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// Copyright (c) 1997-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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#include "BMDRAW.H"
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// CDrawEightBppBitmapGray
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TInt CDrawEightBppBitmapGray::Construct(TSize aSize)
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{
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return Construct(aSize, (aSize.iWidth + 3) & ~3);
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}
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TInt CDrawEightBppBitmapGray::Construct(TSize aSize, TInt aStride)
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{
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iDispMode = EGray256;
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return CDrawEightBppBitmapCommon::Construct(aSize, aStride);
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}
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void CDrawEightBppBitmapGray::Shadow(TRgb& aColor)
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{
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if (iShadowMode & EFade)
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aColor = TRgb::_Gray256(FadeGray(aColor._Gray256()));
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if (iShadowMode & EShadow)
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{
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TInt gray256 = Max(aColor._Gray256() - 85,0);
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aColor = TRgb::_Gray256(gray256);
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}
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}
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TUint8 CDrawEightBppBitmapGray::ShadowAndFade(TInt aGray256)
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{
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if (iShadowMode & EFade)
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aGray256 = FadeGray(aGray256);
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if (iShadowMode & EShadow)
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aGray256 = Max(aGray256 - 85,0);
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return TUint8(aGray256);
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}
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TRgb CDrawEightBppBitmapGray::ReadRgbNormal(TInt aX,TInt aY) const
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{
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return TRgb::_Gray256(*PixelAddress(aX,aY));
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}
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void CDrawEightBppBitmapGray::ShadowArea(const TRect& aRect)
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{
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const TRect rect(DeOrientate(aRect));
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__ASSERT_DEBUG(rect.iTl.iX>=0 && rect.iBr.iX<=iSize.iWidth,Panic(EScreenDriverPanicOutOfBounds));
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__ASSERT_DEBUG(rect.iTl.iY>=0 && rect.iBr.iY<=iSize.iHeight,Panic(EScreenDriverPanicOutOfBounds));
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const TInt longWidth = iLongWidth;
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TUint8* pixelPtr = PixelAddress(rect.iTl.iX,rect.iTl.iY);
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const TUint8* pixelRowPtrLimit = pixelPtr + (rect.Height() * longWidth);
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if (iShadowMode & EFade)
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{
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TUint8* pixelRowPtr = pixelPtr;
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TUint8* pixelPtrLimit = pixelPtr + rect.Width();
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while (pixelRowPtr < pixelRowPtrLimit)
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{
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TUint8* tempPixelPtr = pixelRowPtr;
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while (tempPixelPtr < pixelPtrLimit)
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{
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*tempPixelPtr = FadeGray(*tempPixelPtr);
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++tempPixelPtr;
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}
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pixelRowPtr += longWidth;
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pixelPtrLimit += longWidth;
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}
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}
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if (iShadowMode & EShadow)
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{
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TUint8* pixelRowPtr = pixelPtr;
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TUint8* pixelPtrLimit = pixelPtr + rect.Width();
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while (pixelRowPtr < pixelRowPtrLimit)
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{
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TUint8* tempPixelPtr = pixelRowPtr;
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while (tempPixelPtr < pixelPtrLimit)
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{
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*tempPixelPtr = TUint8(Max(*tempPixelPtr - 85,0));
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++tempPixelPtr;
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}
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pixelRowPtr += longWidth;
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pixelPtrLimit += longWidth;
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}
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}
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}
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void CDrawEightBppBitmapGray::ShadowBuffer(TInt aLength,TUint32* aBuffer)
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{
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__ASSERT_DEBUG(aLength>0,Panic(EScreenDriverPanicInvalidParameter));
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__ASSERT_DEBUG(aBuffer!=NULL,Panic(EScreenDriverPanicInvalidParameter));
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TUint8* limit = ((TUint8*)aBuffer) + aLength;
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if (iShadowMode & EFade)
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{
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TUint8* buffer = (TUint8*)aBuffer;
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while(buffer < limit)
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{
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*buffer = FadeGray(*buffer);
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++buffer;
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}
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}
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if (iShadowMode & EShadow)
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{
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TUint8* buffer = (TUint8*)aBuffer;
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while(buffer < limit)
