os/mm/devsound/a3fdevsound/src/mmfdevsound/sounddevice.cpp
author sl
Tue, 10 Jun 2014 14:32:02 +0200
changeset 1 260cb5ec6c19
permissions -rw-r--r--
Update contrib.
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// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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//  INCLUDES
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#include <mmf/server/sounddevice.h>
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#include "sounddevicebody.h"
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/*
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 *  Default Constructor.
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 */
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CMMFDevSound::CMMFDevSound()
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	{
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	}
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/*
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 *  Destructor.
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 */
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EXPORT_C CMMFDevSound::~CMMFDevSound()
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	{
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	delete iBody;
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	}
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/*
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 *  CMMFDevSound::NewL
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 *
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 *  Constructs and returns a pointer to a new CMMFDevSound object.
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 */
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EXPORT_C CMMFDevSound* CMMFDevSound::NewL()
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	{
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	CMMFDevSound* self = new (ELeave) CMMFDevSound;
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	CleanupStack::PushL(self);
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	self->ConstructL();
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	CleanupStack::Pop(self);
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	return self;
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	}
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/*
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 *  CMMFDevSound::ConstructL
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 *
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 *  Second phase constructor.
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 */
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void CMMFDevSound::ConstructL()
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	{
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	iBody = CBody::NewL();
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	}
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/*
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 *  CMMFDevSound::InitializeL
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 *
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 *  Initializes CMMFDevSound object. On completion of Initialization will
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 *  call InitializeComplete() on aDevSoundObserver.
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 *
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 *  @param  aDevSoundObserver. A reference to the DevSound Observer instance.
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 *  @param  aMode. A mode for which this object will be used.
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 */
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EXPORT_C void CMMFDevSound::InitializeL(MDevSoundObserver& aDevSoundObserver,TMMFState aMode)
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	{
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	iBody->InitializeL(aDevSoundObserver,aMode);
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	}
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/*
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 *  CMMFDevSound::InitializeL
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 *
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 *  Initializes CMMFDevSound object with hardware device aHWDev. On completion
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 *  of Initialization will call InitializeComplete() on aDevSoundObserver.
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 *
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 *	Method is deprecated from OS release 9.5
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 *
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 *  @param  aDevSoundObserver. A reference to the DevSound Observer instance.
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 *  @param  aHWDev. CMMFHwDevice implementation identifier.
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 *  @param  aMode. A mode for which this object will be used.
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 */
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EXPORT_C void CMMFDevSound::InitializeL(
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							MDevSoundObserver& /*aDevSoundObserver*/,
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							TUid /*aHWDev*/,
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							TMMFState /*aMode*/)
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	{
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	User::Leave(KErrNotSupported);
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	}
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/*
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 *  CMMFDevSound::InitializeL
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 *
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 *  Initializes CMMFDevSound object with hardware device with hardware
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 *  device's FourCC code. On completion of Initialization will call
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 *  InitializeComplete() on aDevSoundObserver.
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 *
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 *  @param  aDevSoundObserver. A reference to the DevSound Observer instance.
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 *  @param  aDesiredFourCC. CMMFHwDevice implementation FourCC.
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 *  @param  aMode. A mode for which this object will be used.
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 */
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EXPORT_C void CMMFDevSound::InitializeL(
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							MDevSoundObserver& aDevSoundObserver,
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							TFourCC aDesiredFourCC,
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							TMMFState aMode)
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	{
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	iBody->InitializeL(aDevSoundObserver, aDesiredFourCC, aMode);
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	}
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/*
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 *  CMMFDevSound::Capabilities
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 *
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 *  Returns supported Audio settings.
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 *
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 *  @return TMMFCapabilities device settings.
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 */
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EXPORT_C TMMFCapabilities CMMFDevSound::Capabilities()
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	{
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	return iBody->Capabilities();
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	}
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/*
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 *  CMMFDevSound::Config
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 *
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 *  Returns current audio settings.
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 *
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 *  @return TMMFCapabilities device settings.
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 */
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EXPORT_C TMMFCapabilities CMMFDevSound::Config() const
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	{
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	return iBody->Config();
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	}
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/*
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 *  CMMFDevSound::SetConfigL
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 *
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 *  ConfigureS CMMFDevSound object with the settings in aConfig.
