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#ifndef __gl2_h_
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#define __gl2_h_
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/*
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* Portions Copyright (c) 2008 - 2009 Nokia Corporation and/or its subsidiary(-ies).
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* Differences from the actual sample implementation provided by Khronos:
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* 1. This comment text.
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* 2. Doxygen comment with tag 'publishedAll', and tag 'released'
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* 3. Include of Symbian-supplied gl2extplatform.h at the bottom of this
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* file. This is a means to disable specific gl2ext.h extensions.
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* 4. Added __SOFTFP decorations for call-by-value float functions
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*/
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/**
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@publishedAll
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@released
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*/
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/* $Id: gl2.h 4532 2007-11-26 11:12:44Z markc $ */
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#include <GLES2/gl2platform.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
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** Copyright (C) 2008 Silicon Graphics, Inc. All Rights Reserved.
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**
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** Permission is hereby granted, free of charge, to any person obtaining
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** a copy of this software and associated documentation files
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** (the "Software"), to deal in the Software without restriction,
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** including without limitation the rights to use, copy, modify, merge,
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** publish, distribute, sublicense, and/or sell copies of the Software,
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** and to permit persons to whom the Software is furnished to do so,
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** subject to the following conditions:
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**
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** The above copyright notice including the dates of first
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** publication and either this permission notice or a reference to
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** http://oss.sgi.com/projects/FreeB/ shall be included in all copies
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** or substantial portions of the Software.
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**
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** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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** MERCHANTABILITY,FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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** IN NO EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM,
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** DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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** OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
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** THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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**
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** Except as contained in this notice, the name of Silicon Graphics, Inc.
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** shall not be used in advertising or otherwise to promote the sale, use
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** or other dealings in this Software without prior written authorization
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** from Silicon Graphics, Inc.
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*/
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/*-------------------------------------------------------------------------
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* Data type definitions
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*-----------------------------------------------------------------------*/
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typedef void GLvoid;
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef signed char GLbyte;
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typedef short GLshort;
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typedef int GLint;
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typedef int GLsizei;
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typedef unsigned char GLubyte;
