os/kernelhwsrv/kerneltest/f32test/smassstorage/src/cstatemachine.cpp
author sl
Tue, 10 Jun 2014 14:32:02 +0200
changeset 1 260cb5ec6c19
permissions -rw-r--r--
Update contrib.
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// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of the License "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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// Implementation of finite state machine
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// 
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//
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/**
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 @file
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 @internalTechnology
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*/
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#include "t_ms_main.h"
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#include "cstatemachine.h"
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#include "tstate.h"
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CStateMachine* 
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CStateMachine::NewL()
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	{
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	return new (ELeave) CStateMachine;
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	}
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CStateMachine::CStateMachine()
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	{
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    // Intentionally left blank
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	}
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CStateMachine::~CStateMachine()
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	{
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    allStates.ResetAndDestroy();
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	}
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void
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CStateMachine::MoveTo(int aStateId)
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	{
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    if (!iCurrentState)
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    	{
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        test.Printf(_L("The current state is undefined\n"));
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        test(EFalse);
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    	}
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    iCurrentState->MoveTo(aStateId);
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    iCurrentState = FindState(aStateId);
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	}
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const TState*
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CStateMachine::AddState(int aStateId)
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	{
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    const TState* state = FindState(aStateId);
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    if (state == 0)
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    	{
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         switch (aStateId)
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         	{
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         case EUsbMsDriveState_Disconnected:
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             state = new TDisconnected();
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             break;
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         case EUsbMsDriveState_Connecting:
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             state = new TConnecting();
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             break;
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         case EUsbMsDriveState_Connected:
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             state = new TConnected();
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             break;     
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         case EUsbMsDriveState_Disconnecting:
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             state = new TDisconnecting();
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             break;
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         case EUsbMsDriveState_Active:
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             state = new TActive();
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             break;
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         case EUsbMsDriveState_Locked:
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             state = new TLocked();
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             break;
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         case EUsbMsState_Read:
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             state = new TRead();
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             break;
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         case EUsbMsState_Written:
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             state = new TWritten();
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             break;
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         default:
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             break;
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         	}
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         if (state)
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         	{
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             allStates.Append(state);
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         	}
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    	}
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    return state;
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	}
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void
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CStateMachine::SetInitState(int aStateId)
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	{
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    iCurrentState = FindState(aStateId);
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    iFromStateId = aStateId;
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	}
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const TState* 
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CStateMachine::FindState(int aStateId) const
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	{
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    TInt count = allStates.Count();
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    for (TInt i = 0; i < count; i++)
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    	{
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        if (allStates[i]->GetStateId() == aStateId)
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        	{
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            return allStates[i];
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        	}
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    	}
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    return 0;
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	}
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TInt CStateMachine::CurrentStateId() const
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	{
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	return iCurrentState->GetStateId();
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	}
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TInt CStateMachine::FromStateId() const
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	{
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	return iFromStateId;
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	}
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void CStateMachine::SetFromStateId(TInt aStateId)
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	{
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	iFromStateId = aStateId;
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	}