os/graphics/egl/egltest/endpointtestsuite/automated/tsrc/egltest_endpointimage_local.cpp
changeset 0 bde4ae8d615e
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/os/graphics/egl/egltest/endpointtestsuite/automated/tsrc/egltest_endpointimage_local.cpp	Fri Jun 15 03:10:57 2012 +0200
     1.3 @@ -0,0 +1,536 @@
     1.4 +// Copyright (c) 2009-2010 Nokia Corporation and/or its subsidiary(-ies).
     1.5 +// All rights reserved.
     1.6 +// This component and the accompanying materials are made available
     1.7 +// under the terms of "Eclipse Public License v1.0"
     1.8 +// which accompanies this distribution, and is available
     1.9 +// at the URL "http://www.eclipse.org/legal/epl-v10.html".
    1.10 +//
    1.11 +// Initial Contributors:
    1.12 +// Nokia Corporation - initial contribution.
    1.13 +//
    1.14 +// Contributors:
    1.15 +//
    1.16 +// Description:
    1.17 +//
    1.18 +
    1.19 +/**
    1.20 + @file
    1.21 + @test
    1.22 + @internalComponent - Internal Symbian test code
    1.23 +*/
    1.24 +
    1.25 +#include "egltest_endpointimage.h"
    1.26 +
    1.27 +
    1.28 +static const TTestCase KImagePositiveCases[] =
    1.29 +{
    1.30 +    {
    1.31 +        TESTIDS("565A"),
    1.32 +        CASETITLE("Functional: Positive: Image content preservation with single update"),
    1.33 +        // TODO: Add video- and viewfinder surfaces.
    1.34 +        SurfaceTypes3(ESurfTypeRaw, ESurfTypeEglWindow, ESurfTypeRawSingleBuffered),
    1.35 +        {
    1.36 +        { EInitializeCase,      0, EGL_SUCCESS },
    1.37 +        { ECreateSurfaceCase,   0, EGL_SUCCESS, 0, EStandardSurface },
    1.38 +        { ECreateEndpointCase,  0, EGL_SUCCESS },
    1.39 +        { EDrawContentCase,     0, EGL_SUCCESS },
    1.40 +        { EContentUpdateCase,   0, EGL_SUCCESS },
    1.41 +        { EBeginStreamingCase,  0, EGL_SUCCESS },
    1.42 +
    1.43 +        { EAcquireImageCase,    0, EGL_SUCCESS },
    1.44 +        { ECompareImageCase,    0, EGL_SUCCESS },
    1.45 +        { EReleaseImageCase,    0, EGL_SUCCESS },
    1.46 +
    1.47 +        { EAcquireImageCase,    0, EGL_SUCCESS },
    1.48 +        { ECompareImageCase,    0, EGL_SUCCESS },
    1.49 +        { EReleaseImageCase,    0, EGL_SUCCESS },
    1.50 +
    1.51 +        { EAcquireImageCase,    0, EGL_SUCCESS },
    1.52 +        { ECompareImageCase,    0, EGL_SUCCESS },
    1.53 +        { EReleaseImageCase,    0, EGL_SUCCESS },
    1.54 +
    1.55 +        { EAcquireImageCase,    0, EGL_SUCCESS },
    1.56 +        { ECompareImageCase,    0, EGL_SUCCESS },
    1.57 +        { EReleaseImageCase,    0, EGL_SUCCESS },
    1.58 +
    1.59 +        { EEndStreamingCase,    0, EGL_SUCCESS },
    1.60 +        { EDestroyEndpointCase, 0, EGL_SUCCESS },
    1.61 +        { ETerminateCase,       0, EGL_SUCCESS },
    1.62 +        { EFinishedCase }
    1.63 +        },
    1.64 +    },
    1.65 +    {
    1.66 +        TESTIDS("566A"),
    1.67 +        CASETITLE("Functional: Positive: Image content preservation with multiple updates"),
    1.68 +        // TODO: Add video- and viewfinder surfaces.
    1.69 +        SurfaceTypes3(ESurfTypeRaw, ESurfTypeRawSingleBuffered, ESurfTypeEglWindow),
    1.70 +        {
    1.71 +        { EInitializeCase,      0, EGL_SUCCESS },
    1.72 +        { ECreateSurfaceCase,   0, EGL_SUCCESS, 0, EStandardSurface },
    1.73 +        { ECreateEndpointCase,  0, EGL_SUCCESS },
    1.74 +        // Draw and compare four times.
