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// Copyright (c) 1999-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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// Demonstration handwriting class
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//
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//
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#if !defined(__HANDANIM_H__)
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#define __HANDANIM_H__
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#if !defined(__E32STD_H__)
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#include <e32std.h>
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#endif
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#if !defined(__E32BASE_H__)
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#include <e32base.h>
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#endif
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#if !defined(__GDI_H__)
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#include <gdi.h>
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#endif
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#if !defined(__W32ADLL_H__)
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#include <w32adll.h>
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#endif
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#if !defined(__HANDCMD_H__)
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#include "HANDCMD.H"
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#endif
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class CPointStore : public CBase
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{
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public:
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CPointStore();
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void ConstructL();
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void AddPoint(TPoint aPoint);
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TInt GetChar();
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void ClearPoints();
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private:
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CArrayFixFlat<TPoint> *iPoints;
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TInt iNumPoints;
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};
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class CHandWritingAnimDll : public CAnimDll
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{
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public:
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CAnim *CreateInstanceL(TInt aType);
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private:
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};
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class CHandWritingAnim : public CSpriteAnim
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{
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public:
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enum TState
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{
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EHwStateDeactive,
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EHwStateInactive, //Waiting for first point
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EHwStateWaitingMove, //Waiting to see if a period elapses before the first move
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EHwStateDrawing, //Pen down and drawing
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EHwStateWaitingStroke, //Waiting for new stroke
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};
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public:
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~CHandWritingAnim();
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//pure virtual functions from MEventHandler
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TBool OfferRawEvent(const TRawEvent &aRawEvent);
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//pure virtual functions from CAnim
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void ConstructL(TAny *aArgs);
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void Animate(TDateTime *aDateTime);
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void Redraw();
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void Command(TInt aOpcode, TAny *aArgs);
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TInt CommandReplyL(TInt aOpcode, TAny *aArgs);
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void FocusChanged(TBool aState);
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private:
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void Activate();
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void Deactivate();
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void SpriteChangeL(TBool aUsingSeparateMask);
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void SetDrawData(THandwritingDrawData *aDrawData);
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TBool HandlePointerDown(TPoint aPoint);
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TBool HandlePointerMove(TPoint aPoint);
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TBool HandlePointerUp(TPoint aPoint);
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void DrawPoint();
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void DrawLine(TPoint aEndPoint);
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void UpdateSprite();
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void StartTimer();
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void SendEatenDownEvent();
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void CharacterFinished();
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void ClearSprite();
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private:
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TInt iState;
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CFbsBitmapDevice *iBitmapDevice;
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CFbsBitmapDevice *iMaskBitmapDevice;
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CFbsBitGc *iSpriteGc;
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TBool iIsMask;
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THandwritingDrawData iDrawData;
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TPoint iCurrentDrawPoint;
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TTime iDownTime; //Will need to use this when taken base changes
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CPointStore *iPointStore;
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TInt iLastGeneratedCharacter;
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};
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#endif
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