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/*
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* Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description:
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*
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*/
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#ifndef CDEVAUDIO_H
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#define CDEVAUDIO_H
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#include <e32base.h>
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#include "mmfdevsoundadaptationbody.h"
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#include <a3f/maudiocontextobserver.h>
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#include <a3f/maudiostreamobserver.h>
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#include "mdevsoundadaptationinfoobserver.h"
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#include <a3f/a3f_trace_utils.h>
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#include <a3f/a3fdevsoundaudiopauseresume.h>
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// CLASS FORWARD
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class CDevAudioControl;
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class CDevPlayControl;
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class CDevRecordControl;
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class CDevToneControl;
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class CDevGenControl;
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class CAudioContextFactory;
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class CA3FDevSoundAdaptationInfo;
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class MAudioContext;
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class MAudioStream;
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class MGlobalProperties;
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/**
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Panic category and codes that CDevAudio raises on the client
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*/
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_LIT(KMMFDevAudioPanicCategory, "CDevAudio");
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enum TMMFDevAudioPanicCodes
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{
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EValidStateBeforeCommit =1
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};
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enum TDevSoundAdaptorState
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{
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EDevSoundAdaptorCreated_Uninitialised,
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EDevSoundAdaptorRemovingProcessingUnits,
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EDevSoundAdaptorUnitialised_Uninitialised,
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EDevSoundAdaptorUninitialising,
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EDevSoundAdaptorInitialising,
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EDevSoundAdaptorInitialised_Initialised,
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EDevSoundAdaptorLoading,
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EDevSoundAdaptorUnloading,
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EDevSoundAdaptorInitialised_Idle,
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EDevSoundAdaptorGoingActive,
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EDevSoundAdaptorPreempted,
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EDevSoundAdaptorBeingPreempted,
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EDevSoundAdaptorStopping,
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EDevSoundAdaptorActivating,
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EDevSoundAdaptorActive_Active,
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EDevSoundAdaptorPausing,
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EDevSoundAdaptorPaused_Primed
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};
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/**
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* CDevAudio.
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*
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* ?description
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*
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* @lib mmfdevsoundadaptation.lib
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* @since
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*/
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NONSHARABLE_CLASS(CDevAudio) : public CBase,
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public MAudioContextObserver,
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public MA3FDevSoundAdaptationInfoObserver,
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public MA3FDevSoundAutoPauseResumeObserver
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{
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friend class CDevAudioControl;
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friend class CDevPlayControl;
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friend class CDevRecordControl;
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friend class CDevToneControl;
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friend class CDevGenControl;
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friend class CDevCommonControl;
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public:
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~CDevAudio();
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static CDevAudio* NewL(MDevSoundAdaptationObserver& aDevSoundObserver,
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MGlobalProperties& aGlobalProperties);
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void ConstructL(MGlobalProperties& aGlobalProperties);
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// 2nd phase async construct - will callback to aDevSoundObserver
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TInt PostOpen();
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/**
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* Sets control operating mode (playing/recording...)
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* @since
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* @param aMode new control mode
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* @param aFormat codec format
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* @return error code
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*/
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TInt Initialize(TUid aFormat, TMMFState aMode);
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/**
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* Cancels Initialization
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* @since
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* @return error code
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*/
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TInt CancelInitialize();
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/**
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* Returns pointer to audio control instance for current operating mode
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* @since
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* @param aAudioControl on return, contains pointer to audio control
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* @return error code
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*/
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CDevAudioControl* GetAudioControl();
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/**
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* Defines the priority settings that should be used for this instance.
