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// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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#include <e32math.h>
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#include "MmfBtAudioServer.h"
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#include "MmfBtAudioServerStart.h"
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#include "MmfBtDevSoundSession.h"
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#include "MmfBtAudioServerSession.h"
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#include "MmfBtDevSoundServer.h"
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#include "MmfBtDevSoundServerStart.h"
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#include "../../../../inc/common/mmfBtBase.hrh"
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static const TUid KUidDevSoundServer = {KUidMmfBtDevSoundServerDllUnicodeDefine};
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const TInt KAudioServerShutDownDelay = 50000000; //50 sec
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CMMFAudioServer* CMMFAudioServer::NewL()
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{
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CMMFAudioServer* s = new(ELeave) CMMFAudioServer();
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CleanupStack::PushL(s);
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s->ConstructL();
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CleanupStack::Pop();
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return s;
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}
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CMMFAudioServer::CMMFAudioServer() :
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CMmfIpcServer(EPriorityStandard)
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{
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}
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void CMMFAudioServer::ConstructL()
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{
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iDelayAudioServerShutDown = CDelayAudioServerShutDown::NewL();
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// Call base class to Start server
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StartL(KAudioServerName);
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}
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CMMFAudioServer::~CMMFAudioServer()
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{
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if (iDelayAudioServerShutDown)
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{
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iDelayAudioServerShutDown->Cancel();
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delete iDelayAudioServerShutDown;
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}
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iDevSoundServList.Close();
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iPolicyServerHandle.Close();
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}
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CMmfIpcSession* CMMFAudioServer::NewSessionL(const TVersion& aVersion) const
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{
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TVersion v(KMMFAudioServerVersion,KMMFAudioServerMinorVersionNumber,KMMFAudioServerBuildVersionNumber);
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if(!User::QueryVersionSupported(v, aVersion))
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User::Leave(KErrNotSupported);
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for(TInt i=0; i<iDevSoundServList.Count(); i++)
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{
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CStartAndMonitorDevSoundThread* devSoundMonitorThread = iDevSoundServList[i];
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if(!devSoundMonitorThread->IsActive())
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{
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iDevSoundServList.Remove(i);
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delete devSoundMonitorThread;
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}
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iDevSoundServList.Compress();
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}
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TName devSoundServerName;
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User::LeaveIfError(StartDevSoundServerL(devSoundServerName));
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CMMFAudioServerSession* audioServerSession = CMMFAudioServerSession::NewL(devSoundServerName);
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return audioServerSession;
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}
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void CMMFAudioServer::IncrementSessionId()
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{
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iAudioServerSessionId++;
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}
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void CMMFAudioServer::DecrementSessionId()
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{
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iAudioServerSessionId--;
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}
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void CMMFAudioServer::IncrementDevSoundCount()
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{
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iDevSoundCount++;
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if(iDevSoundCount)
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iDelayAudioServerShutDown->Cancel(); //in the case we started the shutdown due to no more DevSound
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}
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void CMMFAudioServer::DecrementDevSoundCount()
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{
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iDevSoundCount--;
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if ( iDevSoundCount == 0 )
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{
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iDelayAudioServerShutDown->SetDelay(TTimeIntervalMicroSeconds32(KAudioServerShutDownDelay));
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}
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}
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void CMMFAudioServer::SendEventToClient(TInt aSessionToAlert, TInt /*aSessionToBeLaunched*/)
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{
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// For the session requested, send event to client
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iSessionIter.SetToFirst();
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CMMFAudioServerSession* session = static_cast<CMMFAudioServerSession*>(iSessionIter++);
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while (session != NULL)
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{
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if (session->AudioServerSessionId() == aSessionToAlert)
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{
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break; // Finished
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}
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session = static_cast<CMMFAudioServerSession*>(iSessionIter++);
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}
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}
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void CMMFAudioServer::LaunchRequest(TInt aSessionId)
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{
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iSessionIter.SetToFirst();
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CMMFAudioServerSession* session = static_cast<CMMFAudioServerSession*>(iSessionIter++);
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while (session != NULL)
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{
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if (session->AudioServerSessionId() == aSessionId)
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{
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break; // Finished
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}
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session = static_cast<CMMFAudioServerSession*>(iSessionIter++);
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}
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}
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TInt CMMFAudioServer::StartDevSoundServerL(TName& aDevSoundName) const
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{
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RMessage2 message(Message());
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CStartAndMonitorDevSoundThread* monitorDevSound = NULL;
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TRAPD(err, monitorDevSound = CStartAndMonitorDevSoundThread::NewL(const_cast<CMMFAudioServer*>(this)));
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if(err != KErrNone)
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{
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delete monitorDevSound;
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return err;
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}
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iDevSoundServList.Append(monitorDevSound);
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CMMFAudioServer* mutableThis = const_cast<CMMFAudioServer*>(this);