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 *
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 *  Use this to set sampling rate, Encoding and Mono/Stereo.
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 *
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 *  @param  aConfig. CMMFDevSound configuration settings.
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 */
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EXPORT_C void CMMFDevSound::SetConfigL(const TMMFCapabilities& aConfig)
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	{
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	iBody->SetConfigL(aConfig);
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	}
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/*
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 *  CMMFDevSound::MaxVolume
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 *
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 *  Returns an integer representing the maximum volume.
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 *
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 *  This is the maximum volume which can be passed to CMMFDevSound::SetVolume.
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 *
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 *  @return TInt
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 *          The maximum volume. This value is platform dependent but is always
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 *          greater than or equal to one.
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 */
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EXPORT_C TInt CMMFDevSound::MaxVolume()
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	{
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	return iBody->MaxVolume();
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	}
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/*
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 *  CMMFDevSound::Volume
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 *
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 *  Returns an integer representing current volume level.
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 *
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 *  @return TInt
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 *          Current volume level.
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 */
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EXPORT_C TInt CMMFDevSound::Volume()
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	{
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	return iBody->Volume();
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	}
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/*
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 *  CMMFDevSound::SetVolume
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 *
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 *  Changes current volume level to the specified value.
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 *
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 *  The volume can be changed before or during playback and is effective
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 *  immediately.
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 *
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 *  @param  TInt
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 *          The volume setting. This can be any value between zero and the
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 *          value returned by the call to CMMFDevSound::MaxVolume(). If the
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 *          volume is out of range, it is automatically set to the minimum or
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 *          maximum level closest to the value being passed in. Setting a zero
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 *          value mutes the sound.
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 */
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EXPORT_C void CMMFDevSound::SetVolume(TInt aVolume)
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	{
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	iBody->SetVolume(aVolume);
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	}
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/*
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 *  CMMFDevSound::MaxGain
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 *
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 *  Returns an integer representing the maximum microphone gain.
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 *
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 *  This is the maximum value which can be passed to CMMFDevSound::SetGain.
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 *
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 *  @return TInt
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 *          The maximum gain. This value is platform dependent but is always
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 *          greater than or equal to one.
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 */
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EXPORT_C TInt CMMFDevSound::MaxGain()
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	{
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	return iBody->MaxGain();
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	}
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/*
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 *  CMMFDevSound::Gain
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 *
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 *  Returns an integer representing current gain.
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 *
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 *  @return TInt
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 *          The current gain level.
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 */
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EXPORT_C TInt CMMFDevSound::Gain()
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	{
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	return iBody->Gain();
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	}
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/*
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 *  CMMFDevSound::SetGain
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 *
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 *  Changes current recording gain to a specified value.
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 *
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 *  The gain can be changed before or during recording and is effective
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 *  immediately.
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 *
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 *  @param  aGain. This can be any value between zero and the
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 *          value returned by the call to CMMFDevSound::MaxGain(). If the
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 *          gain is out of range, it is automatically set to minimum or maximum
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 *          value closest to the value that is being passed.
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 *          Setting a zero value mutes the microphone.
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 */
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EXPORT_C void CMMFDevSound::SetGain(TInt aGain)
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	{
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	iBody->SetGain(aGain);
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	}
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/*
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 *  CMMFDevSound::GetPlayBalanceL
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 *
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 *  Returns the speaker balance set for playing.
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 *
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 *  @param  aLeftPercentage. On return contains the left speaker volume percentage.
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 *  @param  aRightPercentage. On return contains the left speaker volume percentage.
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 */
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EXPORT_C void CMMFDevSound::GetPlayBalanceL(TInt& aLeftPercentage,TInt& aRightPercentage)
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	{
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	iBody->GetPlayBalanceL(aLeftPercentage, aRightPercentage);
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	}
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/*
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 *  CMMFDevSound::SetPlayBalanceL
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 *
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 *  Sets the speaker balance for playing.
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 *
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 *  The speaker balance can be changed before or during playback and is
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 *  effective immediately.
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 *
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 *  @param  aLeftPercentage. Left speaker volume perecentage. This can be any value between
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 *          zero and 100. Setting a zero value mutes the sound on the left
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 *          speaker.
