os/boardsupport/emulator/emulatorbsp/specific/timer.cpp
author sl@SLION-WIN7.fritz.box
Fri, 15 Jun 2012 03:10:57 +0200
changeset 0 bde4ae8d615e
permissions -rw-r--r--
First public contribution.
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// Copyright (c) 1998-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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// wins\specific\timer.cpp
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// 
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//
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#include "variant.h"
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#define KWinsTimerPanicCategory "WinsTimer"
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enum TWinsTimerPanic
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	{
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	EReleaseSemaphoreError = 1,
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	ETimeSetEventError = 2
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	};
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void PanicFromWinsTimer(TWinsTimerPanic aReason)
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	{
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	Kern::Fault(KWinsTimerPanicCategory, aReason);
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	}
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inline Int64 FileTime2Milliseconds(const FILETIME& aFileTime)
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	{return ((Int64(aFileTime.dwHighDateTime)<<32) + aFileTime.dwLowDateTime)/10000;}
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void CALLBACK WinsTimer::Tick(UINT, UINT, DWORD aPtr, DWORD, DWORD) 
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	{
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	WinsTimer& timer=*(WinsTimer*)aPtr;
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	if (!ReleaseSemaphore(timer.iSemaphore,1,NULL))
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		{
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		__ASSERT_ALWAYS((GetLastError() == ERROR_TOO_MANY_POSTS), PanicFromWinsTimer(EReleaseSemaphoreError));
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		timeKillEvent(timer.iTimer);
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		// If WinsTimer::EventThread() has run since the above call to
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		// ReleaseSemaphore() (this has been observed to happen while 
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		// within the call to timeKillEvent()) then the semaphore may be 
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		// signallable again. If it is, restart the timer otherwise wait 
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		// for the event thread to restart it.
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		if (ReleaseSemaphore(timer.iSemaphore,1,NULL))
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			timer.Enable();
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		else
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			timer.iSuspend = timer.iMaxLagTicks;
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		}
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	}
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DWORD WINAPI WinsTimer::Thread(LPVOID aPtr)
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	{
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	static_cast<WinsTimer*>(aPtr)->EventThread(*(NTimerQ*)NTimerQ::TimerAddress());
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	return 0;
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	}
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void WinsTimer::EventThread(NTimerQ& aTimerQ)
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	{
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	for (;;)
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		{
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		WaitForSingleObject(iSemaphore,INFINITE);
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		if (iSuspend > 0)
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			{
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			// Emulator interrupted/suspended for too long, MM-callback has been suspended
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			//
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			// Rather than try and catch up now, just discard the lost ticks - this improves
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			// system behaviour particularly when debugging at the expense of losing sync
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			// between the Windows clock and the emulator RTC.
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			//
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			while (--iSuspend > 0)
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				WaitForSingleObject(iSemaphore, 0);	// absorb all signals
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			//
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			// un-nobble once we are debugging
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			if (iNobbleNanos && IsDebuggerPresent())
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				iNobbleNanos = 0;
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			//
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			// now restart the timer callbacks
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			Enable();
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			//
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			// don't deliver a tick until next callback
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			continue;
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			}
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		if (iNobbleNanos && iIdleThread != NKern::CurrentThread())
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			Kern::NanoWait(iNobbleNanos);
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		StartOfInterrupt();
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		iTime += iPeriod;
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		if (!iStandby)
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			aTimerQ.Tick();
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		EndOfInterrupt();
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		}
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	}
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WinsTimer::WinsTimer()
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	:iPeriod(0),iNobbleNanos(0),iMaxLagTicks(0),iSemaphore(NULL),iSuspend(0),iTime(0),iIdleThread(0)
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	{}
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void WinsTimer::Init(TUint aPeriod)
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	{
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	// calculate the y2k offset in seconds from Win32 'zero' FILETIME
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	// This initially synchronizes EPOC time with Windows time
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	const SYSTEMTIME KSystemTimeY2K = {2000,1,0,1,0,0,0,0};
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	FILETIME y2k, now;
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	SystemTimeToFileTime(&KSystemTimeY2K,&y2k);
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	GetSystemTimeAsFileTime(&now);
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	iTime = FileTime2Milliseconds(now) - FileTime2Milliseconds(y2k);
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	TIMECAPS caps;
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	timeGetDevCaps(&caps,sizeof(caps));
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	iPeriod = min(caps.wPeriodMax, max(caps.wPeriodMin, aPeriod));
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	TUint resolution = max(caps.wPeriodMin, iPeriod/2);
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	iMaxLagTicks = EMaxLag / iPeriod;
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	// limit 'catch-up' for when Win32 gets too busy for us to fire timer events
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	// making this too large causes delays when resuming from debug
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	iSemaphore = CreateSemaphoreA(NULL, 0, iMaxLagTicks, NULL);
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	timeBeginPeriod(resolution);
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	CreateWin32Thread(EThreadEvent, &WinsTimer::Thread, this, ETrue);
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	}
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void WinsTimer::Enable()
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	{
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	iTimer = timeSetEvent(iPeriod,0,&WinsTimer::Tick,DWORD(this),TIME_PERIODIC);
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	__ASSERT_ALWAYS(iTimer != NULL, PanicFromWinsTimer(ETimeSetEventError));
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	}
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TInt WinsTimer::SystemTime() const
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//
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// Return the time in seconds since y2k
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//
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	{
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	TInt irq = NKern::DisableAllInterrupts();
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	Int64 time = iTime;
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	NKern::RestoreInterrupts(irq);
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	if (time < 0)
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		time -= 999;	// we want rounding to -infinity for the division
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	return TInt(time/1000);
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	}
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void WinsTimer::SetSystemTime(TInt aTime)
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//
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// Set the time in seconds since y2k
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//
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	{
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	Int64 time=aTime;
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	time*=1000;
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	TInt irq = NKern::DisableAllInterrupts();
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	iTime = time;
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	NKern::RestoreInterrupts(irq);
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	}
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void WinsTimer::Standby()
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	{
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	iStandby = ETrue;
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	}
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void WinsTimer::Wakeup()
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	{
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	iStandby = EFalse;
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	// Busy wait for the next timer interrupt 
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	volatile Int64* t = &iTime;
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	Int64 time = *t;
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	while (time == *t)
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		{}
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	}