    1.75 +        { EDrawContentCase,     0, EGL_SUCCESS },
    1.76 +        { EContentUpdateCase,   0, EGL_SUCCESS },
    1.77 +        { EBeginStreamingCase,  0, EGL_SUCCESS },
    1.78 +        { EAcquireImageCase,    0, EGL_SUCCESS },
    1.79 +        { ECompareImageCase,    0, EGL_SUCCESS },
    1.80 +        { EReleaseImageCase,    0, EGL_SUCCESS },
    1.81 +
    1.82 +        { EDrawContentCase,     0, EGL_SUCCESS, 0, 1 },
    1.83 +        { EContentUpdateCase,   0, EGL_SUCCESS },
    1.84 +        { EAcquireImageCase,    0, EGL_SUCCESS },
    1.85 +        { ECompareImageCase,    0, EGL_SUCCESS, 0, 1 },
    1.86 +        { EReleaseImageCase,    0, EGL_SUCCESS },
    1.87 +
    1.88 +        { EDrawContentCase,     0, EGL_SUCCESS },
    1.89 +        { EContentUpdateCase,   0, EGL_SUCCESS },
    1.90 +        { EAcquireImageCase,    0, EGL_SUCCESS },
    1.91 +        { ECompareImageCase,    0, EGL_SUCCESS },
    1.92 +        { EReleaseImageCase,    0, EGL_SUCCESS },
    1.93 +
    1.94 +        { EDrawContentCase,     0, EGL_SUCCESS, 0, 1 },
    1.95 +        { EContentUpdateCase,   0, EGL_SUCCESS },
    1.96 +        { EAcquireImageCase,    0, EGL_SUCCESS },
    1.97 +        { ECompareImageCase,    0, EGL_SUCCESS, 0, 1 },
    1.98 +        { EReleaseImageCase,    0, EGL_SUCCESS },
    1.99 +
   1.100 +        { EEndStreamingCase,    0, EGL_SUCCESS },
   1.101 +        { EDestroyEndpointCase, 0, EGL_SUCCESS },
   1.102 +        { ETerminateCase,       0, EGL_SUCCESS },
   1.103 +        { EFinishedCase }
   1.104 +        },
   1.105 +    },
   1.106 +    {
   1.107 +        TESTIDS("567A"),
   1.108 +        CASETITLE("Functional: Positive: Image content preservation in multiple endpoints with single update"),
   1.109 +        // TODO: Add video- and viewfinder surfaces.
   1.110 +        SurfaceTypes3(ESurfTypeRaw, ESurfTypeRawSingleBuffered, ESurfTypeEglWindow),
   1.111 +        {
   1.112 +        { EInitializeCase,      0, EGL_SUCCESS },
   1.113 +        { ECreateSurfaceCase,   0, EGL_SUCCESS, 0, EStandardSurface },
   1.114 +        { ECreateSurfaceCase,   0, EGL_SUCCESS, 1, EStandardSurface },
   1.115 +        { ECreateEndpointCase,  0, EGL_SUCCESS, 0, 0 },
   1.116 +        { ECreateEndpointCase,  0, EGL_SUCCESS, 1, 1 },
   1.117 +        // Draw and compare four times.
   1.118 +        { EDrawContentCase,     0, EGL_SUCCESS, 0, 0 },
   1.119 +        { EDrawContentCase,     0, EGL_SUCCESS, 1, 1 },
   1.120 +        { EContentUpdateCase,   0, EGL_SUCCESS, 0 },
   1.121 +        { EContentUpdateCase,   0, EGL_SUCCESS, 1 },
   1.122 +        { EBeginStreamingCase,  0, EGL_SUCCESS, 0 },
   1.123 +        { EBeginStreamingCase,  0, EGL_SUCCESS, 1 },
   1.124 +
   1.125 +        { EAcquireImageCase,    0, EGL_SUCCESS, 0, 0 },
   1.126 +        { EAcquireImageCase,    0, EGL_SUCCESS, 1, 1 },
   1.127 +        { ECompareImageCase,    0, EGL_SUCCESS, 0, 0},
   1.128 +        { ECompareImageCase,    0, EGL_SUCCESS, 1, 1 },
   1.129 +        { EReleaseImageCase,    0, EGL_SUCCESS, 0, 0 },
   1.130 +        { EReleaseImageCase,    0, EGL_SUCCESS, 1, 1 },
   1.131 +
   1.132 +        { EAcquireImageCase,    0, EGL_SUCCESS, 0, 0 },
   1.133 +        { EAcquireImageCase,    0, EGL_SUCCESS, 1, 1 },