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typedef unsigned short GLushort;
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typedef unsigned int GLuint;
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typedef float GLfloat;
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typedef float GLclampf;
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typedef int GLfixed;
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typedef int GLclampx;
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/* GL types for handling large vertex buffer objects */
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typedef int GLintptr;
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typedef int GLsizeiptr;
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/* OpenGL ES core versions */
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#define GL_ES_VERSION_2_0 1
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/* ClearBufferMask */
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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/* Boolean */
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#define GL_FALSE 0
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#define GL_TRUE 1
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/* \todo check that this should be in core. */
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#define GL_NONE 0
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/* BeginMode */
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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/* AlphaFunction (not supported in ES20) */
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/* GL_NEVER */
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/* GL_LESS */
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/* GL_EQUAL */
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/* GL_LEQUAL */
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/* GL_GREATER */
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/* GL_NOTEQUAL */
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/* GL_GEQUAL */
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/* GL_ALWAYS */
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/* BlendingFactorDest */
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#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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/* BlendingFactorSrc */
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/* GL_ZERO */
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/* GL_ONE */
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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/* GL_SRC_ALPHA */
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/* GL_ONE_MINUS_SRC_ALPHA */
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/* GL_DST_ALPHA */
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/* GL_ONE_MINUS_DST_ALPHA */
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/* BlendEquationSeparate */
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138 |
#define GL_FUNC_ADD 0x8006
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|
139 |
#define GL_BLEND_EQUATION 0x8009
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|
140 |
#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
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#define GL_BLEND_EQUATION_ALPHA 0x883D
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/* BlendSubtract */
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#define GL_FUNC_SUBTRACT 0x800A
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B
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/* Separate Blend Functions */
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#define GL_BLEND_DST_RGB 0x80C8
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#define GL_BLEND_SRC_RGB 0x80C9
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#define GL_BLEND_DST_ALPHA 0x80CA
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#define GL_BLEND_SRC_ALPHA 0x80CB
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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#define GL_BLEND_COLOR 0x8005
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/* Buffer Objects */
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159 |
#define GL_ARRAY_BUFFER 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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#define GL_STREAM_DRAW 0x88E0
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#define GL_STATIC_DRAW 0x88E4
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#define GL_DYNAMIC_DRAW 0x88E8
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168 |
#define GL_BUFFER_SIZE 0x8764
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169 |
#define GL_BUFFER_USAGE 0x8765
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626
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173 |
/* CullFaceMode */
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174 |
#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_FRONT_AND_BACK 0x0408
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177 |
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178 |
/* DepthFunction */
