.scanLineIntersectionList[j-1].activeEdgePtr->scanLineIntersectionPtr=&iFastData.scanLineIntersectionList[j-1];
   1.736 +						}
   1.737 +
   1.738 +					iFastData.scanLineIntersectionList[j-1].activeEdgePtr=NULL;
   1.739 +					--iFastData.numScanLineIntersections;
   1.740 +					}
   1.741 +				else
   1.742 +					++i;
   1.743 +
   1.744 +			// remove any old edges from the active-edge-list
   1.745 +			for (i=0; i<iFastData.numActiveEdges; )
   1.746 +				if (iFastData.vertexList[iFastData.activeEdgeList[i].edgePtr->lowerVertex].iY==iCurrentScanLine)
   1.747 +					{
   1.748 +					GRAPHICS_ASSERT_DEBUG(iFastData.activeEdgeList[i].scanLineIntersectionPtr==NULL, EDirectGdiPanicPolygonFiller);
   1.749 +
   1.750 +					// ripple all the entries in the active-edge-list after this one back one place
   1.751 +					for (j=i+1; j<iFastData.numActiveEdges; ++j)
   1.752 +						{
   1.753 +						iFastData.activeEdgeList[j-1]=iFastData.activeEdgeList[j];
   1.754 +						if (iFastData.activeEdgeList[j-1].scanLineIntersectionPtr)
   1.755 +							iFastData.activeEdgeList[j-1].scanLineIntersectionPtr->activeEdgePtr=&iFastData.activeEdgeList[j-1];
   1.756 +						}
   1.757 +
   1.758 +					iFastData.activeEdgeList[j-1].scanLineIntersectionPtr=NULL;
   1.759 +					--iFastData.numActiveEdges;
   1.760 +					}
   1.761 +				else
   1.762 +					++i;
   1.763 +
   1.764 +#if defined(_DEBUG)
   1.765 +			for (i=0; i<iFastData.numActiveEdges; ++i)
   1.766 +				{
   1.767 +				GRAPHICS_ASSERT_DEBUG(iFastData.activeEdgeList[i].scanLineIntersectionPtr->activeEdgePtr==
   1.768 +								&iFastData.activeEdgeList[i], EDirectGdiPanicPolygonFiller);
   1.769 +				}
   1.770 +
   1.771 +			for (i=0; i<iFastData.numScanLineIntersections; ++i)
   1.772 +				{
   1.773 +				GRAPHICS_ASSERT_DEBUG(iFastData.scanLineIntersectionList[i].activeEdgePtr->scanLineIntersectionPtr==
   1.774 +								&iFastData.scanLineIntersectionList[i], EDirectGdiPanicPolygonFiller);
   1.775 +				}
   1.776 +#endif
   1.777 +
   1.778 +			iScanLineIntersection=0;
   1.779 +			++iCurrentScanLine;
   1.780 +			iRightMostPixelOnScanLine=KMinTInt;
   1.781 +			}
   1.782 +		}
   1.783 +	else
   1.784 +		{
   1.785 +		GetNextPixelRunOnSpecifiedScanLine(aExists, iCurrentScanLine, aStart, aEnd);
   1.786 +		if (!aExists)
   1.787 +			GetNextPixelRunOnSpecifiedScanLine(aExists, ++iCurrentScanLine, aStart, aEnd);
   1.788 +		}
   1.789 +	}
   1.790 +
   1.791 +/**
   1.792 +Similar to GetNextPixelRun(aExists, aScanLine, aStart, aEnd) this method is used to draw the relevant 
   1.793 +vertex intersections for a polygon but only for an individual specified scan line. The method
   1.794 +can use either the fast or slow polygon algorithm depending upon the state of aUsage.
   1.795 +
   1.796 +@param aExists Will be set to false if the line does not pass through the polygon or if
   1.797 +a polygon with no vertexes is specified, otherwise ETrue on return.
   1.798 +@param aScanLine The scan line to be drawn on. Used to set iScanline
   1.799 +@param aStart On return, contains the position on the scan line to start the run.
   1.800 +@param aEnd The position on the scan line to end the run, returned.
   1.801 +@panic DGDIAdapter 1015, if iUseFastAlgorithm is ETrue (debug only).
