os/mm/mm_pub/audio_effects_api/inc/RoomLevelData.h
author sl
Tue, 10 Jun 2014 14:32:02 +0200
changeset 1 260cb5ec6c19
permissions -rw-r--r--
Update contrib.
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/*
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* Copyright (c) 2004 Nokia Corporation and/or its subsidiary(-ies). 
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description:  This file contains definitions of audio effects data structures for
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*                RoomLevel.
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*
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*/
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#ifndef TEFROOMLEVEL_H
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#define TEFROOMLEVEL_H
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//  INCLUDES
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#include <e32std.h>
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#include <AudioEffectData.h>
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// CLASS DECLARATION
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/**
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*  This class defines the effect data structure to be passed between client and
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*  server.
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*
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*  @lib RoomLevelEffect.lib
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*  @since 3.0
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*/
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class TEfRoomLevel : public TEfCommon
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    {
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    public:
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        /**
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        * Constructor.
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        */
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        TEfRoomLevel() {}
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    	// Data
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        // RoomLevel values of a RoomLevel object
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        TUint32 iEnvironmentalReverbId;		
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		TInt32 iStreamRoomLevel;
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     	TInt32 iStreamMinRoomLevel;
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	    TInt32 iStreamMaxRoomLevel;
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	};
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typedef TPckgBuf<TEfRoomLevel> TEfRoomLevelDataPckg;
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#endif      // TEFROOMLEVEL_H
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// End of File