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// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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#include "AudioBufferArray.h"
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#include "BtSBCFrameParameters.h"
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#include "A2dpCodecUtilities.h"
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/**
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Audio Buffer Array Panics
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**/
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enum TAudioBufferArrayPanic
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{
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EAudioBufferArrayIncompleteFrame, //0
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EAudioBufferArrayMiscount, //1
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EAudioBufferArrayNonA2dpDataType, //2
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EAudioBufferArrayNoRTPPacketsPerAudioBuffer //3
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};
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static void Panic(TAudioBufferArrayPanic aPanic)
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// Panic client
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{
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_LIT(KAudioBufferArrayPanicName, "A2DP Audio Buf Panic");
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User::Panic(KAudioBufferArrayPanicName, aPanic);
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}
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/**
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Creates a CRtpSendPackets array of RRtpSendPackets
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@param aRtpSendSource
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@param aNumberOfPackets this is the number of RRtpSendPackets stored in
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the array
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*/
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CRtpSendPackets* CRtpSendPackets::NewL(RRtpSendSource& aRtpSendSource, TUint aNumberOfPackets)
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{
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CRtpSendPackets* self = new (ELeave) CRtpSendPackets ();
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CleanupStack::PushL(self);
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self->ConstructL(aRtpSendSource, aNumberOfPackets);
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CleanupStack::Pop(self);
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return self;
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}
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void CRtpSendPackets::ConstructL(RRtpSendSource& aRtpSendSource, TUint aNumberOfPackets)
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{
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// create all the RTP send packets now
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TInt err = KErrNone;
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for (TInt i=0; i<aNumberOfPackets; i++)
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{
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RRtpSendPacket sendPacket = aRtpSendSource.NewSendPacketL();
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err = iRtpSendPackets.Append(sendPacket);
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if (err)
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{//probably run out of memory so need to close the packets
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CloseAndResetSendPackets();
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User::Leave(err);
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}
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}
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}
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CRtpSendPackets::~CRtpSendPackets()
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{
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CloseAndResetSendPackets();
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}
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void CRtpSendPackets::CloseAndResetSendPackets()
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{
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// destroy all the RTP send packets now
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TUint numberOfSendPackets = iRtpSendPackets.Count();
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for (TInt i=0; i<numberOfSendPackets; i++)
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{
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RRtpSendPacket& p = iRtpSendPackets[i];
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p.Close();
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}
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iRtpSendPackets.Reset();
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}
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/**
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Creates a FIFO array of audio buffers stored as CRtpSendPackets
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The paramers passed in are used to determine the size and number
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of RTP packets required to store an audio buffer
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The payload size on aRtpSendSource is set.
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@param aRtpSendSource used to create the send packets that contain
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the audio buffers. The payload size is set on the aRtpSendSource to
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a value calculated from the other parameters
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@param aNumberOfAudioBuffers this is the number of audio buffers
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stored in the FIFO
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@param aAudioBufferLength this is the length of the audio buffer that needs
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to be sent to the headset ie buffer size after SBC processing in the case of SBC
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@param aMTULength this is the max data length allowing for the restriction imposed
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by the underlying MTU bearer ie bluetooth and the headset.
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@param aTotalRTPHeaderLength the RTP header length including the
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RTP media payload header ie RTP header length + media payload header length
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@param aFrameLength
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*/
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CAudioBufferArray* CAudioBufferArray::NewL(RRtpSendSource& aRtpSendSource,
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TUint aNumberOfAudioBuffers,
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TUint aAudioBufferLength,
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TUint aMTULength,
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TUint aTotalRTPHeaderLength,
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TUint aFrameLength)
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{
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CAudioBufferArray* self = new (ELeave) CAudioBufferArray();
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CleanupStack::PushL(self);
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self->ConstructL(aRtpSendSource, aNumberOfAudioBuffers, aAudioBufferLength, aMTULength, aTotalRTPHeaderLength, aFrameLength);
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CleanupStack::Pop(self);
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return self;
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}
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void CAudioBufferArray::ConstructL(RRtpSendSource& aRtpSendSource,
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TUint aNumberOfAudioBuffers,
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TUint aAudioBufferLength,
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TUint aMTULength,
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TUint aTotalRTPHeaderLength,
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TUint aFrameLength)
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{
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//the buffer should always contain an intiger number of audio frames
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//the following ASSERT_DEBUG should be present but is commented out as the RVCT
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//compiler generates a warning
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//__ASSERT_DEBUG(!(aAudioBufferLength%aFrameLength),EAudioBufferArrayIncompleteFrame);
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//calculate the number of frames in the audio buffer size and if
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//more than 15 frames then calculate the highest common factor and use this
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//calculate the frames length
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iFrameLength = aFrameLength;
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//calculate the total number of frames in the buffer
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TUint numberOfFramesPerAudioBuffer = aAudioBufferLength/iFrameLength;
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//for now set the number of audio frames in an RTP packet to the total
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iNumberOfFramesPerRtpPacket = numberOfFramesPerAudioBuffer;
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TUint lengthOfAudioDataInRtpPacket = 0;
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TInt usableRTPPayloadLength = aMTULength-aTotalRTPHeaderLength;
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//check whether all the audio frames will actually fit into one RTP packet
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if ((numberOfFramesPerAudioBuffer > KMaxNumberOfSBCFramesPerRTPPacket)||((aAudioBufferLength+iFrameLength)>usableRTPPayloadLength))//+iFrameLength in case of cached frame
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{
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//we cannot get all the audio frames into a single RTP packet
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//for SBC only a max of 15 SBC frames allowed per packet
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//if the buffer size exceeds 15 frames and/or is too large
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//for the underlying MTU size then we need to break
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//the buffer into buffers of less then 16 frames.