   1.802 +*/
   1.803 +void CSwDirectGdiPolygonFiller::GetNextPixelRunOnSpecifiedScanLine(TBool& aExists, 
   1.804 +																 TInt aScanLine, 
   1.805 +																 TInt& aStart, 
   1.806 +																 TInt& aEnd)
   1.807 +	{
   1.808 +	TInt i, j, k;
   1.809 +
   1.810 +	GRAPHICS_ASSERT_DEBUG(!iUseFastAlgorithm, EDirectGdiPanicPolygonFiller);
   1.811 +
   1.812 +	if (aScanLine<iCurrentScanLine || aScanLine>iLastScanLine)
   1.813 +		{
   1.814 +		aExists=EFalse;
   1.815 +		return;
   1.816 +		}
   1.817 +
   1.818 +	aExists=ETrue;
   1.819 +	iCurrentScanLine=aScanLine;
   1.820 +
   1.821 +	if (iPolygonIsAllHorizontal)
   1.822 +		{
   1.823 +		// set the start after the end
   1.824 +		aStart=KMinTInt+1;
   1.825 +		aEnd=KMinTInt;
   1.826 +		++iCurrentScanLine;
   1.827 +		return;
   1.828 +		}
   1.829 +
   1.830 +	if (iScanLineIntersection==0)
   1.831 +		{
   1.832 +		iSlowData.numIntersectionsWithSameFirstPixelMetThisTime=0;
   1.833 +		iSlowData.numScanLineIntersections=0;
   1.834 +		iSlowData.scanLineComplete=ETrue;
   1.835 +
   1.836 +		// find the left-most iSlowData::EStoreSize number (or less) of intersections with this scan-line
   1.837 +		for (i=iFirstVertex; i<iNumVertexes+iFirstVertex; ++i)
   1.838 +			{
   1.839 +			TPoint upper=Point(i%iNumVertexes);
   1.840 +			TPoint lower=Point((i+1)%iNumVertexes);
   1.841 +			if (upper.iY>lower.iY)
   1.842 +				{
   1.843 +				TPoint temp=upper;
   1.844 +				upper=lower;
   1.845 +				lower=temp;
   1.846 +				}
   1.847 +
   1.848 +			if ((iCurrentScanLine>=upper.iY) && (iCurrentScanLine<=lower.iY))
   1.849 +				{
   1.850 +				// check that the edge starting at vertex i%iNumVertexes is not horizontal
   1.851 +				GRAPHICS_ASSERT_DEBUG(upper.iY!=lower.iY, EDirectGdiPanicPolygonFiller);
   1.852 +
   1.853 +				// step through the line-generator until the current scan-line is reached
   1.854 +				TPoint startPos, endPos;
   1.855 +				JumpToCurrentScanLine(iSlowData.lineGenerator, upper, lower, startPos, endPos);
   1.856 +
   1.857 +				// find the intersection start and end pixels
   1.858 +				SSlowScanLineIntersection scanLineIntersection;
   1.859 +				scanLineIntersection.firstPixel=Min(startPos.iX, endPos.iX);
   1.860 +				scanLineIntersection.lastPixel=Max(startPos.iX, endPos.iX);
   1.861 +				scanLineIntersection.firstVertexOfEdge=i%iNumVertexes;
   1.862 +
   1.863 +				// handle horizontal runs and minima/maxima
   1.864 +				if (upper.iY==iCurrentScanLine)
   1.865 +					SlowHandleVertexIntersection(scanLineIntersection, i, EFalse);
   1.866 +				else if (lower.iY==iCurrentScanLine)
   1.867 +					SlowHandleVertexIntersection(scanLineIntersection, i, ETrue);
   1.868 +
   1.869 +				// see if there have been other intersections with the same first-pixel
   1.870 +				if (scanLineIntersection.firstPixel==iSlowData.firstPixelOfLastIntersectionInPrevBuffer)
   1.871 +					++iSlowData.numIntersectionsWithSameFirstPixelMetThisTime;
   1.872 +
   1.873 +				// if the intersection has not already been included in a previous buffer-load
   1.874 +				if ((scanLineIntersection.firstPixel>iSlowData.firstPixelOfLastIntersectionInPrevBuffer) ||
   1.875 +					((scanLineIntersection.firstPixel==iSlowData.firstPixelOfLastIntersectionInPrevBuffer) &&
   1.876 +													(iSlowData.numIntersectionsWithSameFirstPixelMetThisTime>=
   1.877 +													iSlowData.numIntersectionsWithSameFirstPixelPreviouslyMet)))
   1.878 +					{
   1.879 +					// put the intersection in the right place in the intersection list (if there is room)