   1.134 +        { ECompareImageCase,    0, EGL_SUCCESS, 0, 0},
   1.135 +        { ECompareImageCase,    0, EGL_SUCCESS, 1, 1 },
   1.136 +        { EReleaseImageCase,    0, EGL_SUCCESS, 0, 0 },
   1.137 +        { EReleaseImageCase,    0, EGL_SUCCESS, 1, 1 },
   1.138 +
   1.139 +        { EAcquireImageCase,    0, EGL_SUCCESS, 1, 1 },
   1.140 +        { EAcquireImageCase,    0, EGL_SUCCESS, 0, 0 },
   1.141 +        { ECompareImageCase,    0, EGL_SUCCESS, 1, 1 },
   1.142 +        { ECompareImageCase,    0, EGL_SUCCESS, 0, 0 },
   1.143 +        { EReleaseImageCase,    0, EGL_SUCCESS, 1, 1 },
   1.144 +        { EReleaseImageCase,    0, EGL_SUCCESS, 0, 0 },
   1.145 +
   1.146 +        { EAcquireImageCase,    0, EGL_SUCCESS, 0, 0 },
   1.147 +        { EAcquireImageCase,    0, EGL_SUCCESS, 1, 1 },
   1.148 +        { ECompareImageCase,    0, EGL_SUCCESS, 1, 1 },
   1.149 +        { ECompareImageCase,    0, EGL_SUCCESS, 0, 0},
   1.150 +        { EReleaseImageCase,    0, EGL_SUCCESS, 0, 0 },
   1.151 +        { EReleaseImageCase,    0, EGL_SUCCESS, 1, 1 },
   1.152 +
   1.153 +        { EEndStreamingCase,    0, EGL_SUCCESS, 0 },
   1.154 +        { EEndStreamingCase,    0, EGL_SUCCESS, 1 },
   1.155 +        { EDestroyEndpointCase, 0, EGL_SUCCESS, 0 },
   1.156 +        { EDestroyEndpointCase, 0, EGL_SUCCESS, 1 },
   1.157 +        { ETerminateCase,       0, EGL_SUCCESS },
   1.158 +        { EFinishedCase }
   1.159 +        },
   1.160 +    },
   1.161 +    {
   1.162 +        TESTIDS("567B"),
   1.163 +        CASETITLE("Functional: Positive: Image content preservation in multiple endpoints with multiple updates"),
   1.164 +        // TODO: Add video- and viewfinder surfaces.
   1.165 +        SurfaceTypes3(ESurfTypeRaw, ESurfTypeRawSingleBuffered, ESurfTypeEglWindow),
   1.166 +        {
   1.167 +        { EInitializeCase,      0, EGL_SUCCESS },
   1.168 +        { ECreateSurfaceCase,   0, EGL_SUCCESS, 0, EStandardSurface },
   1.169 +        { ECreateSurfaceCase,   0, EGL_SUCCESS, 1, EStandardSurface },
   1.170 +        { ECreateEndpointCase,  0, EGL_SUCCESS, 0, 0 },
   1.171 +        { ECreateEndpointCase,  0, EGL_SUCCESS, 1, 1 },
   1.172 +        // Draw and compare four times.
   1.173 +        { EDrawContentCase,     0, EGL_SUCCESS, 0, 0 },
   1.174 +        { EDrawContentCase,     0, EGL_SUCCESS, 1, 1 },
   1.175 +        { EContentUpdateCase,   0, EGL_SUCCESS, 0 },
   1.176 +        { EContentUpdateCase,   0, EGL_SUCCESS, 1 },
   1.177 +        { EBeginStreamingCase,  0, EGL_SUCCESS, 0 },
   1.178 +        { EBeginStreamingCase,  0, EGL_SUCCESS, 1 },
   1.179 +        { EAcquireImageCase,    0, EGL_SUCCESS, 0, 0 },
   1.180 +        { EAcquireImageCase,    0, EGL_SUCCESS, 1, 1 },
   1.181 +        { ECompareImageCase,    0, EGL_SUCCESS, 0, 0},
   1.182 +        { ECompareImageCase,    0, EGL_SUCCESS, 1, 1 },
   1.183 +        { EReleaseImageCase,    0, EGL_SUCCESS, 0, 0 },
   1.184 +        { EReleaseImageCase,    0, EGL_SUCCESS, 1, 1 },
   1.185 +
   1.186 +        { EDrawContentCase,     0, EGL_SUCCESS, 0, 2 },
   1.187 +        { EDrawContentCase,     0, EGL_SUCCESS, 1, 3 },
   1.188 +        { EContentUpdateCase,   0, EGL_SUCCESS, 0 },
   1.189 +        { EContentUpdateCase,   0, EGL_SUCCESS, 1 },
   1.190 +        { EBeginStreamingCase,  0, EGL_SUCCESS, 0 },