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{
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*buffer = TUint8(Max(*buffer - 85,0));
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++buffer;
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}
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}
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}
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void CDrawEightBppBitmapGray::WriteRgb(TInt aX,TInt aY,TRgb aColor)
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{
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CDrawEightBppBitmapCommon::WriteRgb(aX,aY,TUint8(aColor._Gray256()));
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}
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void CDrawEightBppBitmapGray::WriteBinary(TInt aX,TInt aY,TUint32* aData,TInt aLength,TInt aHeight,TRgb aColor)
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{
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CDrawEightBppBitmapCommon::WriteBinary(aX,aY,aData,aLength,aHeight,TUint8(aColor._Gray256()));
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}
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void CDrawEightBppBitmapGray::WriteBinaryOp(TInt aX,TInt aY,TUint32* aData,TInt aLength,TInt aHeight,TRgb aColor,CGraphicsContext::TDrawMode aDrawMode)
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{
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CDrawEightBppBitmapCommon::WriteBinaryOp(aX,aY,aData,aLength,aHeight,TUint8(aColor._Gray256()),aDrawMode);
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}
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void CDrawEightBppBitmapGray::WriteBinaryLineVertical(TInt aX,TInt aY,TUint32* aData,TInt aLength,TRgb aColor,TBool aUp)
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{
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CDrawEightBppBitmapCommon::WriteBinaryLineVertical(aX,aY,aData,aLength,TUint8(aColor._Gray256()),aUp);
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}
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/**
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MAlphaBlend::WriteRgbAlphaLine() implementation.
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@see MAlphaBlend::WriteRgbAlphaLine()
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*/
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void CDrawEightBppBitmapGray::WriteRgbAlphaLine(TInt aX, TInt aY, TInt aLength,
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const TUint8* aRgbBuffer,
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const TUint8* aMaskBuffer,
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MAlphaBlend::TShadowing aShadowing,
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CGraphicsContext::TDrawMode /*aDrawMode*/)
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{
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DeOrientate(aX,aY);
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TUint8* pixelPtr = PixelAddress(aX,aY);
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const TInt pixelPtrInc = LogicalPixelAddressIncrement();
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const TUint8* maskBufferPtrLimit = aMaskBuffer + aLength;
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TRgb pixelClr;
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while (aMaskBuffer < maskBufferPtrLimit)
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{
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TRgb srcColor(aRgbBuffer[2],aRgbBuffer[1],aRgbBuffer[0]);
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if(aShadowing == MAlphaBlend::EShdwBefore)
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{
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Shadow(srcColor);
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}
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TInt pixelValue = pixelPtr[0] * (255 - aMaskBuffer[0]);
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TInt srceValue = (((srcColor.Red() << 1) +
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srcColor.Green() + (srcColor.Green() << 2) +
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srcColor.Blue()) >> 3) * aMaskBuffer[0];
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pixelValue += srceValue;
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pixelClr =TRgb::_Gray256(pixelValue / 255);
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if(aShadowing == MAlphaBlend::EShdwAfter)
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{
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Shadow(pixelClr);
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}
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MapColorToUserDisplayMode(pixelClr);
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pixelPtr[0] = TUint8(pixelClr._Gray256());
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pixelPtr += pixelPtrInc;
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aRgbBuffer += 4;
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aMaskBuffer++;
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}
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}
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void CDrawEightBppBitmapGray::WriteRgbMulti(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor)
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{
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CDrawEightBppBitmapCommon::WriteRgbMulti(aX,aY,aLength,aRows,TUint8(aColor._Gray256()));
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}
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void CDrawEightBppBitmapGray::WriteRgbMultiXOR(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor)
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{
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CDrawEightBppBitmapCommon::WriteRgbMultiXOR(aX,aY,aLength,aRows,TUint8(aColor._Gray256()));
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}
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void CDrawEightBppBitmapGray::WriteRgbMultiAND(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor)
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{
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CDrawEightBppBitmapCommon::WriteRgbMultiAND(aX,aY,aLength,aRows,TUint8(aColor._Gray256()));
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}
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void CDrawEightBppBitmapGray::WriteRgbMultiOR(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor)
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{
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CDrawEightBppBitmapCommon::WriteRgbMultiOR(aX,aY,aLength,aRows,TUint8(aColor._Gray256()));
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}
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void CDrawEightBppBitmapGray::WriteRgbAlphaMulti(TInt aX,TInt aY,TInt aLength,TRgb aColor,const TUint8* aMaskBuffer)
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{
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DeOrientate(aX,aY);
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TUint8* pixelPtr = PixelAddress(aX,aY);
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const TInt pixelPtrInc = PixelAddressIncrement();
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const TUint8* maskBufferPtrLimit = aMaskBuffer + aLength;