   1.880 +					for (j=0; j<iSlowData.numScanLineIntersections; ++j)
   1.881 +						if (scanLineIntersection.firstPixel<iSlowData.scanLineIntersectionList[j].firstPixel)
   1.882 +							{
   1.883 +							if (iSlowData.numScanLineIntersections<SSlowData::EStoreSize)
   1.884 +								++iSlowData.numScanLineIntersections;
   1.885 +							else
   1.886 +								iSlowData.scanLineComplete=EFalse;
   1.887 +
   1.888 +							for (k=iSlowData.numScanLineIntersections-1; k>j; --k)
   1.889 +								iSlowData.scanLineIntersectionList[k]=iSlowData.scanLineIntersectionList[k-1];
   1.890 +							iSlowData.scanLineIntersectionList[j]=scanLineIntersection;
   1.891 +							break;
   1.892 +							}
   1.893 +					if (j==iSlowData.numScanLineIntersections)
   1.894 +						{
   1.895 +						if (iSlowData.numScanLineIntersections<SSlowData::EStoreSize)
   1.896 +							iSlowData.scanLineIntersectionList[iSlowData.numScanLineIntersections++]=scanLineIntersection;
   1.897 +						else
   1.898 +							iSlowData.scanLineComplete=EFalse;
   1.899 +						}
   1.900 +					}
   1.901 +				}
   1.902 +			}
   1.903 +
   1.904 +		if (!iSlowData.scanLineComplete)
   1.905 +			{
   1.906 +			GRAPHICS_ASSERT_DEBUG(iSlowData.numScanLineIntersections==SSlowData::EStoreSize, EDirectGdiPanicPolygonFiller);
   1.907 +
   1.908 +			if (iSlowData.firstPixelOfLastIntersectionInPrevBuffer==iSlowData.scanLineIntersectionList[SSlowData::EStoreSize-1].firstPixel)
   1.909 +				iSlowData.numIntersectionsWithSameFirstPixelPreviouslyMet+=SSlowData::EStoreSize-1;
   1.910 +			else
   1.911 +				{
   1.912 +				iSlowData.firstPixelOfLastIntersectionInPrevBuffer=iSlowData.scanLineIntersectionList[SSlowData::EStoreSize-1].firstPixel;
   1.913 +				iSlowData.numIntersectionsWithSameFirstPixelPreviouslyMet=1;
   1.914 +				for (i=SSlowData::EStoreSize-1; (i>0) && (iSlowData.firstPixelOfLastIntersectionInPrevBuffer==
   1.915 +															iSlowData.scanLineIntersectionList[i-1].firstPixel); --i)
   1.916 +					++iSlowData.numIntersectionsWithSameFirstPixelPreviouslyMet;
   1.917 +				}
   1.918 +			}
   1.919 +		}
   1.920 +
   1.921 +	// depending on the rule used, find the pixel-run
   1.922 +	TBool doFill=EFalse; // dummy initialization to prevent compiler warning
   1.923 +	if (iScanLineIntersection<iSlowData.numScanLineIntersections-1)
   1.924 +		{
   1.925 +		switch (iFillRule)
   1.926 +			{
   1.927 +		case DirectGdi::EAlternate:
   1.928 +			iToggler=!iToggler;
   1.929 +			doFill=iToggler;
   1.930 +			break;
   1.931 +		case DirectGdi::EWinding:
   1.932 +				GRAPHICS_ASSERT_DEBUG(Point(iSlowData.scanLineIntersectionList[iScanLineIntersection].firstVertexOfEdge).iY!=
   1.933 +							   Point((iSlowData.scanLineIntersectionList[iScanLineIntersection].firstVertexOfEdge+1)%iNumVertexes).iY,
   1.934 +																										EDirectGdiPanicPolygonFiller);
   1.935 +
   1.936 +				if (Point(iSlowData.scanLineIntersectionList[iScanLineIntersection].firstVertexOfEdge).iY>
   1.937 +					Point((iSlowData.scanLineIntersectionList[iScanLineIntersection].firstVertexOfEdge+1)%iNumVertexes).iY)
   1.938 +					++iNestingLevel;
   1.939 +				else
   1.940 +					--iNestingLevel;
   1.941 +
   1.942 +			doFill=(iNestingLevel!=0);
   1.943 +			break;
   1.944 +			}
   1.945 +
   1.946 +		if (doFill)
   1.947 +			{
   1.948 +			aStart=Max(iRightMostPixelOnScanLine, iSlowData.scanLineIntersectionList[iScanLineIntersection].lastPixel)+1;
   1.949 +			aEnd=iSlowData.scanLineIntersectionList[iScanLineIntersection+1].firstPixel-1;