   1.191 +        { EBeginStreamingCase,  0, EGL_SUCCESS, 1 },
   1.192 +        { EAcquireImageCase,    0, EGL_SUCCESS, 0, 0 },
   1.193 +        { EAcquireImageCase,    0, EGL_SUCCESS, 1, 1 },
   1.194 +        { ECompareImageCase,    0, EGL_SUCCESS, 0, 2},
   1.195 +        { ECompareImageCase,    0, EGL_SUCCESS, 1, 3 },
   1.196 +        { EReleaseImageCase,    0, EGL_SUCCESS, 0, 0 },
   1.197 +        { EReleaseImageCase,    0, EGL_SUCCESS, 1, 1 },
   1.198 +
   1.199 +        { EDrawContentCase,     0, EGL_SUCCESS, 0, 0 },
   1.200 +        { EDrawContentCase,     0, EGL_SUCCESS, 1, 1 },
   1.201 +        { EContentUpdateCase,   0, EGL_SUCCESS, 0 },
   1.202 +        { EContentUpdateCase,   0, EGL_SUCCESS, 1 },
   1.203 +        { EBeginStreamingCase,  0, EGL_SUCCESS, 0 },
   1.204 +        { EBeginStreamingCase,  0, EGL_SUCCESS, 1 },
   1.205 +        { EAcquireImageCase,    0, EGL_SUCCESS, 0, 0 },
   1.206 +        { EAcquireImageCase,    0, EGL_SUCCESS, 1, 1 },
   1.207 +        { ECompareImageCase,    0, EGL_SUCCESS, 0, 0},
   1.208 +        { ECompareImageCase,    0, EGL_SUCCESS, 1, 1 },
   1.209 +        { EReleaseImageCase,    0, EGL_SUCCESS, 0, 0 },
   1.210 +        { EReleaseImageCase,    0, EGL_SUCCESS, 1, 1 },
   1.211 +
   1.212 +        { EEndStreamingCase,    0, EGL_SUCCESS, 0 },
   1.213 +        { EEndStreamingCase,    0, EGL_SUCCESS, 1 },
   1.214 +        { EDestroyEndpointCase, 0, EGL_SUCCESS, 0 },
   1.215 +        { EDestroyEndpointCase, 0, EGL_SUCCESS, 1 },
   1.216 +        { ETerminateCase,       0, EGL_SUCCESS },
   1.217 +        { EFinishedCase }
   1.218 +        },
   1.219 +    },
   1.220 +	//569 tests cause a panic
   1.221 +    {
   1.222 +        TESTIDS("569A"),
   1.223 +        CASETITLE("Functional: Positive: VGImage handle remains valid after EGLImage goes out of scope"),
   1.224 +        // TODO: Add video- and viewfinder surfaces.
   1.225 +        SurfaceTypes3(ESurfTypeRaw, ESurfTypeRawSingleBuffered, ESurfTypeEglWindow),
   1.226 +        {
   1.227 +        { EInitializeCase,      0, EGL_SUCCESS },
   1.228 +        { ECreateSurfaceCase,   0, EGL_SUCCESS, 0, EStandardSurface },
   1.229 +        { ECreateEndpointCase,  0, EGL_SUCCESS },
   1.230 +        { EDrawContentCase,     0, EGL_SUCCESS },
   1.231 +        { EContentUpdateCase,   0, EGL_SUCCESS },
   1.232 +        { EBeginStreamingCase,  0, EGL_SUCCESS },
   1.233 +        { EAcquireImageCase,    0, EGL_SUCCESS },
   1.234 +        { ECreateVgImageCase,   0, EGL_SUCCESS },
   1.235 +        { EReleaseImageCase,    0, EGL_SUCCESS },
   1.236 +        { EEndStreamingCase,    0, EGL_SUCCESS },
   1.237 +        { EDestroyEndpointCase, 0, EGL_SUCCESS },
   1.238 +        { ETestVgImageValidCase, 0, EGL_SUCCESS },
   1.239 +        { EDestroyVgImageCase,  0, EGL_SUCCESS },
   1.240 +        { ECreateVgImageCase,   EExpectError, VG_BAD_HANDLE_ERROR },
   1.241 +        { ETerminateCase,       0, EGL_SUCCESS },
   1.242 +        { EFinishedCase }
   1.243 +        }
   1.244 +    },
   1.245 +    {
   1.246 +        TESTIDS("569B"),
   1.247 +        CASETITLE("Functional: Positive: VGImage handle remains valid after EGLImage goes out of scope"),
   1.248 +        // TODO: Add video- and viewfinder surfaces.