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sl@0
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179 |
/* GL_NEVER */
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180 |
/* GL_LESS */
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181 |
/* GL_EQUAL */
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182 |
/* GL_LEQUAL */
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183 |
/* GL_GREATER */
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184 |
/* GL_NOTEQUAL */
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185 |
/* GL_GEQUAL */
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186 |
/* GL_ALWAYS */
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187 |
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sl@0
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188 |
/* EnableCap */
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189 |
#define GL_TEXTURE_2D 0x0DE1
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190 |
#define GL_CULL_FACE 0x0B44
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191 |
#define GL_BLEND 0x0BE2
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192 |
#define GL_DITHER 0x0BD0
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193 |
#define GL_STENCIL_TEST 0x0B90
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194 |
#define GL_DEPTH_TEST 0x0B71
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195 |
#define GL_SCISSOR_TEST 0x0C11
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196 |
#define GL_POLYGON_OFFSET_FILL 0x8037
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197 |
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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198 |
#define GL_SAMPLE_COVERAGE 0x80A0
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199 |
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sl@0
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200 |
/* ErrorCode */
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201 |
#define GL_NO_ERROR 0
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202 |
#define GL_INVALID_ENUM 0x0500
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|
203 |
#define GL_INVALID_VALUE 0x0501
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sl@0
|
204 |
#define GL_INVALID_OPERATION 0x0502
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205 |
#define GL_OUT_OF_MEMORY 0x0505
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206 |
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sl@0
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207 |
/* FrontFaceDirection */
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208 |
#define GL_CW 0x0900
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209 |
#define GL_CCW 0x0901
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210 |
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sl@0
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211 |
/* GetPName */
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212 |
#define GL_LINE_WIDTH 0x0B21
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213 |
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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214 |
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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215 |
#define GL_CULL_FACE_MODE 0x0B45
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216 |
#define GL_FRONT_FACE 0x0B46
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217 |
#define GL_DEPTH_RANGE 0x0B70
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218 |
#define GL_DEPTH_WRITEMASK 0x0B72
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219 |
#define GL_DEPTH_CLEAR_VALUE 0x0B73
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220 |
#define GL_DEPTH_FUNC 0x0B74
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sl@0
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221 |
#define GL_STENCIL_CLEAR_VALUE 0x0B91
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sl@0
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222 |
#define GL_STENCIL_FUNC 0x0B92
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sl@0
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223 |
#define GL_STENCIL_FAIL 0x0B94
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sl@0
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224 |
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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sl@0
|
225 |
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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sl@0
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226 |
#define GL_STENCIL_REF 0x0B97
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sl@0
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227 |
#define GL_STENCIL_VALUE_MASK 0x0B93
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sl@0
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228 |
#define GL_STENCIL_WRITEMASK 0x0B98
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sl@0
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229 |
#define GL_STENCIL_BACK_FUNC 0x8800
