os/graphics/egl/egltest/endpointtestsuite/automated/inc/renderstage.h
author sl@SLION-WIN7.fritz.box
Fri, 15 Jun 2012 03:10:57 +0200
changeset 0 bde4ae8d615e
permissions -rw-r--r--
First public contribution.
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// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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/**
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 @file
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 @test
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 @internalComponent - Internal Symbian test code
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*/
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#ifndef __RENDERSTAGE_H__
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#define __RENDERSTAGE_H__
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#include <e32base.h>
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#include <graphics/wsrenderstage.h>
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//This render stage sets up a test thread within window server that waits on
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//an asynchonous message queue for test commands that are sent from the TEF driver app.
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//All render stage calls are simply forwarded to the next stage in the chain.
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class CRenderStage : public CWsRenderStage
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    {
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public:
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    static CRenderStage* NewL(MWsGraphicDrawerEnvironment* /*aEnv*/, MWsScreen* /*aScreen*/, MWsScreenRedraw* /*aScreenRedraw*/, CWsRenderStage* aNextStage);
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    ~CRenderStage();
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    TAny* ResolveObjectInterface(TUint aTypeId);
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    void Begin(const TRegion* aRegion);
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    void End(TRequestStatus* aCompositorReady);
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private:
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    CRenderStage();
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    void ConstructL(CWsRenderStage* aNextStage);
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    static TInt TestEnvThreadEntryPoint(TAny* aSelf);
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private:
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    RThread iTestEnvThread;
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    };
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#endif