   1.249 +        SurfaceTypes3(ESurfTypeRaw, ESurfTypeRawSingleBuffered, ESurfTypeEglWindow),
   1.250 +        {
   1.251 +        { EInitializeCase,      0, EGL_SUCCESS },
   1.252 +        { ECreateSurfaceCase,   0, EGL_SUCCESS, 0, EStandardSurface },
   1.253 +        { ECreateEndpointCase,  0, EGL_SUCCESS },
   1.254 +        { EDrawContentCase,     0, EGL_SUCCESS },
   1.255 +        { EContentUpdateCase,   0, EGL_SUCCESS },
   1.256 +        { EBeginStreamingCase,  0, EGL_SUCCESS },
   1.257 +        { EAcquireImageCase,    0, EGL_SUCCESS },
   1.258 +        { ECreateVgImageCase,   0, EGL_SUCCESS },
   1.259 +        { EReleaseImageCase,    0, EGL_SUCCESS },
   1.260 +        { ETestVgImageValidCase,     0, EGL_SUCCESS },
   1.261 +        { EDestroyVgImageCase,  0, EGL_SUCCESS },
   1.262 +        { EEndStreamingCase,    0, EGL_SUCCESS },
   1.263 +        { EDestroyEndpointCase, 0, EGL_SUCCESS },
   1.264 +        { ECreateVgImageCase,   EExpectError, VG_BAD_HANDLE_ERROR },
   1.265 +        { ETerminateCase,       0, EGL_SUCCESS },
   1.266 +        { EFinishedCase }
   1.267 +        }
   1.268 +    },
   1.269 +    {
   1.270 +        TESTIDS("569C"),
   1.271 +        CASETITLE("Functional: Positive: VGImage handle remains valid after EGLImage goes out of scope"),
   1.272 +        // TODO: Add video- and viewfinder surfaces.
   1.273 +        SurfaceTypes3(ESurfTypeRaw, ESurfTypeRawSingleBuffered, ESurfTypeEglWindow),
   1.274 +        {
   1.275 +        { EInitializeCase,      0, EGL_SUCCESS },
   1.276 +        { ECreateSurfaceCase,   0, EGL_SUCCESS, 0, EStandardSurface },
   1.277 +        { ECreateEndpointCase,  0, EGL_SUCCESS },
   1.278 +        { EDrawContentCase,     0, EGL_SUCCESS },
   1.279 +        { EContentUpdateCase,   0, EGL_SUCCESS },
   1.280 +        { EBeginStreamingCase,  0, EGL_SUCCESS },
   1.281 +        { EAcquireImageCase,    0, EGL_SUCCESS },
   1.282 +        { ECreateVgImageCase,   0, EGL_SUCCESS },
   1.283 +        { EReleaseImageCase,    0, EGL_SUCCESS },
   1.284 +        { EEndStreamingCase,    0, EGL_SUCCESS },
   1.285 +        { ETestVgImageValidCase,     0, EGL_SUCCESS },
   1.286 +        { EDestroyVgImageCase,  0, EGL_SUCCESS },
   1.287 +        { EDestroyEndpointCase, 0, EGL_SUCCESS },
   1.288 +        { ECreateVgImageCase,   EExpectError, VG_BAD_HANDLE_ERROR },
   1.289 +        { ETerminateCase,       0, EGL_SUCCESS },
   1.290 +        { EFinishedCase }
   1.291 +        }
   1.292 +    },
   1.293 +    {
   1.294 +        TESTIDS("569D"),
   1.295 +        CASETITLE("Functional: Positive: VGImage handle remains valid after EGLImage goes out of scope with two VG images"),
   1.296 +        // TODO: Add video- and viewfinder surfaces.
   1.297 +        SurfaceTypes3(ESurfTypeRaw, ESurfTypeRawSingleBuffered, ESurfTypeEglWindow),
   1.298 +        {
   1.299 +        { EInitializeCase,       0, EGL_SUCCESS },
   1.300 +        { ECreateSurfaceCase,    0, EGL_SUCCESS, 0, EStandardSurface },
   1.301 +        { ECreateEndpointCase,   0, EGL_SUCCESS },
   1.302 +        { EDrawContentCase,      0, EGL_SUCCESS },
   1.303 +        { EContentUpdateCase,    0, EGL_SUCCESS },
   1.304 +        { EBeginStreamingCase,   0, EGL_SUCCESS },
   1.305 +        { EAcquireImageCase,     0, EGL_SUCCESS },
   1.306 +        { ECreateVgImageCase,    0, EGL_SUCCESS },
   1.307 +        { EReleaseImageCase,     0, EGL_SUCCESS },
   1.308 +        { EDrawContentCase,      0, EGL_SUCCESS, 0, 1 },
   1.309 +        { EContentUpdateCase,    0, EGL_SUCCESS },
   1.310 +        { EAcquireImageCase,     0, EGL_SUCCESS },
   1.311 +        { ECreateVgImageCase,    0, EGL_SUCCESS, 0, 1 },
   1.312 +        { EEndStreamingCase,     0, EGL_SUCCESS },
   1.313 +        { ETestVgImageValidCase, 0, EGL_SUCCESS },
   1.314 +        { ETestVgImageValidCase, 0, EGL_SUCCESS, 0, 1 },
   1.315 +        { EDestroyVgImageCase,   0, EGL_SUCCESS },
   1.316 +        { EDestroyVgImageCase,   0, EGL_SUCCESS, 0, 1 },
   1.317 +        { EDestroyEndpointCase,  0, EGL_SUCCESS },
   1.318 +        { ECreateVgImageCase,    EExpectError, VG_BAD_HANDLE_ERROR },
   1.319 +        { ETerminateCase,        0, EGL_SUCCESS },
   1.320 +        { EFinishedCase }
   1.321 +        }
   1.322 +    },
   1.323 +    {
   1.324 +        TESTIDS("569E"),
   1.325 +        CASETITLE("Functional: Positive: VGImage handle remains valid after EGLImage goes out of scope with two VG images"),
   1.326 +        // TODO: Add video- and viewfinder surfaces.