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if (iShadowMode)
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Shadow(aColor);
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const TInt gray = aColor._Gray256();
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while (aMaskBuffer < maskBufferPtrLimit)
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{
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pixelPtr[0] = TUint8(((gray * aMaskBuffer[0]) + ((255 - aMaskBuffer[0]) * pixelPtr[0])) / 255);
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pixelPtr += pixelPtrInc;
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aMaskBuffer++;
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}
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}
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void CDrawEightBppBitmapGray::MapColorToUserDisplayMode(TRgb& aColor)
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{
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switch (iUserDispMode)
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{
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case EGray2:
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aColor = TRgb::_Gray2(aColor._Gray2());
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break;
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case EGray4:
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case EColor16:
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aColor = TRgb::_Gray4(aColor._Gray4());
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break;
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case EGray16:
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case EColor256:
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aColor = TRgb::_Gray16(aColor._Gray16());
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break;
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default:
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break;
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}
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}
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void CDrawEightBppBitmapGray::MapBufferToUserDisplayMode(TInt aLength,TUint32* aBuffer)
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{
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TUint8* bufferPtr = (TUint8*)aBuffer;
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const TUint8* bufferLimit = bufferPtr + aLength;
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switch (iUserDispMode)
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{
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case EGray2:
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while (bufferPtr < bufferLimit)
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{
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if (*bufferPtr & 0x80)
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*bufferPtr++ = 0xff;
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else
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*bufferPtr++ = 0;
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}
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break;
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case EGray4:
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case EColor16:
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while (bufferPtr < bufferLimit)
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{
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TUint8 gray4 = TUint8(*bufferPtr >> 6);
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gray4 |= (gray4 << 2);
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*bufferPtr++ = TUint8(gray4 | (gray4 << 4));
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}
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break;
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case EGray16:
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case EColor256:
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while (bufferPtr < bufferLimit)
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{
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TUint8 gray16 = TUint8(*bufferPtr >> 4);
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*bufferPtr++ = TUint8(gray16 | (gray16 << 4));
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}
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break;
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default:
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break;
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}
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}
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TInt CDrawEightBppBitmapGray::WriteRgbOutlineAndShadow(TInt aX, TInt aY, const TInt aLength,
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TUint32 aOutlinePenColor, TUint32 aShadowColor,
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TUint32 aFillColor, const TUint8* aDataBuffer)
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{
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//This is non-optimised since this screen mode is rarely used and is usually
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//fast enough without optimisation.
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DeOrientate(aX,aY);
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TUint8* pixelPtr = PixelAddress(aX,aY);
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const TInt pixelPtrInc = LogicalPixelAddressIncrement();
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const TUint8* dataBufferPtrLimit = aDataBuffer + aLength;
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TInt blendedRedColor;
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TInt blendedGreenColor;
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TInt blendedBlueColor;
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TUint8 index = 0;
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TRgb finalColor;
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TRgb outlinePenColor;
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outlinePenColor.SetInternal(aOutlinePenColor);
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TRgb shadowColor;
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shadowColor.SetInternal(aShadowColor);
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TRgb fillColor;
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fillColor.SetInternal(aFillColor);
|
sl@0
|
324 |
|
sl@0
|
325 |
const TInt redOutlinePenColor = outlinePenColor.Red();
|
sl@0
|
326 |
const TInt redShadowColor = shadowColor.Red();
|
sl@0
|
327 |
const TInt redFillColor = fillColor.Red();
|
sl@0
|
328 |
|
sl@0
|
329 |
const TInt greenOutlinePenColor = outlinePenColor.Green();
|
sl@0
|
330 |
const TInt greenShadowColor = shadowColor.Green();
|
sl@0
|
331 |
const TInt greenFillColor = fillColor.Green();
|
sl@0
|
332 |
|
sl@0
|
333 |
const TInt blueOutlinePenColor = outlinePenColor.Blue();
|
sl@0
|
334 |
const TInt blueShadowColor = shadowColor.Blue();
|
sl@0
|
335 |
const TInt blueFillColor = fillColor.Blue();
|
sl@0
|
336 |
|
sl@0
|
337 |
while (aDataBuffer < dataBufferPtrLimit)
|
sl@0
|
338 |
{
|
sl@0
|
339 |
index = *aDataBuffer++;
|
sl@0
|
340 |
if (255 == FourColorBlendLookup[index][KBackgroundColorIndex])
|
sl@0
|
341 |
{
|
sl@0
|
342 |
//background colour
|
sl@0
|
343 |
//No drawing required so move on to next pixel.
