os/graphics/graphicstest/uibench/s60/src/openvgengine.h
author sl@SLION-WIN7.fritz.box
Fri, 15 Jun 2012 03:10:57 +0200
changeset 0 bde4ae8d615e
permissions -rw-r--r--
First public contribution.
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 // Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
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 // All rights reserved.
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 // This component and the accompanying materials are made available
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 // under the terms of "Eclipse Public License v1.0"
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 // which accompanies this distribution, and is available
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 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
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 //
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 // Initial Contributors:
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 // Nokia Corporation - initial contribution.
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 //
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 // Contributors:
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 //
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 // Description:
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 //
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#ifndef OPENVGENGINE_H_
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#define OPENVGENGINE_H_
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#include "engine.h"
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#include <VG/openvg.h>
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#include <EGL/egl.h>
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const TInt KMaxDisplayCoversExample3 = 40;
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const TInt KMaxDisplayLeftExample3 = -3;
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const TInt KMaxDisplayRightExample3 = 3;
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// the max number of covers visible on the screen at any given time
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const TInt KMaxCoversExample3 = 40;
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class  COpenVGEngine : public CBase, public MEngine
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	{
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public: 
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	static COpenVGEngine* NewL(RWindow& aWindow, EGLDisplay& aDisplay, EGLSurface& aSurface, EGLContext& aContext);
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	~COpenVGEngine();
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	TInt GetSpeed();
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	// From MEngine
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	void ActivateL();
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	void Deactivate();	
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	void Step();
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	TBool IsPending();
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	void Refresh();
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	TKeyResponse HandleKeyEventL(const TKeyEvent& aKeyEvent);
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private: 
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	COpenVGEngine(RWindow& aWindow, EGLDisplay& aDisplay, EGLSurface& aSurface, EGLContext& aContext);
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	void DrawCover(TInt i);
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	void NextCover();
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	void PreviousCover();		
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	void ToggleCoverReflection();
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	VGfloat GetMiddleCoverScalingFactor(VGfloat coverPosition);
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private:
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    RWindow& iWindow;
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    EGLDisplay& iDisplay;
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    EGLSurface& iSurface;
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    EGLContext& iContext;
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	TPoint iOldPos;
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	TBool isResize;
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	VGfloat iCoverLocation[KMaxCoversExample3];
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	VGint iWantedCover;
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    TBool iHasPendingDraw;
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	TBool iShowCoverImage;
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	VGfloat iSpeedOffset;
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	TBool iShowMirror;
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	TSize iSurfaceSize;
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	VGfloat iSpeed;
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	RArray<VGImage> iImages;
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	TInt iCurrentImageIndex;	
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	VGPaint iShadowPaint;
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	};
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#endif