   1.950 +			}
   1.951 +		else
   1.952 +			{
   1.953 +			// set the start after the end
   1.954 +			aStart=KMinTInt+1;
   1.955 +			aEnd=KMinTInt;
   1.956 +			}
   1.957 +
   1.958 +		if (iRightMostPixelOnScanLine<iSlowData.scanLineIntersectionList[iScanLineIntersection].lastPixel)
   1.959 +			iRightMostPixelOnScanLine=iSlowData.scanLineIntersectionList[iScanLineIntersection].lastPixel;
   1.960 +		++iScanLineIntersection;
   1.961 +		}
   1.962 +
   1.963 +	if (iScanLineIntersection==iSlowData.numScanLineIntersections-1)
   1.964 +		{
   1.965 +		if (iSlowData.scanLineComplete)
   1.966 +			{
   1.967 +			GRAPHICS_ASSERT_DEBUG(Point(iSlowData.scanLineIntersectionList[iScanLineIntersection].firstVertexOfEdge).iY!=
   1.968 +						   Point((iSlowData.scanLineIntersectionList[iScanLineIntersection].firstVertexOfEdge+1)%iNumVertexes).iY,
   1.969 +																											EDirectGdiPanicPolygonFiller);
   1.970 +
   1.971 +			switch (iFillRule)
   1.972 +				{
   1.973 +			case DirectGdi::EAlternate:
   1.974 +				iToggler=!iToggler;
   1.975 +				GRAPHICS_ASSERT_DEBUG(iToggler==0, EDirectGdiPanicPolygonFiller);
   1.976 +				break;
   1.977 +			case DirectGdi::EWinding:
   1.978 +				if (Point(iSlowData.scanLineIntersectionList[iScanLineIntersection].firstVertexOfEdge).iY>
   1.979 +					Point((iSlowData.scanLineIntersectionList[iScanLineIntersection].firstVertexOfEdge+1)%iNumVertexes).iY)
   1.980 +					++iNestingLevel;
   1.981 +				else
   1.982 +					--iNestingLevel;
   1.983 +
   1.984 +				GRAPHICS_ASSERT_DEBUG((!iSlowData.scanLineComplete) || (iNumVertexes==2) || (iNestingLevel==0), EDirectGdiPanicPolygonFiller);
   1.985 +				break;
   1.986 +				}
   1.987 +			}
   1.988 +
   1.989 +		iScanLineIntersection=0;
   1.990 +		if (iSlowData.scanLineComplete)
   1.991 +			{
   1.992 +			++iCurrentScanLine;
   1.993 +			iRightMostPixelOnScanLine=KMinTInt;
   1.994 +			iSlowData.numIntersectionsWithSameFirstPixelPreviouslyMet=0;
   1.995 +			iSlowData.scanLineComplete=EFalse;
   1.996 +			iSlowData.firstPixelOfLastIntersectionInPrevBuffer=KMinTInt;
   1.997 +			}
   1.998 +		}
   1.999 +	}
  1.1000 +
  1.1001 +/**
  1.1002 +Builds up drawing meta-data in the case where a scanline intersects the active edge at a vertex using
  1.1003 +fast algorithms. 
  1.1004 +
  1.1005 +@param aCurrentActiveEdge Index of the current active edge
  1.1006 +@param aIsLowerVertex If the vertex is the lower vertex ETrue otherwise EFalse.
  1.1007 +@panic DGDIAdapter 1015, if iUseFastAlgorithm is EFalse.
  1.1008 +
  1.1009 +@see GetNextPixelRun()
  1.1010 +*/
  1.1011 +void CSwDirectGdiPolygonFiller::FastHandleVertexIntersection(TInt& aCurrentActiveEdge, 
  1.1012 +												  TBool aIsLowerVertex)
  1.1013 +	{
  1.1014 +	GRAPHICS_ASSERT_DEBUG(iUseFastAlgorithm, EDirectGdiPanicPolygonFiller);
  1.1015 +
  1.1016 +	if (iFastData.vertexList[(iFastData.activeEdgeList[aCurrentActiveEdge].edgePtr->firstVertex+1)%iNumVertexes].iY==iCurrentScanLine)
  1.1017 +		// it is the second vertex of active-edge aCurrentActiveEdge that coincides with the current scan-line
  1.1018 +		{
  1.1019 +		TInt origActiveEdge=aCurrentActiveEdge;
  1.1020 +		SFastScanLineIntersection scanLineIntersection;
  1.1021 +		scanLineIntersection.activeEdgePtr=NULL;
  1.1022 +		SetFastIntersection(iFastData.activeEdgeList[origActiveEdge], scanLineIntersection);
  1.1023 +
  1.1024 +		// walk through subsequent adjacent horizontal active-edges
  1.1025 +		FOREVER
  1.1026 +			{
  1.1027 +			// exit the loop if the vertex-run *is* a maximum or a minimum