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mutableThis->iGlobalNum+=1;
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return monitorDevSound->StartDevSoundServerL(message, aDevSoundName, iGlobalNum);
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}
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CMMFAudioServer::CDelayAudioServerShutDown* CMMFAudioServer::CDelayAudioServerShutDown::NewL()
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{
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CDelayAudioServerShutDown* self = new(ELeave) CDelayAudioServerShutDown;
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CleanupStack::PushL(self);
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self->ConstructL();
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CleanupStack::Pop();
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return self;
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}
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CMMFAudioServer::CDelayAudioServerShutDown::CDelayAudioServerShutDown() : CActive(0)
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{
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}
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void CMMFAudioServer::CDelayAudioServerShutDown::ConstructL()
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{
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User::LeaveIfError(iShutDownTimer.CreateLocal());
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CActiveScheduler::Add(this);
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}
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CMMFAudioServer::CDelayAudioServerShutDown::~CDelayAudioServerShutDown()
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{
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Cancel();
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iShutDownTimer.Close();
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}
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void CMMFAudioServer::CDelayAudioServerShutDown::SetDelay(TTimeIntervalMicroSeconds32 aDelay)
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{
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__ASSERT_ALWAYS(!IsActive(), User::Panic(_L("CDelayedShutDown"), 1));
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iShutDownTimer.After(iStatus, aDelay);
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SetActive();
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}
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void CMMFAudioServer::CDelayAudioServerShutDown::RunL()
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{
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CActiveScheduler::Stop();
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}
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void CMMFAudioServer::CDelayAudioServerShutDown::DoCancel()
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{
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iShutDownTimer.Cancel();
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}
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CStartAndMonitorDevSoundThread* CStartAndMonitorDevSoundThread::NewL(CMMFAudioServer* aAudioServer)
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{
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CStartAndMonitorDevSoundThread* self = new(ELeave) CStartAndMonitorDevSoundThread(aAudioServer);
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CleanupStack::PushL(self);
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self->ConstructL();
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CleanupStack::Pop();
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return self;
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}
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void CStartAndMonitorDevSoundThread::ConstructL()
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{
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CActiveScheduler::Add(this);
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}
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TInt CStartAndMonitorDevSoundThread::StartDevSoundServerL(RMessage2& aMessage, TName& aDevSoundName, TInt aUniqueNum)
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{
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RThread clientThread;
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aMessage.ClientL(clientThread);
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RProcess clientProcess;
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User::LeaveIfError(clientThread.Process(clientProcess));
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TProcessId clientProcessId(clientProcess.Id());
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clientThread.Close();
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clientProcess.Close();
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TDevSoundServerStart start(iAudioServer, clientProcessId);//Pass to DevSoundServer the clien't process ID
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const TUidType serverUid(KNullUid,KNullUid,KUidDevSoundServer);
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TThreadFunction serverFunc=CMMFDevSoundServer::StartThread;
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//
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// To deal with the unique thread (+semaphore!) naming in EPOC, and that we may
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// be trying to restart a server that has just exited we attempt to create a
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// unique thread name for the server.
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//
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TInt err = KErrNone;
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TName name(KDevSoundServerName);
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name.AppendNum(TInt(this),EHex);
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name.Append(TChar('.'));
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name.AppendNum(aUniqueNum,EHex);
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err = iServer.Create(name, serverFunc, KDevSoundServerStackSize,
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KDevSoundServerInitHeapSize, KDevSoundServerMaxHeapSize,
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&start, EOwnerProcess);
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if(err != KErrNone)
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return err;
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// Synchronise with the server
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TRequestStatus reqStatus;
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iServer.Rendezvous(reqStatus);
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if (reqStatus!=KRequestPending)
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{
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iServer.Kill(0);
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}
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else
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{
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// Start the test harness
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iServer.Resume();
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// Server will call the reciprocal static synchronise call
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}
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User::WaitForRequest(reqStatus); // wait for start or death
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if(reqStatus.Int() != KErrNone)
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{
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iServer.Close();
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return reqStatus.Int();
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}
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aDevSoundName = iServer.Name();
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iServer.Logon(iStatus);
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SetActive();
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iAudioServer->IncrementDevSoundCount();
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return KErrNone;
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}
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CStartAndMonitorDevSoundThread::CStartAndMonitorDevSoundThread(CMMFAudioServer* aAudioServer): CActive(0)
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{
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iAudioServer = aAudioServer;
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}
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CStartAndMonitorDevSoundThread::~CStartAndMonitorDevSoundThread()
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{
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Cancel();
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}
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void CStartAndMonitorDevSoundThread::RunL()
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{
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iServer.Close();
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iAudioServer->DecrementDevSoundCount();
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}
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void CStartAndMonitorDevSoundThread::DoCancel()
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{
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iServer.LogonCancel(iStatus);
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}
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