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//for non SBC the frames are generaly larger so we'll keep
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//the 15 for now even for non SBC
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//we need to calculate how may frames should go into
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//each RTP packet and how many RTP packets we need to send a
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//complete audio buffer
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//we are going to calculate such that every RTP packet
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//has the same number of frames
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//note that if we are using non SBC then the frame size tends to be larger
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//so the MTU limit is likely to be the dominant factor
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//although in principle this code should only use the 15 frame limit for
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//for SBC
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iNumberOfFramesPerRtpPacket = 0;
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//only a max of 15 SBC frames allowed per packet
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//if the buffer size exceeds 15 frames then we need to break
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//the buffer into buffers of less then 16 frames.
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//so find HCF
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//-1 for cached frames ie if iNumberOfFramesPerRtpPacket
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//was the same as KMaxNumberOfSBCFramesPerRTPPacket and we got a cached frame
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//then we would blow the limit
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for (TUint i=KMaxNumberOfSBCFramesPerRTPPacket-1; i; i--)
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{
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if (!(numberOfFramesPerAudioBuffer%i))
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{
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//check we don't blow the MTU size
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if ((i*iFrameLength) <= usableRTPPayloadLength)
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{
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iNumberOfFramesPerRtpPacket = i;
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break;
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}
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}
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}
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if (!iNumberOfFramesPerRtpPacket)
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{//the frame length was too big for the MTU length
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//one frame of audio + one frame of cached audio
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//would exceed the length supported by the underlying bearer
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//note that the A2DP specification section 4.3.4 does allow
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//SBC frames to be fragmented across multiple packets if
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//less than one frame, but this ref implementation
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//does not support this, since this should be rare.
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//this may happen more often for non SBC eg mp3 frames
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//but we don't support fragmented frames
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User::Leave(KErrTooBig);
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}
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iNumberOfRtpPacketsPerAudioBuffer = numberOfFramesPerAudioBuffer/iNumberOfFramesPerRtpPacket;
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//this could probably be optimized somewhat such that the
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//iInputBytesPerRtpPacket value was such that no caching was required
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//in the codec
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if (!iNumberOfRtpPacketsPerAudioBuffer)//this isn't really necessary or could be ASSERT but needed supress armv5 compiler warning
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{
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Panic(EAudioBufferArrayNoRTPPacketsPerAudioBuffer);
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}
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iInputBytesPerRtpPacket = aAudioBufferLength/iNumberOfRtpPacketsPerAudioBuffer;
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if (iInputBytesPerRtpPacket%2)
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{//we have an odd number of bytes
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iInputBytesPerRtpPacket++;//round up to next byte
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}
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lengthOfAudioDataInRtpPacket = iNumberOfFramesPerRtpPacket*iFrameLength;
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}//if ((numberOfFramesPerAudioBuffer > KMaxNumberOfSBCFramesPerRTPPacket)||((encodedAudioBufferLength+iFrameLength)>aMaxMTULength))
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else
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{//we can fit the entire buffer in one RTP packet
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iNumberOfRtpPacketsPerAudioBuffer = 1;
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iInputBytesPerRtpPacket = aAudioBufferLength;
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lengthOfAudioDataInRtpPacket = aAudioBufferLength;
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}
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TUint payloadSize = aTotalRTPHeaderLength+lengthOfAudioDataInRtpPacket+iFrameLength;//+ extra framelength for cached frames
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aRtpSendSource.SetDefaultPayloadSize(payloadSize);
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//now we have set the payload size we can create the audio buffers
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//stored as CRtpSendPackets*
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for (TInt i=0; i<aNumberOfAudioBuffers; i++)
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{
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CRtpSendPackets* sendPacketArray = CRtpSendPackets::NewL(aRtpSendSource, iNumberOfRtpPacketsPerAudioBuffer);
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User::LeaveIfError(iAudioBufferArray.Append(sendPacketArray));
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}
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}
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CAudioBufferArray::~CAudioBufferArray()
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{