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 *  @param  aRightPercentage. Right speaker volume perecentage. This can be any value between
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 *          zero and 100. Setting a zero value mutes the sound on the right
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 *          speaker.
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 */
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EXPORT_C void CMMFDevSound::SetPlayBalanceL(TInt aLeftPercentage, TInt aRightPercentage)
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	{
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	iBody->SetPlayBalanceL(aLeftPercentage, aRightPercentage);
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	}
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/*
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 *  CMMFDevSound::GetRecordBalanceL
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 *
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 *  Returns the microphone gain balance set for recording.
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 *
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 *  @param  aLeftPercentage. On return contains the left microphone gain percentage.
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 *  @param  aRightPercentage. On return contains the right microphone gain percentage.
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 */
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EXPORT_C void CMMFDevSound::GetRecordBalanceL(TInt& aLeftPercentage, TInt& aRightPercentage)
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	{
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	iBody->GetRecordBalanceL(aLeftPercentage, aRightPercentage);
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	}
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/*
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 *  CMMFDevSound::SetRecordBalanceL
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 *
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 *  Sets the microphone gain balance for recording.
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 *
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 *  The microphone gain balance can be changed before or during recording and
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 *  is effective immediately.
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 *
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 *  @param  aLeftPercentage. Left microphone gain precentage. This can be any value between zero
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 *          and 100. Setting a zero value mutes the gain on the left microphone.
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 *  @param  aRightPercentage. Right microphone gain precentage. This can be any value between zero
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 *          and 100. Setting a zero value mutes the gain on the right microphone
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 */
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EXPORT_C void CMMFDevSound::SetRecordBalanceL(TInt aLeftPercentage,TInt aRightPercentage)
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	{
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	iBody->SetRecordBalanceL(aLeftPercentage, aRightPercentage);
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	}
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/*
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 *  CMMFDevSound::PlayInitL
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 *
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 *  Initializes audio device and starts the playback. Before playback can be
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 *  started, its current client's access priority is first verified by the
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 *  audio policy. In case of an error during the policy initialization, the
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 *  PlayError() method will be called on the observer with KErrAccessDenied
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 *  error code, otherwise BufferToBeFilled() method will be called with a
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 *  buffer reference. After filling the buffer with the data, the client
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 *  should call PlayData() to start playback.
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 *
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 *  The amount of data that can be played is specified in
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 *  CMMFBuffer::RequestSize(). Any data that is read into the buffer beyond
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 *  this size will be ignored.
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 *
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 */
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EXPORT_C void CMMFDevSound::PlayInitL()
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	{
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	iBody->PlayInitL();
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	}
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/*
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 *  CMMFDevSound::RecordInitL
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 *
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 *  Initializes audio device and starts the recording. Before recording can be
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 *  started, its current client's access priority is first verified by the
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 *  audio policy. In case of an error during the policy initialization, the
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 *  RecordError() method will be called on the observer with KErrAccessDenied
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 *  error code, otherwise BufferToBeEmptied() method will be called with a
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 *  buffer reference. This buffer contains recorded or encoded data. After
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 *  processing the data in the buffer, the client should call RecordData()
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 *  to continue recording process.
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 *
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 *  The amount of data that is available is specified in
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 *  CMMFBuffer::RequestSize().
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 *
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 */
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EXPORT_C void CMMFDevSound::RecordInitL()
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	{
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	iBody->RecordInitL();
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	}
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/*
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 *  CMMFDevSound::PlayData
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 *
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 *  Plays data in the buffer. The client should fill the buffer with a stream
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 *  of sampled audio data before calling this method. The observer gets the
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 *  reference to the buffer along with BufferToBeFilled() callback. When
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 *  playing of the audio sample is complete, with success or not, the
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 *  PlayError() method is called on the observer.
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 */
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EXPORT_C void CMMFDevSound::PlayData()
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	{
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	iBody->PlayData();
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	}
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/*
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 *  CMMFDevSound::RecordData
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 *
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 *  Records audio data. Once the buffer is filled with recorded sampled audio
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 *  data, the observer gets reference to the buffer along with
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 *  BufferToBeEmptied() callback. After processing of the buffer (copying over
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 *  to a different buffer or writing to a file) the client should call this
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 *  method again to continue recording process.