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sl@0
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230 |
#define GL_STENCIL_BACK_FAIL 0x8801
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sl@0
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231 |
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
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sl@0
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232 |
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
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sl@0
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233 |
#define GL_STENCIL_BACK_REF 0x8CA3
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sl@0
|
234 |
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
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sl@0
|
235 |
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
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sl@0
|
236 |
#define GL_VIEWPORT 0x0BA2
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sl@0
|
237 |
#define GL_SCISSOR_BOX 0x0C10
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sl@0
|
238 |
/* GL_SCISSOR_TEST */
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sl@0
|
239 |
#define GL_COLOR_CLEAR_VALUE 0x0C22
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sl@0
|
240 |
#define GL_COLOR_WRITEMASK 0x0C23
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sl@0
|
241 |
#define GL_UNPACK_ALIGNMENT 0x0CF5
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sl@0
|
242 |
#define GL_PACK_ALIGNMENT 0x0D05
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sl@0
|
243 |
#define GL_MAX_TEXTURE_SIZE 0x0D33
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sl@0
|
244 |
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
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sl@0
|
245 |
#define GL_SUBPIXEL_BITS 0x0D50
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sl@0
|
246 |
#define GL_RED_BITS 0x0D52
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sl@0
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247 |
#define GL_GREEN_BITS 0x0D53
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sl@0
|
248 |
#define GL_BLUE_BITS 0x0D54
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sl@0
|
249 |
#define GL_ALPHA_BITS 0x0D55
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sl@0
|
250 |
#define GL_DEPTH_BITS 0x0D56
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sl@0
|
251 |
#define GL_STENCIL_BITS 0x0D57
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sl@0
|
252 |
#define GL_POLYGON_OFFSET_UNITS 0x2A00
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sl@0
|
253 |
/* GL_POLYGON_OFFSET_FILL */
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sl@0
|
254 |
#define GL_POLYGON_OFFSET_FACTOR 0x8038
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sl@0
|
255 |
#define GL_TEXTURE_BINDING_2D 0x8069
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sl@0
|
256 |
#define GL_SAMPLE_BUFFERS 0x80A8
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sl@0
|
257 |
#define GL_SAMPLES 0x80A9
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sl@0
|
258 |
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
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sl@0
|
259 |
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
sl@0
|
260 |
|
sl@0
|
261 |
/* GetTextureParameter */
|
sl@0
|
262 |
/* GL_TEXTURE_MAG_FILTER */
|
sl@0
|
263 |
/* GL_TEXTURE_MIN_FILTER */
|
sl@0
|
264 |
/* GL_TEXTURE_WRAP_S */
|
sl@0
|
265 |
/* GL_TEXTURE_WRAP_T */
|
sl@0
|
266 |
|
sl@0
|
267 |
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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sl@0
|
268 |
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
sl@0
|
269 |
|
sl@0
|
270 |
/* HintMode */
|
sl@0
|
271 |
#define GL_DONT_CARE 0x1100
|
sl@0
|
272 |
#define GL_FASTEST 0x1101
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sl@0
|
273 |
#define GL_NICEST 0x1102
|
sl@0
|
274 |
|
sl@0
|
275 |
/* HintTarget */
|
sl@0
|
276 |
#define GL_GENERATE_MIPMAP_HINT 0x8192
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sl@0
|
277 |
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
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sl@0
|
278 |
|
sl@0
|
279 |
/* DataType */
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sl@0
|
280 |
#define GL_BYTE 0x1400
|
sl@0
|
281 |
#define GL_UNSIGNED_BYTE 0x1401
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sl@0
|
282 |
#define GL_SHORT 0x1402
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sl@0
|
283 |
#define GL_UNSIGNED_SHORT 0x1403
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sl@0
|
284 |
#define GL_INT 0x1404
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sl@0
|
285 |
#define GL_UNSIGNED_INT 0x1405
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sl@0
|
286 |
#define GL_FLOAT 0x1406
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sl@0
|
287 |
#define GL_FIXED 0x140C
|
sl@0
|
288 |
|
sl@0
|
289 |
/* PixelFormat */
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sl@0
|
290 |
#define GL_DEPTH_COMPONENT 0x1902
|
sl@0
|
291 |
#define GL_ALPHA 0x1906
|
sl@0
|
292 |
#define GL_RGB 0x1907