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* @since
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* @param const TMMFPrioritySettings &aPrioritySettings A class type
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* representing the client's priority, priority preference and
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* state
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* @return Err
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*/
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TInt SetPrioritySettings(const TMMFPrioritySettings& aPrioritySettings);
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/**
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* Sets client configuration
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* @since
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* @param aProcessId DevSound's client process
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* @param aActualProcessId DevSound's effective/actual client (supplied by SetClientThreadInfo)
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*/
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TInt SetClientConfig(const TProcessId& aProcessId);
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TInt SetClientConfig(const TProcessId& aActualProcessId, const TProcessId& aProcessId);
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/**
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* Retrieve the current A3F state
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* @since
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* @return the current A3F state. See TAudioState
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*/
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TDevSoundAdaptorState ActiveState() const;
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/**
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* Retrieve the previous DevSound adaptor state
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* @return void
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*/
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TDevSoundAdaptorState PreviousState() const;
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/**
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* Set the current DevSound adaptor state
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* @return void
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*/
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void SetActiveState(TDevSoundAdaptorState aAdaptorState);
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/**
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* Set the previous DevSound adaptor state
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* @return void
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*/
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void SetPreviousState(TDevSoundAdaptorState aAdaptorState);
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/**
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* SetVolume for DevSound
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*/
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TInt SetDevSoundVolume(TInt aVolume, TBool& aAsyncCompletion);
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/**
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* SetGain for DevSound
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*/
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TInt SetDevSoundGain(TInt aGain, TBool& aAsyncCompletion);
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/**
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* SetPlayBalance for DevSound
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*/
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TInt SetDevSoundPlayBalance(TInt aLeftPercentage, TInt aRightPercentage, TBool& aAsyncCompletion);
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/**
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* SetPlayBalance for DevSound
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*/
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TInt SetDevSoundRecordBalance(TInt aLeftPercentage, TInt aRightPercentage, TBool& aAsyncCompletion);
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/**
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* SetVolumeRamp for DevSound
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*/
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TInt SetVolumeRamp(const TTimeIntervalMicroSeconds& aRampDuration);
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/**
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* MaxVolume for DevSound
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*/
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TInt DevSoundMaxVolume() const;
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/**
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* MaxGain for DevSound
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*/
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TInt DevSoundMaxGain() const;
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/**
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* Volume setting
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*/
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TInt DevSoundVolume() const;
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/**
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* Gain setting
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*/
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TInt DevSoundGain() const;
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/**
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* GetPlayBalance for DevSound
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*/
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void GetDevSoundPlayBalance(TInt& aLeftPercentage, TInt& aRightPercentage);
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/**
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* GetRecordBalance for DevSound
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*/
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void GetDevSoundRecordBalance(TInt& aLeftPercentage, TInt& aRightPercentage);
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/**
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* GetSupportedDataTypes for DevSound
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*/
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void DevSoundSupportedDataTypesL(RArray<TFourCC>& aSupportedDataTypes, TUint aDataType);
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/**
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* Call from control - generates appropriate SetGainAndBalance() call
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*/
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TInt RequestGainAndBalance(CDevAudioControl* aCallingControl);
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// From base class MAudioContextObserver
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/**
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* Callback to context observer to show progression through Commit() and pre-emption cycles
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*
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* @param aEvent a Uid giving the specific event.
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* @param aError an error code. KErrNone if successful, otherwise one of the system wide error codes.
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*/
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virtual void ContextEvent(TUid aEvent, TInt aError);
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// from MA3FDevSoundAdaptationInfoObserver
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void RequestMaxGainComplete (TUid aCodecType, TInt aError, TInt aResult);
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void RequestSupportedFormatsComplete(TUid aCodecType, TInt aError);
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/**
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* Queries if the low layers does support resume operation.
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* @since
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* @return TBool ETrue if Resume is supported
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* EFalse otherwise
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*/
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TBool IsResumeSupported();
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void ConvertToFourCcL(RArray<TFourCC>& aSupportedDataTypes, RArray<TUid>& iSupportedFormats);
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//from MA3FDevSoundAutoPauseResume
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TInt RegisterAsClient(TUid aEventType, const TDesC8& aNotificationRegistrationData);
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TInt CancelRegisterAsClient(TUid aEventType);
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TInt WillResumePlay();
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//from MA3FDevSoundAutoPauseResumeObserver
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virtual void NotifyResume();
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/**
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* GetPrioritySettings for DevSound
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*/
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void GetPrioritySettings(TAudioTypeSettings& astorage);
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TBool IsPrioritySet();
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//Panic function
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void Panic(TMMFDevAudioPanicCodes aCode);
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protected:
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CDevAudio(MDevSoundAdaptationObserver& aAdaptationObserver);
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// If active, apply devsound volume and balance changes
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TInt SetGainAndBalance(TBool aCallBack, TBool& aAsyncCompletion);
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// Helper methods
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TInt CreateAudioProcessingUnits(TUid aSource, TUid aSink, TUid aCodec);
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void DeleteAudioProcessingUnits();
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TInt CommitAudioContext();
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TBool IsMidState(TDevSoundAdaptorState aAdaptorState);
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/*
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* most of member data is protected for DevAudioControl access
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*/
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protected: // data
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/**
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* adaptation observer - used to indicate async callbacks etc
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*/
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MDevSoundAdaptationObserver& iAdaptationObserver;
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/**
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* Pointer to audio context factory - context creation
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* Own.