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 */
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EXPORT_C void CMMFDevSound::RecordData()
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	{
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	iBody->RecordData();
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	}
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/*
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 *  CMMFDevSound::Stop
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 *
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 *  Stops the ongoing operation (Play, Record, TonePlay)
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 */
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EXPORT_C void CMMFDevSound::Stop()
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	{
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	iBody->Stop();
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	}
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/*
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 *  CMMFDevSound::Pause
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 *
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 *  Temporarily suspends the ongoing operation (Play, Record, TonePlay)
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 */
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EXPORT_C void CMMFDevSound::Pause()
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	{
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	iBody->Pause();
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	}
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/*
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 *  CMMFDevSound::SamplesRecorded
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 *
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 *  Returns the number of recorded samples up to this point.
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 *
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 *  @return TInt
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 *          Value representing recorded samples.
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 */
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EXPORT_C TInt CMMFDevSound::SamplesRecorded()
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	{
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	return iBody->SamplesRecorded();
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	}
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/*
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 *  CMMFDevSound::SamplesPlayed
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 *
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 *  Returns the number of played samples up to this point.
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 *
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 *  @return TInt
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 *          Value representing played samples.
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 */
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EXPORT_C TInt CMMFDevSound::SamplesPlayed()
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	{
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	return iBody->SamplesPlayed();
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	}
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/*
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 *  CMMFDevSound::PlayToneL
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 *
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 *  Initializes audio device and starts playing a single tone according with
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 *  the specified frequency and duration attributes.
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 *
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 *  @param  aFrequency. Frequency at with the tone will be played.
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 *  @param  aDuration. The period over which the tone will be played. A zero value causes
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 *          no tone to be played.
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 */
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EXPORT_C void CMMFDevSound::PlayToneL(TInt aFrequency,const TTimeIntervalMicroSeconds& aDuration)
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	{
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	iBody->PlayToneL(aFrequency, aDuration);
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	}
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   445
/*
sl@0
   446
 *  CMMFDevSound::PlayDualToneL
sl@0
   447
 *
sl@0
   448
 *  Initializes audio device and starts playing a dual tone.
sl@0
   449
 *  The tone consists of two sine waves of different frequencies summed
sl@0
   450
 *  together. Both frequencies and the duration are specified in the passed
sl@0
   451
 *  in attributes.
sl@0
   452
 *
sl@0
   453
 *  @param  aFrequencyOne. Value representing first frequency of the dual tone.
sl@0
   454
 *
sl@0
   455
 *  @param  aFrequencyTwo. Value representing second frequency of the dual tone.
sl@0
   456
 *
sl@0
   457
 *  @param  aDuration. The period over which the tone will be played. A zero value causes
sl@0
   458
 *          no tone to be played.
sl@0
   459
 */
sl@0
   460
EXPORT_C void CMMFDevSound::PlayDualToneL(
sl@0
   461
								TInt aFrequencyOne,
sl@0
   462
								TInt aFrequencyTwo,
sl@0
   463
								const TTimeIntervalMicroSeconds& aDuration)
sl@0
   464
	{
sl@0
   465
	iBody->PlayDualToneL(aFrequencyOne, aFrequencyTwo, aDuration);
sl@0
   466
	}
sl@0
   467
sl@0
   468
/*
sl@0
   469
 *  CMMFDevSound::PlayDTMFStringL
sl@0
   470
 *
sl@0
   471
 *  Initializes audio device and starts playing DTMF string.
sl@0
   472
 *
sl@0
   473
 *  @param  aDTMFString. DTMF sequence in a descriptor.
sl@0
   474
 */
sl@0
   475
EXPORT_C void CMMFDevSound::PlayDTMFStringL(const TDesC& aDTMFString)
sl@0
   476
	{
sl@0
   477
	iBody->PlayDTMFStringL(aDTMFString);
sl@0
   478
	}
sl@0
   479
sl@0
   480
/*
sl@0
   481
 *  CMMFDevSound::PlayToneSequenceL
sl@0
   482
 *
sl@0
   483
 *  Initializes audio device and starts playing tone sequence.
sl@0
   484
 *
sl@0
   485
 *  @param  aData. Tone sequence in a descriptor.