|
sl@0
|
293 |
#define GL_RGBA 0x1908
|
sl@0
|
294 |
#define GL_LUMINANCE 0x1909
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sl@0
|
295 |
#define GL_LUMINANCE_ALPHA 0x190A
|
sl@0
|
296 |
|
sl@0
|
297 |
/* PixelType */
|
sl@0
|
298 |
/* GL_UNSIGNED_BYTE */
|
sl@0
|
299 |
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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sl@0
|
300 |
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
sl@0
|
301 |
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
sl@0
|
302 |
|
sl@0
|
303 |
/* Shaders */
|
sl@0
|
304 |
#define GL_FRAGMENT_SHADER 0x8B30
|
sl@0
|
305 |
#define GL_VERTEX_SHADER 0x8B31
|
sl@0
|
306 |
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
sl@0
|
307 |
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
sl@0
|
308 |
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
sl@0
|
309 |
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
sl@0
|
310 |
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
sl@0
|
311 |
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
sl@0
|
312 |
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
sl@0
|
313 |
#define GL_SHADER_TYPE 0x8B4F
|
sl@0
|
314 |
#define GL_DELETE_STATUS 0x8B80
|
sl@0
|
315 |
#define GL_LINK_STATUS 0x8B82
|
sl@0
|
316 |
#define GL_VALIDATE_STATUS 0x8B83
|
sl@0
|
317 |
#define GL_ATTACHED_SHADERS 0x8B85
|
sl@0
|
318 |
#define GL_ACTIVE_UNIFORMS 0x8B86
|
sl@0
|
319 |
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
sl@0
|
320 |
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
sl@0
|
321 |
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
sl@0
|
322 |
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
sl@0
|
323 |
#define GL_CURRENT_PROGRAM 0x8B8D
|
sl@0
|
324 |
|
sl@0
|
325 |
/* StencilFunction */
|
sl@0
|
326 |
#define GL_NEVER 0x0200
|
sl@0
|
327 |
#define GL_LESS 0x0201
|
sl@0
|
328 |
#define GL_EQUAL 0x0202
|
sl@0
|
329 |
#define GL_LEQUAL 0x0203
|
sl@0
|
330 |
#define GL_GREATER 0x0204
|
sl@0
|
331 |
#define GL_NOTEQUAL 0x0205
|
sl@0
|
332 |
#define GL_GEQUAL 0x0206
|
sl@0
|
333 |
#define GL_ALWAYS 0x0207
|
sl@0
|
334 |
|
sl@0
|
335 |
/* StencilOp */
|
sl@0
|
336 |
/* GL_ZERO */
|
sl@0
|
337 |
#define GL_KEEP 0x1E00
|
sl@0
|
338 |
#define GL_REPLACE 0x1E01
|
sl@0
|
339 |
#define GL_INCR 0x1E02
|
sl@0
|
340 |
#define GL_DECR 0x1E03
|
sl@0
|
341 |
#define GL_INVERT 0x150A
|
sl@0
|
342 |
#define GL_INCR_WRAP 0x8507
|
sl@0
|
343 |
#define GL_DECR_WRAP 0x8508
|
sl@0
|
344 |
|
sl@0
|
345 |
/* StringName */
|
sl@0
|
346 |
#define GL_VENDOR 0x1F00
|
sl@0
|
347 |
#define GL_RENDERER 0x1F01
|
sl@0
|
348 |
#define GL_VERSION 0x1F02
|
sl@0
|
349 |
#define GL_EXTENSIONS 0x1F03
|
sl@0
|
350 |
|
sl@0
|
351 |
/* TextureMagFilter */
|
sl@0
|
352 |
#define GL_NEAREST 0x2600
|
sl@0
|
353 |
#define GL_LINEAR 0x2601
|
sl@0
|
354 |
|
sl@0
|
355 |
/* TextureMinFilter */
|
sl@0
|
356 |
/* GL_NEAREST */
|
sl@0
|
357 |
/* GL_LINEAR */
|
sl@0
|
358 |
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
sl@0
|
359 |
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
sl@0
|
360 |
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
sl@0
|
361 |
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
sl@0
|
362 |
|
sl@0
|
363 |
/* TextureParameterName */
|
sl@0
|
364 |
#define GL_TEXTURE_MAG_FILTER 0x2800
|
sl@0
|
365 |
#define GL_TEXTURE_MIN_FILTER 0x2801
|
sl@0
|
366 |
#define GL_TEXTURE_WRAP_S 0x2802
|
sl@0
|
367 |
#define GL_TEXTURE_WRAP_T 0x2803
|
sl@0
|
368 |
|
sl@0
|
369 |
/* TextureTarget */
|
sl@0
|
370 |
/* GL_TEXTURE_2D */
|
sl@0
|
371 |
#define GL_TEXTURE 0x1702
|
sl@0
|
372 |
|
sl@0
|
373 |
#define GL_TEXTURE_CUBE_MAP 0x8513
|
sl@0
|
374 |
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
sl@0
|
375 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
sl@0
|
376 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
sl@0
|
377 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
sl@0
|
378 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
sl@0
|
379 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
sl@0
|
380 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
sl@0
|
381 |
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
sl@0
|
382 |
|
sl@0
|
383 |
/* TextureUnit */
|
sl@0
|
384 |
#define GL_TEXTURE0 0x84C0
|
sl@0
|
385 |
#define GL_TEXTURE1 0x84C1
|
sl@0
|
386 |
#define GL_TEXTURE2 0x84C2
|
sl@0
|
387 |
#define GL_TEXTURE3 0x84C3
|
sl@0
|
388 |
#define GL_TEXTURE4 0x84C4
|
sl@0
|
389 |
#define GL_TEXTURE5 0x84C5
|
sl@0
|
390 |
#define GL_TEXTURE6 0x84C6
|
sl@0
|
391 |
#define GL_TEXTURE7 0x84C7
|
sl@0
|
392 |
#define GL_TEXTURE8 0x84C8
|
sl@0
|
393 |
#define GL_TEXTURE9 0x84C9
|
sl@0
|
394 |
#define GL_TEXTURE10 0x84CA
|
sl@0
|
395 |
#define GL_TEXTURE11 0x84CB
|
sl@0
|
396 |
#define GL_TEXTURE12 0x84CC
|
sl@0
|
397 |
#define GL_TEXTURE13 0x84CD
|
sl@0
|
398 |
#define GL_TEXTURE14 0x84CE
|
sl@0
|
399 |
#define GL_TEXTURE15 0x84CF
|
sl@0
|
400 |
#define GL_TEXTURE16 0x84D0
|
sl@0
|
401 |
#define GL_TEXTURE17 0x84D1
|
sl@0
|
402 |
#define GL_TEXTURE18 0x84D2
|
sl@0
|
403 |
#define GL_TEXTURE19 0x84D3
|
sl@0
|
404 |
#define GL_TEXTURE20 0x84D4
|
sl@0
|
405 |
#define GL_TEXTURE21 0x84D5
|
sl@0
|
406 |
#define GL_TEXTURE22 0x84D6
|
sl@0
|