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// destroy all the audio buffers now
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TUint numberOfAudioBuffers = iAudioBufferArray.Count();
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for (TInt i=0; i<numberOfAudioBuffers; i++)
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{
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CRtpSendPackets* sendPacketArray = iAudioBufferArray[i];
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delete sendPacketArray;
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}
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iAudioBufferArray.Close();
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}
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/**
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This function is called when the current audio buffer has been filled
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with audio and is in a state to be sent to the headset
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The function updates the next audio buffer to fill to the next
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available free audio buffer
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*/
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void CAudioBufferArray::CurrentAudioBufferReadyToSend()
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{
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iNextAudioBufferToFill++;
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if (iNextAudioBufferToFill >= iAudioBufferArray.Count())
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{
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iNextAudioBufferToFill = 0;
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}
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iNumberOfReadyAudioBuffers++;
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__ASSERT_DEBUG((iNumberOfReadyAudioBuffers<=iAudioBufferArray.Count()),Panic(EAudioBufferArrayMiscount));
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}
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/**
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This function cancels the most recently filled audio buffer that is ready to send
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The audio buffer corresponds to the audio buffer sent in the last CActiveRTPStreamer::Send()
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This is used in order to cancel a Send request.
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It effectively undoes the operation performed in CurrentAudioBufferReadyToSend()
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so CurrentAudioBufferReadyToSend() must have been called at least once prior.
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@param aSendInProgress set to ETrue if an audio buffer is currently being
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sent
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*/
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void CAudioBufferArray::CancelMostRecentAudioBuffer(TBool aSendInProgress)
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{
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__ASSERT_DEBUG((iNumberOfReadyAudioBuffers),Panic(EAudioBufferArrayMiscount));
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if ((iNumberOfReadyAudioBuffers == 1) && (aSendInProgress))
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{//then we only have one ready buffer , which is being sent
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//so we want to stop any further sending of the current buffer
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__ASSERT_DEBUG((iAudioBufferBeingSent == iNextAudioBufferToFill),Panic(EAudioBufferArrayMiscount));
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//now we need prevent any further send packets in the current audio buffer being sent
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//the following line of code will force us to move onto the next audio
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//buffer discarding any RTP packets in the current audio buffer
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//see CurrentSendPacketSent()
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iNextRtpPacketToSend = iNumberOfRtpPacketsPerAudioBuffer-1;
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}
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else if (iNumberOfReadyAudioBuffers)
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{
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if (!iNextAudioBufferToFill)
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{
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iNextAudioBufferToFill = iAudioBufferArray.Count();
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}
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else
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{
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iNextAudioBufferToFill--;
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}
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iNumberOfReadyAudioBuffers--;
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}
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}
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/**
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This function flushes the pending send packets that are ready to send.
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Only the current send packet is valid
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*/
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void CAudioBufferArray::FlushPendingPackets()
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{
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//check that we actually have some audio buffers to flush
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318 |
if (iNumberOfReadyAudioBuffers > 1)
|
sl@0
|
319 |
{
|
sl@0
|
320 |
if (iAudioBufferBeingSent >= iAudioBufferArray.Count())
|
sl@0
|
321 |
{
|
sl@0
|
322 |
iNextAudioBufferToFill = 0;
|
sl@0
|
323 |
}
|
sl@0
|
324 |
else
|
sl@0
|
325 |
{
|
sl@0
|
326 |
iNextAudioBufferToFill = iAudioBufferBeingSent+1;
|
sl@0
|
327 |
}
|
sl@0
|
328 |
iNumberOfReadyAudioBuffers = 1; //the current send packet
|
sl@0
|
329 |
}
|
sl@0
|
330 |
else if (iNumberOfReadyAudioBuffers == 1)
|
sl@0
|
331 |
{
|
sl@0
|
332 |
//now we need to flush out the send packets in the current audio buffer being sent
|
sl@0
|
333 |
//the following line of code will force us to move onto the next audio
|
sl@0
|
334 |
//buffer discarding any RTP packets in the current audio buffer
|
sl@0
|
335 |
//see CurrentSendPacketSent()
|
sl@0
|
336 |
iNextRtpPacketToSend = iNumberOfRtpPacketsPerAudioBuffer-1;
|
sl@0
|
337 |
}
|
sl@0
|
338 |
}
|
sl@0
|
339 |
|
sl@0
|
340 |
|
sl@0
|
341 |
/*
|
sl@0
|
342 |
This function returns the current RTP packet to be sent to the headet
|
sl@0
|
343 |
if there are no packets that are ready to be sent
|
sl@0
|
344 |
ie iNumberOfReadyPackets = 0 then the RRtpSendPacket
|
sl@0
|
345 |
will be invalid.