  1.1028 +			const SFastEdge* tempEdgePtr=iFastData.activeEdgeList[(aCurrentActiveEdge+1)%iFastData.numActiveEdges].edgePtr;
  1.1029 +			TBool isMaxOrMin = EFalse;
  1.1030 +
  1.1031 +			switch(aIsLowerVertex)
  1.1032 +				{
  1.1033 +				case EFalse:
  1.1034 +					isMaxOrMin = (iFastData.vertexList[tempEdgePtr->lowerVertex].iY > iCurrentScanLine);
  1.1035 +					break;
  1.1036 +
  1.1037 +				case ETrue:
  1.1038 +					isMaxOrMin = (iFastData.vertexList[tempEdgePtr->upperVertex].iY < iCurrentScanLine);
  1.1039 +					break;
  1.1040 +				}
  1.1041 +
  1.1042 +			if (isMaxOrMin)
  1.1043 + 				// the vertex-run is a maximum or a minimum
  1.1044 +				{
  1.1045 +				if (aIsLowerVertex)
  1.1046 +					{
  1.1047 +					*iFastData.activeEdgeList[origActiveEdge].scanLineIntersectionPtr=scanLineIntersection;
  1.1048 +					iFastData.activeEdgeList[origActiveEdge].scanLineIntersectionPtr->activeEdgePtr=&iFastData.activeEdgeList[origActiveEdge];
  1.1049 +					}
  1.1050 +				else
  1.1051 +					{
  1.1052 +					// add an intersection
  1.1053 +					iFastData.scanLineIntersectionList[iFastData.numScanLineIntersections]=scanLineIntersection;
  1.1054 +					iFastData.scanLineIntersectionList[iFastData.numScanLineIntersections].activeEdgePtr=&iFastData.activeEdgeList[origActiveEdge];
  1.1055 +					iFastData.activeEdgeList[origActiveEdge].scanLineIntersectionPtr=&iFastData.scanLineIntersectionList[iFastData.numScanLineIntersections];
  1.1056 +					++iFastData.numScanLineIntersections;
  1.1057 +					}
  1.1058 +				break;
  1.1059 +				}
  1.1060 +
  1.1061 +			// the active-edge is horizontal, or the vertex-run is not a maximum or a minimum
  1.1062 +
  1.1063 +			++aCurrentActiveEdge;
  1.1064 +			GRAPHICS_ASSERT_DEBUG(aCurrentActiveEdge<iFastData.numActiveEdges, EDirectGdiPanicPolygonFiller);
  1.1065 +
  1.1066 +			// update scanLineIntersection
  1.1067 +			TPoint startPos, endPos;
  1.1068 +			TInt minX, maxX;
  1.1069 +			iFastData.activeEdgeList[aCurrentActiveEdge].lineGenerator.SingleScanline(startPos, endPos);
  1.1070 +			minX=Min(startPos.iX, endPos.iX);
  1.1071 +			maxX=Max(startPos.iX, endPos.iX);
  1.1072 +			if (scanLineIntersection.firstPixel>minX)
  1.1073 +				scanLineIntersection.firstPixel=minX;
  1.1074 +			if (scanLineIntersection.lastPixel<maxX)
  1.1075 +				scanLineIntersection.lastPixel=maxX;
  1.1076 +
  1.1077 +			// exit the loop if the vertex-run is *not* a maximum or a minimum
  1.1078 +			tempEdgePtr=iFastData.activeEdgeList[aCurrentActiveEdge].edgePtr;
  1.1079 +			TBool isNeitherMaxOrMin = EFalse;
  1.1080 +
  1.1081 +			switch(aIsLowerVertex)
  1.1082 +				{
  1.1083 +				case EFalse:
  1.1084 +					isNeitherMaxOrMin = (iFastData.vertexList[tempEdgePtr->upperVertex].iY < iCurrentScanLine);
  1.1085 +					break;
  1.1086 +
  1.1087 +				case ETrue:
  1.1088 +					isNeitherMaxOrMin = (iFastData.vertexList[tempEdgePtr->lowerVertex].iY > iCurrentScanLine);
  1.1089 +					break;
  1.1090 +				}
  1.1091 +
  1.1092 + 			// exit the loop if the vertex-run is *not* a maximum or a minimum
  1.1093 +			if (isNeitherMaxOrMin)
  1.1094 +				{
  1.1095 +				TInt newActiveEdge;
  1.1096 +				TInt oldActiveEdge;
  1.1097 +				if (aIsLowerVertex)
  1.1098 +					{
  1.1099 +					newActiveEdge=aCurrentActiveEdge;
  1.1100 +					oldActiveEdge=origActiveEdge;
  1.1101 +					}
  1.1102 +				else
  1.1103 +					{
  1.1104 +					newActiveEdge=origActiveEdge;
  1.1105 +					oldActiveEdge=aCurrentActiveEdge;
  1.1106 +					}
