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/*
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* Copyright (c) 2002-2009 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of the License "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description:
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* tprimeproblem.cpp
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*
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*/
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#include <bigint.h>
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#include <random.h>
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#include "tprimegenvector.h"
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#include "t_input.h"
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#include "t_output.h"
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#include "tutils.h"
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#include "../../source/bigint/mont.h"
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CTestAction* CPrimeGenVector::NewL(RFs& aFs, CConsoleBase& aConsole,
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Output& aOut, const TTestActionSpec& aTestActionSpec)
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{
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CTestAction* self = CPrimeGenVector::NewLC(aFs, aConsole,
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aOut, aTestActionSpec);
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CleanupStack::Pop();
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return self;
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}
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CTestAction* CPrimeGenVector::NewLC(RFs& aFs, CConsoleBase& aConsole,
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Output& aOut, const TTestActionSpec& aTestActionSpec)
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{
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CPrimeGenVector* self = new(ELeave) CPrimeGenVector(aFs, aConsole, aOut);
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CleanupStack::PushL(self);
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self->ConstructL(aTestActionSpec);
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return self;
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}
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CPrimeGenVector::~CPrimeGenVector()
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{
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delete iBody;
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delete iRandomDes;
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delete iPrimeDes;
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iRandom.Close();
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iPrime.Close();
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}
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CPrimeGenVector::CPrimeGenVector(RFs& aFs, CConsoleBase& aConsole, Output& aOut)
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: CTestAction(aConsole, aOut), iFs(aFs)
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{
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}
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void CPrimeGenVector::ConstructL(const TTestActionSpec& aTestActionSpec)
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{
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CTestAction::ConstructL(aTestActionSpec);
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iBody = HBufC8::NewL(aTestActionSpec.iActionBody.Length());
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iBody->Des().Copy(aTestActionSpec.iActionBody);
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iBits = Input::ParseIntElement(*iBody, _L8("<bits>"), _L8("</bits>"));
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iRandomDes = Input::ParseElementHexL(*iBody, _L8("<random>"));
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iPrimeDes = Input::ParseElementHexL(*iBody, _L8("<prime>"));
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}
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void CPrimeGenVector::DoPerformPrerequisite(TRequestStatus& aStatus)
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{
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iRandom = RInteger::NewL(*iRandomDes);
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iPrime = RInteger::NewL(*iPrimeDes);
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TRequestStatus* status = &aStatus;
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User::RequestComplete(status, KErrNone);
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iActionState = CTestAction::EAction;
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}
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void CPrimeGenVector::DoPerformPostrequisite(TRequestStatus& aStatus)
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{
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TRequestStatus* status = &aStatus;
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iFinished = ETrue;
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User::RequestComplete(status, KErrNone);
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}
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void CPrimeGenVector::DoReportAction(void)
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{
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}
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void CPrimeGenVector::DoCheckResult(TInt)
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{
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iResult = (iResult && iExpectedResult) || (!iResult && !iExpectedResult);
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if (iResult)
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iConsole.Printf(_L("."));
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else
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iConsole.Printf(_L("X"));
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}
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void CPrimeGenVector::PerformAction(TRequestStatus& aStatus)
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{
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TRAPD(res, PerformActionL());
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__ASSERT_ALWAYS(!res, User::Panic(_L("CPrimeGenVector::PerformAction"), res));
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TRequestStatus* status = &aStatus;
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User::RequestComplete(status, KErrNone);
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iActionState = CTestAction::EPostrequisite;
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}
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void CPrimeGenVector::PerformActionL()
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{
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__UHEAP_MARK;
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iResult = EFalse;;
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//Returned number should be the next prime after our initial "random" number
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//This CRandomSetSource stuff is a little dodgy as:
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// 1) it has no NewL's with is fine as long as it doesn't allocate memory
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// 2) more importantly, the prime generation routines use random numbers to
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// determine whether or not the numbers it generates are prime.
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// Since CRandomSetSource has already exhausted its given list of "random"
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// numbers it returns 0's for use with anything else that calls it. It
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// makes the primality testing a little bogus if you were using it for real
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// things, but the test vectors that are there have already been verified
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// and are known to be prime.
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CRandomSetSource* incrementingRandom = new(ELeave)CRandomSetSource(*iRandomDes);
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SetThreadRandomLC(incrementingRandom);
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RInteger prime = RInteger::NewPrimeL(iBits);
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if(prime == iPrime)
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{
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iResult = ETrue;
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}
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prime.Close();
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CleanupStack::PopAndDestroy(1); //SetThreadRandomLC
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__UHEAP_MARKEND;
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}
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