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// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of the License "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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// e32test\thread\smpsafe.cpp
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//
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//
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#include <e32std.h>
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#include <e32std_private.h>
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#include <e32atomics.h>
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IMPORT_C void DoNothingA();
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IMPORT_C void DoNothingB();
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IMPORT_C void DoNothingC();
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IMPORT_C void DoNothingD();
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IMPORT_C void DoNothingE();
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#ifdef MAKE_DLL
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#ifdef PROVIDE_A
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EXPORT_C void DoNothingA() {}
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#endif
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#ifdef PROVIDE_B
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EXPORT_C void DoNothingB() { DoNothingA(); }
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#endif
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#ifdef PROVIDE_C
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EXPORT_C void DoNothingC() { DoNothingD(); DoNothingE(); }
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#endif
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#ifdef PROVIDE_D
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EXPORT_C void DoNothingD() { DoNothingC(); }
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#endif
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#ifdef PROVIDE_E
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EXPORT_C void DoNothingE() { DoNothingC(); }
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#endif
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#else // !MAKE_DLL
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volatile TInt Affinity;
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RSemaphore Start;
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RSemaphore Stop;
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const TInt KLoopTries = 100;
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// This gets run in a low priority thread. Each time around the loop it waits to be told to go,
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// then sets Affinity to 0, then tells the other thread it's done. If we're actually locked to
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// the same processor as the main thread, however, then we won't get to run until the other thread
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// waits for the Stop semaphore, and thus Affinity will not get set to 0 until the other thread
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// checked it already.
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TInt AffinitySlave(TAny*)
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{
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for (TInt i = KLoopTries; i>0; --i)
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{
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Start.Wait();
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Affinity = 0;
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Stop.Signal();
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}
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return KErrNone;
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}
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TInt CheckAffinity()
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{
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RThread t;
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TInt r = t.Create(_L("AffinitySlave"), AffinitySlave, KDefaultStackSize, NULL, NULL);
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if (r != KErrNone)
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return r;
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Start.CreateLocal(0);
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Stop.CreateLocal(0);
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TRequestStatus s;
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t.Logon(s);
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t.SetPriority(EPriorityLess);
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t.Resume();
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TInt a = 1;
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for (TInt i = KLoopTries; i>0; --i)
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{
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Affinity = 1; // assume we are locked to a single cpu
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Start.Signal(); // tell the other thread to run
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TUint32 target = User::NTickCount() + 10;
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while (User::NTickCount() < target)
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{
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// spin, waiting to see if the other thread actually *does* run
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}
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a = Affinity;
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if (a == 0)
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break;
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Stop.Wait(); // We didn't see it this time, but try again in case of scheduling fluke
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}
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t.Kill(0);
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User::WaitForRequest(s);
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t.Close();
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return a;
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}
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#ifndef OMIT_MAIN
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GLDEF_C TInt E32Main()
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{
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#ifdef USE_A
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DoNothingA();
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#endif
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#ifdef USE_B
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DoNothingB();
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#endif
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return CheckAffinity();
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}
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#endif // OMIT_MAIN
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#endif
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