  1.1107 +				iFastData.activeEdgeList[newActiveEdge].scanLineIntersectionPtr=iFastData.activeEdgeList[oldActiveEdge].scanLineIntersectionPtr;
  1.1108 +				iFastData.activeEdgeList[oldActiveEdge].scanLineIntersectionPtr=NULL;
  1.1109 +				*iFastData.activeEdgeList[newActiveEdge].scanLineIntersectionPtr=scanLineIntersection;
  1.1110 +				iFastData.activeEdgeList[newActiveEdge].scanLineIntersectionPtr->activeEdgePtr=&iFastData.activeEdgeList[newActiveEdge];
  1.1111 +				break;
  1.1112 +				}
  1.1113 +			}
  1.1114 +		}
  1.1115 +	else
  1.1116 +		// it is the first vertex of active-edge aCurrentActiveEdge that coincides with the current scan-line
  1.1117 +		{
  1.1118 +#if defined(_DEBUG)
  1.1119 +		// check that the vertex we are at is a maximum or a minimum
  1.1120 +		TInt previousNotLevelVertex;
  1.1121 +		TInt SFastEdge::*vertex=(aIsLowerVertex)? &SFastEdge::lowerVertex: &SFastEdge::upperVertex;
  1.1122 +		for (previousNotLevelVertex=iFastData.activeEdgeList[aCurrentActiveEdge].edgePtr->*vertex;
  1.1123 +								iFastData.vertexList[iFastData.activeEdgeList[aCurrentActiveEdge].edgePtr->*vertex].iY==iFastData.vertexList[previousNotLevelVertex].iY;
  1.1124 +								previousNotLevelVertex=(previousNotLevelVertex+iNumVertexes-1)%iNumVertexes)
  1.1125 +			;
  1.1126 +		TInt nextNotLevelVertex=(iFastData.activeEdgeList[aCurrentActiveEdge].edgePtr->*vertex+1)%iNumVertexes;
  1.1127 +		GRAPHICS_ASSERT_DEBUG((iFastData.vertexList[iFastData.activeEdgeList[aCurrentActiveEdge].edgePtr->*vertex].iY>iFastData.vertexList[previousNotLevelVertex].iY)==
  1.1128 +					   (iFastData.vertexList[iFastData.activeEdgeList[aCurrentActiveEdge].edgePtr->*vertex].iY>iFastData.vertexList[nextNotLevelVertex].iY),
  1.1129 +																						EDirectGdiPanicPolygonFiller);
  1.1130 +#endif
  1.1131 +
  1.1132 +		if (aIsLowerVertex)
  1.1133 +			SetFastIntersection(iFastData.activeEdgeList[aCurrentActiveEdge],*iFastData.activeEdgeList[aCurrentActiveEdge].scanLineIntersectionPtr);
  1.1134 +		else
  1.1135 +			{
  1.1136 +			// add an intersection
  1.1137 +			SetFastIntersection(iFastData.activeEdgeList[aCurrentActiveEdge], iFastData.scanLineIntersectionList[iFastData.numScanLineIntersections]);
  1.1138 +			iFastData.scanLineIntersectionList[iFastData.numScanLineIntersections].activeEdgePtr=&iFastData.activeEdgeList[aCurrentActiveEdge];
  1.1139 +			iFastData.activeEdgeList[aCurrentActiveEdge].scanLineIntersectionPtr=&iFastData.scanLineIntersectionList[iFastData.numScanLineIntersections];
  1.1140 +			++iFastData.numScanLineIntersections;
  1.1141 +			}
  1.1142 +		}
  1.1143 +	}
  1.1144 +
  1.1145 +/**
  1.1146 +Calculates the extent of the intersection for the current active edge.
  1.1147 +
  1.1148 +@param aActiveEdge The current active edge.
  1.1149 +@param aScanLineIntersection On return, contains the intersection data.
  1.1150 +*/
  1.1151 +void CSwDirectGdiPolygonFiller::SetFastIntersection(SFastActiveEdge& aActiveEdge, SFastScanLineIntersection& aScanLineIntersection)
  1.1152 +	{
  1.1153 +	GRAPHICS_ASSERT_DEBUG(iUseFastAlgorithm, EDirectGdiPanicPolygonFiller);
  1.1154 +
  1.1155 +	TPoint startPos, endPos;
  1.1156 +
  1.1157 +	aActiveEdge.lineGenerator.SingleScanline(startPos, endPos);
  1.1158 +	aScanLineIntersection.firstPixel=Min(startPos.iX, endPos.iX);
  1.1159 +	aScanLineIntersection.lastPixel=Max(startPos.iX, endPos.iX);
  1.1160 +	}
  1.1161 +
  1.1162 +/**
  1.1163 +Builds up drawing meta-data in the case where a scanline intersects the active edge at a vertex using
  1.1164 +slow algorithms.