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*/
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CAudioContextFactory *iAudioContextFactory;
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/**
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* Pointer to audio context.
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* Not own.
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*/
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MAudioContext *iAudioContext;
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/**
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* Pointer to audio stream.
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* Not own.
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*/
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MAudioStream *iAudioStream;
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/**
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* Pointer to audio source.
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* Not own.
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*/
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MAudioProcessingUnit* iAudioSource;
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/**
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* Pointer to audio codec.
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* Not own.
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*/
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MAudioProcessingUnit* iAudioCodec;
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/**
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* Pointer to audio gain control
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* Not own.
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*/
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MAudioProcessingUnit* iGainControl;
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/**
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* Pointer to audio sink
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* Not own.
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*/
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MAudioProcessingUnit* iAudioSink;
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/**
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* Mode to which this DevAudio is initialized in
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*/
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TMMFState iMode;
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TUid iFormat;
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/**
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* Active DevSound Adaptor state
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*/
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TDevSoundAdaptorState iActiveState;
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/**
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* Previous DevSound Adaptor state
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*/
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TDevSoundAdaptorState iPreviousState;
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TAudioState iActiveStreamState;
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TBool iReinitializing;
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TBool iClosing;
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TBool iStop;
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TUid iTargetFormat;
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TMMFState iTargetMode;
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TInt iDevSoundMaxGain;
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TInt iDevSoundMaxVolume;
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TInt iDevSoundGain;
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TInt iDevSoundVolume;
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TInt iDevSoundPlayBalance[2];
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TInt iDevSoundRecordBalance[2];
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TTimeIntervalMicroSeconds iRampDuration;
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private:
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enum TPreOpenState
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{
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EPreOpenStateIdle,
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EPreOpenStateRequestingMaxVolume,
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EPreOpenStateRequestingMaxGain,
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EPreOpenStateRequestingInputFormats,
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EPreOpenStateRequestingOutputFormats,
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};
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TPreOpenState iPreOpenState;
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RArray<TUid> iSupportedInputFormats;
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RArray<TUid> iSupportedOutputFormats;
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|
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CA3FDevSoundAdaptationInfo* iAdaptationInfo;
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CDevPlayControl* iDevPlayControl;
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CDevRecordControl* iDevRecordControl;
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CDevToneControl* iDevToneControl;
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|
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CDevGenControl* iDevGenControl;
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/**
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* Points to whichever control is active
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* Not own.
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|
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*/
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CDevAudioControl* iCurrentAudioControl;
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|
406 |
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// Pointer to global properties
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|
408 |
// Not owned.
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MGlobalProperties* iGlobalProperties;
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|
410 |
|
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|
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TAudioTypeSettings iPrioritySettings;
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TBool iPriorityFlag;
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};
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|
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inline TInt CDevAudio::DevSoundMaxVolume() const
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|
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{
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|
418 |
return iDevSoundMaxVolume;
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}
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inline TInt CDevAudio::DevSoundMaxGain() const
|
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|
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{
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|
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return iDevSoundMaxGain;
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|
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}
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|
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inline TInt CDevAudio::DevSoundVolume() const
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|
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{
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|
428 |
return iDevSoundVolume;
|
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|
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}
|
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|
430 |
|
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|
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inline TInt CDevAudio::DevSoundGain() const
|
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|
432 |
{
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|
433 |
return iDevSoundGain;
|
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|
434 |
}
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|
435 |
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|
436 |
#endif // CDEVAUDIO_H
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