|
sl@0
|
346 |
CurrentSendPacketSent() needs to be called when a send packet has been
|
sl@0
|
347 |
acknowledged as being sent by the RTP stack
|
sl@0
|
348 |
*/
|
sl@0
|
349 |
RRtpSendPacket& CAudioBufferArray::CurrentSendPacket()
|
sl@0
|
350 |
{
|
sl@0
|
351 |
CRtpSendPackets* currentSendAudioBuffer = iAudioBufferArray[iAudioBufferBeingSent];
|
sl@0
|
352 |
return currentSendAudioBuffer->Packet(iNextRtpPacketToSend);
|
sl@0
|
353 |
}
|
sl@0
|
354 |
|
sl@0
|
355 |
|
sl@0
|
356 |
/*
|
sl@0
|
357 |
This function is called when the RTP module has made the callback indicating that the
|
sl@0
|
358 |
current send packet has been sent.
|
sl@0
|
359 |
The function updates the current send packet to the next packet to be sent
|
sl@0
|
360 |
|
sl@0
|
361 |
@param aEntireAudioBufferSent this is set to true if the
|
sl@0
|
362 |
current entire audio buffer has been sent. The RTPStreamer uses
|
sl@0
|
363 |
this information to determine whether to complete the send request status
|
sl@0
|
364 |
*/
|
sl@0
|
365 |
void CAudioBufferArray::CurrentSendPacketSent(TBool& aEntireAudioBufferSent)
|
sl@0
|
366 |
{
|
sl@0
|
367 |
aEntireAudioBufferSent = EFalse;
|
sl@0
|
368 |
if (iNumberOfReadyAudioBuffers)//this could be 0 if the current packet sent was sent and subsequently cancelled
|
sl@0
|
369 |
{
|
sl@0
|
370 |
iNextRtpPacketToSend++;
|
sl@0
|
371 |
if (iNextRtpPacketToSend >= iNumberOfRtpPacketsPerAudioBuffer)
|
sl@0
|
372 |
{//then we have sent all the RTP packets in the current audio buffer
|
sl@0
|
373 |
iNextRtpPacketToSend = 0;
|
sl@0
|
374 |
iAudioBufferBeingSent++; //we've finished with this audio buffer so move onto the next one
|
sl@0
|
375 |
//do something to show we are finished with audio buffer and complete request status
|
sl@0
|
376 |
if (iAudioBufferBeingSent >= iAudioBufferArray.Count())
|
sl@0
|
377 |
{
|
sl@0
|
378 |
iAudioBufferBeingSent = 0;
|
sl@0
|
379 |
}
|
sl@0
|
380 |
iNumberOfReadyAudioBuffers--;
|
sl@0
|
381 |
aEntireAudioBufferSent = ETrue;
|
sl@0
|
382 |
}
|
sl@0
|
383 |
}
|
sl@0
|
384 |
//else if iNumberOfReadyAudioBuffers = 0 then the packet must have been canceled so do nothing
|
sl@0
|
385 |
__ASSERT_DEBUG((iNumberOfReadyAudioBuffers<=iAudioBufferArray.Count()),Panic(EAudioBufferArrayMiscount));//check underflow
|
sl@0
|
386 |
}
|
sl@0
|
387 |
|
sl@0
|
388 |
|
sl@0
|
389 |
|
sl@0
|
390 |
|
sl@0
|
391 |
|
sl@0
|
392 |
|
sl@0
|
393 |
|
sl@0
|
394 |
|
sl@0
|
395 |
|
sl@0
|
396 |
|
sl@0
|
397 |
|
sl@0
|
398 |
|
sl@0
|
399 |
|
sl@0
|
400 |
|
sl@0
|
401 |
|
sl@0
|
402 |
|