  1.1165 +
  1.1166 +@param aScanLineIntersection Reference to the current intersection data.
  1.1167 +@param aVertexStartingCurrentEdge Current vertex.
  1.1168 +@param aIsLowerVertex If the vertex is the lower vertex ETrue otherwise EFalse.
  1.1169 +@see GetNextPixelRunOnSpecifiedScanLine()
  1.1170 +*/
  1.1171 +void CSwDirectGdiPolygonFiller::SlowHandleVertexIntersection(SSlowScanLineIntersection& aScanLineIntersection, 
  1.1172 +												  TInt& aVertexStartingCurrentEdge,
  1.1173 +												  TBool aIsLowerVertex)
  1.1174 +	{
  1.1175 +	if (Point((aVertexStartingCurrentEdge+1)%iNumVertexes).iY==iCurrentScanLine)
  1.1176 +		// it is the second vertex of the edge starting at vertex aVertexStartingCurrentEdge%iNumVertexes
  1.1177 +		// that coincides with the current scan-line
  1.1178 +		{
  1.1179 +		// walk through subsequent adjacent horizontal active-edges
  1.1180 +		for (; ; )
  1.1181 +			{
  1.1182 +			TPoint nextVertexButOne=Point((aVertexStartingCurrentEdge+2)%iNumVertexes);
  1.1183 +			TBool isMaxOrMin = EFalse;
  1.1184 +
  1.1185 +			switch(aIsLowerVertex)
  1.1186 +				{
  1.1187 +				case EFalse:
  1.1188 +					isMaxOrMin = (nextVertexButOne.iY > iCurrentScanLine);
  1.1189 +					break;
  1.1190 +
  1.1191 +				case ETrue:
  1.1192 +					isMaxOrMin = (nextVertexButOne.iY < iCurrentScanLine);
  1.1193 +					break;
  1.1194 +				}
  1.1195 +
  1.1196 +			// exit the loop if the vertex-run *is* a maximum or a minimum
  1.1197 +			if (isMaxOrMin)
  1.1198 +				{
  1.1199 +				break;
  1.1200 +				}
  1.1201 +
  1.1202 +			// the edge starting at vertex aVertexStartingCurrentEdge%iNumVertexes is horizontal, or the vertex-run is not a
  1.1203 +			// maximum or a minimum
  1.1204 +
  1.1205 +			++aVertexStartingCurrentEdge;
  1.1206 +			GRAPHICS_ASSERT_DEBUG(aVertexStartingCurrentEdge%iNumVertexes!=iFirstVertex, EDirectGdiPanicPolygonFiller);
  1.1207 +
  1.1208 +			// step through the line-generator until the current scan-line is reached
  1.1209 +			TPoint upper=Point(aVertexStartingCurrentEdge%iNumVertexes);
  1.1210 +			TPoint lower=nextVertexButOne;
  1.1211 +			if (upper.iY>lower.iY)
  1.1212 +				{
  1.1213 +				TPoint temp=upper;
  1.1214 +				upper=lower;
  1.1215 +				lower=temp;
  1.1216 +				}
  1.1217 +
  1.1218 +			TPoint startPos, endPos;
  1.1219 +			if (upper.iY!=lower.iY)
  1.1220 +				JumpToCurrentScanLine(iSlowData.lineGenerator, upper, lower, startPos, endPos);
  1.1221 +			else
  1.1222 +				{
  1.1223 +				// N.B. which is set to which doesn't matter, as long as startPos is set to either upper or lower, and endPos is set to the other
  1.1224 +				startPos=upper;
  1.1225 +				endPos=lower;
  1.1226 +				}
  1.1227 +
  1.1228 +			// expand the intersection, if necessary
  1.1229 +			TInt minX=Min(startPos.iX, endPos.iX);
  1.1230 +			TInt maxX=Max(startPos.iX, endPos.iX);
  1.1231 +			if (aScanLineIntersection.firstPixel>minX)
  1.1232 +				aScanLineIntersection.firstPixel=minX;
  1.1233 +			if (aScanLineIntersection.lastPixel<maxX)
  1.1234 +				aScanLineIntersection.lastPixel=maxX;
  1.1235 +
  1.1236 +			TBool isNeitherMaxOrMin = EFalse;
  1.1237 +
  1.1238 +			switch(aIsLowerVertex)
  1.1239 +				{
  1.1240 +				case EFalse:
  1.1241 +					isNeitherMaxOrMin = (nextVertexButOne.iY < iCurrentScanLine);
  1.1242 +					break;
  1.1243 +
  1.1244 +				case ETrue:
  1.1245 +					isNeitherMaxOrMin = (nextVertexButOne.iY > iCurrentScanLine);
  1.1246 +					break;