407 |
#define GL_TEXTURE23 0x84D7
|
sl@0
|
408 |
#define GL_TEXTURE24 0x84D8
|
sl@0
|
409 |
#define GL_TEXTURE25 0x84D9
|
sl@0
|
410 |
#define GL_TEXTURE26 0x84DA
|
sl@0
|
411 |
#define GL_TEXTURE27 0x84DB
|
sl@0
|
412 |
#define GL_TEXTURE28 0x84DC
|
sl@0
|
413 |
#define GL_TEXTURE29 0x84DD
|
sl@0
|
414 |
#define GL_TEXTURE30 0x84DE
|
sl@0
|
415 |
#define GL_TEXTURE31 0x84DF
|
sl@0
|
416 |
#define GL_ACTIVE_TEXTURE 0x84E0
|
sl@0
|
417 |
|
sl@0
|
418 |
/* TextureWrapMode */
|
sl@0
|
419 |
#define GL_REPEAT 0x2901
|
sl@0
|
420 |
#define GL_CLAMP_TO_EDGE 0x812F
|
sl@0
|
421 |
#define GL_MIRRORED_REPEAT 0x8370
|
sl@0
|
422 |
|
sl@0
|
423 |
/* Uniform Types */
|
sl@0
|
424 |
#define GL_FLOAT_VEC2 0x8B50
|
sl@0
|
425 |
#define GL_FLOAT_VEC3 0x8B51
|
sl@0
|
426 |
#define GL_FLOAT_VEC4 0x8B52
|
sl@0
|
427 |
#define GL_INT_VEC2 0x8B53
|
sl@0
|
428 |
#define GL_INT_VEC3 0x8B54
|
sl@0
|
429 |
#define GL_INT_VEC4 0x8B55
|
sl@0
|
430 |
#define GL_BOOL 0x8B56
|
sl@0
|
431 |
#define GL_BOOL_VEC2 0x8B57
|
sl@0
|
432 |
#define GL_BOOL_VEC3 0x8B58
|
sl@0
|
433 |
#define GL_BOOL_VEC4 0x8B59
|
sl@0
|
434 |
#define GL_FLOAT_MAT2 0x8B5A
|
sl@0
|
435 |
#define GL_FLOAT_MAT3 0x8B5B
|
sl@0
|
436 |
#define GL_FLOAT_MAT4 0x8B5C
|
sl@0
|
437 |
#define GL_SAMPLER_2D 0x8B5E
|
sl@0
|
438 |
#define GL_SAMPLER_CUBE 0x8B60
|
sl@0
|
439 |
|
sl@0
|
440 |
/* Vertex Arrays */
|
sl@0
|
441 |
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
sl@0
|
442 |
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
sl@0
|
443 |
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
sl@0
|
444 |
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
sl@0
|
445 |
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
sl@0
|
446 |
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
sl@0
|
447 |
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
sl@0
|
448 |
|
sl@0
|
449 |
/* Read Format */
|
sl@0
|
450 |
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
sl@0
|
451 |
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
sl@0
|
452 |
|
sl@0
|
453 |
/* Shader Source */
|
sl@0
|
454 |
#define GL_COMPILE_STATUS 0x8B81
|
sl@0
|
455 |
#define GL_INFO_LOG_LENGTH 0x8B84
|
sl@0
|
456 |
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
sl@0
|
457 |
#define GL_SHADER_COMPILER 0x8DFA
|
sl@0
|
458 |
|
sl@0
|
459 |
/* Shader Binary */
|
sl@0
|
460 |
#define GL_PLATFORM_BINARY 0x8D63
|
sl@0
|
461 |
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
sl@0
|
462 |
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
sl@0
|
463 |
|
sl@0
|
464 |
/* Shader Precision-Specified Types */
|
sl@0
|
465 |
#define GL_LOW_FLOAT 0x8DF0
|
sl@0
|
466 |
#define GL_MEDIUM_FLOAT 0x8DF1
|
sl@0
|
467 |
#define GL_HIGH_FLOAT 0x8DF2
|
sl@0
|
468 |
#define GL_LOW_INT 0x8DF3
|
sl@0
|
469 |
#define GL_MEDIUM_INT 0x8DF4
|
sl@0
|
470 |
#define GL_HIGH_INT 0x8DF5
|
sl@0
|
471 |
|
sl@0
|
472 |
/* Framebuffer Object. */
|
sl@0
|
473 |
#define GL_FRAMEBUFFER 0x8D40
|
sl@0
|
474 |
#define GL_RENDERBUFFER 0x8D41
|
sl@0
|
475 |
|
sl@0
|
476 |
#define GL_RGBA4 0x8056
|
sl@0
|
477 |
#define GL_RGB5_A1 0x8057
|
sl@0
|
478 |
#define GL_RGB565 0x8D62
|
sl@0
|
479 |
#define GL_DEPTH_COMPONENT16 0x81A5
|
sl@0
|
480 |
#define GL_STENCIL_INDEX 0x1901
|
sl@0
|
481 |
#define GL_STENCIL_INDEX8 0x8D48
|
sl@0
|
482 |
|
sl@0
|
483 |
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
sl@0
|
484 |
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
sl@0
|
485 |
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
sl@0
|
486 |
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
sl@0
|
487 |
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
sl@0
|
488 |
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
sl@0
|
489 |
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
sl@0
|
490 |
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
sl@0
|
491 |
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
sl@0
|
492 |
|
sl@0
|
493 |
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
sl@0
|
494 |
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
sl@0
|
495 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
sl@0
|
496 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
sl@0
|
497 |
|
sl@0
|
498 |
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
sl@0
|
499 |
#define GL_DEPTH_ATTACHMENT 0x8D00
|
sl@0
|
500 |
#define GL_STENCIL_ATTACHMENT 0x8D20
|
sl@0
|
501 |
|
sl@0
|
502 |
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
sl@0
|
503 |
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
sl@0
|
504 |
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
sl@0
|
505 |
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
sl@0
|
506 |
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS 0x8CDA
|
sl@0
|
507 |
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
sl@0
|
508 |
|
sl@0
|
509 |
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
sl@0
|
510 |
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
sl@0
|
511 |
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
sl@0
|
512 |
|
sl@0
|
513 |
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
sl@0
|
514 |
|
sl@0
|
515 |
/*-------------------------------------------------------------------------
|
sl@0
|
516 |