   1.327 +        SurfaceTypes3(ESurfTypeRaw, ESurfTypeRawSingleBuffered, ESurfTypeEglWindow),
   1.328 +        {
   1.329 +        { EInitializeCase,       0, EGL_SUCCESS },
   1.330 +        { ECreateSurfaceCase,    0, EGL_SUCCESS, 0, EStandardSurface },
   1.331 +        { ECreateEndpointCase,   0, EGL_SUCCESS },
   1.332 +        { EDrawContentCase,      0, EGL_SUCCESS },
   1.333 +        { EContentUpdateCase,    0, EGL_SUCCESS },
   1.334 +        { EBeginStreamingCase,   0, EGL_SUCCESS },
   1.335 +        { EAcquireImageCase,     0, EGL_SUCCESS },
   1.336 +        { ECreateVgImageCase,    0, EGL_SUCCESS },
   1.337 +        { EReleaseImageCase,     0, EGL_SUCCESS },
   1.338 +        { EDrawContentCase,      0, EGL_SUCCESS, 0, 1 },
   1.339 +        { EContentUpdateCase,    0, EGL_SUCCESS },
   1.340 +        { EAcquireImageCase,     0, EGL_SUCCESS },
   1.341 +        { ECreateVgImageCase,    0, EGL_SUCCESS, 0, 1 },
   1.342 +        { EEndStreamingCase,     0, EGL_SUCCESS },
   1.343 +        { EDestroyEndpointCase,  0, EGL_SUCCESS },
   1.344 +        { ETestVgImageValidCase, 0, EGL_SUCCESS },
   1.345 +        { ETestVgImageValidCase, 0, EGL_SUCCESS, 0, 1 },
   1.346 +        { EDestroyVgImageCase,   0, EGL_SUCCESS },
   1.347 +        { EDestroyVgImageCase,   0, EGL_SUCCESS, 0, 1 },
   1.348 +        { ECreateVgImageCase,    EExpectError, VG_BAD_HANDLE_ERROR },
   1.349 +        { ETerminateCase,        0, EGL_SUCCESS },
   1.350 +        { EFinishedCase }
   1.351 +        }
   1.352 +    },
   1.353 +    {
   1.354 +        TESTIDS("569F"),
   1.355 +        CASETITLE("Functional: Positive: VGImage handle remains valid after EGLImage goes out of scope with two VG images"),
   1.356 +        // TODO: Add video- and viewfinder surfaces.
   1.357 +        SurfaceTypes3(ESurfTypeRaw, ESurfTypeRawSingleBuffered, ESurfTypeEglWindow),
   1.358 +        {
   1.359 +        { EInitializeCase,       0, EGL_SUCCESS },
   1.360 +        { ECreateSurfaceCase,    0, EGL_SUCCESS, 0, EStandardSurface },
   1.361 +        { ECreateEndpointCase,   0, EGL_SUCCESS },
   1.362 +        { EDrawContentCase,      0, EGL_SUCCESS },
   1.363 +        { EContentUpdateCase,    0, EGL_SUCCESS },
   1.364 +        { EBeginStreamingCase,   0, EGL_SUCCESS },
   1.365 +        { EAcquireImageCase,     0, EGL_SUCCESS },
   1.366 +        { ECreateVgImageCase,    0, EGL_SUCCESS },
   1.367 +        { EReleaseImageCase,     0, EGL_SUCCESS },
   1.368 +        { EDrawContentCase,      0, EGL_SUCCESS, 0, 1 },
   1.369 +        { EContentUpdateCase,    0, EGL_SUCCESS },
   1.370 +        { EAcquireImageCase,     0, EGL_SUCCESS },
   1.371 +        { ECreateVgImageCase,    0, EGL_SUCCESS, 0, 1 },
   1.372 +        { EEndStreamingCase,     0, EGL_SUCCESS },
   1.373 +        { ETestVgImageValidCase, 0, EGL_SUCCESS },
   1.374 +        { EDestroyVgImageCase,   0, EGL_SUCCESS },
   1.375 +        { EDestroyEndpointCase,  0, EGL_SUCCESS },
   1.376 +        { ETestVgImageValidCase, 0, EGL_SUCCESS, 0, 1 },
   1.377 +        { EDestroyVgImageCase,   0, EGL_SUCCESS, 0, 1 },
   1.378 +        { ECreateVgImageCase,    EExpectError, VG_BAD_HANDLE_ERROR },
   1.379 +        { ETerminateCase,        0, EGL_SUCCESS },
   1.380 +        { EFinishedCase }
   1.381 +        }
   1.382 +    },
   1.383 +    {
   1.384 +        TESTIDS("570"),
   1.385 +        CASETITLE("Functional: Positive: Acquired EGLImage is not corrupted by submitting new content to surface"),
   1.386 +        // TODO: Add triple buffered, video- and viewfinder surfaces.