  1.1247 +				}
  1.1248 +							  
  1.1249 +			// exit the loop if the vertex-run is *not* a maximum or a minimum					   
  1.1250 +			if (isNeitherMaxOrMin)
  1.1251 +				{
  1.1252 +				if (aIsLowerVertex)
  1.1253 +					{
  1.1254 +					aScanLineIntersection.firstVertexOfEdge=aVertexStartingCurrentEdge%iNumVertexes;
  1.1255 +					}
  1.1256 +				break;
  1.1257 +				}
  1.1258 +			}
  1.1259 +		}
  1.1260 +	else
  1.1261 +		// it is the first vertex of the edge starting at vertex aVertexStartingCurrentEdge%iNumVertexes
  1.1262 +		// that coincides with the current scan-line
  1.1263 +		{
  1.1264 +#if defined(_DEBUG)
  1.1265 +		// check that the vertex we are at is a maximum or a minimum
  1.1266 +		TInt previousNotLevelVertex;
  1.1267 +		for (previousNotLevelVertex=aVertexStartingCurrentEdge%iNumVertexes;
  1.1268 +														Point(aVertexStartingCurrentEdge%iNumVertexes).iY==
  1.1269 +														Point(previousNotLevelVertex).iY;
  1.1270 +														previousNotLevelVertex=(previousNotLevelVertex+iNumVertexes-1)%iNumVertexes)
  1.1271 +			;
  1.1272 +		TInt nextNotLevelVertex=(aVertexStartingCurrentEdge+1)%iNumVertexes;
  1.1273 +		TInt previousY=Point(previousNotLevelVertex).iY;
  1.1274 +		TInt currentY=Point(aVertexStartingCurrentEdge%iNumVertexes).iY;
  1.1275 +		TInt nextY=Point(nextNotLevelVertex).iY;
  1.1276 +		GRAPHICS_ASSERT_DEBUG((currentY>previousY) == (currentY>nextY), EDirectGdiPanicPolygonFiller);
  1.1277 +#endif
  1.1278 +		}
  1.1279 +	}
  1.1280 +
  1.1281 +/**
  1.1282 +For a given line between two given endpoints, calculate the right and leftmost pixels of the line segment 
  1.1283 +that fall on the current scanline.
  1.1284 +
  1.1285 +@param aLineGenerator Reference to class used to calculate the pixels on the line. 
  1.1286 +@param aUpper The upper endpoint of the line.
  1.1287 +@param aLower The lower endpoint of the line.
  1.1288 +@param aStartPos On return, contains the position of the line's leftmost pixel on the current scanline. 
  1.1289 +@param aEndPos On return, contains the position of the line's rightmost pixel on the current scanline.
  1.1290 +*/
  1.1291 +void CSwDirectGdiPolygonFiller::JumpToCurrentScanLine(TLinearDDA& aLineGenerator, 
  1.1292 +										   const TPoint& aUpper, 
  1.1293 +										   const TPoint& aLower,
  1.1294 +										   TPoint& aStartPos, 
  1.1295 +										   TPoint& aEndPos) const
  1.1296 +	{
  1.1297 +	GRAPHICS_ASSERT_DEBUG(aUpper.iY<=aLower.iY, EDirectGdiPanicPolygonFiller);
  1.1298 +	aLineGenerator.Construct(aUpper, aLower);
  1.1299 +	if (aUpper.iY<iCurrentScanLine)
  1.1300 +		{
  1.1301 +		TInt notUsed;
  1.1302 +		aLineGenerator.JumpToYCoord(notUsed, iCurrentScanLine-2);
  1.1303 +		}
  1.1304 +	do
  1.1305 +		aLineGenerator.SingleScanline(aStartPos, aEndPos);
  1.1306 +	while (aStartPos.iY!=iCurrentScanLine);
  1.1307 +	GRAPHICS_ASSERT_DEBUG(aStartPos.iY==iCurrentScanLine, EDirectGdiPanicPolygonFiller);
  1.1308 +	GRAPHICS_ASSERT_DEBUG(aEndPos.iY==iCurrentScanLine, EDirectGdiPanicPolygonFiller);
  1.1309 +	}
  1.1310 +
  1.1311 +/**
  1.1312 +Returns the point data for a given index.
  1.1313 +
  1.1314 +@param aIndex The index.
  1.1315 +@return The point data.
  1.1316 +*/
  1.1317 +const TPoint& CSwDirectGdiPolygonFiller::Point(TInt aIndex)
  1.1318 +	{
  1.1319 +	GRAPHICS_ASSERT_DEBUG(iPointArray,EDirectGdiPanicPolygonFiller);
  1.1320 +	return((*iPointArray)[aIndex]);
  1.1321 +	}
  1.1322 +