sl@0
   486
 */
sl@0
   487
EXPORT_C void CMMFDevSound::PlayToneSequenceL(const TDesC8& aData)
sl@0
   488
	{
sl@0
   489
	iBody->PlayToneSequenceL(aData);
sl@0
   490
	}
sl@0
   491
sl@0
   492
/*
sl@0
   493
 *  CMMFDevSound::PlayFixedSequenceL
sl@0
   494
 *
sl@0
   495
 *  Initializes audio device and starts playing the specified tone sequence.
sl@0
   496
 *
sl@0
   497
 *	Method is deprecated from OS release 9.5
sl@0
   498
 *
sl@0
   499
 *  @param  aSequenceNumber. The index identifying the specific pre-defined tone sequence. The
sl@0
   500
 *          index values are relative to zero. This can be any value between
sl@0
   501
 *          zero and the value returned by the call to
sl@0
   502
 *          CMdaAudioPlayerUtility::FixedSequenceCount() - 1. The function
sl@0
   503
 *          raises a panic if sequence number is out of range.
sl@0
   504
 */
sl@0
   505
EXPORT_C void CMMFDevSound::PlayFixedSequenceL(TInt /*aSequenceNumber*/)
sl@0
   506
	{
sl@0
   507
	User::Leave(KErrNotSupported);
sl@0
   508
	}
sl@0
   509
sl@0
   510
/*
sl@0
   511
 *  CMMFDevSound::SetToneRepeats
sl@0
   512
 *
sl@0
   513
 *  Defines the number of times the audio is to be repeated during the tone
sl@0
   514
 *  playback operation.
sl@0
   515
 *
sl@0
   516
 *  A period of silence can follow each playing of tone. The tone playing can
sl@0
   517
 *  be repeated indefinitely.
sl@0
   518
 *
sl@0
   519
 *  @param  aRepeatCount. The number of times the tone, together with the trailing silence,
sl@0
   520
 *          is to be repeated. If this is set to KMdaRepeatForever, then the
sl@0
   521
 *          tone, together with the trailing silence, is repeated indefinitely
sl@0
   522
 *          or until Stop() is called. If this is set to zero, then the tone is
sl@0
   523
 *          not repeated.  Supported only during the tone playing.
sl@0
   524
sl@0
   525
 *  @param  aRepeatTrailingSilence. The duration of the trailing silence.
sl@0
   526
 */
sl@0
   527
EXPORT_C void CMMFDevSound::SetToneRepeats(TInt aRepeatCount,const TTimeIntervalMicroSeconds& aRepeatTrailingSilence)
sl@0
   528
	{
sl@0
   529
	iBody->SetToneRepeats(aRepeatCount, aRepeatTrailingSilence);
sl@0
   530
	}
sl@0
   531
sl@0
   532
/*
sl@0
   533
 *  CMMFDevSound::SetDTMFLengths
sl@0
   534
 *
sl@0
   535
 *  Defines the duration of 'tone on/tone off' and 'tone pause' to be used
sl@0
   536
 *  during the DTMF playback.
sl@0
   537
 *
sl@0
   538
 *  Supported only during tone playing.
sl@0
   539
 *
sl@0
   540
 *  @param  aToneOnLength. The period over which the tone will be played. If this is set to
sl@0
   541
 *          zero, then the tone is not played.
sl@0
   542
 *
sl@0
   543
 *  @param  aToneOffLength. The period over which 'no tone' will be played.
sl@0
   544
 *
sl@0
   545
 *  @param  aPauseLength. The period over which the tone playing will be paused.
sl@0
   546
 */
sl@0
   547
EXPORT_C void CMMFDevSound::SetDTMFLengths(
sl@0
   548
									TTimeIntervalMicroSeconds32& aToneOnLength,
sl@0
   549
									TTimeIntervalMicroSeconds32& aToneOffLength,
sl@0
   550
									TTimeIntervalMicroSeconds32& aPauseLength)
sl@0
   551
	{
sl@0
   552
	iBody->SetDTMFLengths(aToneOnLength, aToneOffLength, aPauseLength);
sl@0
   553
	}
sl@0
   554
sl@0
   555
/*
sl@0
   556
 *  CMMFDevSound::SetVolumeRamp
sl@0
   557
 *
sl@0
   558
 *  Defines the period over which the volume level will rise smoothly from
sl@0
   559
 *  mute to the normal volume level.