   1.387 +        SurfaceTypes2(ESurfTypeRaw, ESurfTypeEglWindow),
   1.388 +        {
   1.389 +        { EInitializeCase,      0, EGL_SUCCESS },
   1.390 +        { ECreateSurfaceCase,   0, EGL_SUCCESS, 0, EStandardSurface },
   1.391 +        { ECreateEndpointCase,  0, EGL_SUCCESS },
   1.392 +        { EDrawContentCase,     0, EGL_SUCCESS },
   1.393 +        { EContentUpdateCase,   0, EGL_SUCCESS },
   1.394 +        { EBeginStreamingCase,  0, EGL_SUCCESS },
   1.395 +        { EAcquireImageCase,    0, EGL_SUCCESS },
   1.396 +        { ECompareImageCase,    0, EGL_SUCCESS },
   1.397 +        { EDrawContentCase,     0, EGL_SUCCESS, 0, 1 },
   1.398 +        { EContentUpdateCase,   ENoSync, EGL_SUCCESS },
   1.399 +        { ECompareImageCase,    0, EGL_SUCCESS },
   1.400 +        { EReleaseImageCase,    0, EGL_SUCCESS },
   1.401 +        { EAcquireImageCase,    0, EGL_SUCCESS },
   1.402 +        { ECompareImageCase,    0, EGL_SUCCESS, 0, 1 },
   1.403 +        { EReleaseImageCase,    0, EGL_SUCCESS },
   1.404 +
   1.405 +        { EEndStreamingCase,    0, EGL_SUCCESS, 0 },
   1.406 +        { EDestroyEndpointCase, 0, EGL_SUCCESS, 0 },
   1.407 +        { ETerminateCase,       0, EGL_SUCCESS },
   1.408 +        { EFinishedCase }
   1.409 +        },
   1.410 +    },
   1.411 +};
   1.412 +
   1.413 +
   1.414 +static const TTestCases KTestCases[] =
   1.415 +{
   1.416 +        TestCase(KImagePositiveCases),
   1.417 +};
   1.418 +
   1.419 +const TInt KNumberTestCases = sizeof(KTestCases) / sizeof(KTestCases[0]);
   1.420 +
   1.421 +
   1.422 +CEglTest_LocalTestStep_EndpointImage::CEglTest_LocalTestStep_EndpointImage():
   1.423 +    CEgltest_Local_Engine(KTestCases, KNumberTestCases)
   1.424 +    {
   1.425 +    }
   1.426 +
   1.427 +
   1.428 +// Class for lifetime testing - we need to create another process and use endpoints from that process...
   1.429 +_LIT(KEglEndpointLifetimeExe, "eglendpointlifetimetesthelper.exe");
   1.430 +
   1.431 +
   1.432 +CEglTest_LocalTestStep_EndpointImageLifetime::CEglTest_LocalTestStep_EndpointImageLifetime()
   1.433 +: CLocalTestStepBase(ETestUidEndpointEngine)  // We use the engine to do the remote side functionality.
   1.434 +    {
   1.435 +    }
   1.436 +
   1.437 +void CEglTest_LocalTestStep_EndpointImageLifetime::DoPreambleL()
   1.438 +    {
   1.439 +    //Register the test id.