* GL core functions.
|
sl@0
|
517 |
*-----------------------------------------------------------------------*/
|
sl@0
|
518 |
|
sl@0
|
519 |
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
|
sl@0
|
520 |
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
|
sl@0
|
521 |
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
|
sl@0
|
522 |
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
sl@0
|
523 |
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
|
sl@0
|
524 |
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
|
sl@0
|
525 |
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
|
sl@0
|
526 |
GL_APICALL void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) __SOFTFP;
|
sl@0
|
527 |
GL_APICALL void GL_APIENTRY glBlendEquation( GLenum mode );
|
sl@0
|
528 |
GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
|
sl@0
|
529 |
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
|
sl@0
|
530 |
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
sl@0
|
531 |
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
|
sl@0
|
532 |
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
|
sl@0
|
533 |
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
|
sl@0
|
534 |
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
|
sl@0
|
535 |
GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) __SOFTFP;
|
sl@0
|
536 |
GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth) __SOFTFP;
|
sl@0
|
537 |
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
|
sl@0
|
538 |
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
sl@0
|
539 |
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
|
sl@0
|
540 |
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
|
sl@0
|
541 |
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
|
sl@0
|
542 |
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
sl@0
|
543 |
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
sl@0
|
544 |
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
|
sl@0
|
545 |
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
|
sl@0
|
546 |
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
|
sl@0
|
547 |
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
|
sl@0
|
548 |
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
|
sl@0
|
549 |
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
|
sl@0
|
550 |
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
|
sl@0
|
551 |
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
|
sl@0
|
552 |
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
|
sl@0
|
553 |
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
|
sl@0
|
554 |
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
|
sl@0
|
555 |
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
|
sl@0
|
556 |
GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar) __SOFTFP;
|
sl@0
|
557 |
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
|
sl@0
|
558 |
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
|
sl@0
|
559 |
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
sl@0
|
560 |
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices);
|
sl@0
|
561 |
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
|
sl@0
|
562 |
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
|
sl@0
|
563 |
GL_APICALL void GL_APIENTRY glFinish (void);
|
sl@0
|
564 |
GL_APICALL void GL_APIENTRY glFlush (void);
|
sl@0
|
565 |
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
sl@0
|
566 |
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
sl@0
|
567 |
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
|
sl@0
|
568 |
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
|
sl@0
|
569 |
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
|
sl@0
|
570 |
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
|
sl@0
|
571 |
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
|
sl@0
|
572 |
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
|
sl@0
|
573 |
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
|
sl@0
|
574 |
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
|
sl@0
|
575 |
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
|
sl@0
|
576 |
GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const char* name);
|
sl@0
|
577 |
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
|
sl@0
|
578 |
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
|
sl@0
|
579 |
GL_APICALL GLenum GL_APIENTRY glGetError (void);
|
sl@0
|
580 |
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
|
sl@0
|
581 |
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
sl@0
|
582 |
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
|
sl@0
|
583 |
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
|
sl@0
|
584 |
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
|
sl@0
|
585 |
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
|
sl@0
|
586 |
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
|
sl@0
|
587 |
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
|
sl@0
|
588 |
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
|
sl@0
|
589 |
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
|
sl@0
|
590 |
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
|
sl@0
|
591 |
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