sl@0
   560
 *
sl@0
   561
 *  @param  aRampDuration. The period over which the volume is to rise. A zero value causes
sl@0
   562
 *          the tone sample to be played at the normal level for the full duration of the 
sl@0
   563
 *          playback. A value, which is longer than the duration
sl@0
   564
 *          of the tone sample, will result in the sample never reaching its
sl@0
   565
 *          normal volume level.
sl@0
   566
 */
sl@0
   567
EXPORT_C void CMMFDevSound::SetVolumeRamp(const TTimeIntervalMicroSeconds& aRampDuration)
sl@0
   568
	{
sl@0
   569
	iBody->SetVolumeRamp(aRampDuration);
sl@0
   570
	}
sl@0
   571
sl@0
   572
/*
sl@0
   573
 *  CMMFDevSound::SetPrioritySettings
sl@0
   574
 *
sl@0
   575
 *  Defines the priority settings that should be used for this instance.
sl@0
   576
 *
sl@0
   577
 *  @param  aPrioritySettings. A structure representing client's priority, priority
sl@0
   578
 *          preference and the state.
sl@0
   579
 */
sl@0
   580
EXPORT_C void CMMFDevSound::SetPrioritySettings(const TMMFPrioritySettings& aPrioritySettings)
sl@0
   581
	{
sl@0
   582
	iBody->SetPrioritySettings(aPrioritySettings);
sl@0
   583
	}
sl@0
   584
sl@0
   585
/*
sl@0
   586
 *  CMMFDevSound::CustomInterface
sl@0
   587
 *
sl@0
   588
 *  Sends request to the DevSound Server to start custom interface specified
sl@0
   589
 *  by the TUid attribute.
sl@0
   590
 *
sl@0
   591
 *  @param  aInterface. Unique ID of the custom interface
sl@0
   592
 *
sl@0
   593
 *  @return TAny*
sl@0
   594
 *          Pointer to the custom interface object.
sl@0
   595
 */
sl@0
   596
EXPORT_C TAny* CMMFDevSound::CustomInterface(TUid aInterface)
sl@0
   597
	{
sl@0
   598
	return iBody->CustomInterface(aInterface);
sl@0
   599
	}
sl@0
   600
sl@0
   601
/*
sl@0
   602
 *  CMMFDevSound::FixedSequenceCount
sl@0
   603
 *
sl@0
   604
 *  Returns the number of available pre-defined tone sequences.
sl@0
   605
 *
sl@0
   606
 *	Method is deprecated from OS release 9.5
sl@0
   607
 *
sl@0
   608
 *  This is the number of fixed sequence supported by the DevSound by default.
sl@0
   609
 *
sl@0
   610
 *  @return TInt
sl@0
   611
 *          The fixed sequence count. This value is implementation dependent
sl@0
   612
 *          but is always greater than or equal to zero.
sl@0
   613
 */
sl@0
   614
EXPORT_C TInt CMMFDevSound::FixedSequenceCount()
sl@0
   615
	{
sl@0
   616
	return 0;
sl@0
   617
	}
sl@0
   618
sl@0
   619
/*
sl@0
   620
 *  CMMFDevSound::FixedSequenceName
sl@0
   621
 *
sl@0
   622
 *  Returns the name assigned to a specific pre-defined tone sequence.
sl@0
   623
 *
sl@0
   624
 *	Method is deprecated from OS release 9.5
sl@0
   625
 *
sl@0
   626
 *  @param  aSequenceNumber. The index identifying the specific pre-defined tone sequence.
sl@0
   627
 *          Index values are relative to zero. This can be any value between
sl@0
   628
 *          zero and the value returned by the call to
sl@0
   629
 *          CMdaAudioPlayerUtility::FixedSequenceCount() - 1. The function
sl@0
   630
 *          raises a panic if sequence number is out of range.
sl@0
   631
 *
sl@0
   632
 *  @return TDesC&
sl@0
   633
 *          A reference to a descriptor containing fixed sequence name
sl@0
   634
 *          indexed by aSequenceNumber.
