os/graphics/graphicstest/uibench/group/te_uibench.iby
author sl@SLION-WIN7.fritz.box
Fri, 15 Jun 2012 03:10:57 +0200
changeset 0 bde4ae8d615e
permissions -rw-r--r--
First public contribution.
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// Copyright (c) 2006-2010 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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#ifndef __TE_UIBENCH_IBY__
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#define __TE_UIBENCH_IBY__
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#include <internaltestfonts.iby>
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#include <testexecute.iby>
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#include <graphics_tprofiler.iby>
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#include <graphics_testfontutils.iby>
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REM egl and openvg needed for tfbsglyphdata tests
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#include <egl.iby>
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#include <openvg.iby>
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#ifndef SMP
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// MCL profiler is not built for SMP
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#include <profiler.iby>
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#endif
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#ifdef SYMBIAN_GRAPHICS_USE_GCE
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#include <directgdi.iby>
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#include <directgdiadapter.iby>
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#endif
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file=ABI_DIR\DEBUG_DIR\te_uibench.exe	System\bin\te_uibench.exe
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#ifdef SYMBIAN_GRAPHICS_USE_GCE
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file=ABI_DIR\DEBUG_DIR\te_uibench_gce.exe	System\bin\te_uibench_gce.exe
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file=ABI_DIR\DEBUG_DIR\te_multiptrperf.exe	System\bin\te_multiptrperf.exe
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data=DATAZ_\uibench\te_uibench_gce.ini	uibench\te_uibench_gce.ini
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data=DATAZ_\uibench\te_uibench_gce.script	uibench\te_uibench.script
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#else
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data=DATAZ_\uibench\te_uibench.script	uibench\te_uibench.script
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data=DATAZ_\uibench\te_uibench_legacy.bat	\te_uibench.bat
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#endif
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data=DATAZ_\uibench\te_uibench.ini	uibench\te_uibench.ini
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data=DATAZ_\uibench\te_uibench_gdi.ini	uibench\te_uibench_gdi.ini
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data=DATAZ_\uibench\te_uibench_gdi.script uibench\te_uibench_gdi.script
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data=ZSYSTEM\data\test.mbm		System\data\test.mbm
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data=ZSYSTEM\data\uibench_12bit.mbm	System\data\uibench_12bit.mbm
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data=ZSYSTEM\data\uibench_16bit.mbm	System\data\uibench_16bit.mbm
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data=ZSYSTEM\data\uibench_24bit.mbm	System\data\uibench_24bit.mbm
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data=ZSYSTEM\data\uibench_32bit.mbm	System\data\uibench_32bit.mbm
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data=ZSYSTEM\data\uibench_tile.mbm	System\data\uibench_tile.mbm
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data=ZSYSTEM\data\testbitmap.mbm	System\data\testbitmap.mbm
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data=ZSYSTEM\data\rlecompr_16bpp.mbm	System\data\rlecompr_16bpp.mbm
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data=ZSYSTEM\data\rlecompr_32abpp.mbm	System\data\rlecompr_32abpp.mbm
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data=ZSYSTEM\data\16x16icon.mbm		System\data\16x16icon.mbm
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data=DATAZ_\resource\32bit20col.mbm  	\resource\32bit20col.mbm
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REM test font files for fbsfonthandleperf.cpp
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data=DATAZ_\PlatTest\Graphics\TestData\ceurope.gdr			\PlatTest\Graphics\TestData\ceurope.gdr
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data=DATAZ_\PlatTest\Graphics\TestData\dummy_fonts\dummyFont		\PlatTest\Graphics\TestData\dummy_fonts\dummyFont
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data=DATAZ_\PlatTest\Graphics\TestData\dummy_fonts\dummyFont_b		\PlatTest\Graphics\TestData\dummy_fonts\dummyFont_b
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data=DATAZ_\PlatTest\Graphics\TestData\dummy_fonts\dummyFont_i		\PlatTest\Graphics\TestData\dummy_fonts\dummyFont_i
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data=DATAZ_\PlatTest\Graphics\TestData\dummy_fonts\dummyFont_bi		\PlatTest\Graphics\TestData\dummy_fonts\dummyFont_bi
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REM sprite animation dll file for sprite performance tests
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file=ABI_DIR\DEBUG_DIR\te_spriteanimdll.dll	system\libs\te_spriteanimdll.dll
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#endif	//__TE_UIBENCH_IBY__