|
sl@0
|
592 |
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
|
sl@0
|
593 |
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
|
sl@0
|
594 |
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
|
sl@0
|
595 |
GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const char* name);
|
sl@0
|
596 |
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
|
sl@0
|
597 |
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
|
sl@0
|
598 |
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer);
|
sl@0
|
599 |
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
|
sl@0
|
600 |
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
|
sl@0
|
601 |
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
|
sl@0
|
602 |
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
|
sl@0
|
603 |
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
|
sl@0
|
604 |
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
|
sl@0
|
605 |
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
|
sl@0
|
606 |
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
|
sl@0
|
607 |
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width) __SOFTFP;
|
sl@0
|
608 |
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
|
sl@0
|
609 |
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
|
sl@0
|
610 |
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units) __SOFTFP;
|
sl@0
|
611 |
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
|
sl@0
|
612 |
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
|
sl@0
|
613 |
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
sl@0
|
614 |
GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert) __SOFTFP;
|
sl@0
|
615 |
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
sl@0
|
616 |
GL_APICALL void GL_APIENTRY glShaderBinary (GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
|
sl@0
|
617 |
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
|
sl@0
|
618 |
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
sl@0
|
619 |
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
|
sl@0
|
620 |
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
|
sl@0
|
621 |
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
|
sl@0
|
622 |
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
sl@0
|
623 |
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
sl@0
|
624 |
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
|
sl@0
|
625 |
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param) __SOFTFP;
|
sl@0
|
626 |
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
|
sl@0
|
627 |
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
sl@0
|
628 |
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
|
sl@0
|
629 |
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
|
sl@0
|
630 |
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x) __SOFTFP;
|
sl@0
|
631 |
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
|
sl@0
|
632 |
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
|
sl@0
|
633 |
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
|
sl@0
|
634 |
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y) __SOFTFP;
|
sl@0
|
635 |
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
|
sl@0
|
636 |
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
|
sl@0
|
637 |
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
|
sl@0
|
638 |
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z) __SOFTFP;
|
sl@0
|
639 |
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
|
sl@0
|
640 |
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
|
sl@0
|
641 |
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
|
sl@0
|
642 |
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) __SOFTFP;
|
sl@0
|
643 |
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
|
sl@0
|
644 |
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
|
sl@0
|
645 |
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
|
sl@0
|
646 |
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
sl@0
|
647 |
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
sl@0
|
648 |
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
sl@0
|
649 |
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
|
sl@0
|
650 |
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
|
sl@0
|
651 |
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x) __SOFTFP;
|
sl@0
|
652 |
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
|
sl@0
|
653 |
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y) __SOFTFP;
|
sl@0
|
654 |
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
|
sl@0
|
655 |
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z) __SOFTFP;
|
sl@0
|
656 |
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
|
sl@0
|
657 |
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) __SOFTFP;
|
sl@0
|
658 |
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
|
sl@0
|
659 |
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
|
sl@0
|
660 |
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
sl@0
|
661 |
|
sl@0
|
662 |
#ifdef __cplusplus
|
sl@0
|
663 |
}
|
sl@0
|
664 |
#endif
|
sl@0
|
665 |
|
sl@0
|
666 |
#include <GLES2/gl2extplatform.h>
|
sl@0
|
667 |
|
sl@0
|
668 |
#endif /* __gl2_h_ */
|