os/mm/devsound/sounddevbt/src/swcodecwrapper/mmfBtSwCodecRecordDataPath.h
author sl
Tue, 10 Jun 2014 14:32:02 +0200
changeset 1 260cb5ec6c19
permissions -rw-r--r--
Update contrib.
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// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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#ifndef __MMFBTSWCODECRECORDDATAPATH_H__
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#define __MMFBTSWCODECRECORDDATAPATH_H__
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#include "mmfBtSwCodecDataPath.h"
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class CMMFSwCodecRecordDataPath; //fwd ref
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class CRoutingSoundRecordDevice;	// fwd ref
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/**
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 * Active object used by the CMMFSwCodecPlayDataPath to get data from the sound
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 * driver.  This particular active object encapsulates the asynchronous record
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 * function, where a buffer of data is received from the WINS audio device, 
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 * and the active object's RunL is called when the buffer has been created by 
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 * the WINS audio device.
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 * @internalComponent
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 */
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class CDataPathRecorder : public CActive
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	{
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public:
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	CDataPathRecorder(CMMFSwCodecRecordDataPath& aParent, TInt aPriority);
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	~CDataPathRecorder();
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	void Start();
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	void RecordData(CMMFDataBuffer& aData);
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	void Stop();
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	virtual void RunL();
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	virtual TInt RunError(TInt aError);
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	virtual void DoCancel();
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	virtual void Error(TInt aError);
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private:
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	CMMFSwCodecRecordDataPath& iParent;
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	CMMFDataBuffer* iDataFromSource;
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	TBool iStopping;
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	};
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/**
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 * Active object used by CMMFSwCodecPlayDataPath to listening for error messages
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 * from the WINS audio device.  If this object's RunL is called, recording has 
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 * been terminated for some reason.  The active object then notifies its parent, 
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 * so that proper cleanup and client notification can occur.
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 * @internalComponent
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 */
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class CSoundDevRecordErrorReceiver : public CActive
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	{
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public:
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	CSoundDevRecordErrorReceiver(CMMFSwCodecRecordDataPath& aParent, TInt aPriority);
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	~CSoundDevRecordErrorReceiver();
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	void Start();
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	void Stop();
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	virtual void RunL();
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	virtual void DoCancel();
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private:
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	CMMFSwCodecRecordDataPath& iParent;
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	};
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/**
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 *  Derived class for play datapath internal to the Sw codec wrapper
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 *  @internalComponent
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 */
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class CMMFSwCodecRecordDataPath : public CMMFSwCodecDataPath
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	{ 
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public:	
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	static CMMFSwCodecRecordDataPath* NewL(CRoutingSoundRecordDevice* aSoundDevice);
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	virtual ~CMMFSwCodecRecordDataPath();
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	virtual TInt SetObserver(MMMFHwDeviceObserver &aHwObserver);
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	virtual TInt AddCodec(CMMFSwCodec& aCodec);
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	virtual TInt Start(); //record
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	virtual void Stop();
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	virtual void Pause();
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	virtual void BufferFilledL(CMMFDataBuffer& aBuffer);
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	virtual void BufferEmptiedL(const CMMFDataBuffer& aBuffer);	
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	virtual void SoundDeviceException(TInt aError);
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	virtual CRoutingSoundRecordDevice* Device();
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	virtual TUint RecordedBytesCount(); 
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protected:	
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	CMMFSwCodecRecordDataPath(CRoutingSoundRecordDevice* aSoundDevice) : iSoundDevice(aSoundDevice) {};
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	void ConstructL();
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	void FillSoundDeviceBufferL();
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	void FillSinkBufferL();
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protected: 
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	CDataPathRecorder* iAudioRecorder;
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	CSoundDevRecordErrorReceiver* iSoundDeviceErrorReceiver;
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	CRoutingSoundRecordDevice* iSoundDevice;	// Not owned.
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	CMMFDataBuffer* iSinkBuffer;
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	CMMFDataBuffer* iSoundDeviceBuffer;
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	TUint iSinkBufferSize;
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	TUint iSoundDevBufferSize;
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	TUint iRecordedBytesCount;
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	TUid iDeviceUid;
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	};
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#endif
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