|
sl@0
|
344 |
pixelPtr += pixelPtrInc;
|
sl@0
|
345 |
continue;
|
sl@0
|
346 |
}
|
sl@0
|
347 |
else if (255 == FourColorBlendLookup[index][KFillColorIndex])
|
sl@0
|
348 |
{
|
sl@0
|
349 |
//fill colour
|
sl@0
|
350 |
finalColor.SetInternal(aFillColor);
|
sl@0
|
351 |
}
|
sl@0
|
352 |
else if (255 == FourColorBlendLookup[index][KShadowColorIndex])
|
sl@0
|
353 |
{
|
sl@0
|
354 |
//Shadow colour
|
sl@0
|
355 |
finalColor.SetInternal(aShadowColor);
|
sl@0
|
356 |
}
|
sl@0
|
357 |
else if (255 == FourColorBlendLookup[index][KOutlineColorIndex])
|
sl@0
|
358 |
{
|
sl@0
|
359 |
//Outline colour
|
sl@0
|
360 |
finalColor.SetInternal(aOutlinePenColor);
|
sl@0
|
361 |
}
|
sl@0
|
362 |
else
|
sl@0
|
363 |
{
|
sl@0
|
364 |
TRgb backgroundColor = TRgb::_Gray256(*pixelPtr);
|
sl@0
|
365 |
|
sl@0
|
366 |
blendedRedColor = (redOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] +
|
sl@0
|
367 |
redShadowColor * FourColorBlendLookup[index][KShadowColorIndex] +
|
sl@0
|
368 |
redFillColor * FourColorBlendLookup[index][KFillColorIndex] +
|
sl@0
|
369 |
backgroundColor.Red() * FourColorBlendLookup[index][KBackgroundColorIndex]) >> 8;
|
sl@0
|
370 |
|
sl@0
|
371 |
blendedGreenColor = (greenOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] +
|
sl@0
|
372 |
greenShadowColor * FourColorBlendLookup[index][KShadowColorIndex] +
|
sl@0
|
373 |
greenFillColor * FourColorBlendLookup[index][KFillColorIndex] +
|
sl@0
|
374 |
backgroundColor.Green() * FourColorBlendLookup[index][KBackgroundColorIndex]) >> 8;
|
sl@0
|
375 |
|
sl@0
|
376 |
blendedBlueColor = (blueOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] +
|
sl@0
|
377 |
blueShadowColor * FourColorBlendLookup[index][KShadowColorIndex] +
|
sl@0
|
378 |
blueFillColor * FourColorBlendLookup[index][KFillColorIndex] +
|
sl@0
|
379 |
backgroundColor.Blue() * FourColorBlendLookup[index][KBackgroundColorIndex]) >> 8;
|
sl@0
|
380 |
|
sl@0
|
381 |
finalColor = TRgb(blendedRedColor, blendedGreenColor, blendedBlueColor);
|
sl@0
|
382 |
}
|
sl@0
|
383 |
|
sl@0
|
384 |
*pixelPtr = TUint8(finalColor._Gray256());
|
sl@0
|
385 |
pixelPtr += pixelPtrInc;
|
sl@0
|
386 |
}
|
sl@0
|
387 |
return KErrNone;
|
sl@0
|
388 |
}
|