   1.440 +    _LIT(KTestId, "568");
   1.441 +    RegisterTestIdsL(KTestId);
   1.442 +    SetCurrentTestIds(KTestId);
   1.443 +    
   1.444 +    TInt err= iProcessResultInQueue.CreateGlobal(KResultProcessQueueName, 5);
   1.445 +    User::LeaveIfError(err);
   1.446 +    err = iProcessParamsOutQueue.CreateGlobal(KParamsProcessQueueName, 1);
   1.447 +    User::LeaveIfError(err);
   1.448 +    }
   1.449 +
   1.450 +
   1.451 +void CEglTest_LocalTestStep_EndpointImageLifetime::DoPostambleL()
   1.452 +    {
   1.453 +    iProcessResultInQueue.Close();
   1.454 +    iProcessParamsOutQueue.Close();
   1.455 +    }
   1.456 +
   1.457 +CEglTest_LocalTestStep_EndpointImageLifetime::~CEglTest_LocalTestStep_EndpointImageLifetime()
   1.458 +    {
   1.459 +    iProcessResultInQueue.Close();
   1.460 +    iProcessParamsOutQueue.Close();
   1.461 +    }
   1.462 +
   1.463 +void CEglTest_LocalTestStep_EndpointImageLifetime::RunScript(
   1.464 +        const TEngineTestCase *aTestCases,
   1.465 +        TRemoteTestParams &params)
   1.466 +    {
   1.467 +    for(TInt i = 0; aTestCases[i].iCase != EFinishedCase; i++)
   1.468 +        {
   1.469 +        params.iEndpointEngine.iEngineTestCase = aTestCases[i];
   1.470 +        RunRemoteTestCase(aTestCases[i].iCase, params);
   1.471 +        }
   1.472 +    }
   1.473 +
   1.474 +void CEglTest_LocalTestStep_EndpointImageLifetime::EndpointLifetimeTestL(TSurfaceType aSurfaceType, TInt aExitType)
   1.475 +    {
   1.476 +    // Create an external process that creates a surface.
   1.477 +    TInt err = iProcessStatus.iProcess.Create(KEglEndpointLifetimeExe, KNullDesC);
   1.478 +    User::LeaveIfError(err);
   1.479 +    iProcessStatus.iProcess.Logon(iProcessStatus.iStatus);
   1.480 +    iProcessStatus.iProcess.Resume();
   1.481 +
   1.482 +
   1.483 +    iProcessResultInQueue.SendBlocking(aSurfaceType);
   1.484 +
   1.485 +    TSurfaceId id;
   1.486 +    iProcessParamsOutQueue.ReceiveBlocking(id);
   1.487 +    // Now perform a bit of engine stuff...
   1.488 +
   1.489 +    TRemoteTestParams params = {};
   1.490 +
   1.491 +    params.iEndpointEngine.iSurfaceParams.iSurfaceId = id;
   1.492 +
   1.493 +    static const TEngineTestCase createEndpointSteps[] =
   1.494 +    {
   1.495 +        { EInitializeCase,     0, EGL_SUCCESS },
   1.496 +        { ECreateEndpointCase, 0, EGL_SUCCESS },
   1.497 +        { EFinishedCase,       0, EGL_SUCCESS },
   1.498 +    };
   1.499 +
   1.500 +    RunScript(createEndpointSteps, params);
   1.501 +
   1.502 +    // Now that we have an endpoint, we can continue the other process.
   1.503 +    iProcessResultInQueue.SendBlocking(aExitType);
   1.504 +
   1.505 +    User::WaitForRequest(iProcessStatus.iStatus);
   1.506 +
   1.507 +    INFO_PRINTF2(_L("External Process finished with status = %d"), iProcessStatus.iStatus.Int());
   1.508 +
   1.509 +    // Check the endpoint content.
   1.510 +    static const TEngineTestCase checkEndpointSteps[] =
   1.511 +    {
   1.512 +        { EBeginStreamingCase,  0, EGL_SUCCESS },
   1.513 +        { EAcquireImageCase,    0, EGL_SUCCESS },
   1.514 +        { ECompareImageCase,    0, EGL_SUCCESS },
   1.515 +        { EReleaseImageCase,    0, EGL_SUCCESS },
   1.516 +        { EDestroyEndpointCase, 0, EGL_SUCCESS },
   1.517 +        { EFinishedCase,        0, EGL_SUCCESS },
   1.518 +    };
   1.519 +
   1.520 +    RunScript(checkEndpointSteps, params);
   1.521 +    }
   1.522 +
   1.523 +TVerdict CEglTest_LocalTestStep_EndpointImageLifetime::doTestStepL()
   1.524 +    {
   1.525 +    static const TRemoteTestParams nullParams = {};
   1.526 +    StartRemoteTestStep(nullParams);
   1.527 +
   1.528 +    TSurfaceType surfaceTypes[] = { ESurfTypeEglWindow, ESurfTypeRaw, ESurfTypeRawSingleBuffered };
   1.529 +    for(TInt i = 0; i < sizeof(surfaceTypes) / sizeof(surfaceTypes[0]); i++)
   1.530 +        {
   1.531 +        TSurfaceType sType = surfaceTypes[i];
   1.532 +        EndpointLifetimeTestL(sType, EEndpointLifetimeNormalExit);
   1.533 +        EndpointLifetimeTestL(sType, EEnfpointLifetimePanicExit);
   1.534 +        }
   1.535 +
   1.536 +    EndRemoteTestStep(nullParams);
   1.537 +    INFO_PRINTF1(_L("Lifetime test finished"));
   1.538 +    return TestStepResult();
   1.539 +    }