sl@0
   635
 */
sl@0
   636
EXPORT_C const TDesC& CMMFDevSound::FixedSequenceName(TInt /*aSequenceNumber*/)
sl@0
   637
	{
sl@0
   638
	return KNullDesC;
sl@0
   639
	}
sl@0
   640
sl@0
   641
/*
sl@0
   642
 *  CMMFDevSound::GetSupportedInputDataTypesL
sl@0
   643
 *
sl@0
   644
 *  Returns a list of supported input data types that can be sent to the
sl@0
   645
 *  DevSound for playing audio.
sl@0
   646
 *
sl@0
   647
 *  @param  aSupportedDataTypes. An array of supported data types.
sl@0
   648
 *  @param  aPrioritySettings. Structure containing priority settings.
sl@0
   649
 */
sl@0
   650
EXPORT_C void CMMFDevSound::GetSupportedInputDataTypesL(RArray<TFourCC>& aSupportedDataTypes,const TMMFPrioritySettings& aPrioritySettings) const
sl@0
   651
	{
sl@0
   652
	iBody->GetSupportedInputDataTypesL(aSupportedDataTypes,
sl@0
   653
									aPrioritySettings);
sl@0
   654
	}
sl@0
   655
sl@0
   656
/*
sl@0
   657
 *  CMMFDevSound::GetSupportedOutputDataTypesL
sl@0
   658
 *
sl@0
   659
 *  Returns a list of supported output data types that can be received from
sl@0
   660
 *  the DevSound for recording audio.
sl@0
   661
 *
sl@0
   662
 *  @param  aSupportedDataTypes. An array of supported data types.
sl@0
   663
 *  @param aPrioritySettings. Structure containing priority settings.
sl@0
   664
 */
sl@0
   665
EXPORT_C void CMMFDevSound::GetSupportedOutputDataTypesL(RArray<TFourCC>& aSupportedDataTypes,const TMMFPrioritySettings& aPrioritySettings) const
sl@0
   666
	{
sl@0
   667
	iBody->GetSupportedOutputDataTypesL(aSupportedDataTypes,aPrioritySettings);
sl@0
   668
	}
sl@0
   669
sl@0
   670
/********************************************************************************
sl@0
   671
 *				Non Exported public functions ends here		*					
sl@0
   672
 ********************************************************************************/
sl@0
   673
sl@0
   674
/******************************************************************************
sl@0
   675
 *	Function Name:	E32Dll
sl@0
   676
 *	
sl@0
   677
 *	Description:	Entry point for applications.
sl@0
   678
 *
sl@0
   679
 ******************************************************************************/
sl@0
   680
sl@0
   681
enum TDllReason {};
sl@0
   682
EXPORT_C TInt E32Dll(TDllReason /*aReason*/)
sl@0
   683
	{
sl@0
   684
	return KErrNone;
sl@0
   685
	}
sl@0
   686
sl@0
   687
// CMMFDevSoundEventHandler::NewL() has been declared in export table
sl@0
   688
// but since it is the only class method to be so, and .h is in source
sl@0
   689
// it is not actually usable. Just declare the following to keep linker happy
sl@0
   690
sl@0
   691
// Need dummy abstract type - this is not the real class
sl@0
   692
class RMMFAudioPolicyProxy;
sl@0
   693
sl@0
   694
class CMMFDevSoundEventHandler : public CActive
sl@0
   695
	{
sl@0
   696
public:
sl@0
   697
	IMPORT_C static CMMFDevSoundEventHandler* NewL(RMMFAudioPolicyProxy*);
sl@0
   698
private:
sl@0
   699
	CMMFDevSoundEventHandler();
sl@0
   700
	};
sl@0
   701
	
sl@0
   702
EXPORT_C CMMFDevSoundEventHandler* CMMFDevSoundEventHandler::NewL(RMMFAudioPolicyProxy*)
sl@0
   703
	{
sl@0
   704
	_LIT(KModule, "DevSound");
sl@0
   705
	User::Panic(KModule, 1000);
sl@0
   706
	return NULL;
sl@0
   707
	}
sl@0
   708
sl@0
   709
// default constructor - keep compilers happy
sl@0
   710
CMMFDevSoundEventHandler::CMMFDevSoundEventHandler():
sl@0
   711
	CActive(EPriorityStandard)
sl@0
   712
	{
sl@0
   713
	}
sl@0
   714
sl@0
   715
sl@0
   716
// End of File